[SET]
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 36 Def / 224 SpD
IVs: 0 Atk
Calm Nature
- Psychic Noise
- Sludge Bomb
- Ice Beam
- Flamethrower
[SET COMMENTS]
With an Assault Vest, Galarian Slowking leverages its newfound bulk and already solid defensive typing to check threatening special attackers such as Tapu Lele and Volcarona, while making use of Regenerator and more physical bulk to sustain its longevity versus specially-biased mixed threats, chief among them Mega Diancie. Psychic Noise allows Galarian Slowking to shut down Toxapex and Wish from Alomomola, while denying any recovery from switch-ins like Gliscor and defensive Heatran. Ice Beam is invaluable coverage, chunking other common switch-ins such as Landorus-Therian, Dragonite, and Mega Latios. Flamethrower is critical for Galarian Slowking, allowing it to hit the Steel-types that ordinarily give it issues like Ferrothorn, Gholdengo, and Kingambit. Sludge Bomb is the STAB of choice, with a nasty chance to cripple its targets with Poisoning that ruins the already hazard-weak Tapu Lele and can rack up strong chip on otherwise sturdy answers such as Ting-Lu. With 224 EV's in Special Defense, Galarian Slowking is able to survive two Mega Charizard Y Fire Blasts.
Galarian Slowking can function on a wide variety of teams, but works best on bulky offense teams where it can use its strong bulk and ability to scrap with ordinarily difficult matchups like Tapu Lele and Mega Charizard Y to give its teammates some breathing room. It has some difficulty dealing with offensive ground types such as Great Tusk and Landorus-Therian, so Flying-types such as Zapdos or Moltres, or physically bulky Water-types such as Alomolola or Slowbro allow either a consistent Regenerator core with the former, or strong Future Sight support in the case of the latter. Indeed, Dark-types like Roaring Moon and Hisuian Samurott are the most prevalent issue for Galarian Slowking, so any partners who can handle them such as Clefable or Tapu Fini are greatly appreciated. Without Heavy Duty Boots, Galarian Slowking can be worn down by hazards fairly quickly, so removal in the form of Great Tusk, Terapagos, or Tornadus-T is key to maintaining Galarian Slowking's defensive prowess. Offensively, Galarian Slowking pairs extremely well with hard-hitting physical attackers such as Zamazenta, Ogerpon-Wellspring, or Melmetal that are conversely threatened by the special attackers that Galarian Slowking handles so well. Galarian Slowking appreciates Spikes support to further atrophy the targets getting whittled down by repeated Psychic Noises, making Gliscor and Hisuian Samurott excellent partners, with the former serving to alleviate Galarian Slowking's Earthquake vulnerability, and the latter serving as a soft Dark resist and speed control with a Choice Scarf.
[SET CREDITS]
Written by:
slopcat
Quality checked by:
Wildfiree
Lightniong
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Slowking-Galar @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 36 Def / 224 SpD
IVs: 0 Atk
Calm Nature
- Psychic Noise
- Sludge Bomb
- Ice Beam
- Flamethrower
[SET COMMENTS]
With an Assault Vest, Galarian Slowking leverages its newfound bulk and already solid defensive typing to check threatening special attackers such as Tapu Lele and Volcarona, while making use of Regenerator and more physical bulk to sustain its longevity versus specially-biased mixed threats, chief among them Mega Diancie. Psychic Noise allows Galarian Slowking to shut down Toxapex and Wish from Alomomola, while denying any recovery from switch-ins like Gliscor and defensive Heatran. Ice Beam is invaluable coverage, chunking other common switch-ins such as Landorus-Therian, Dragonite, and Mega Latios. Flamethrower is critical for Galarian Slowking, allowing it to hit the Steel-types that ordinarily give it issues like Ferrothorn, Gholdengo, and Kingambit. Sludge Bomb is the STAB of choice, with a nasty chance to cripple its targets with Poisoning that ruins the already hazard-weak Tapu Lele and can rack up strong chip on otherwise sturdy answers such as Ting-Lu. With 224 EV's in Special Defense, Galarian Slowking is able to survive two Mega Charizard Y Fire Blasts.
Galarian Slowking can function on a wide variety of teams, but works best on bulky offense teams where it can use its strong bulk and ability to scrap with ordinarily difficult matchups like Tapu Lele and Mega Charizard Y to give its teammates some breathing room. It has some difficulty dealing with offensive ground types such as Great Tusk and Landorus-Therian, so Flying-types such as Zapdos or Moltres, or physically bulky Water-types such as Alomolola or Slowbro allow either a consistent Regenerator core with the former, or strong Future Sight support in the case of the latter. Indeed, Dark-types like Roaring Moon and Hisuian Samurott are the most prevalent issue for Galarian Slowking, so any partners who can handle them such as Clefable or Tapu Fini are greatly appreciated. Without Heavy Duty Boots, Galarian Slowking can be worn down by hazards fairly quickly, so removal in the form of Great Tusk, Terapagos, or Tornadus-T is key to maintaining Galarian Slowking's defensive prowess. Offensively, Galarian Slowking pairs extremely well with hard-hitting physical attackers such as Zamazenta, Ogerpon-Wellspring, or Melmetal that are conversely threatened by the special attackers that Galarian Slowking handles so well. Galarian Slowking appreciates Spikes support to further atrophy the targets getting whittled down by repeated Psychic Noises, making Gliscor and Hisuian Samurott excellent partners, with the former serving to alleviate Galarian Slowking's Earthquake vulnerability, and the latter serving as a soft Dark resist and speed control with a Choice Scarf.
[SET CREDITS]
Written by:
slopcat
Quality checked by:
Wildfiree
Lightniong
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Last edited: