Ash-Greninja Balance by TDK
Introduction
TDK's team provides an ideal representation of the most common balance archetype that was prevalent in the wake of the Mega Metagross suspect test. Ash-Greninja is the main focus of the team and one of the most fearsome sweepers in OU with its tremendous power after transforming, excellent coverage and blistering Speed stat. Ash-Greninja provides useful support for this team as well in the form of Spikes, which it usually has multiple opportunities to set up thanks to its natural ability to force switches. The team also showcases Zapdos and Mew, two Pokemon that enjoyed rises in popularity as an anti-metagame offensive Pokemon and a solid check to many top tier threats, respectively. Mega Scizor and Amoonguss provide a potent defensive core, covering the majority of the metagame's offensive behemoths like the Tapus, Latios, Ash-Greninja and Keldeo between them. Garchomp rounds off the team as a capable revenge killer and late-game cleaner. This build was quickly established as an influential and effective template for balance, achieving substantial success in tournaments, and as such is deserving of a place in our archive.






Introduction
Team Members

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost
Discharge is a solid STAB move, and its paralysis chance makes up for Zapdos's relative lack of power against neutral targets such as Heatran, Mew and Mega Sableye. Heat Wave and Hidden Power Ice provide excellent coverage and allow Zapdos to hit a wide portion of the metagame super effectively. Roost allows Zapdos to stay healthy throughout the match and do its job effectively.

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 56 Def / 8 SpA / 140 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Soft-Boiled
- Psychic
Mew's EV spread allows it to take on Mega Medicham and Tapu Lele, avoiding a 2HKO from every attack of theirs except for Moonblast from Specs Tapu Lele. Will-O-Wisp allows Mew to cripple Mega Medicham and other physical attackers, and can also be helpful in wearing down other threats alongside Spikes and Stealth Rock. Psychic allows Mew to 2HKO physically defensive Toxapex, OHKO Gengar with Stealth Rock on the field and provides it with a useful STAB move in general that can help provide chip damage. Softboiled provides Mew with longevity and 64 Speed EVs allows Mew to outspeed Magearna that are fully invested in Speed.

Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Mega Scizor's access to Defog allows TDK to adjust his hazard strategy according to his team's matchup - he can either choose to set up his own hazards to pressurise the opponent's team, or keep his field clear of them if it would be in his favour to do so. Bullet Punch, U-turn and Roost are staples on any Mega Scizor set, with the latter allowing Mega Scizor to stay healthy and continuously switch in throughout the game to remove entry hazards or keep certain threats in check. The mixed EV spread allows Mega Scizor to take on a wide range of threats, reliably taking on threatening physical attackers while tanking Draco Meteors and Moonblasts more comfortably.

Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Toxic
- Dragon Claw
Outrage allows Garchomp to clean late-game, offering a powerful STAB that dents even Pokemon that resist it. Earthquake provides effective complimentary coverage, hitting most Fairy-types for neutral or better damage. Dragon Claw offers a Dragon-type STAB move without the drawbacks associated with Outrage. Toxic cripples common Garchomp checks, such as Tangrowth. A spread with maximum Attack and Speed with a Jolly nature is necessary to revenge kill threats such as +1 Volcarona and Choice Scarf Tapu Lele.

Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Toxic
Spore is a staple on Amoonguss and provides fantastic support for any team. It can act as an emergency button to put a threatening foe out of commission or open up opportunities for Ash-Greninja, Mew and Zapdos to capitalise on. Giga Drain is a solid STAB move that allows Amoonguss to deal with the many threatening Water-types in the tier and stay relatively healthy throughout a match, especially in conjunction with Regenerator. Hidden Power Fire nails Steel-types, being particularly useful in limiting setup opportunities for the likes of Ferrothorn and Mega Scizor. Toxic hinders a number of Pokemon that could otherwise give this team trouble, such as Mega Charizard Y, Zygarde and and Volcarona.

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes
Hydro Pump and Dark Pulse are the obligatory STAB moves, and provide solid coverage overall. Dark Pulse hits many Water-type resists, such as Toxapex, for solid damage, while Hydro Pump blows through Dark-type resists, such as Clefable. Water Shuriken provides the team with a strong form of priority, and is one of the few forms of special priority available. Spikes may seem like an odd choice for a Choice Specs user, but Ash-Greninja can set up a layer of Spikes when a check comes in before pivoting out.
Threatlist




The team's Fire-type resists are Garchomp and Greninja, neither of which have recovery or the bulk to repeatedly switch into Fire-type attacks. Heatran can switch in against Mew, Scizor, Amoonguss (assuming another teammate is already asleep or if Electric/Misty Terrain is active), and can potentially switch into Greninja and Garchomp if they are locked into Spikes or Toxic / Dragon Claw respectively. Heatran can trap and KO most of the team with Magma Storm, and when switching into Heatran, Greninja and Garchomp can get worn down due to potential entry hazards and Magma Storm's residual damage. Charizard-Y and Volcarona won't be able to switch in as frequently as Heatran, but they can deal apply more pressure to Greninja and Garchomp with Sun-boosted attacks from the former and coverage moves from the latter. Marowak is a slow and can be outsped by Mew, but it can use both Fire- and Ghost-type STAB attacks to wear down Greninja and Garchomp, with the latter being susceptible to Will-O-Wisp as well.

Stall is difficult to break down due to the team's lack of a dedicated stallbreaker. Mega Sableye is able to wall Mew and Amoonguss, bounce back Greninja's Spikes, and can burn any member of the team with Will-O-Wisp. Sableye can also use Knock Off to get rid of Zapdos', Mew's and Amoonguss' recovery items. This will force Mew and Zapdos to use Roost more often than they would like. Greninja is also prone to Knock Off, as without Choice Specs, it won't be able to 2HKO Mega Sableye.

While Mew can switch into most of Tapu Lele's attacks, it can get worn down over time and can't do much damage back. Mew is also prone to Stallbreaker Lele sets that run Taunt, and the same set can also pressurise the team as Mega Scizor is taken care of with HP Fire. Choice Specs variants are also a bit reliant on prediction, as Mew can handle most of Tapu Lele's attacks outside of Moonblast. If Mew is sufficiently weakened, however, everything on the team excluding Greninja can be 2HKOed with Psychic after Stealth Rock damage.

Ash-Greninja can usually be taken care of with Amoonguss, but with the team lacking a Dark-type resist outside of its own Greninja, opposing Greninja can spam Dark Pulse and potentially abuse entry hazards to weaken Amoonguss enough to put it in KO range.
Importable
Zapdos @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 56 Def / 8 SpA / 140 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Soft-Boiled
- Psychic
Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Toxic
- Dragon Claw
Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Toxic
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Hidden Power [Ice]
- Roost
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 56 Def / 8 SpA / 140 SpD / 64 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Soft-Boiled
- Psychic
Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 120 Def / 124 SpD / 16 Spe
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Toxic
- Dragon Claw
Amoonguss (F) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Hidden Power [Fire]
- Toxic
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Water Shuriken
- Hydro Pump
- Dark Pulse
- Spikes
Created by: TDK
Written by: Anish, Celticpride, IronBullet, Team Pokepals
Grammar checked by: IronBullet
Art by: Team Pokepals