National Dex Archaludon

Marnie

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[SET]
Rain Wallbreaker (Archaludon) @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Aura Sphere / Body Press

[SET COMMENTS]
Thanks to Electro Shot, Archaludon becomes a staple wallbreaker for rain teams with huge snowball potential while possessing valuable defensive utility that turns it into a strong tank for the archetype. Its typing alongside Stamina and Assault Vest makes it difficult to take down both physically and specially, letting it accumulate boosts with Electro Shot and wallbreak with its offensive movepool more consistently while taking on the tier's offensive foes comfortably; it checks common threats to rain like Ogerpon-W and Zapdos and can even trade with and prevent revenge killing attempts from a huge slew of more threats, including Pokemon like Tapu Koko, Terapagos, and Weavile. Electro Shot also provides Archaludon with a strong neutral nuke against Steel-types like Gholdengo and Iron Crown that resist its STAB combination and neglect its Fighting coverage, but more importantly, an immediate and reliable way to nail bulky Water-types like Toxapex and Alomomola that can slow down the onslaught of rain-boosted Water-type moves from its teammates. Aura Sphere makes use of Electro Shot boosts and hits Kingambit and Ferrothorn hard, even ignoring the latter's Iron Barbs, but a Stamina-complemented Body Press can be considered instead to hit the special wall in Blissey, drastically improving Archaludon's matchup against stall teams. Either Fighting-type coverage also hits other Steel-types like Heatran and Melmetal outside of rain and pressure Mega Tyranitar more than Flash Cannon, preventing it from replacing the weather more freely. 176 Speed EVs let Archaludon outpace neutral-natured base 75s like Raging Bolt and Mega Scizor.

Archaludon's expertise makes it the perfect fit for rain teams and rain teams only. Pelipper is undoubtedly the best teammate, as it reliably sets the rain with Drizzle for Archaludon to use Electro Shot. Moreover, it pivots Archaludon in safely against switch-ins like Zapdos and Toxapex via U-turn and switches into troublesome revenge killers like Urshifu-R, Great Tusk, and Zamazenta. Offensive Water-types found on rain teams like Mega Swampert, Urshifu-R, and Barraskewda can keep up the pressure against the opposition; they appreciate Archaludon exploiting the aforementioned bulky Water-types that they can pivot it into while pressuring bulky Ground-types such as Gliscor and Ting-Lu that are otherwise tough to break through and keeping up with faster offensive threats like Mega Diancie, Garchomp, and Mega Medicham that can overrun Archaludon. Zapdos is a strong offensive threat in rain itself that can also handle Mega Lopunny, Great Tusk, and Landorus-T for Archaludon defensively, with its Static potentially allowing Archaludon to outspeed otherwise faster foes like Dragonite, Urshifu-R, and Kartana; together, they can also overwhelm shared checks like Gliscor and Ting-Lu. Ferrothorn and Iron Treads provide entry hazards to take advantage of Archaludon's forced switches and check Ogerpon-W and Zapdos, respectively, so it's not overwhelmed easily. Iron Treads and the aforementioned Pelipper can also provide hazard removal, keeping Archaludon healthy to let it fully make use of its hit-taking abilities. In return, Archaludon handles threats like Ogerpon-W and Hisuian Samurott for Iron Treads.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality Checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar Checked by:
https://www.smogon.com/forums/members/sulo.528036/
 
Last edited:
[SET]
Rain Wallbreaker (Archaludon) @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Aura Sphere / Body Press

[SET COMMENTS]
With its signature <= this may become untrue in future Electro Shot, Archaludon becomes a staple wallbreaker for rain teams with huge snowball potential while possessing valuable defensive utility that turns it into a strong tank for the archetype. Its typing alongside Stamina and Assault Vest allows it to not only let it accumulate boosts and wallbreak more oftenly <= what does this mean? and handle common threats to rain like Ogerpon-W and Zapdos more comfortably, but they also lets Archaludon trade with and prevent revenge killing attempts from a huge slew of more threats in general <= reword this, clunky and confusing, including Pokemon like Tapu Koko, Terapagos, and Dragapult. Electro Shot also provides Archaludon with a strong neutral nuke against Steel-types like Gholdengo and Iron Crown that resists its STAB combination, but more importantly, an immediate and reliable way to nail bulky Water-types like Toxapex and Alomomola that can slow down the onslaught of rain-boosted Water-type moves from its teammates. Aura Sphere makes use of Electro Shot boosts and hits Kingambit and Ferrothorn hard, even ignoring the latter's Iron Barbs, but Body Press that is being complemented by Stamina can be considered instead to hit the special wall in Blissey, drastically improving its matchup against stall teams. Either Fighting-type coverage also hits other Steel-types like Heatran and Melmetal outside of rain as well as pressure Mega Tyranitar more than Flash Cannon, preventing it from replacing the weather more freely. 176 Speed EVs let it outpace neutral-natured base 75s like Raging Bolt and Mega Scizor.

Archaludon's expertise makes it the perfect fit for rain teams and rain teams only. Pelipper is undoubtedly the best teammate, as it reliably sets the rain with Drizzle for Archaludon to continue wallbreaking. Moreover, it pivots Archaludon in safely against switchins like Toxapex, Alomomola, and Zapdos via U-turn and switches into troublesome revenge killers like Urshifu-R, Great Tusk, and Zamazenta. Offensive Water-types found on rain teams like Mega Swampert, Urshifu-R, and Barraskewda can keep up the pressure against the opposition; they appreciate Archaludon exploiting the aforementioned bulky Water-types that they can pivot Archaludon into, and in return, they can pressure Gliscor and Ting-Lu that are otherwise tough for it to break through and keep up with faster offensive threats like Mega Diancie, Garchomp, and Mega Medicham that can overrun Archaludon. Zapdos is a strong offensive threat in rain itself that can also handle Mega Lopunny, Great Tusk, and Landorus-T for Archaludon defensively, with its Static potentially allowing Archaludon to outspeed otherwise faster foes like Dragonite, Urshifu-R, and Kartana. Ferrothorn and Iron Treads provide entry hazards to take advantage of Archaludon's forced switches, and they can check Ogerpon-W and Zapdos together with it without one getting overwhelmed. Iron Treads and the aforementioned Pelipper can also provide hazard removal, keeping Archaludon healthy to let it fully make use of its hit-taking abilities. these are all very good, would be good to talk about what arch does for the last few teammates though

[SET CREDITS]
excellent 1/2
 
qc 2/2
add remove comment
[SET]
Rain Wallbreaker (Archaludon) @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Aura Sphere / Body Press

[SET COMMENTS]
Thanks to Electro Shot, Archaludon becomes a staple wallbreaker for rain teams with huge snowball potential while possessing valuable defensive utility that turns it into a strong tank for the archetype. Its typing alongside Stamina and Assault Vest makes it difficult to take down both physically and specially, letting it accumulate boosts and wallbreak through what? more consistently while taking on the tier's offensive foes comfortably; it checks common threats to rain like Ogerpon-W and Zapdos, and can even trade with and prevent revenge killing attempts from a huge slew of more threats, including Pokemon like Tapu Koko, Terapagos, and Weavile. Electro Shot also provides Archaludon with a strong neutral nuke against Steel-types like Gholdengo and Iron Crown that resists its STAB combination, but more importantly, an immediate and reliable way to nail bulky Water-types like Toxapex and Alomomola that can slow down the onslaught of rain-boosted Water-type moves from its teammates. Aura Sphere makes use of Electro Shot boosts and hits Kingambit and Ferrothorn hard, even ignoring the latter's Iron Barbs, but Body Press that is being complemented by Stamina can be considered instead to hit the special wall in Blissey Blissey and Ting Lu harder, drastically improving its matchup against stall teams. Either Fighting-type coverage also hits other Steel-types like Heatran and Melmetal outside of rain as well as pressure Mega Tyranitar more than Flash Cannon, preventing it from replacing the weather more freely. 176 Speed EVs let it outpace neutral-natured base 75s like Raging Bolt and Mega Scizor.

Archaludon's expertise makes it the perfect fit for rain teams and rain teams only. Pelipper is undoubtedly the best teammate, as it reliably sets the rain with Drizzle for Archaludon to continue wallbreaking use Electro Shot former sounds a bit clunky. Moreover, it pivots Archaludon in safely against switchins like Toxapex, Alomomola, and Zapdos Zapdos and Toxapex wtf is mola gonna do realistically via U-turn and switches into troublesome revenge killers like Urshifu-R, Great Tusk, and Zamazenta. Offensive Water-types found on rain teams like Mega Swampert, Urshifu-R, and Barraskewda can keep up the pressure against the opposition; they appreciate Archaludon exploiting the aforementioned bulky Water-types that they can pivot Archaludon into, and in return, they can pressure bulky Ground-types such as Gliscor and Ting-Lu that are otherwise tough for it to break through and keep up with faster offensive threats like Mega Diancie, Garchomp, and Mega Medicham that can overrun Archaludon. Zapdos is a strong offensive threat in rain itself that can also handle Mega Lopunny, Great Tusk, and Landorus-T for Archaludon defensively, with its Static potentially allowing Archaludon to outspeed otherwise faster foes like Dragonite, Urshifu-R, and Kartana; together, they can also overwhelm shared checks like Gliscor and Ting-Lu for each other. Ferrothorn and Iron Treads provide entry hazards to take advantage of Archaludon's forced switches and check Ogerpon-W and Zapdos, respectively, so it's not overwhelmed easily. Iron Treads and the aforementioned Pelipper can also provide hazard removal, keeping Archaludon healthy to let it fully make use of its hit-taking abilities. In return, Archaludon handles threats like Ogerpon-W and Hisuian Samurott for Iron Treads.

[SET CREDITS]
add this
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality Checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar Checked by:
 
GP 1/1
[SET]
Rain Wallbreaker (Archaludon) @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Aura Sphere / Body Press

[SET COMMENTS]
Thanks to Electro Shot, Archaludon becomes a staple wallbreaker for rain teams with huge snowball potential while possessing valuable defensive utility that turns it into a strong tank for the archetype. Its typing alongside Stamina and Assault Vest makes it difficult to take down both physically and specially, letting it accumulate boosts with Electro Shot and wallbreak with its offensive movepool more consistently while taking on the tier's offensive foes comfortably; it checks common threats to rain like Ogerpon-W and Zapdos (rc) and can even trade with and prevent revenge killing attempts from a huge slew of more threats, including Pokemon like Tapu Koko, Terapagos, and Weavile. Electro Shot also provides Archaludon with a strong neutral nuke against Steel-types like Gholdengo and Iron Crown that resist resists its STAB combination and neglect Body Press bc i don't think mentioning steel types makes sense otherwise (may be obvious, but context is nice), but more importantly, an immediate and reliable way to nail bulky Water-types like Toxapex and Alomomola that can slow down the onslaught of rain-boosted Water-type moves from its teammates. Aura Sphere makes use of Electro Shot boosts and hits Kingambit and Ferrothorn hard, even ignoring the latter's Iron Barbs, but a Stamina-complemented Body Press Body Press that is being complemented by Stamina can be considered instead to hit the special wall in Blissey, drastically improving Archaludon's its matchup against stall teams. Either Fighting-type coverage also hits other Steel-types like Heatran and Melmetal outside of rain and as well as pressure Mega Tyranitar more than Flash Cannon, preventing it from replacing the weather more freely. 176 Speed EVs let Archaludon it outpace neutral-natured base 75s like Raging Bolt and Mega Scizor.

Archaludon's expertise makes it the perfect fit for rain teams and rain teams only. Pelipper is undoubtedly the best teammate, as it reliably sets the rain with Drizzle for Archaludon to use Electro Shot. Moreover, it pivots Archaludon in safely against switch-ins add hyphen like Zapdos and Toxapex via U-turn and switches into troublesome revenge killers like Urshifu-R, Great Tusk, and Zamazenta. Offensive Water-types found on rain teams like Mega Swampert, Urshifu-R, and Barraskewda can keep up the pressure against the opposition; they appreciate Archaludon exploiting the aforementioned bulky Water-types that they can pivot it Archaludon subject is clear enough imo into (rc) while pressuring and in return, they can pressure bulky Ground-types such as Gliscor and Ting-Lu that are otherwise tough to break through and keeping keep up with faster offensive threats like Mega Diancie, Garchomp, and Mega Medicham that can overrun Archaludon. Zapdos is a strong offensive threat in rain itself that can also handle Mega Lopunny, Great Tusk, and Landorus-T for Archaludon defensively, with its Static potentially allowing Archaludon to outspeed otherwise faster foes like Dragonite, Urshifu-R, and Kartana; together, they can also overwhelm shared checks like Gliscor and Ting-Lu for each other. "shared" checks implies this Ferrothorn and Iron Treads provide entry hazards to take advantage of Archaludon's forced switches and check Ogerpon-W and Zapdos, respectively, so it's not overwhelmed easily. Iron Treads and the aforementioned Pelipper can also provide hazard removal, keeping Archaludon healthy to let it fully make use of its hit-taking abilities. In return, Archaludon handles threats like Ogerpon-W and Hisuian Samurott for Iron Treads.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality Checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar Checked by:
https://www.smogon.com/forums/members/sulo.528036/

i'm gonna assume the capitalization in the credits doesn't matter anymore...

Sulo6.gif


GP Team done
 
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