PU ArcheOPs [QC 2/2] [GP 1/1]

yeah ok -gum
[OVERVIEW]
Archeops is a very threatening Pokemon in the PU tier thanks to its fantastic offensive stats, vivid movepool, and great Speed tier. Earthquake and Stone Edge give Archeops near-perfect coverage that leaves its switch-ins restricted to a marginal few, such as Claydol, Palossand, and Regirock. Archeops also has a decent defensive typing, allowing it to check foes like Scyther in a pinch; however, it is held back by its poor defensive stats. It doesn't want to be the sole defensive switch-in to any foe, as it struggles to even take hits from offensive variants of Talonflame well. Defeatist is a dreadful ability that basically makes Archeops useless if it drops below 50%, further hindering its ability to hard switch into foes like Scyther well and making it very dependent on both Heavy-Duty Boots and Roost.

[SET]
name: Heavy-Duty Boots
move 1: Stone Edge
move 2: Earthquake
move 3: U-turn / Dual Wingbeat
move 4: Roost
item: Heavy-Duty Boots
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Stone Edge alongside Earthquake is only resisted by a few Pokemon, such as Claydol and Virizion; however, bulkier Pokemon like Palossand can still take neutral hits well from Archeops, which is why U-turn is the preferred option in the third slot to generate momentum against these foes. Dual Wingbeat is an option that lets you OHKO Virizion and revenge kill other Grass- and Fighting-types, like Tsareena and Gallade, more reliably. Roost is necessary to offset HP loss that activates Defeatist. Heavy-Duty Boots is another important tool that prevents Archeops's Stealth Rock weakness from wearing it down into Defeatist range.

Archeops fits best on offensive teams, and it should primarily be brought in via safe switches in to wallbreak or revenge kill threats such as Heliolisk and Magmortar, as its lack of defensive utility prevents it from getting many free turns otherwise. For this reason, partners with pivoting moves like Heliolisk, Whimsicott, and Xatu work well with Archeops, and they form a pivot core if Archeops is using U-turn. Lanturn is another partner that can bring Archeops in safely, and it can absorb both Water- and Electric-type attacks aimed at Archeops as well as provide an additional check to Talonflame. If Archeops isn't running Dual Wingbeat, then partners like Xatu and Weezing can help check Virizion. Froslass can help pressure many of Archeops's checks, like Palossand and Rhydon. Spikes support from Froslass is also appreciated to wear down these Pokemon, notably bringing walls like Jellicent into 2HKO range of Stone Edge. Faster Pokemon like Sneasel and Choice Specs Ribombee are problematic foes for Archeops, as they are faster and threaten to KO it, so Silvally-Steel and Choice Scarf Passimian can help pressure them.

[SET]
name: Suicide Lead
move 1: Head Smash
move 2: Earthquake
move 3: Taunt
move 4: Stealth Rock
item: Focus Sash
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Archeops is a good Stealth Rock setter on hyper offense teams. Its high Speed tier lets it block opposing entry hazard setters with Taunt, and it can KO itself with Head Smash to bring a teammate in safely and prevent Rapid Spin and Defog from removing its hazards. Archeops also has a good matchup against Xatu, which can't risk switching into Archeops to prevent Stealth Rock from being set up via Magic Bounce. Focus Sash ensures that it can almost always set Stealth Rock; however, once it is brought into Defeatist range, there isn't too much value in preserving Archeops.

Archeops can pretty much support every offensive threat in the tier, and it should almost always be the lead on the hyper offense teams it is used on. Braviary is a fantastic partner alongside Archeops, as it is the best Defog deterrent on hyper offense teams and values Stealth Rock support wearing down checks like Rotom and Regirock. Nasty Plot Mesprit and Swords Dance Silvally-Fairy are other offensive threats that appreciate the support Archeops provides. Offensive checks to Sneasel are helpful because it can prevent Stealth Rock from being set with Triple Axel, assuming it lands two hits, so Talonflame and Silvally-Steel are appreciated. They can also bring Archeops in safely with U-turn to find opportunities to set Stealth Rock if it was unable to earlier on.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[UberSkitty, 355061], [gum, 434150]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited by a moderator:
  • Like
Reactions: gum
[OVERVIEW]
Archeops is a very threatening Pokemon in the PU tier thanks to its fantastic offensive stats, vivid movepool, and great Speed tier. Earthquake and Stone Edge give Archeops near-perfect coverage leaving its switchins restricted to a marginal few such as Claydol, Palossand, and Regirock. Arcehops has a decent defensive typing allowing it to check foes like Scyther in a pinch. (I'd say make it more clear that u don't want archeops to be your defensive answer for things though)However, Archeops is held back by its poor defensive stats as it struggles to even take hits from offensive variants of Talonflame well. Defeatist is a dreadful ability that basically makes Archeops useless if it drops below 50% making it difficult to want to forgo Heavy-Duty Boots or Roost.(reword this to something like "makes it dependent on HDB and Roost", since on its main set you're always going to run these)

[SET]
name: Heavy-Duty Boots
move 1: Stone Edge
move 2: Earthquake
move 3: U-turn / Dual Wingbeat
move 4: Roost
item: Heavy-Duty Boots
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Stone Edge alongside Earthquake is only resisted by a few Pokemon such as Claydol and Virizion; however, bulkier Pokemon like Palossand can take hits well from it, which is why U-turn is the preferred option in the third slot to generate momentum against these foes. Dual Wingbeat is an option that lets you OHKO Virizion and revenge kill other Grass- and Fighting-types like Roserade and Gallade more reliably. Roost is necessary to offset the downsides of Defeatist. Heavy-Duty Boots also being an important tool to prevent Archeops's Stealth Rock weakness wearing it down into Defeatist range.

If Archeops isn't running Dual Wingbeat then partners like Roserade, Xatu, and Weezing can help check Virizion. Roserade can also break through Pokemon like Palossand and Regirock as well as provide Spikes support to wear them down for Archeops. Heliolisk, Whimsicott, and the aforementioned Xatu can bring Archeops in safely to make up for its poor defensive utility. (specify that it's through pivot moves and that they form a voltturn core with Archeops if it's running U-turn)Lanturn is another partner that can bring Archeops in safely, absorb both Water- and Electric-type attacks aimed at it, and provide an additional check to Talonflame. Sneasel is a problematic foe for Archeops as it is faster and threatens to OHKO, so Silvally-Steel and Choice Scarf Passimian can help pressure it.
(talk about how and when to use archeops)
[SET]
name: Suicide Lead
move 1: Head Smash
move 2: Earthquake
move 3: Taunt
move 4: Stealth Rock
item: Focus Sash
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Archeops is a good Stealth Rock setter on hyper offense teams thanks to its high Speed tier to Taunt opposing entry hazard setters. Archeops also has a good matchup against Xatu, a Pokemon that can't risk switching into Archeops to prevent Stealth Rock being set via Magic Bounce. Head Smash is the strongest Rock-type STAB option at its disposal but also allows Archeops to KO itself in order to prevent Rapid Spin and Defog from removing its Stealth Rock. It can also be used to bring in a teammate safely rather than hard switching. Focus Sash ensures that it can almost always set up Stealth Rock; however, once it is brought into Defeatist range there isn't too much value in preserving Archeops.

Archeops can pretty much support every offensive threat in the tier. Braviary is a fantastic partner alongside Archeops as it is the best Defog deterrent in the tier and values the Stealth Rock support wearing down foes like Rotom and Regirock. Nasty Plot Mesprit and Swords Dance Silvally-Fairy are other offensive threats that appreciate the support Archeops provides. Offensive checks to Sneasel are helpful because it can prevent Stealth Rock from being set with Triple Axel, assuming it lands two, so Talonflame and Silvally-Steel are appreciated.
(maybe mention that it should be sent out first most of the time? IDK if that qualifies as obvious but still is notable for newer players)
[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[UberSkitty, 355061], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
If I said anything confusing, Archeoops. QC 1/2.
UberSkitty-QC-1.gif
 
[OVERVIEW]
Archeops is a very threatening Pokemon in the PU tier thanks to its fantastic offensive stats, vivid movepool, and great Speed tier. Earthquake and Stone Edge give Archeops near-perfect coverage leaving its switchins restricted to a marginal few such as Claydol, Palossand, and Regirock. Arcehops ('-') has a decent defensive typing allowing it to check foes like Scyther in a pinch; however, Archeops is held back by its poor defensive stats so it doesn't want to be the sole defensive switchin to anything, as it struggles to even take hits from offensive variants of Talonflame well. Defeatist is a dreadful ability that basically makes Archeops useless if it drops below 50% making it dependant on both Heavy-Duty Boots and Roost. (i'd make a link between these two last points; it cant take advantage of stuff like scyther by switching in partly due to its ability)

[SET]
name: Heavy-Duty Boots
move 1: Stone Edge
move 2: Earthquake
move 3: U-turn / Dual Wingbeat
move 4: Roost
item: Heavy-Duty Boots
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Stone Edge alongside Earthquake is only resisted by a few Pokemon such as Claydol and Virizion; however, bulkier Pokemon like Palossand can take hits well from it, which is why U-turn is the preferred option in the third slot to generate momentum against these foes. Dual Wingbeat is an option that lets you OHKO Virizion and revenge kill other Grass- and Fighting-types like Roserade and Gallade more reliably. Roost is necessary to offset the downsides of Defeatist. Heavy-Duty Boots also being an important tool to prevent Archeops's Stealth Rock weakness wearing it down into Defeatist range.

Archeops fits best on offensive teams and should primarily be brought in via a safe switchin to wallbreak or revenge kill threats such as Heliolisk and Magmortar, as its lack of defensive utility prevents it from getting many free turns otherwise. For this reason partners like Heliolisk, Whimsicott, and Xatu work well with Archeops, as they can bring Archeops in safely with their respective pivoting moves and form a pivot core if Archeops is using U-turn. Lanturn is another partner that can bring Archeops in safely, absorb both Water- and Electric-type attacks aimed at Archeops, and provide an additional check to Talonflame. If Archeops isn't running Dual Wingbeat then partners like Roserade, Xatu, and Weezing can help check Virizion. Roserade can also break through Pokemon like Palossand and Regirock as well as provide Spikes support to wear them down for Archeops. (i'd rlly highlight how important roserade's spikes are. they help archeops achieve a bunch of ohkoes and 2hkoes against stuff like vapo for example) Sneasel is a problematic foe for Archeops as it is faster and threatens to OHKO, so Silvally-Steel and Choice Scarf Passimian can help pressure it. (i'd make this last part more abt fast mons that pressure it instead)

[SET]
name: Suicide Lead
move 1: Head Smash
move 2: Earthquake
move 3: Taunt
move 4: Stealth Rock
item: Focus Sash
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Archeops is a good Stealth Rock setter on hyper offense teams thanks to its high Speed tier to Taunt opposing entry hazard setters. (also thanks to head smash. i'd rather have u explain what it does here instead of later on) Archeops also has a good matchup against Xatu, a Pokemon that can't risk switching into Archeops to prevent Stealth Rock being set via Magic Bounce. Head Smash is the strongest Rock-type STAB option at its disposal but also allows Archeops to KO itself in order to prevent Rapid Spin and Defog from removing its Stealth Rock. It can also be used to bring in a teammate safely rather than hard switching. Focus Sash ensures that it can almost always set up Stealth Rock; however, once it is brought into Defeatist range there isn't too much value in preserving Archeops.

Archeops can pretty much support every offensive threat in the tier and should usually always be the lead on the hyper offense teams it is used on. Braviary is a fantastic partner alongside Archeops as it is the best Defog deterrent (i'd say that's passimian) in the tier and values the Stealth Rock support wearing down foes like Rotom and Regirock. Nasty Plot Mesprit and Swords Dance Silvally-Fairy are other offensive threats that appreciate the support Archeops provides. Offensive checks to Sneasel are helpful because it can prevent Stealth Rock from being set with Triple Axel, assuming it lands two, so Talonflame and Silvally-Steel are appreciated. (they can also bring archeops in later in the game via their pivoting moves so it can set rocks if it couldnt early on)

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[UberSkitty, 355061], [gum, 434150]]
- Grammar checked by: [[username1, userid1]]
good work, qc 2/2

0294B23E-9CC8-4A31-98DD-93C67DFFDB17.gif
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[OVERVIEW]
Archeops is a very threatening Pokemon in the PU tier thanks to its fantastic offensive stats, vivid movepool, and great Speed tier. Earthquake and Stone Edge give Archeops near-perfect coverage leaving that leaves its switch-ins (added hyphen) restricted to a marginal few, (AC) such as Claydol, Palossand, and Regirock. Archeops also has a decent defensive typing, (AC) allowing it to check foes like Scyther in a pinch; however, Archeops it is held back by its poor defensive stats. (added period) so It doesn't want to be the sole defensive switch-in (added hyphen) to anything any foe, as it struggles to even take hits from offensive variants of Talonflame well. Defeatist is a dreadful ability that basically makes Archeops useless if it drops below 50%, further hindering its ability to hard switch into foes like Scyther well (RC) and making it very dependant dependent on both Heavy-Duty Boots and Roost.

[SET]
name: Heavy-Duty Boots
move 1: Stone Edge
move 2: Earthquake
move 3: U-turn / Dual Wingbeat
move 4: Roost
item: Heavy-Duty Boots
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Stone Edge alongside Earthquake is only resisted by a few Pokemon, (AC) such as Claydol and Virizion; however, bulkier Pokemon like Palossand can take hits well from it still take neutral hits well from Archeops, which is why U-turn is the preferred option in the third slot to generate momentum against these foes. Dual Wingbeat is an option that lets you OHKO Virizion and revenge kill other Grass- and Fighting-types, (AC) like Tsareena and Gallade, (AC) more reliably. Roost is necessary to offset the downsides of HP loss that activates Defeatist. Heavy-Duty Boots also being an is another important tool to that prevents Archeops's Stealth Rock weakness from wearing it down into Defeatist range.

Archeops fits best on offensive teams, (AC) and it should primarily be brought in via a safe switchin switches in to wallbreak or revenge kill threats such as Heliolisk and Magmortar, as its lack of defensive utility prevents it from getting many free turns otherwise. For this reason, (AC) partners with pivoting moves like Heliolisk, Whimsicott, and Xatu work well with Archeops, as they can bring Archeops in safely with their respective pivoting moves and they form a pivot core if Archeops is using U-turn. Lanturn is another partner that can bring Archeops in safely, and it can absorb both Water- and Electric-type attacks aimed at Archeops (RC) and as well as provide an additional check to Talonflame. If Archeops isn't running Dual Wingbeat, (AC) then partners like Xatu and Weezing can help check Virizion. Froslass can help pressure many of Archeops's checks, (AC) like Palossand and Rhydon. Spikes support from Froslass is also appreciated to wear down these Pokemon, notably bringing walls like Jellicent into 2HKO range of Stone Edge. Faster Pokemon like Sneasel and Choice Specs Ribombee are problematic foes for Archeops, (AC) as they are faster and threaten to KO it, so Silvally-Steel and Choice Scarf Passimian can help pressure them.

[SET]
name: Suicide Lead
move 1: Head Smash
move 2: Earthquake
move 3: Taunt
move 4: Stealth Rock
item: Focus Sash
ability: Defeatist
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Archeops is a good Stealth Rock setter on hyper offense teams. (add period) thanks to Its high Speed tier to Taunt lets it block opposing entry hazard setters with Taunt, and access to Hard Smash to it can KO itself with Head Smash to bring a teammate in safely and prevent Rapid Spin and Defog from removing its hazards. Archeops also has a good matchup against Xatu, a Pokemon that which can't risk switching into Archeops to prevent Stealth Rock from being set up via Magic Bounce. Focus Sash ensures that it can almost always set up Stealth Rock; however, once it is brought into Defeatist range, (AC) there isn't too much value in preserving Archeops.

Archeops can pretty much support every offensive threat in the tier, (AC) and it should usually almost always be the lead on the hyper offense teams it is used on. Braviary is a fantastic partner alongside Archeops, (AC) as it is the best Defog deterrent on hyper offense teams and values the Stealth Rock support wearing down its checks like Rotom and Regirock. Nasty Plot Mesprit and Swords Dance Silvally-Fairy are other offensive threats that appreciate the support Archeops provides. Offensive checks to Sneasel are helpful because it can prevent Stealth Rock from being set with Triple Axel, assuming it lands two hits, so Talonflame and Silvally-Steel are appreciated. They can also bring Archeops in safely with U-turn to find opportunities to set up Stealth Rock if it was unable to earlier on.

[CREDITS]
- Written by: [[Twilight, 344575]]
- Quality checked by: [[UberSkitty, 355061], [gum, 434150]]
- Grammar checked by: [[Finland, 517429]]
GP 1/1
 
  • Like
Reactions: gum
Back
Top