
[SET]
name: Choice Specs
move 1: Hydro Pump
move 2: Dark Pulse
move 3: Water Shuriken
move 4: Spikes / U-turn
item: Choice Specs
ability: Battle Bond
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Ash-Greninja is a respectable offensive threat in National Dex due to its great Special Attack and Speed, formidable offensive typing, and access to potent priority in Water Shuriken. Said traits make Ash-Greninja one of the better late-game cleaners and a good way to limit threats such as Landorus-T, Gliscor, and Mega Mawile. However, Ash-Greninja's bulk is quite mediocre, meaning it cannot repeatedly pivot into even resisted hits such as Heatran's Magma Storm. This also makes it prone to faster attackers and priority users such as Mega Lopunny, Mega Medicham, and Rillaboom. Moreover, Ash-Greninja's full potential is only reached once it has claimed a KO and activated Battle Bond, which restricts its initial breaking prowess. Even when transformed, Ash-Greninja can't break through all of its most common checks at once, with Blissey and Toxapex being popular Pokemon that restrict Spikes and U-turn sets, respectively.
Surf may be used over Hydro Pump on rain teams to have both accuracy and power, but its considerably lower power outside of rain may hinder Ash-Greninja's overall wallbreaking prowess by situationally missing out on KOs. Spikes gives Ash-Greninja an option to punish the opponent in the long run for switching in checks such as Toxapex, Tapu Fini lacking Defog, and Ferrothorn. However, keep in mind that forgoing U-turn boils down to making Ash-Greninja a momentum drain against Blissey. U-turn enables Ash-Greninja to take proper advantage of Blissey, which no other move can offer, and is its best option against Hydreigon and Defog Tapu Fini. It fails to make much of any progress against Toxapex, however.
Ash-Greninja generally fits best on balance and bulky offensive teams capable of providing it with a sturdy defensive backbone it can fall back on, as well as proper offensive support in order to assist it in activating Battle Bond and cleaning up. Depending on the set, either Toxapex or Blissey will be the largest roadblock to activating Battle Bond. If running U-turn, run teammates that can take advantage of both Toxapex and Blissey after Ash-Greninja pivots out of them. Mega Medicham, Garchomp, Taunt Heatran, and Tapu Lele are some great options in this regard. If running Spikes, forcing progress against Blissey with smart double switches into teammates such as Mega Medicham, Mega Mawile, Cinderace, and Kartana is especially crucial. Tapu Fini and Hydreigon are some other Pokemon Ash-Greninja may struggle against initially, with both comfortably stomaching its STAB moves. Thus, strong means of pressuring them like Kyurem and Tapu Koko can prove helpful. Knock Off support from the likes of Clefable, Toxapex, and Ferrothorn assists Ash-Greninja by removing crucial items from checks such as Blissey, Gastrodon, Tapu Fini, and Toxapex. Ferrothorn is particularly helpful, freeing up Ash-Greninja's last moveslot by virtue of being a great Spikes setter itself. Although Water Shuriken remedies this to an extent, Ash-Greninja remains prone to faster attackers as well as priority and Choice Scarf users such as Mega Medicham, Mega Lopunny, Choice Scarf Landorus-T, and Rillaboom. A sturdy defensive backbone consisting of Pokemon such as Slowbro, Clefable, Corviknight, and Zapdos can combat these threats. Slowbro and Slowking are particularly effective, pressuring Toxapex, Gastrodon, and Tapu Fini with Future Sight and safely bringing Ash-Greninja in with Teleport. Ash-Greninja is a powerful staple on rain teams, which greatly help it activate Battle Bond by pairing it with wallbreakers and strengthening its Water-type attacks. Wallbreakers that pair well with Ash-Greninja include Mega Swampert, Zapdos, and Manaphy. Lastly, as Ash-Greninja's bulk is quite mediocre, pivoting support from the likes of Slowbro, Corviknight, Blissey, and Mega Scizor can let it safely enter a battle.
[STRATEGY COMMENTS]
Other Options
=============
Ice Beam may be used over Spikes on rain teams with Ferrothorn as the Spikes setter so that Ash-Greninja can lure in and damage Hydreigon and Kommo-o for teammates to take advantage of. It is, however, strictly inferior to U-turn and Spikes outside of rain teams, as it leaves Ash-Greninja unable to make progress against many of its other checks and easily taken advantage of.
Checks and Counters
===================
**Bulky Water-types**: Most bulky Water-types are some of the best available options to check Ash-Greninja, as they can easily switch into Hydro Pump and take a few Dark Pulses as well. Tapu Fini is excellent even among these, resisting both of its STAB types, potentially setting up on it, and removing Spikes with Defog. Toxapex, especially if running Baneful Bunker, is another solid check that can easily deny Battle Bond activation. Gastrodon and the more niche Mantine are immune to Water-type attacks courtesy of their abilities, and they have the bulk and recovery to repeatedly tank Dark Pulse as well. Mantine is also capable of removing Spikes. However, Tapu Fini lacks reliable recovery and is therefore prone to being overwhelmed in the long run, whereas both Toxapex and Gastrodon are prone to getting overwhelmed by either Spikes or Dark Pulse flinches if they aren't paired with sturdy Dark-resistant Pokemon such as Clefable and Mega Tyranitar. Ash-Greninja can also gain momentum from all of these checks with U-turn.
**Blissey and Chansey**: Blissey and Chansey sport tremendous special bulk and do not mind Ash-Greninja's attacks at all. Blissey is particularly effective due to its standard Heavy-Duty Boots set blocking entry hazard damage and its ability to preserve momentum with Teleport. Both can be taken advantage of with U-turn, however.
**Bulky Grass-types**: Bulky Grass-types are great options for checking Ash-Greninja, as they too resist Hydro Pump, and they often have the bulk to take repeated Dark Pulses as well. Ferrothorn, especially with Protect, is able to prevent Battle Bond from activating for quite some time and can punish U-turn with Iron Barbs. However, it lacks reliable recovery and is therefore prone to getting overwhelmed by repeated Dark Pulses. The rare Amoonguss and Assault Vest Tangrowth can preserve momentum with Regenerator, but they must watch out for a stray Ice Beam. Mega Venusaur is also capable of taking on an untransformed Ash-Greninja for quite some time. However, Synthesis having low PP greatly restricts it long-term. All of these are also prone to being taken advantage of by U-turn or overwhelmed by Spikes and stray Dark Pulse flinches if they aren't paired with satisfactory Dark-resistant Pokemon.
**Hydreigon and Kommo-o**: Hydreigon and Kommo-o are capable of directly pivoting into an untransformed Ash-Greninja, as they resist both of its STAB moves, and Hydreigon is immune to Spikes as well. From there, Hydreigon can force Ash-Greninja out and recover the damage with Roost, while Kommo-o can use the opportunity to set up Stealth Rock or cripple a switch-in with Toxic. However, Ash-Greninja remains capable of making progress with U-turn or Spikes. In addition, both must watch out for Ice Beam on rain teams.
**Faster Pokemon**: Ash-Greninja suffers from mediocre bulk and is therefore prone to faster attackers such as Mega Lopunny, Choice Scarf Landorus-T, and Choice Scarf Victini, as well as Tapu Koko before it transforms. However, Ash-Greninja's access to a strong priority move does help it to an extent in these matchups. Moreover, Ash-Greninja also resists common forms of priority such as Bullet Punch from Mega Scizor, Sucker Punch from Mega Mawile and Bisharp, and Water Shuriken from opposing Ash-Greninja. This makes priority outside of Rilaboom's Grassy Glide and Mega Medicham's Fake Out not a big concern as long as Ash-Greninja is fairly healthy.
[CREDITS]
- Written by: [[Guard, 360582]]
- Quality checked by: [[Sputnik, 475916], [faded love, 241308], [Zneon, 487629]]
- Grammar checked by: [[Finland, 517429], [P Squared, 168392]]
Last edited: