OU Ash-Greninja Overview + OO + C&C's revamp [DONE]

Zer0

PUT HIM IN A COFFIN
is a Pre-Contributor
is a Pre-Contributor
:greninja-ash:

[OVERVIEW]

Ash-Greninja remains a prominent offensive Pokemon in the metagame thanks to its great Special Attack, fantastic STAB combination, and high Speed that allows it to outrun even Tapu Koko and Weavile once transformed. Water Shuriken allows it to pick off weakened setup sweepers such as Volcarona and Shift Gear Magearna and faster Pokemon such as Choice Scarf Landorus-T, Choice Scarf Kartana, and Mega Alakazam. Spikes allows it to punish and wear down its checks over time, allowing Ash-Greninja to have an easier time grabbing KOs. However, despite its upsides and ability to match up well against offense, Ash-Greninja struggles against bulkier cores utilizing Pokemon such as Chansey and Toxapex, often just being used to set up Spikes for its teammates. Its fragility also leaves it prone to priority moves such as Mega Medicham and Mega Lopunny's Fake Out, as well as preventing it from pivoting in consistently throughout a battle.

[STRATEGY COMMENTS]
Other Options
=============

Ash-Greninja does not have many other viable options, as Spikes is far superior to other last move options. However, if Spikes is already present on the team, Ash-Greninja can opt to run Ice Beam to more immediately threaten Tapu Bulu, Dragonite, and Kommo-o. U-turn allows Ash-Greninja to maintain momentum for its team and pairs well with other wallbreakers such as Mega Medicham and Tapu Lele, which are able to take advantage of common switch-ins to Ash-Greninja like Chansey and Toxapex. Both Hydro Pump and Surf can be used together on rain teams.

Checks and Counters
===================

**Special Walls**: Chansey doesn't care for any of Greninja's attacks thanks to its amazing bulk; however, it can be pressured with Spikes and double switches to chip away due at it to its lack of passive recovery. Assault Vest Magearna's bulk allows it to take on Greninja, and it can force Greninja out and gain momentum through Volt Switch. However, it lacks reliable recovery and is vulnerable to Spikes, meaning that it can be overwhelmed over time by repeated Choice Specs Hydro Pump hits.

**Grass-types**: Ferrothorn resists Hydro Pump and isn't 2HKOed by Dark Pulse, meaning that it can make progress with Leech Seed or set up entry hazards. Tapu Bulu resists both of Greninja's STAB attacks and can force it out with Wood Hammer or Horn Leach. However, both Ferrothorn and Tapu Bulu can get worn down by hazards, which allows Greninja to break through them later. Tapu Bulu can also be surprised by coverage moves such as Ice Beam and Gunk Shot. Mega Venusaur can withstand Greninja's moves without fearing Ice Beam thanks to Thick Fat and can force it out with the threat of Giga Drain or force progress against Greninja's team with Knock Off. Though it's worth noting that Mega Venusaur's Synthesis doesn't fare well against the rain that Greninja may be paired with.

**Water-types**: Toxapex's bulk allows it to take on Greninja's STAB attacks and force progress by setting up Toxic Spikes; however, it doesn't resist Dark Pulse and lacks an immediate way to threaten Greninja, meaning that Greninja can fish for Dark Pulse flinches. Tapu Fini is a fantastic answer to Ash-Greninja due to resisting both of its STAB attacks, threatening it out with Moonblast and being able to immediately use Defog to remove any Spikes layers Greninja tries to set up. However, it lacks reliable recovery, so it can be worn down, especially if it has to rely on teammates to remove entry hazards. Seismitoad and Gastrodon don't resist Dark Pulse, but they're immune to Hydro Pump thanks to Water Absorb and Storm Drain, respectively, and can pressure Greninja with an Earthquake or Toxic. Keldeo and Mega Gyarados both resist Greninja's STAB attacks, and Keldeo can threaten it out with Secret Sword, while Mega Gyarados can set up on it with Dragon Dance. However, all of these Pokemon are grounded and take hazard damage. While uncommon, Mantine's typing and bulk allow it to safely switch into Greninja, and it is immune to Hydro Pump thanks to Water Absorb, is unaffected by Spikes, and can remove Greninja's Spikes with Defog.

**Dragon-types**: Kommo-o can take on Greninja thanks to its typing and force it out with its Fighting-type STAB attacks, giving itself an opportunity to set entry hazards or set up with Dragon Dance or Clangorous Soulblaze. Hydreigon's resists and can take Greninja's STAB attacks, can heal off any damage with Roost, and is immune to Greninja's Spikes. Bulky variants of both Kyurem and Kyurem-B can soft-check Greninja with their bulk; Kyurem-B can immediately threaten it out with Fusion Bolt, while Kyurem can set up Substitute; however, they are very hazard-weak and can be flinched down with Dark Pulse. While niche, Mega Altaria's typing grants it resistances to both of Greninja's STAB attacks, and it can threaten Greninja out with Pixilate Hyper Voice.

**Faster Pokemon**: Faster Pokemon such as Mega Lopunny, Mega Alakazam, and Choice Scarf users such as Kartana and Tapu Lele can all outspeed Greninja even after it transforms and OHKO it due to its frailty. Choice Scarf Tapu Lele is notable in that it's the only faster Pokemon in the tier that can safely revenge kill Greninja without fearing Water Shuriken's due to Psychic Terrain. However, apart from Choice Scarf Tapu Lele, all of these Pokemon are prone to getting revenge killed by Water Shuriken if they're in range.

[CREDITS]
https://www.smogon.com/forums/members/imzer0.629771/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
:greninja-ash:

[OVERVIEW]

By virtue of its great Special Attack, fantastic STAB combination, and high Speed that allows it to outrun even Tapu Koko and Weavile, Ash-Greninja cements itself as one of the best offensive Pokemon in the metagame and one that every team should account for, as it can snowball through teams if left unchecked. Its access to Water Shuriken allows it to check faster Pokemon than it once Battle Bond has been activated, letting Ash-Greninja provide crucial offensive utility for teams. Access to Spikes also makes it one of the tiers best users of the move, as they can wear down foes for itself and its team. However despite its incredible strengths, Ash-Greninja has to transform in order to reach its full potential since its not strong enough prior to transforming, meaning that it can be prevented through checks such as Tapu Fini and Toxapex being able to take its attacks. Its fragility also leaves it prone to priority such as Mega Medicham and Mega Lopunny's Fake Out, as well as preventing it from pivoting in consistently throughout a battle. Precise that, due to the rising of certain walls such as Chansey, Greninja is no longer a self-sufficient breaker (even with spikes) and, therefore, require much more support than before to work nowadays. In general, I would prefer if this analysis keep it mind that Greninja is not anymore this stellar offensive threat and write this analysis according to recent meta developpements. I would like if you could rewrite this part and tame a bit the praise of Gren's qualities (the reality is that Gren's squads are more niche and not effective due to gren not providing enough offensive power and defensive value. Ofc, you still can mention that Gren is still a crazy offensive killer).

[STRATEGY COMMENTS]
Other Options
=============

Gunk Shot can be used in the last slot, allowing Ash-Greninja to heavily damage checks such as Tapu Fini and Tapu Bulu. Poisonium Z can be used in conjunction with Gunk Shot to OHKO Tapu Fini after entry hazards. However this gives up a crucial moveslot, such as Ash-Greninja's ability to provide Spikes for itself and its team. Other Z-Moves such as Darkinum Z and Icium Z are usable, with Darkinum Z being able to OHKO Cresselia and offensive Rotom-W while Icium Z is able to OHKO Dragonite through Multiscale and Tornadus-T. However these options are subpar at best. I never saw those options in recent years.
Should mention:
-Work Up Greninja (with Z-Dark Pulse as the preferred Z-moves)
-U-turn over spikes (works decently with other better breaker such as Medicham-Mega)
-Going double stabs (Hydro Pump + Surf) is fine on Rain to have both the accurate and powerful options
Could add (you can disagree and not include them if u want):
-Ice Beam (even if it's a terrible coverage to run on Greninja)


Checks and Counters
===================

**Grass-types**: Grass-types such as Ferrothorn and Tapu Bulu are amazing Greninja checks due to them being able to stomach its STAB moves Ferrothorn is, at best, a semi-check to Greninja. Not being a dark-resist means Ferro is more prone to lose to dark pulse flinch. Moreover, the odds are even worse considering Power Whip's accuracy. For Tapu Bulu, precise that synthesis is a terrible move to have against Greninja under Rain. Ferrothorn resists Hydro Pump and isnt 2HKO'd by Dark Pulse, meaning that it can make progress with Leech Seed or setting up Hazards. Tapu Bulu can force it out with the threat of Swords Dance, while Specially Defensive sets have an easier time taking its attacks I dont get this sentence tbh. (since spedef tend to run SD). Just explain that Greninja will fear Horn Leech/Woord Harmmer. However, both Ferrothorn and Tapu Bulu can get worn down by entry hazards, allowing Greninja to break through them later. Tapu Bulu can also be surprised by coverage moves such as Ice Beam or Gunk Shot if Greninja forgoes Spikes. While not common, Assault Vest Tangrowth is also able to take all of Greninja's moves barring Ice Beam from Choice Specs sets and force it out with the threat of Giga Drain or make progress against Greninja's team with Knock Off, making it a good check to it. The point of those revamp is to exactly remove the mention of unset such as AV Tang.
Imo, you can add Venusaur-Mega in that category (which also dont fear random Ice Beam thanks to Thick Fat). If you include Venusaur, you should explain it suffer as well of synthesis being bad into Rain Greninja.


**Water-types**: Water-types such as Toxapex, Tapu Fini, and Seismitoad serve as great checks to Greninja in the tier as they can take its attacks and either status it such as from Toxapex and Seismitoad, or OHKO it in return with Moonblast in Tapu Fini's case Same as Ferrothorn, Toxapex is also quite prone to Dark Pulse flinch. Moreover, not having an immediate way to OHKO Greninja means Gren has no issue to take the 1v1 and try to scam Toxapex with repeated Dark Pulse fish. Seismitoad is a pretty poor Greninja's checks and it's not fonctionnal without an actual Dark-Resit or Cleric support if you run Rest (and, even with that set, it's still not a valid Gren's check). Tapu Fini can also setup on it freely with Calm Mind or threaten to make progress on Greninja's team with Knock Off or Defog Defog does not make progress, it only nullify oppo progression thanks to its typing which allows it to only fear the rare Gunk Shot from Ash-Greninja. Seismitoad doesn't resist Dark Pulse but its immune to Hydro Pump thanks to Water Absorb and can also make progress on Greninja's team with Knock Off or setting up entry hazards. Mention that those pokemon are grounded and take hazards.
You should add Gastrodon in that category (which suffer as well from not being a dark-resist). Keldeo deserve a mention as a possible soft-check imo. If u want, Gyarados-Mega can be mentionned. I think it's an unmon, but Mantine also works as a defogger immune to spikes that check Greninja.


**Transformation-prevention**: Because Greninja has to go through it's base form and pick up a KO in order to transform, Pokémon that can prevent it such as Assault Vest Magearna, Rotom-W, and Kommo-o make good checks to it due to their ability to more easily stomach hits from Greninja prior to transforming. Assault Vest Magearna and Rotom-W can both force it out by gaining momentum with Volt Switch, while Kommo-o resists both of Greninja's STABs and can force it out by setting up entry hazards or boosting with Dragon Dance and Clangerous Soulblaze. This part is useless since, if u are running a proper gren's check, you avoid the transformation anw. On a fondamental level, outside of a few specific situations (like sac a pokemon to avoid BB proc), dealing with gren follow the same logic as other threats

**Faster Pokemon**: Faster Pokemon such as Mega Lopunny, Mega Alakazam, and Choice Scarf users such as Kartana and Tapu Lele can all outspeed Greninja even after transforming and OHKO it due to its fraility. Choice Scarf Tapu Lele is notable in that its the only faster Pokemon in the tier that can safely revenge kill Greninja without fearing Water Shuriken's due to Psychic Terrain. However apart from Choice Scarf Tapu Lele, all of these Pokemon are proned to getting revenge killed by Water Shuriken's if they're in range.

Need to add a part with Spedef sponges. Chansey is the biggest stopgap in balance nowadays. AV Magearna is the most common checks to Gren on Offense and HO.

Need to add a part with Dragon-Types. The big ones are Kommo-o (esp if its spedef variant) that threaten Gren with Fight-Stabs. Hydreigon's typing cover Gren's stabs and levitation make it immune to Spikes. Bulky Modest Variant of Kyurem can potentially soft-check Gren. Very niche example but Altaria-Mega is also a valid check.



[CREDITS]
https://www.smogon.com/forums/members/imzer0.629771/
Quality checked by:
.
.
Grammar checked by:
.
.

DM me on discord if u have any questions (Tag: sukusukudiyusi).

1/2 QC done
 
Last edited:
QC 2/2
[OVERVIEW]

Ash-Greninja remains a prominent offensive Pokemon in the metagame thanks to its great Special Attack, fantastic STAB combination, and high Speed that allows it to outrun even Tapu Koko and Weavile once transformed. Its access to Water Shuriken allows it to check faster Pokemon than it once Battle Bond has been activated, letting Ash-Greninja provide crucial offensive utility for teams. Priority in the form of Water Shuriken allows it to pick off weakened set up sweepers such as Volcarona and Shift Gear Magearna as well as faster Pokemon such as Choice Scarf Landorus-Therian and Kartana and Mega-Alakazam. (Need to talk about spikes) These traits allow Ash-Greninja to shine against offensive teams. However despite its upsides and ability to match up well into offense, Ash-Greninja struggles against bulkier cores utilizing Pokemon such as Chansey and Toxapex, often just being used to set up Spikes for its teammates. even with Spikes support due to it not providing much defensive utility and the ability to break through prominent Pokemon found on such teams like Chansey and Toxapex. Its fragility also leaves it prone to priority such as Mega Medicham and Mega Lopunny's Fake Out, as well as preventing it from pivoting in consistently throughout a battle.

[STRATEGY COMMENTS]
Other Options
=============

Ash-Greninja does not have many other viable options, as spikes are far superior to other last move options. However, if spikes are already present on the team, Ash-Greninja can opt to run Ice beam to... . Spikes are almost always better but there are other moves that Ash-Greninja can run due to them being better in certain cases. Gunk Shot can be used in the last slot, allowing Ash-Greninja to heavily damage checks such as Tapu Fini and Tapu Bulu. Work Up alongside Darknium Z can be effective, allowing it to heavily damage bulkier Pokemon such as Ferrothorn and Toxapex at +1. (this isnt 1200s ladder)U-turn is another option that can allow Ash-Greninja to maintain momentum for its team and pairs well with other breakers such as Mega Medicham and Tapu Lele which are able to take advantage of common switch-ins to Ash-Greninja like Chansey or Toxapex. Both Hydro Pump and Surf can be used together on rain teams, allowing Ash-Greninja to have both the more accurate and powerful STAB moves together. Ice Beam can allow Ash-Greninja to more immediately threaten Tapu Bulu, Dragonite, and Kommo-o.

Checks and Counters
===================

**Special Walls**: Even with Spikes support, Chansey doesn't care for any of Greninja's attacks thanks to its amazing bulk and make progress such as spreading status or setting up entry hazards, however, it can be pressured with Spikes and double switches to chip away due to its lack of passive recovery. Assault Vest Magearna's bulk allows it to take on Greninja and can force it out by gaining momentum through Volt Switch. However, it lacks reliable recovery and is vulnerable to spikes, meaning that it can be overwhelmed overtime by repeated Choice Specs Hydro Pump's.

**Grass-types**: Ferrothorn resists Hydro Pump and isnt 2HKO'd by Dark Pulse, meaning that it can make progress with Leech Seed or setting up Hazards. Tapu Bulu resist both of Greninja's STAB attacks and can force it out with the fear of Wood Hammer or Horn Leach. However, both Ferrothorn and Tapu Bulu can get worn down by entry hazards, allowing Greninja to break through them later. Tapu Bulu can also be surprised by coverage moves such as Ice Beam or Gunk Shot. Mega Venusaur can withstand Greninja's moves without fearing Ice Beam thanks to Thick Fat and force it out with the threat of Giga Drain or force progress against Greninja's team with Knock Off. Though its worth noting that Mega Venusaur's Synthesis doesnt fair well into Rain Greninja.

**Water-types**: Toxapex's bulk allows it to take on Greninja's STAB attacks and can force progress by setting up Toxic Spikes, however it doesn't resist Dark Pulse and lacks an immediate way to threaten Greninja, meaning that Greninja can fish for Dark Pulse flinches. Tapu Fini can setup on it freely with Calm Mind or threaten to make progress on Greninja's team with Knock Off thanks to its typing which allows it to only fear the rare Gunk Shot from Ash-Greninja. Tapu Fini is a fantastic answer to Ash-Greninja due to resisting both STABs, threatening it out with Moonblast and being able to immediately Defog any Spikes Greninja tries to set up. However, it lacks reliable recovery so can be worn down, especially if it has to rely on teammates to remove hazards. Seismitoad and Gastrodon dont resist Dark Pulse but they're immune to Hydro Pump thanks to Water Absorb and Storm Drain, respectively, and can make progress on Greninja's team with Scald from Gastrodon and Knock Off or setting up entry hazards from Sesimitoad pressure Greninja with an Earthquake or Toxic. Keldeo and Mega Gyarados both resist Greninja's STAB attacks and Keldeo can threaten it out with Secret Sword, while Mega Gyarados can setup on it with Dragon Dance. However, all of these Pokemon are grounded and take hazard damage. While uncommon, Mantine's typing and bulk allows it safely switch into Greninja while being immune to Hydro Pump thanks to Water Absorb as well as being immune to Spikes and can Defog away Greninja's entry hazards. or force progress with Scald.

**Dragon-types**: Kommo-o can take on Greninja thanks to its typing and force it out with the threat of Fighting-STAB, Kommo-o can make progress by setting up entry hazards or can also setup against it with Dragon Dance or Clangerous Soulblaze. Hydreigon's typing and Levitate allows it to resist Greninja's STABs without fearing Spikes while being able to Roost off any damage withstand from its attacks. (I agree with whats being said, but it sounds a bit clunky so i would reword it a bit.) Bulky variants of both Kyurem and Kyurem-B can soft-check Greninja since they can take on its attacks and Kyurem-B can immediately threaten it out with Fusion Bolt, while Kyurem can setup Substitute, however they are very hazard weak and can be flinched down with Dark Pulse. While niche, Mega Altaria's typing grants it a resistances to both of Greninja's STAB attacks and can threaten it out with Pixilate Hyper Voice.

**Faster Pokemon**: Faster Pokemon such as Mega Lopunny, Mega Alakazam, and Choice Scarf users such as Kartana and Tapu Lele can all outspeed Greninja even after transforming and OHKO it due to its fraility. Choice Scarf Tapu Lele is notable in that its the only faster Pokemon in the tier that can safely revenge kill Greninja without fearing Water Shuriken's due to Psychic Terrain. However apart from Choice Scarf Tapu Lele, all of these Pokemon are proned to getting revenge killed by Water Shuriken's if they're in range.


[CREDITS]
https://www.smogon.com/forums/members/imzer0.629771/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
.
Grammar checked by:
.
.
 
[OVERVIEW]

Ash-Greninja remains a prominent offensive Pokemon in the metagame thanks to its great Special Attack, fantastic STAB combination, and high Speed that allows it to outrun even Tapu Koko and Weavile once transformed. Priority in the form of Water Shuriken allows it to pick off weakened set up setup sweepers such as Volcarona and Shift Gear Magearna and faster Pokemon such as Choice Scarf Landorus-T, Choice Scarf Kartana, and Mega Alakazam Magearna as well as faster Pokemon such as Choice Scarf Landorus-Therian and Kartana and Mega-Alakazam. Access to Spikes allows it to punish and wear down its checks over time overtime, allowing Ash-Greninja to have an easier time grabbing KOs. However, (comma) despite its upsides and ability to match up well into against offense, Ash-Greninja struggles against bulkier cores utilizing Pokemon such as Chansey and Toxapex, often just being used to set up Spikes for its teammates. Its fragility also leaves it prone to priority moves such as Mega Medicham and Mega Lopunny's Fake Out, as well as preventing it from pivoting in consistently throughout a battle.

[STRATEGY COMMENTS]
Other Options
=============

Ash-Greninja does not have many other viable options, as spikes are Spikes is far superior to other last move options options. However, if spikes are Spikes is already present on the team, Ash-Greninja can opt to run Ice Beam beam to more immediately threaten Tapu Bulu, Dragonite, and Kommo-o. U-turn is another option that can allow allows Ash-Greninja to maintain momentum for its team and pairs well with other wallbreakers ("breakers" needs to be wallbreakers or stallbreakers) such as Mega Medicham and Tapu Lele, (comma) which are able to take advantage of common switch-ins to Ash-Greninja like Chansey and or Toxapex. Both Hydro Pump and Surf can be used together on rain teams. (period) allowing Ash-Greninja to have both the more accurate and powerful STAB moves together.

Checks and Counters
===================

**Special Walls**: (keep a space after the colon) Chansey doesn't care for any of Greninja's attacks thanks to its amazing bulk; (semicolon) however, it can be pressured with Spikes and double switches to chip away due at it to its lack of passive recovery. (keep only 1 space here) Assault Vest Magearna's bulk allows it to take on Greninja, (comma) and it can force Greninja out and gain it out by gaining momentum through Volt Switch. However, it lacks reliable recovery and is vulnerable to Spikes spikes, meaning that it can be overwhelmed over time overtime by repeated Choice Specs Hydro Pump hits Pump's.

**Grass-types**: Ferrothorn resists Hydro Pump and isnt 2HKO'd isn't 2HKOed by Dark Pulse, meaning that it can make progress with Leech Seed or setting set up entry hazards Hazards. Tapu Bulu resists resist both of Greninja's STAB attacks and can force it out with the fear of Wood Hammer or Horn Leach. However, both Ferrothorn and Tapu Bulu can get worn down by entry hazards, allowing which allows Greninja to break through them later. Tapu Bulu can also be surprised by coverage moves such as Ice Beam or and Gunk Shot. Mega Venusaur can withstand Greninja's moves without fearing Ice Beam thanks to Thick Fat and can force it out with the threat of Giga Drain or force progress against Greninja's team with Knock Off. Though it's its worth noting that Mega Venusaur's Synthesis doesnt fair well into Rain doesn't fare well against the rain that Greninja may be paired with.

**Water-types**: Toxapex's bulk allows it to take on Greninja's STAB attacks and can force progress by setting up Toxic Spikes; (semicolon) however, (comma) it doesn't resist Dark Pulse and lacks an immediate way to threaten Greninja, meaning that Greninja can fish for Dark Pulse flinches. Tapu Fini is a fantastic answer to Ash-Greninja due to resisting both of its STAB attacks STABs, threatening it out with Moonblast and being able to immediately use Defog to remove any Spikes layers Greninja tries to set up. However, it lacks reliable recovery, (comma) so it can be worn down, especially if it has to rely on teammates to remove entry hazards. Seismitoad and Gastrodon dont don't resist Dark Pulse, (comma) but they're immune to Hydro Pump thanks to Water Absorb and Storm Drain, respectively, and can pressure Greninja with an Earthquake or Toxic. Keldeo and Mega Gyarados both resist Greninja's STAB attacks, (comma) and Keldeo can threaten it out with Secret Sword, while Mega Gyarados can setup set up on it with Dragon Dance. However, all of these Pokemon are grounded and take hazard damage. While uncommon, Mantine's typing and bulk allows allow it to safely switch into Greninja, (comma) and it is immune to Hydro Pump thanks to Water Absorb, is unaffected by Spikes, and can remove Greninja's Spikes with Defog. while being immune to Hydro Pump thanks to Water Absorb as well as being immune to Spikes and can Defog away Greninja's entry hazards.

**Dragon-types**: Kommo-o can take on Greninja thanks to its typing and force it out with Fighting-STAB its Fighting-type STAB attacks, giving Kommo-o itself an opportunity to set entry hazards or set up with Dragon Dance or Clangorous Soulblaze. set-up entry hazards or set-up with Dragon Dance or Clangerous Soulblaze. Hydreigon's resists and can take Greninja's STAB attacks, can heal off any damage with Roost, and is immune to Greninja's Spikes. typing allows it to resist Greninja's STABs while being able to Roost off any damage withstand from its attacks, in addition to being immune to Greninja's Spikes. Bulky variants of both Kyurem and Kyurem-B can soft-check Greninja with their bulk; (semicolon) since they can take on its attacks and Kyurem-B can immediately threaten it out with Fusion Bolt, while Kyurem can setup set up Substitute; (semicolon) however, (comma) they are very hazard-weak (hyphen) and can be flinched down with Dark Pulse. While niche, Mega Altaria's typing grants it a resistances to both of Greninja's STAB attacks, (comma) and it can threaten it Greninja out with Pixilate Hyper Voice.

**Faster Pokemon**: Faster Pokemon such as Mega Lopunny, Mega Alakazam, and Choice Scarf users such as Kartana and Tapu Lele can all outspeed Greninja even after it transforms transforming and OHKO it due to its frailty fraility. Choice Scarf Tapu Lele is notable in that it's its the only faster Pokemon in the tier that can safely revenge kill Greninja without fearing Water Shuriken's due to Psychic Terrain. However, (comma) apart from Choice Scarf Tapu Lele, all of these Pokemon are proned prone to getting revenge killed by Water Shuriken Shuriken's if they're in range.


[CREDITS]
https://www.smogon.com/forums/members/imzer0.629771/
Quality checked by:
https://www.smogon.com/forums/members/diyusi.519886/
https://www.smogon.com/forums/members/cm-reuniclus.620979/
Grammar checked by:
.
.
GP Team done
 
Back
Top