





Ash-Gren Balance
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Soft-Boiled
- Defog
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power Fire
- Focus Blast
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power
Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Soft-Boiled
- Defog
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power Fire
- Focus Blast
This is a team I built around the core of Ash-Greninja and Landorus-T. I really like Ash-Greninja's breaking ability, and wanted to try to build a team around it myself.
Teambuilding Process

Ash-Greninja is one of my favorite mons competitively and design-wise. It is a powerful wallbreaker with very few switchins, so it seemed like a good start to my team.


I added Landorus-T to the team to complement Ash-Greninja. It can get up rocks and U-turn around for momentum, and is just an good mon in general



Tapu Bulu was the 3rd pokemon I added to my team. It acts as the teams water resist, and with an Assault Vest, it can tank hits from many special attackers with ease.




Kyurem-Black was the 4th pokemon to be added to my team. It is a powerful wallbreaker, and with a Z-crystal, it can beat some of Ash-Greninja's checks allowing to sweep later in the game.





I added Mew to my team as a defensive check to many physical threats such as, Zygarde, Mega-Medicham, and more. It can also pivot in on Zapdos and chip it down with Ice Beam.






I needed a scarfer and decided to put Tapu Lele on the team. I originally had Kartana on the team, but I didn't like the team's major weakness to Heatran and I didn't want to give more free switches than it already had
The Team

Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Ash-Greninja acts as the main breaker of the team. Hydro Pump and Dark Pulse are the stab attacks. Water Shuriken acts as priority and Spikes can be used on the switch to Pex, Bulu, and Tang. The EVs maximize the damage output and lets Ash-Gren outrun many threats in the OU metagame.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Lando is the team's rocker and check to physical sweepers. Earthquake is its main stab attack. HP Ice is for other Lando and Gliscor. U-turn is to get momentum and provide free switchins for Kyurem-B and Ash-Greninja. The EV Spread allows Lando to outspeed max speed Heatran and outspeed other defensive Lando.

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness
Bulu is the team's water resist and Ash-Greninja check. Assault Vest lets it take a lot of hits of the Special side. Horn Leech and Wood Hammer are stab attacks. Superpower hits steels and Nature's Madness is for chip damage. The EV spread lets it outrun Adamant TTar and 2HKO Clef from Nature's Madness into Wood Hammer.

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Earth Power
Icium-Z Kyurem-B has very few switchins and has a one time nuke to break things like bulu and tang to open up the door for Ash Greninja. The EV maximizes the damage done by Subzero Slammer. Earth Power is to hit Heatran, and Fusion Bolt acts as a good coverage move.

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 156 Def / 112 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Soft-Boiled
- Defog
Mew acts as a check to dangerous physical threats such as Kyurem-B, Mega-Medicham and Zygarde. It also acts as the team's hazard remover with defog. The ev spread lets it outspeed Lando-T and Zygrade, while maximizing its physical bulk. Ice is for Lando and Zygarde, Soft-Boiled acts as a recovery move. Will-O-Wisp can burn physical attackers and make them less scary.

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast
Tapu Lele is the team revenge killer and choice scarfer. Psychic and Moonblast act as stab while Focus Blast and HP Fire act as coverage moves. The EV spread is pretty self-explanatory.
Conclusion
I have had pretty good success with this team and I appreciate any feedback given to improve it and make it better