Archaludon (Steel) (QC:2/2) (GP:0/1)

Neko

20 grams of Protein
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[SET]
Archaludon @ Leftovers
name: Physically Defensive (Steel)
Ability: Stamina
EVs: 252 HP / 204 Def / 52 Spe
IVs: 0 Atk
Bold Nature
- Draco Meteor
- Body Press
- Thunder Wave
- Stealth Rock / Foul Play / Thunderbolt

[SET COMMENTS]
Archaludon is the defensive glue for Steel teams, taking on threats such as Gouging Fire, Ogerpon-W, and Kingambit. Draco Meteor lets Archaludon pressure Gouging Fire and gain the upper hand against Dragon teams. Body Press complements Draco Meteor well by heavily damaging Hisuian Goodra, the main check to Draco Meteor for Dragon teams. Aside from this, Body Press also weakens Steel-types such as Kingambit and Heatran, which can comfortably take Draco Meteor. The synergy between Body Press and Stamina allows Archaludon to handle bulky threats like Ting-Lu and Gliscor effectively. Thunder Wave slows down threats like the Ogerpon formes, Keldeo, and Iron Valiant, which Archaludon can survive a hit from but cannot OHKO back, and also lets Archaludon take further advantage of the switches it forces. Stealth Rock lets Archaludon capitalize on forcing out physical attackers like Dragonite and Iron Boulder further. Alternatively, one can forgo Stealth Rock to broaden the number of targets Archaludon checks. Foul Play enables Archaludon to OHKO Ceruledge and dissuade Dragon Dance Dragonite from boosting further. It can also use Thunderbolt to revenge kill Azumarill and dissuade Skarmory from setting entry hazards against it. 52 Speed EVs let Archaludon outspeed Jolly Azumarill and Kingambit while using the remaining EVs to maximize Archaludon‘s bulk.

Archaludon's lackluster Special Defense is its glaring weakness, so specially defensive teammates like Hisuian Goodra, Heatran, and Empoleon are appreciated. Hisuian Goodra can trade blows with Raging Bolt and Primarina; Heatran provides an immunity to Fire moves that lets it check Volcarona and deal with Gholdengo, Spectrier, and Flutter Mane; and Empoleon provides Stealth Rock, checks Walking Wake and Heatran, and is able to Knock Off Choice Specs from Hydreigon. Gholdengo provides a Fighting immunity, prevents opposing teams from removing Stealth Rock that Archaludon sets, and can choose to utilize a specially defensive spread to improve the matchup against Dragapult and Keldeo. Gholdengo and Heatran can also choose to run more offensive sets, with Air Balloon Heatran helping Archaludon check Gouging Fire and Nasty Plot Gholdengo dealing with Ursaluna-B and Iron Valiant. Skarmory is a physical wall that complements Archaludon, as it swaps into predicted Ground-type moves from Excadrill and Great Tusk, sets Spikes to pair with Archaludon's Stealth Rock, and has Whirlwind to further chip down opposing teams and to phaze IronPress users like Zamazenta and opposing Skarmory. Kingambit appreciates Archaludon's ability to check Gouging Fire, Encore Ogerpon-W, and Chien-Pao, as well as the entry hazards Archaludon sets to set up and attempt to sweep Dragon, Water, and Dark teams late-game. Iron Treads can soft check Raging Bolt, remove entry hazards, pivot, and outspeed and remove Landorus and Garchomp with Ice Spinner in a pinch. Corviknight is an alternative Ground-immune teammate that loves Archaludon's ability to put a stop to Gouging Fire and Ogerpon-W, potentially overpowering Dragon and Water teams afterward when using a Bulk Up set.

[STRATEGY COMMENTS]
Other Options
=============
Steel
-----------
Flash Cannon lets Archaludon deal with Iron Valiant and Enamorus, while also providing a consistent source of damage against Gliscor. However, Archaludon's teammates, like Gholdengo and Iron Treads, usually have these these threats covered, and they would rather Archaludon check Ceruledge or Azumarill instead.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
 
Last edited:
I have no complaints.
QC 1/2 amazing job
boomp-gif.607418
 
ArkenCiel said:
I think you should mention Stamina somewhere in this analysis. It makes sense to go along with Body Press or right after it so that you can segue into its ability to force switches. This will flow well with TWave's descrption along with SR later on, which can capitalize on those switches. Stamina's a big part of Archaludon's kit after all, would be a shame not to bring it up

ArkenCiel said:
Gholdengo can choose to utilize a specially defensive spread to improve the matchup against Dragapult and Keldeo, aside from resisting Fighting-type moves
  • slightly concerning but I would mention its fighting immunity first before alternative spreads that will see niche results. I would also personally just mention Gholdengo separately from the group of specially defensive teammates since it fulfills a unique role, also not even a standard set, and the other two fulfill the role better. You could also make mention of Empoleon if you want, albeit an off-meta pick
  • ghost's spinblock is always good to mention especially since Arch itself can lay down rocks
  • Hoodra trading blows with Landorus is a little funny, while it can take one EP and OHKO with ice beam maybe, I'd opt to choose a different mon entirely

ArkenCiel said:
Skarmory is a physically defensive wall that complements Archaludon as it swaps into predicted Ground-type moves from Excadrill and Great Tusk, sets Spikes to pair with Archaludon's Stealth Rock, and has Whirlwind to phaze out Iron Press users like Zamazenta and opposing Skarmory and to further chip down opposing teams.
  • just my preference but I think mentioning racking up hazard damage against the enemy team should be mentioned before its ability to phaze out threats but just my preference

Applied these edits. Thankie ArkenCiel , ready for QC 2
 
Archaludon is the defensive glue for Steel teams, taking on threats like Gouging Fire, Ogerpon-W, and Kingambit. Draco Meteor lets Archaludon threaten out Gouging Fire and gain the upper hand against Dragon teams.
Id specify which Dragon-types since special attacking dragons like pult and the lati twins wreck archa

QC 2/2! Feel free to credit ArkenCiel as well

1714532210852.gif
 
hello hi! AM GP here add remove comment

[SET]
Archaludon @ Leftovers
name: Physically Defensive (Steel)
Ability: Stamina
EVs: 252 HP / 204 Def / 52 Spe
IVs: 0 Atk
Bold Nature
- Draco Meteor
- Body Press
- Thunder Wave
- Stealth Rock / Foul Play / Thunderbolt

Archaludon is the defensive glue for Steel teams, taking on threats like such as Gouging Fire, Ogerpon-W, and Kingambit. Draco Meteor lets Archaludon threaten out pressure Gouging Fire and gain the upper hand against Dragon teams. Body Press synergizes well with complements Draco Meteor well, letting Archaludon by heavily damages damaging Hisuian Goodra, the main check to Draco Meteor for Dragon teams. (This sentence is very good, though it can be simplified so that we can get the point across.) Aside from this, Body Press also cripples weakens Steel-types like such as Kingambit and Heatran, (AC) which can both comfortably take Draco Meteor. Body Press synergizes well with Stamina, allowing Archaludon to take on Ting-Lu and The synergy between Body Press and Stamina allows Archaludon to handle bulky threats like Ting-Lu effectively. (Simplifying another good sentence. Also i think you forgot to finish it? I could be wrong but you put the word “and” at the end.) Thunder Wave slows down threats like such as the Ogerpon forms, Keldeo, and Iron Valiant, (AC) which Archaludon can survive a hit from, (AC) but cannot OHKO back, and also lets Archaludon take further advantage of the switches it forces. Stealth Rock lets Archaludon capitalize on forcing out physical attackers like Dragonite and Iron Boulder further. Alternatively, one can forgo Stealth Rock to broaden the number of targets Archaludon checks. Foul Play enables Archaludon to outright OHKO Ceruledge and dissuade Dragon Dance Dragonite from boosting further. (AP), or it It can also use Thunderbolt which deals enough to revenge-kill Azumarill and dissuade Skarmory from setting entry hazards against it. (To be really honest, the Thunderbolt part of the sentence can just be it’s own since you’re using more examples, and we wouldn’t want it to be a run-on sentence.) 52 Speed EVs let Archaludon outspeed Jolly Azumarill and Kingambit, while using the remaining EVs to maximize Archaludon‘s bulk.

Archaludon's lackluster Special Defense is its glaring weakness, so specially defensive teammates like Hisuian Goodra, Heatran, or Empoleon are appreciated. Hisuian Goodra can trade blows with Raging Bolt and Primarina; Heatran provides an immunity to Fire moves, (AC) which lets letting it check Volcarona and also deals deal with Gholdengo, Spectrier, and Flutter Mane; Empoleon provides Stealth Rock, checks Walking Wake and Heatran, and is able to Knock Off Choice Specs from Hydreigon. Gholdengo provides a Fighting immunity, prevents opposing teams from removing Stealth Rocks that Archaludon sets, and can choose to utilize a specially defensive spread to improve the matchup against Dragapult and Keldeo. Gholdengo and Heatran can also choose to run more offensive sets, with Air Balloon Heatran helping Archaludon check Gouging Fire, (AC) and Nasty Plot Gholdengo dealing with Ursaluna-B and Iron Valiant. Skarmory is a physically defensive wall that complements Archaludon as it swaps into predicted Ground-type moves from Excadrill and Great Tusk, sets Spikes to pair with Archaludon's Stealth Rock, and has Whirlwind to further chip down opposing teams and to phaze out Iron Press users like Zamazenta and opposing Skarmory. Kingambit appreciates Archaludon checking Gouging Fire, Encore Ogerpon-W, and Chien-Pao, (AC) and as well as the entry hazards Archaludon sets to setup and attempt to sweep Dragon, Water, and Dark teams late game. Iron Treads is able to can softcheck Raging Bolt, remove entry hazards and, (AC) pivot, and is fast enough to outspeed and remove Landorus and Garchomp with Ice Spinner in a pinch. Corviknight is an alternative Ground immune team mate, and it loves Archaludon's ability to put a stop on to Gouging Fire and Ogerpon-W as it , (AC) becomes likely that Corviknight overpowers Dragon and Water teams afterwards when using a Bulk Up set. potentially overpowering Dragon and Water teams afterward when using a Bulk Up set.

[STRATEGY COMMENTS]
Other Options
=============
Steel
-----------
Flash Cannon lets Archaludon deal with Iron Valiant and Enamorus, while also providing a consistent source of damage against Gliscor. However, Archaludon's teammates, (AC) like Gholdengo or Iron Treads, (AC) usually have these these threats covered, (AC) and they would rather appreciate Archaludon checking Ceruledge or Azumarill instead.

(Well done! Excellent job talking cat.)
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
GP1 URL

Neko amazing job, as always
implemented, thank you :chien-pao:
 
Last edited:
also

“ Aside from this, Body Press also weakens Steel-types such as Kingambit and Heatran, (AC) which can comfortably take Draco Meteor. “

you forgot to remove AC
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
Archaludon @ Leftovers
name: Physically Defensive (Steel)
Ability: Stamina
EVs: 252 HP / 204 Def / 52 Spe
IVs: 0 Atk
Bold Nature
- Draco Meteor
- Body Press
- Thunder Wave
- Stealth Rock / Foul Play / Thunderbolt

[SET COMMENTS]
Archaludon is the defensive glue for Steel teams, taking on threats such as Gouging Fire, Ogerpon-W, and Kingambit. Draco Meteor lets Archaludon pressure Gouging Fire and gain the upper hand against Dragon teams. Body Press complements Draco Meteor well (RC) by heavily damaging Hisuian Goodra, the main check to Draco Meteor for Dragon teams. Aside from this, Body Press also weakens Steel-types such as Kingambit and Heatran, which can comfortably take Draco Meteor. The synergy between Body Press and Stamina allows Archaludon to handle bulky threats like Ting-Lu and Gliscor effectively. Thunder Wave slows down threats like the Ogerpon forms formes, Keldeo, and Iron Valiant, which Archaludon can survive a hit from but cannot OHKO back, and also lets Archaludon take further advantage of the switches it forces. Stealth Rock lets Archaludon capitalize on forcing out physical attackers like Dragonite and Iron Boulder further. Alternatively, one can forgo Stealth Rock to broaden the number of targets Archaludon checks. Foul Play enables Archaludon to OHKO Ceruledge and dissuade Dragon Dance Dragonite from boosting further. It can also use Thunderbolt to revenge kill (RH) Azumarill and dissuade Skarmory from setting entry hazards against it. 52 Speed EVs let Archaludon outspeed Jolly Azumarill and Kingambit (RC) while using the remaining EVs to maximize Archaludon‘s bulk.

Archaludon's lackluster Special Defense is its glaring weakness, so specially defensive teammates like Hisuian Goodra, Heatran, or and Empoleon are appreciated. Hisuian Goodra can trade blows with Raging Bolt and Primarina; Heatran provides an immunity to Fire moves, letting that lets it check Volcarona and deal with Gholdengo, Spectrier, and Flutter Mane; and Empoleon provides Stealth Rock, checks Walking Wake and Heatran, and is able to Knock Off Choice Specs from Hydreigon. Gholdengo provides a Fighting immunity, prevents opposing teams from removing Stealth Rocks Rock that Archaludon sets, and can choose to utilize a specially defensive spread to improve the matchup against Dragapult and Keldeo. Gholdengo and Heatran can also choose to run more offensive sets, with Air Balloon Heatran helping Archaludon check Gouging Fire and Nasty Plot Gholdengo dealing with Ursaluna-B and Iron Valiant. Skarmory is a physically defensive wall that complements Archaludon, (AC) as it swaps into predicted Ground-type moves from Excadrill and Great Tusk, sets Spikes to pair with Archaludon's Stealth Rock, and has Whirlwind to further chip down opposing teams and to phaze out Iron Press IronPress users like Zamazenta and opposing Skarmory. Kingambit appreciates Archaludon's ability to checking Gouging Fire, Encore Ogerpon-W, and Chien-Pao, as well as the entry hazards Archaludon sets to setup set up and attempt to sweep Dragon, Water, and Dark teams late-game. (AH) Iron Treads can soft(space)check Raging Bolt, remove entry hazards, pivot, and is fast enough to outspeed and remove Landorus and Garchomp with Ice Spinner in a pinch. Corviknight is an alternative Ground-immune (AH) team mate, and teammate that loves Archaludon's ability to put a stop to Gouging Fire and Ogerpon-W, potentially overpowering Dragon and Water teams afterward when using a Bulk Up set.

[STRATEGY COMMENTS]
Other Options
=============
Steel
-----------
Flash Cannon lets Archaludon deal with Iron Valiant and Enamorus, while also providing a consistent source of damage against Gliscor. However, Archaludon's teammates, like Gholdengo or and Iron Treads, usually have these these threats covered, and they would rather appreciate Archaludon checking check Ceruledge or Azumarill instead.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/captaindaimyo.602431/
Grammar checked by:
GP1 URL
implemented, thank you Lumari -:chien-pao:
 
Last edited by a moderator:
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