SV OU Archaludon Rain

Hi everyone! Weather has always been my favorite archetype, so when I saw Archaludon's demonic Electro Shot I thought it would be super fun to slap on a rain squad. Tested it a little and it felt good but I thought I'd post to see if I missed anything.

The Team:
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John RockePeller (Pelipper) @ Damp Rock
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 64 Def / 196 SpD
Bold Nature
- Hurricane
- U-turn
- Surf
- Roost

Just a standard Pelipper rain setter set, nothing special. Differences are that I wanted it to have SpDef as well as Def,
so I moved the EVs until the numbers looked nice lmao (277 Def and 225 SpD). Default speed because outrunning Ting-Lu and Blissey seemed nice to me and slow U-Turn didn't feel super valuable, correct me if I'm wrong though.


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Andrew Carchegie (Archaludon) @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 48 HP / 156 Def / 252 SpA / 52 Spe
Modest Nature
IVs: 0 Atk
- Electro Shot
- Body Press
- Flash Cannon
- Draco Meteor


Neat Ferrothorn replacement that abuses Electro Shot's 1 turn charge in rain, also my main answer to Dragonite and most Dragapult sets. EVs are max SpA, 333 HP, 219 speed to outrun all of the 218 speed threats, such as min speed Lando-T and max speed Kingambit, and the rest into Def. Assault Vest seemed really neat with all the boosting coming from Electro Shot and Stamina to make it even bulkier and power up its Body Press. Fun mon and gets a lot of value.


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I.T. Morgan (Iron Treads) @ Leftovers
Ability: Quark Drive
Tera Type: Flying
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Volt Switch

Token electric immunity in rain teams and also utility. Sets up rocks and is my only hazard removal. Ground STAB is really helpful and Volt Switch is nice on a bulky mon, but other than that it's just my hazard setter and remover. Nothing special



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C. Thunderbilt (Zapdos) @ Heavy-Duty Boots
Ability:
Static
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Roost
- Thunder
-
Hurricane
- Volt Switch

Again, a token rain mon. Bulky Zapdos checks a lot of threats that would otherwise cause problems to the rest of my team, and Thunders and Hurricanes in Rain are extremely formidable. Tera Steel since steel is just a good defensive typing all around and help Zapdos take hits from common physical types while fishing for the Static proc.



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Mark ZucKelderg (Keldeo) @ Leftovers
Ability: Justified
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Vacuum Wave
- Calm Mind


Finally, a rain abuser. Keldeo is still a formidable special attacking threat and picks up multiple kills per game for me. Rain-boosted Hydro Pump kills much of the metagame, especially with a Calm Mind boost. Secret Sword is really good fighting-type STAB for the water resists, and Vacuum Wave priority is strong in a pinch. Super underrated mon at the moment I feel like.



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Warren Buffish (Basculegion) (M) @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Psychic Fangs
- Aqua Jet
- Wave Crash

Flipped flopped back and forth a lot between this one and Barraskewda for a Swift Swim abuser. Right now I'm using this one but things may change in the future as the meta settles. Wave Crash and Head Smash are both formidable moves that are hard to switch into, and Aqua Jet is a strong priority move. Opted to have Psychic Fangs as well to have the extra coverage as an option, although I didn't use the move very much in my testing. This one is the mon I'm least sure about and should probably be tweaked. (Also GF give my man poltergeist)


Any help would be appreciated, still learning as a teambuilder.
 
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Alright! I just finished with my finals so I'll rate your team! You are a bit weak to Sun, so i'll make some suggestions to patch that weakness up.

Changes:

Make :pelipper:full Def. Choosing the Evs based on "Looked Cool" instead of making a spread for something doesn't really work. I don't really know what the Evs do so I would suggest making it full Def just to be more consistent. Besides, your Archaludon and Tusk eat SpD hits pretty well already.

Change your :Archaludon: Evs. You get wiped by Specs Walking Wake in and outta weather, so I would suggest tweaking the Arch spread to have a bit more SpD. This set might look all over the place, but I just kept the Speed, Def and HP to have what you intended (like outspeeding Gambit) but moved some of the SpA into SpD to live a Draco after a round of Spikes. You can tank the hit and kill back.

Archaludon @ Assault Vest
Ability: Stamina
Tera Type: Fairy
EVs: 48 HP / 160 Def / 168 SpA / 80 SpD / 52 Sp:
Calm Nature
IVs: 0 Atk
- Draco Meteor
- Electro Shot
- Flash Cannon
- Body Press

Swap :keldeo: for :kingdra:. Keldeo takes to long to setup as well as it being pretty slow for a setup wallbreaker. Its outsped by things like Serp and Ogerpon, which are very common counters to rain. Kingdra has better coverage having access to Hurricane so it can threaten Ogerpon and Serp. Just running the standard :life-orb: set for move flexibility (can beat Ogerpon if it switches into a water move).

Kingdra @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Draco Meteor
- Weather Ball
- Hurricane

Swap :Basculegion: for :Barraskewda:. Its just a better CB user for rain as it outspeeds very fast things like all of the Booster-energy pokemon which outspeed Basculegion stopping you from spamming Rain moves.

Change your :zapdos: set 302 speed. You need some speed for things like Tusk, Samu etc.. the extra speed just helps alot.

Swap :leftovers: or :booster-energy: on :Iron-Treads:. This counterleads Ribombee as well as the extra speed can help with removal. And swap Earthquake for Iron Head to hit Ribombee or have a chance to flinch things like Deo-S.

Paste of your changes: https://pokepast.es/3807b7823b3f9abe
Thats all! These are just some minor changes, just trying to fully optimize abusing rain and the Evs. Hope this helps, go get em! :boi:
 
Thank you! Yeah I just wasn't sure about what water type abusers to use.

Side note, doesn't Archaludon just get the same SpD with more SpA if you run
EVs: 48 HP / 160 Def / 96 SpA / 152 SpD / 52 Spe
Modest Nature
?
 
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