[SET]
Rain Wallbreaker (Archaludon) @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Aura Sphere / Body Press
[SET COMMENTS]
Thanks to Electro Shot, Archaludon becomes a staple wallbreaker for rain teams with huge snowball potential while possessing valuable defensive utility that turns it into a strong tank for the archetype. Its typing alongside Stamina and Assault Vest makes it difficult to take down both physically and specially, letting it accumulate boosts with Electro Shot and wallbreak with its offensive movepool more consistently while taking on the tier's offensive foes comfortably; it checks common threats to rain like Ogerpon-W and Zapdos and can even trade with and prevent revenge killing attempts from a huge slew of more threats, including Pokemon like Tapu Koko, Terapagos, and Weavile. Electro Shot also provides Archaludon with a strong neutral nuke against Steel-types like Gholdengo and Iron Crown that resist its STAB combination and neglect its Fighting coverage, but more importantly, an immediate and reliable way to nail bulky Water-types like Toxapex and Alomomola that can slow down the onslaught of rain-boosted Water-type moves from its teammates. Aura Sphere makes use of Electro Shot boosts and hits Kingambit and Ferrothorn hard, even ignoring the latter's Iron Barbs, but a Stamina-complemented Body Press can be considered instead to hit the special wall in Blissey, drastically improving Archaludon's matchup against stall teams. Either Fighting-type coverage also hits other Steel-types like Heatran and Melmetal outside of rain and pressure Mega Tyranitar more than Flash Cannon, preventing it from replacing the weather more freely. 176 Speed EVs let Archaludon outpace neutral-natured base 75s like Raging Bolt and Mega Scizor.
Archaludon's expertise makes it the perfect fit for rain teams and rain teams only. Pelipper is undoubtedly the best teammate, as it reliably sets the rain with Drizzle for Archaludon to use Electro Shot. Moreover, it pivots Archaludon in safely against switch-ins like Zapdos and Toxapex via U-turn and switches into troublesome revenge killers like Urshifu-R, Great Tusk, and Zamazenta. Offensive Water-types found on rain teams like Mega Swampert, Urshifu-R, and Barraskewda can keep up the pressure against the opposition; they appreciate Archaludon exploiting the aforementioned bulky Water-types that they can pivot it into while pressuring bulky Ground-types such as Gliscor and Ting-Lu that are otherwise tough to break through and keeping up with faster offensive threats like Mega Diancie, Garchomp, and Mega Medicham that can overrun Archaludon. Zapdos is a strong offensive threat in rain itself that can also handle Mega Lopunny, Great Tusk, and Landorus-T for Archaludon defensively, with its Static potentially allowing Archaludon to outspeed otherwise faster foes like Dragonite, Urshifu-R, and Kartana; together, they can also overwhelm shared checks like Gliscor and Ting-Lu. Ferrothorn and Iron Treads provide entry hazards to take advantage of Archaludon's forced switches and check Ogerpon-W and Zapdos, respectively, so it's not overwhelmed easily. Iron Treads and the aforementioned Pelipper can also provide hazard removal, keeping Archaludon healthy to let it fully make use of its hit-taking abilities. In return, Archaludon handles threats like Ogerpon-W and Hisuian Samurott for Iron Treads.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality Checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar Checked by:
https://www.smogon.com/forums/members/sulo.528036/
Rain Wallbreaker (Archaludon) @ Assault Vest
Ability: Stamina
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Flash Cannon
- Electro Shot
- Aura Sphere / Body Press
[SET COMMENTS]
Thanks to Electro Shot, Archaludon becomes a staple wallbreaker for rain teams with huge snowball potential while possessing valuable defensive utility that turns it into a strong tank for the archetype. Its typing alongside Stamina and Assault Vest makes it difficult to take down both physically and specially, letting it accumulate boosts with Electro Shot and wallbreak with its offensive movepool more consistently while taking on the tier's offensive foes comfortably; it checks common threats to rain like Ogerpon-W and Zapdos and can even trade with and prevent revenge killing attempts from a huge slew of more threats, including Pokemon like Tapu Koko, Terapagos, and Weavile. Electro Shot also provides Archaludon with a strong neutral nuke against Steel-types like Gholdengo and Iron Crown that resist its STAB combination and neglect its Fighting coverage, but more importantly, an immediate and reliable way to nail bulky Water-types like Toxapex and Alomomola that can slow down the onslaught of rain-boosted Water-type moves from its teammates. Aura Sphere makes use of Electro Shot boosts and hits Kingambit and Ferrothorn hard, even ignoring the latter's Iron Barbs, but a Stamina-complemented Body Press can be considered instead to hit the special wall in Blissey, drastically improving Archaludon's matchup against stall teams. Either Fighting-type coverage also hits other Steel-types like Heatran and Melmetal outside of rain and pressure Mega Tyranitar more than Flash Cannon, preventing it from replacing the weather more freely. 176 Speed EVs let Archaludon outpace neutral-natured base 75s like Raging Bolt and Mega Scizor.
Archaludon's expertise makes it the perfect fit for rain teams and rain teams only. Pelipper is undoubtedly the best teammate, as it reliably sets the rain with Drizzle for Archaludon to use Electro Shot. Moreover, it pivots Archaludon in safely against switch-ins like Zapdos and Toxapex via U-turn and switches into troublesome revenge killers like Urshifu-R, Great Tusk, and Zamazenta. Offensive Water-types found on rain teams like Mega Swampert, Urshifu-R, and Barraskewda can keep up the pressure against the opposition; they appreciate Archaludon exploiting the aforementioned bulky Water-types that they can pivot it into while pressuring bulky Ground-types such as Gliscor and Ting-Lu that are otherwise tough to break through and keeping up with faster offensive threats like Mega Diancie, Garchomp, and Mega Medicham that can overrun Archaludon. Zapdos is a strong offensive threat in rain itself that can also handle Mega Lopunny, Great Tusk, and Landorus-T for Archaludon defensively, with its Static potentially allowing Archaludon to outspeed otherwise faster foes like Dragonite, Urshifu-R, and Kartana; together, they can also overwhelm shared checks like Gliscor and Ting-Lu. Ferrothorn and Iron Treads provide entry hazards to take advantage of Archaludon's forced switches and check Ogerpon-W and Zapdos, respectively, so it's not overwhelmed easily. Iron Treads and the aforementioned Pelipper can also provide hazard removal, keeping Archaludon healthy to let it fully make use of its hit-taking abilities. In return, Archaludon handles threats like Ogerpon-W and Hisuian Samurott for Iron Treads.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/marnie.493260/
Quality Checked by:
https://www.smogon.com/forums/members/red-fintans.637479/
https://www.smogon.com/forums/members/sami.604820/
Grammar Checked by:
https://www.smogon.com/forums/members/sulo.528036/
Last edited: