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ASB Mystery Dungeon: Apple Woods Co-Op - Dogfish44 and Objection [BETA]

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
Welcome to the beta of ASBMD, hope you enjoy your stay.

You arrive at the entrance to Apple Woods, a simple dirt path that leads into greenery so complete you cannot see within it. Looking around, you find nothing but grass. There is nothing to be seen for miles around, the townspeople back home minding their own business.

A lot rides on you. You must explore the dungeon to the very end, ad find what lies there. This won't be easy, but this will hopefully be fun!

I would like to explore Apple Woods Co-Op with Objection!

Pokemon (3/4, SC Total 8)

Ledian (Leader)
166.png

Ledian [Timothy] (Male)
Nature: Adamant (+Atk -Sp.Atk)

Type: Bug/Flying: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird (Innate) - This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist (DW) (Innate) - The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Stats:
Ledian
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 6/6
MC: 0
DC: 2/5

Moves:

Agility
Baton Pass
Bug Buzz
Comet Punch
Light Screen
Mach Punch
Reflect
Safeguard
Silver Wind
Supersonic
Swift
Tackle

Bide
Bug Bite
Drain Punch

Acrobatics
Dig
Protect
Toxic

Ice Punch
ThunderPunch

Total Moves: 20

Swoobat:
528.png

Swoobat [Fledermaus] (F)
Nature: Modest (+Sp.Atk -Atk)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
Swoobat
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Air Cutter
Air Slash
Assurance
Attract
Calm Mind
Confusion
Gust
Heart Stamp
Imprison
Odor Sleuth

Knock Off
Stored Power
Supersonic

Charge Beam
Energy Ball
Light Screen
Psychic
Reflect
Shadow Ball
Taunt

Total moves: 20

Archeops:
567.png

Archeops [Rawk] (Male)
Nature: Mild (+1 SpA, -1 Def)

Type: Rock/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Defeatist (Trait): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.

Stats:

Archeops
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks:
Acrobatics
Agility
AncientPower
Crunch
Double Team
DragonBreath
Dragon Claw
Endeavor
Leer
Pluck
Quick Attack
Quick Guard
Rock Slide
Rock Throw
Scary Face
Thrash
U-Turn
Wing Attack

Bite
Defog
Dragon Pulse
Earth Power
Head Smash
Steel Wing

Bulldoze
Dig
Dragon Tail
Earthquake
Focus Blast
Hone Claws
Protect
Roar
Smack Down
Stone Edge
Substitute
Taunt
Torment
Toxic

Total Attacks: 37

Bag: 3x Lum Berry will be plenty for me I reckon [Considering last time I asked, Berries were legit to bring.]

I would like to explore Apple Woods Co-op with Dogfish44!

Meet the team ...

At the front, we have the leader, the head Honchkrow with friends on the other side, Facilier!
WY6S8.png

Honchkrow (*) [Facilier] (M)
Nature: Rash (+Special Attack, -Special Defence)

Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Moves: 40

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Moxie (DW UNLOCKED): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Sucker Punch
Swagger
Night Slash
Torment
Quash
Dark Pulse
Mean Look
Tailwind

Confuse Ray (*)
Faint Attack (*)
Whirlwind (*)
Roost
Sky Attack
Perish Song
Brave Bird
Psycho Shift
Drill Peck
Quick Attack

Taunt (*)
Aerial Ace (*)
Snarl (*)
Hidden Power Ground 7
Payback
Snatch
Thunder Wave
Fly
Toxic
Psychic
Substitute
Protect

Heat Wave
Superpower
Icy Wind
Just behind is a Gliscor who loathes street rats more than anything, Jafar!
oMEQ7.png

Gliscor [Jafar] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Moves: 37

EC: 6/6
MC: 1
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW UNLOCKED): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Attacks:
Poison Sting
Sand-Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack
Swords Dance
Acrobatics
Thunder Fang
Fire Fang
Ice Fang
Poison Jab
Screech
U-turn
Guillotine
Sky Uppercut

Metal Claw
Night Slash
Wing Attack
Baton Pass
Agility

Earthquake
Stone Edge
X-Scissor
Roost
Taunt
Dig
Substitute
Torment
Protect
Double Team
Stealth Rock
Aerial Ace
Rock Slide

Sky Attack
Aqua Tail
Following him is the magnificent, marvellous Emolga, the one and only mad Madam Mim!
587.png

Emolga [Madam Mim] (F)
Nature: Mild (+Special Attack, -Defence)

Type: Electric/Flying
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16
Moves: 30

MC: 0
DC: 5/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive (DW UNLOCKED): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Attacks:
Thundershock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Encore
Electro Ball
Agility
Light Screen
Acrobatics
Volt Switch
Discharge

Air Slash
Charm
Roost

Taunt
Thunderbolt
Thunder Wave
Rain Dance
Thunder
Substitute
Rest
Flash
Swagger
Hidden Power Fighting 7
Protect
U-turn
And bringing up the rear, it's the Skarmory leader of the Hun army but not the leader of this team, Shan Yu!
227.png

Skarmory [Shan Yu] (M)
Nature: Careful (+Special Defence, -Special Attack)

Type: Steel/Flying
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Moves: 34

MC: 0
DC: 5/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW UNLOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Steel Wing
Spikes
Night Slash

Guard Swap
Sky Attack
Whirlwind
Stealth Rock
Endure
Brave Bird
Drill Peck

Toxic
Swords Dance
Substitute
Roost
Taunt
Mud-Slap
Torment
X-Scissor
Protect
Payback
Rock Slide
Sky Drop
Pluck
Rock Tomb

Counter
Tailwind

And we're going in empty-handed.

uqnvp.png


Legend

Dogfish44:
Red - Ledian
Brown - Swoobat
Orange - Archeops
(Ignore the 4th star by those 3, that was an accident)

Objection:
Purple - Honchkrow
Light Violet - Gliscor
Indigo - Emolga
Blue gray - Skarmory

Black Hollow Square - Staircase
 
166.png


"OK guys, stick together as a single unit. Move East - go East then North at junctions as needed [i.e. East if possible, otherwise North], Stop if a room is entered and Ledian uses Acrobatics if a target appears."
 
WY6S8.png

Go into corridor at south
Direction priorities: South, East, North, West
If room encountered then Stop
If pokemon encountered in corridor then Drill Peck

oMEQ7.png
587.png

Follow leader

227.png

Pick up apple, put apple in bag, then follow leader
 
Gonna edit stuff into this post.

The challengers don't have it so good, without liberal doses of bad luck...

[I followed your movement algorithms]

90EZ4.png


Minor error in map: Combee should be where Skarmory presently is.

Action 10:
Combee: Endeavor Skarmory
(100-40)/1.75=34.28 damage
-26 EN

Action 13:
Budew: Stun Spore Honchkrow

RNG Roll-To Hit(<=2500 Miss): 9237 Hit
Honchkrow was paralyzed!
-6 EN

Action 14:
Honchkrow: Drill Peck

RNG Roll-To Attack(<=2500 PAR): 2121 PAR
Honchkrow was fully paralyzed!

Budew: Sludge Bomb Honchkrow

RNG Roll-To Crit(<=625 Crit): 4511 No
RNG Roll- To PSN(<=3000 PSN): 4472 No
9+3+1.5=13.5 damage
-6 EN

Action 15:
Honchkrow: Drill Peck

RNG Roll-To Attack(<=1500 PAR): 1328 PAR
Honchkrow was fully paralyzed!

Combee: Air Cutter

RNG Roll-To Hit(<=500 Miss): 506 Hit
RNG Roll-To Crit(<=1250 Crit): 2459 No
(6+3-3-1)/1.5=1.66 damage
-3 EN

Budew: Sludge Bomb Honchkrow

RNG Roll-To Crit(<=625 Crit): 1944 No
RNG Roll- To PSN(<=3000 PSN): 2 PSN
Honchkrow was poisoned!
9+3+1.5=13.5 damage
-10 EN

Hoppip: Bullet Seed Archeops

RNG Roll-No. Of Hits(d18)(1-6 2 7-12 3 12-15 4 15+ 5): 15 4 Hits
RNG Roll-To Crit(<=625 Crit): 5229 No
RNG Roll-To Crit(<=625 Crit): 8499 No
RNG Roll-To Crit(<=625 Crit): 502 Crit
A critical hit!
RNG Roll-To Crit(<=625 Crit): 9609 No
12+1+3=16 damage
-6 EN

Honchkrow regained 1 HP!
Skarmory regained 1 HP!
Archeops regained 1 HP!

Action 16:
Honchkrow: Drill Peck

RNG Roll-To Attack(<=500 PAR): 3354 Yes
RNG Roll-To Crit(<=625 Crit): 9634 No
(8+3+4.5)*1.5=23.25 damage
-5 EN

Combee: Ominous Wind

RNG Roll-To Crit(<=625 Crit): 9672 No
RNG Roll-To Crit(<=625 Crit): 5894 No
RNG Roll-To Raise Stats(<=1000 Yes): 88 Yes
RNG Roll-To Raise Stats(<=1000 Yes): 812 Yes
Combee's stats rose sharply!
Combee's stats rose sharply!
(6-3-1)/1.5=1.33 damage(Skarmory)
6+1.75=7.75 damage(EMolga)
-4 EN

Combee: Air Cutter

RNG Roll-To Hit(<=500 Miss): 3259 Hit
RNG Roll-To Crit(<=1250 Crit): 2999 No
(6+3-3-1)/1.5+1.75=3.41 damage
-3 EN

Budew: Sludge Bomb Honchkrow

RNG Roll-To Crit(<=625 Crit): 3015 No
9+3+1.5=13.5 damage
-14 EN

Action 17:
Honchkrow: Drill Peck

RNG Roll-To Crit(<=625 Crit): 5080 No
(8+3+4.5)*1.5=23.25 damage
-9 EN

Budew was KO'd!

Combee: Ominous Wind

RNG Roll-To Crit(<=625 Crit): 297 Crit
A critical hit!
RNG Roll-To Crit(<=625 Crit): 2368 No
RNG Roll-To Raise Stats(<=1000 Yes): 4611 No
RNG Roll-To Raise Stats(<=1000 Yes): 420 Yes
Combee's stats rose sharply!
(6+3-3-1)/1.5+3.5=6.83 damage(Skarmory)
6+5.25=11.25 damage(Emolga)
-4 EN

Combee: Air Cutter Skarmory

RNG Roll-To Hit(<=500 Miss): 3081 Hit
RNG Roll-To Crit(<=1250 Crit): 4813 No
(6+3-3-1)/1.5+5.25=6.91 damage
-3 EN

Combee: Air Cutter Skarmory

RNG Roll-To Hit(<=500 Miss): 2052 Hit
RNG Roll-To Crit(<=1250 Crit): 2158 No
(6+3-3-1)/1.5+5.25=6.91 damage
-7 EN

Hoppip: Bullet Seed Archeops

RNG Roll-No. Of Hits(d18)(1-6 2 7-12 3 13-15 4 16+ 5): 8 3 Hits
RNG Roll-To Crit(<=625 Crit): 2183 No
RNG Roll-To Crit(<=625 Crit): 4038 No
RNG Roll-To Crit(<=625 Crit): 4386 No
9+3=12 damage
-6 EN

Action 18:
Combee: Air Cutter Skarmory

RNG Roll-To Hit(<=500 Miss): 6510 Hit
RNG Roll-To Crit(<=1250 Crit): 1804 No
(6-3-1)/1.5+5.25=4.91 damage
-3 EN

Combee: Air Cutter Skarmory

RNG Roll-To Hit(<=500 Miss): 1339 Hit
RNG Roll-To Crit(<=1250 Crit): 1291 No
(6-3-1)/1.5+5.25=4.91 damage
-7 EN

Combee: Air Cutter Skarmory

RNg Roll-To Hit(<=500 Miss): 8469 Hit
RNG Roll-To Crit(<=1250 Crit): 9275 No
(6-3-1)/1.5+5.25=4.91 damage
-11 EN

Hoppip used Mega Drain!
RNG Roll-To Crit(<=625 Crit): 2033 No
6+3-1.5=7.5 damage
-8 EN

Action 19:
Combee: Bug Bite Skarmory

RNG Roll-To Crit(<=625 Crit): 4925 No
(6+3-4.5-1)/2.25+5.25=6.8 damage
-3 EN

Combee: Bug Bite Skarmory
RNG Roll-To Crit(<=625 Crit): 8340 No
(6+3-4.5-1)/2.25+5.25=6.8 damage
-7 EN

Combee: Bug Bite Skarmory
RNG Roll-To Crit(<=625 Crit): 829 No
(6+3-4.5-1)/2.25+5.25=6.8 damage
-11 EN

Hoppip used Mega Drain!
RNG Roll-To Crit(<=625 Crit): 8191 No
6+3-1.5=7.5 damage
-12 EN

Action 20:
Ledian: Acrobatics Caterpie

RNG Roll-To Crit(<=625 Crit): 9629 No
(11+3+1.5)*1.5=23.25 damage
-7 EN

Combee: Air Cutter Skarmory

RNG Roll-To Hit(<=500 Miss): 9638 Hit
RNG Roll-To Crit(<=1250 Crit): 8103 No
(6-3-1)/1.5+5.25=4.91 damage
-3 EN

Skarmory was KO'd!

Combee: S

Combee: Chill

Hoppip: Bullet Seed Archeops

RNG Roll-No. of Hits(1-6 2 7-12 3 13-15 4 16+ 5): 6 2 Hits
RNG Roll-To Crit(<=625 Crit): 4804 No
RNG Roll-To Crit(<=625 Crit): 1066 No
6+3=9 damage
-6 EN

Standings[Images will be edited in later please hold on]:

Objection

Bag: Apple

[1/16]

Honchkrow: 69 HP | 84 EN
Gliscor: 100 HP | 100 EN
Emolga: 81 HP | 100 EN
Skarmory: KO

0.1 CC
0.2 MC for all Pokemon
0.2 KOC

Combee ??? HP | 17 EN [Indigo Hexagon] +2 Stats all round

Dogfish44

Ledian: 100 HP | 93 EN
Swoobat: 100 HP | 100 EN
Archeops: 49 HP | 100 EN

Bag: Lum Berryx3
[3/16]

0.2 CC

Caterpie: ???-23.25 HP | 100 EN [Rose Hexagon]
Hoppip: ??? HP | 62 EN [Brown Hexagon]
 
WY6S8.png

Abort previous plan. Swap places with Jafar the Gliscor then Wait until Combee is KO'd then Swap places with Madam Mim the Emolga then Head back towards stairs.
If enemy pokemon encountered then alternate between Aerial Ace and Drill Peck until it is knocked out.

oMEQ7.png

Swap places with Facilier the Honchkrow then Agility then Follow leader.
If enemy pokemon attacks you, alternate Acrobatics and Aerial Ace until it is knocked out.

587.png

Alternate Thunderbolt and Acrobatics until Combee is knocked out then Swap places with Facilier the Honchkrow then Follow leader
If enemy pokemon other than current Combee opponent attacks you, alternate Air Slash and Acrobatics until it is knocked out.
 
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