Ubers Arceus-Ghost

Princess Autumn

Anyways - so then I cursed her.
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Draft Leader
[OVERVIEW]
Arceus-Ghost finds itself in a rather unique position in the tier, being the best Ghost-type in a tier run by Koraidon and also carrying an immunity to Extreme Killer Arceus's Extreme Speed. This, along with having a largely unresisted STAB type, means that Arceus-Ghost is able to find many safe opportunities to come in and wreck havoc against some of the major tier staples. It can be an offensive powerhouse on the right teams and a solid support Pokemon on others, but it does find itself held back by its lack of useful resistances. While few Pokemon can hit it super effectively, it can be still overshadowed by Arceus formes with better defensive typings.

[SET]
Calm Mind + 3 Attacks (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Focus Blast
- Power Gem

This set aims to be a setup sweeper that can also prevent Iron Treads from being able to use Rapid Spin. Ghost-type Judgment is naturally resisted by very few Pokemon such as Arceus and Ting-Lu, neither of which appreciate taking a Focus Blast. Power Gem allows Arceus-Ghost to hit Ho-Oh, which can otherwise stomach a Judgment and phaze Arceus-Ghost. A Modest nature in conjunction with Tera Stellar allows for +1 Arceus-Ghost to OHKO opposing Arceus and Ho-Oh with Focus Blast and Power Gem, respectively, while also ensuring that Judgment can OHKO Zacian-C at +1.

This set is usually found on Sticky Web teams, as it can spinblock for its teammates while also being able to outspeed most of the unboosted metagame and work well alongside Pokemon such as Swords Dance Koraidon and Zacian-C, which both appreciate Ho-Oh being pressured. It can also free up Tera types for its teammates, as they will not need to run Tera Ghost to deal with Arceus. The major drawback to Arceus-Ghost is the opportunity cost of not being able to run Extreme Killer or Arceus-Ground as the Arceus forme of choice on a team. These Pokemon have far more snowballing potential, as they can use Swords Dance and Dragon Dance while also being far less entry hazard- and Tera-reliant.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/taka.595062/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/

[SET]
Support (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
Tera Type: Water / Fairy / Poison
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
- Calm Mind
- Judgment
- Dragon Tail
- Recover

Support Arceus-Ghost attempts to capitalize on the lack of Ghost-weak Pokemon on most teams while also providing entry hazard-stacking offense with a valuable Rapid Spin immunity, leveraging its strong natural bulk to both act as a soft check to physical attackers and also find late-game setup opportunities. It acts as a soft check to threats such as Choice Scarf Koraidon and Calyrex-I, giving it a unique role as an Arceus forme that can keep Koraidon in check without being easily exploited by Zacian-C. Ghost-type Judgment is incredibly strong, with only one relevant Ghost-resistant Pokemon and one Ghost-immune Pokemon in the entire tier in Ting-Lu and Arceus, respectively, although note that both Pokemon as well as other special walls such as Whirlwind Ho-Oh do shut it down incredibly well. Thankfully, Dragon Tail allows Arceus-Ghost to punish most of these Pokemon by forcing them off the field, with the exception of Arceus-Fairy and Tera Fairy Ho-Oh. Recover is the preferred final move of choice, as this set is not an all-out attacker but rather leverages its bulk to be an unbreakable late-game sweeper. Tera Water provides Arceus-Ghost with a resistance to Koraidon's Flare Blitz while also allowing Arceus-Ghost to survive Glacial Lance from Calyrex-I and Steel-type attacks from Zacian-C and Necrozma-DM, allowing it to safely dispatch them if they've set up. Tera Fairy maintains Arceus-Ghost's ability to check Koraidon while also providing an immunity to Dragon-type attacks from it and Miraidon. Tera Poison allows Arceus-Ghost to become immune to being poisoned by Eternatus's Toxic and Toxic Spikes while still keeping a resistance to Koraidon's Fighting-type STAB moves. A Timid nature and 56 Speed EVs allow Arceus-Ghost to outspeed all unboosted base 95 and slower Pokemon while also covering for defensive Arceus formes and Ho-Oh so that it can safely use Dragon Tail against them first.

This set is usually found on entry hazard-reliant balance builds that desperately want a spinblocker, but it can also be seen on standard hyper offense teams for similar reasons. It works well alongside bulky hazard setters such as Landorus-T, Gliscor, and Ting-Lu; Eternatus can also work here, as Toxic Spikes can be incredibly deadly for opposing teams if they are unable to remove them. Sadly, support Arceus-Ghost does run into a plethora of issues, most notably because it isn't Arceus-Fairy or -Water and therefore does not resist Koraidon's harder-to-check attacking moves in Scale Shot, Outrage and Flare Blitz as well as Draco Meteor from Miraidon and Origin Pulse from Kyogre. Ghost is not a premier typing for an Arceus forme to have, as having a defensive backbone where one of its core parts is unable to safely check either Koraidon or Miraidon can lead to Arceus-Ghost and its teammates being more easily pressured into Terastallizing to handle either of these threats, which can lead to teams having far weaker Terastallization flexibility.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/taka.595062/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/

[STRATEGY COMMENTS]
Other Options
====
Tera Fighting can be used over Tera Stellar if a Timid spread is opted for and the team can still aptly handle Ho-Oh. Taunt and Will-O-Wisp can also have uses on support sets over Dragon Tail and Calm Mind, but they can struggle to make progress against special attackers and can give free entry points for them. A sacrificial lead set running Stealth Rock, Healing Wish, Taunt, and Judgment is possible, as Arceus-Ghost is able to spinblock, but it is usually outclassed by the same set on Arceus-Fairy.

Checks and Counters
====
**Ting-Lu**: Not even +1 Tera Stellar Focus Blast can get close to an OHKO on Ting-Lu, which can thenphaze Arceus-Ghost, and support sets find themselves quickly overwhelmed by Ruination, as well as Ting-Lu using Arceus-Ghost as a free opportunity to set up entry hazards.

**Kingambit**: Arceus-Ghost can struggle into Kingambit, as it cannot threaten Kingambit if it does not have Focus Blast, and even when it does, Kingambit can threaten to OHKO Arceus-Ghost with Sucker Punch with minimal chip or just a few fallen allies. Kingambit can also use Arceus-Ghost as a free setup opportunity and threaten to sweep through the entire team.

**Faster Setup Pokemon**: Setup threats such as Swords Dance Koraidon, Calm Mind Miraidon, and Swords Dance Zacian-C completely obliterate Arceus-Ghost and can even use it as a safe opportunity to set up, as it cannot threaten to KO them outright.

**Arceus**: Thanks to its immunity to Ghost-type Judgment, Arceus can safely switch into Arceus-Ghost and threaten it with Taunt or use it as setup fodder for Swords Dance.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/taka.595062/
Grammar checked by:
https://www.smogon.com/forums/members/aurora.109385/
 
Last edited:
[OVERVIEW]
Arceus-Ghost finds itself in a rather unique position in the tier, being the best Ghost-type in a tier ran by Koraidon and also carrying an immune to Extreme Killer Arceus, while also having a largely unresisted STAB, Arceus-Ghost is able to find many safe opportunities to come in and wreck havoc against some of the major tier staples. It can be an offensive powerhouse on the right teams and a solid support on others, but does find itself held back by its lack of useful resistances, being a strong neutral tank is not always enough when competing with other Arceus formes with stronger resistances. It does carve itself a niche despite these flaws and can serve as a strong alternative Arceus that can compete with the top tiers on the right build.

[SET]
CM 3 Attacks (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Focus Blast
- Power Gem

This set aims to be a setup sweeper that can also prevent Iron Treads from being able to Rapid Spin. Ghost-type Judgment has very few natural resists, being only Arceus and Ting-Lu, neither of which appreciate taking a Focus Blast. Power Gem allows Arceus-Ghost to hit Ho-Oh, which can otherwise stomach a Judgment and Whirlwind Arceus-Ghost out. A Modest nature in conjunction with Stellar Tera allows for +1 Arceus-Ghost to OHKO opposing Arceus and Ho-Oh with Focus Blast and Power Gem alike, while also providing a boost to Judgment which can now OHKO Zacian-C at +1.

This set is usually found on Webs builds as it can spinblock for its teammates while also being able to outspeed most of the unboosted metagame, and work well alongside Pokemon such as Swords Dance Koraidon and Zacian-C which both appreciate Ho-Oh being pressured. It can also free up Tera types for its teammates as they will not need to run Tera Ghost to deal with Arceus. The major drawback to Arceus-Ghost is the opportunity cost of not being able to run EKiller or Arceus-Ground as the Arceus of choice on a team, which tend to have far more snowballing potential as they can use Swords Dance and Dragon Dance, while also being far less hazard and Tera reliant.

[SET CREDITS]
Written by: https://www.smogon.com/forums/members/nyx.564960/

Quality checked by:

Grammar checked by:

[SET]
Support (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
Tera Type: Water / Fairy / Poison
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
- Calm Mind
- Judgment
- Dragon Tail
- Recover

Support Arceus-Ghost attempts to capitalise on the lack of Ghost resists on most teams while also providing hazards offense with a valuable Rapid Spin immunity, leveraging its strong natural bulk to both act as a soft check to physical attackers and also find end game setup opportunities to try go for game. It acts as a soft check to threats such as Scarf Koraidon and Calyrex-I, giving it a unique role as an Arceus that can both keep Koraidon in check without being easily exploited by Zacian-C. Ghost-type Judgment is incredibly strong, with only one natural resist and one natural immunity to it in the entire tier in Ting-Lu and Arceus respectively, albeit both of these alongside other special walls such as Whirlwind Ho-Oh do shut it down incredibly well. Thankfully, Dragon Tail allows Arceus-Ghost to punish most of these by forcing them off the field, with the exception of Arceus-Fairy / Tera Fairy Ho-Oh. Recover is the preferred final move of choice as this set is not an all out attacker but rather leverages its bulk to be an unkillable late game sweeper. Tera Water provides Arceus-Ghost with a resistance to Koraidon's Flare Blitz while also allowing Arceus-Ghost to live Steel-type attacks from Zacian-C and Necrozma-DM while this is true, the main use of water imo is calyrex-ice resist, which lets ghostceus act as a much needed caly answer for some HO structures, so just add caly first, allowing it to safely dispatch of them if they've setup. Tera Fairy maintains Arceus-Ghost's ability to check Koraidon while also providing an immunity to Dragon-type attacks from it and Miraidon. Tera Poison allows Arceus-Ghost to become immune to being poisoned by Eternatus's Toxic/Toxic Spikes while still keeping a resistance to Koraidon's. A Timid nature and 56 Speed EVs allow Arceus-Ghost to outspeed all unboosted base 95 and slower Pokemon, while also covering for defensive Arceus formes and Ho-Oh so that it can safely Dragon Tail them out first.

This set is usually found on entry-hazard reliant balance builds that desperately want a spinblocker, and works well alongside bulky hazard setters such as Landorus-T, Gliscor, and Ting-Lu. Eternatus can also work here as Toxic Spikes can be incredibly deadly for opposing teams if they are unable to remove them. Sadly, support Arceus-Ghost does run into a plethora of issues, most notably because it isn't Arceus-Fairy or Water, and therefore does not have resistances to Koraidon's harder to check attacking moves in Scale Shot / Outrage and Flare Blitz. It also lacks resistances to Draco Meteor from Miraidon and Origin Pulse from Kyogre unlike the aforementioned two. Ghost is not a premier typing for an Arceus to have, as having a core of you defensive backbone be unable to safely check either Koraidon or Miraidon can lead to it and its teammates being more easily pressured into using Tera to handle either of these threats which can lead to teams having far weaker Tera flexibility. i'd also say this set works on standard HO as a punish to scarf koraidon / calyrex-ice. otherwise, the rest looks good

[SET CREDITS]
Written by: https://www.smogon.com/forums/members/nyx.564960/

Quality checked by:

Grammar checked by:

[STRATEGY COMMENTS]
Other Options
====
Tera Fighting can be used over Stellar if a Timid spread is opted for and the team can still aptly handle Ho-Oh. Taunt and Will-O-Wisp can also have uses on support sets over Dragon Tail and Calm Mind but they can struggle to make progress against special attackers and give free entry points for them. A sacrificial lead set running Stealth Rock, Healing Wish, Taunt, and Judgment is possible but is usually outclassed by the same set on Arceus-Fairy.

Checks and Counters
====
**Arceus**: Thanks to its immunity to Ghost-type Judgment, Arceus can safely switch in to Arceus-Ghost and threaten it with Taunt or use it as a safe opportunity to Swords Dance. i'd move this lower as arc also has to watch for random coverage, they're like evenly matched imo

**Ting-Lu**: Not even +1 Tera Stellar Focus Blast can get close to an OHKO on Ting-Lu, which can then Whirlwind out Arceus-Ghost, and support sets find themselves quickly overwhelmed by Ruination as well as Ting-Lu using Arceus-Ghost as a free opportunity to set up hazards.

**Faster Setup Pokemon**: Setup threats such as Swords Dance Koraidon, Calm Mind Miraidon, and Swords Dance Zacian-C completely obliterate Arceus-Ghost, and can even use it as a safe opportunity to setup as it cannot threaten to KO them outright.

kingambit deserves a quick shoutout here being able to setup on non-focus blast variants (ig darkceus too though that mon is niche af)


[CREDITS]
Written by: https://www.smogon.com/forums/members/nyx.564960/

Quality checked by:

Grammar checked by:

qc 2/2 (idk if copyedit is the right thing to do but yea)
 
haha im awake :DDDD

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[OVERVIEW]
Arceus-Ghost finds itself in a rather unique position in the tier, being the best Ghost-type in a tier ran run by Koraidon and also carrying an immune immunity to Extreme Killer Arceus's Extreme Speed. , while also This, along with having a largely unresisted STAB type, means that Arceus-Ghost is able to find many safe opportunities to come in and wreck havoc against some of the major tier staples. It can be an offensive powerhouse on the right teams and a solid support Pokemon on others, but it does find itself held back by its lack of useful resistances. , being a strong neutral tank is not always enough when competing with other While few Pokemon can hit it super effectively, it can be still overshadowed by Arceus formes with better defensive typings. stronger resistances. It does carve itself a niche despite these flaws and can serve as a strong alternative Arceus that can compete with the top tiers on the right build.

[SET]
CM 3 Attacks Calm Mind + 3 Attacks (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
Tera Type: Stellar
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Focus Blast
- Power Gem

This set aims to be a setup sweeper that can also prevent Iron Treads from being able to use Rapid Spin. Ghost-type Judgment is naturally resisted by very few Pokemon has very few natural resists, being only such as Arceus and Ting-Lu, neither of which appreciate taking a Focus Blast. Power Gem allows Arceus-Ghost to hit Ho-Oh, which can otherwise stomach a Judgment and Whirlwind phaze Arceus-Ghost out. A Modest nature in conjunction with Stellar Tera Tera Stellar allows for +1 Arceus-Ghost to OHKO opposing Arceus-Normal and Ho-Oh with Focus Blast and Power Gem, respectively, alike, while also providing a boost to Judgment which can now ensuring that Judgment can OHKO Zacian-C at +1.

This set is usually found on Webs builds Sticky Web teams, as it can spinblock for its teammates while also being able to outspeed most of the unboosted metagame, (remove comma) and work well alongside Pokemon such as Swords Dance Koraidon and Zacian-C, (add comma) which both appreciate Ho-Oh being pressured. It can also free up Tera types for its teammates, (add comma) as they will not need to run Tera Ghost to deal with Arceus. The major drawback to Arceus-Ghost is the opportunity cost of not being able to run EKiller Extreme Killer or Arceus-Ground as the Arceus forme of choice on a team. (full stop) , which tend to These Pokemon have far more snowballing potential, (add comma) as they can use Swords Dance and Dragon Dance, (remove comma) while also being far less entry hazard- and Tera-reliant. (hyphens)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/taka.595062/
Grammar checked by:

[SET]
Support (Arceus-Ghost) @ Spooky Plate
Ability: Multitype
Tera Type: Water / Fairy / Poison
EVs: 248 HP / 204 Def / 56 Spe
Timid Nature
- Calm Mind
- Judgment
- Dragon Tail
- Recover

Support Arceus-Ghost attempts to capitalise capitalize on the lack of Ghost resists Ghost-weak Pokemon on most teams while also providing hazards entry hazard-stacking offense with a valuable Rapid Spin immunity, leveraging its strong natural bulk to both act as a soft check to physical attackers and also find end game late-game setup opportunities to try go for game. It acts as a soft check to threats such as Choice Scarf Koraidon and Calyrex-I, giving it a unique role as an Arceus forme that can both keep Koraidon in check without being easily exploited by Zacian-C. Ghost-type Judgment is incredibly strong, with only one relevant (Arceus-Dark :NAAAAH:) Ghost-resistant Pokemon and one Ghost-immune Pokemon natural resist and one natural immunity to it in the entire tier in Ting-Lu and Arceus, (add comma) respectively, although note that albeit both Pokemon of these as well as alongside other special walls such as Whirlwind Ho-Oh do shut it down incredibly well. Thankfully, Dragon Tail allows Arceus-Ghost to punish most of these Pokemon by forcing them off the field, with the exception of Arceus-Fairy / and Tera Fairy Ho-Oh. Recover is the preferred final move of choice, (add comma) as this set is not an all-out (hyphen) attacker but rather leverages its bulk to be an unkillable unbreakable late-game (hyphen) sweeper. Tera Water provides Arceus-Ghost with a resistance to Koraidon's Flare Blitz while also allowing Arceus-Ghost to live survive Glacial Lance from Calyrex-I and Steel-type attacks from Zacian-C and Necrozma-DM, allowing it to safely dispatch of them if they've set up setup. Tera Fairy maintains Arceus-Ghost's ability to check Koraidon while also providing an immunity to Dragon-type attacks from it and Miraidon. Tera Poison allows Arceus-Ghost to become immune to being poisoned by Eternatus's Toxic/ and Toxic Spikes while still keeping a resistance to Koraidon's Fighting-type STAB moves. A Timid nature and 56 Speed EVs allow Arceus-Ghost to outspeed all unboosted base 95 and slower Pokemon, (remove comma) while also covering for defensive Arceus formes and Ho-Oh so that it can safely use Dragon Tail against them out first.

This set is usually found on entry- (space here, no hyphen) hazard-reliant (hyphen) balance builds that desperately want a spinblocker, but it can also be seen on standard hyper offense teams for similar reasons. It works well alongside bulky hazard setters such as Landorus-T, Gliscor, and Ting-Lu; (semicolon) , and Eternatus can also work here, (add comma) as Toxic Spikes can be incredibly deadly for opposing teams if they are unable to remove them. Sadly, support Arceus-Ghost does run into a plethora of issues, most notably because it isn't Arceus-Fairy or -Water (hyphen), (remove comma) and therefore does not have resistances to resist Koraidon's harder-to-check (hyphens) attacking moves in Scale Shot, (add comma) / Outrage and Flare Blitz as well as . It also lacks resistances to Draco Meteor from Miraidon and Origin Pulse from Kyogre unlike the aforementioned two. Ghost is not a premier typing for an Arceus forme to have, as having a core of you defensive backbone be where one of its core parts is unable to safely check either Koraidon or Miraidon can lead to it Arceus-Ghost and its teammates being more easily pressured into using Tera Terastallizing to handle either of these threats, (add comma) which can lead to teams having far weaker Terastallization flexibility.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/taka.595062/
Grammar checked by:

[STRATEGY COMMENTS]
Other Options
====
Tera Fighting can be used over Tera Stellar if a Timid spread is opted for and the team can still aptly handle Ho-Oh. Taunt and Will-O-Wisp can also have uses on support sets over Dragon Tail and Calm Mind, (add comma) but they can struggle to make progress against special attackers and can give free entry points for them. A sacrificial lead set running Stealth Rock, Healing Wish, Taunt, and Judgment is possible, as Arceus-Ghost is able to spinblock, but it is usually outclassed by the same set on Arceus-Fairy. (discussed this with aberforth in call yesterday)

Checks and Counters
====
**Ting-Lu**: Not even +1 Tera Stellar Focus Blast can get close to an OHKO on Ting-Lu, which can then Whirlwind out phaze Arceus-Ghost, and support sets find themselves quickly overwhelmed by Ruination, (add comma) as well as Ting-Lu using Arceus-Ghost as a free opportunity to set up entry hazards.

**Kingambit**: Arceus-Ghost can struggle into Kingambit, (add comma) as it cannot threaten Kingambit if it does not have Focus Blast, and even when it does, Kingambit can threaten to OHKO Arceus-Ghost with Sucker Punch with minimal chip or just a few fallen allies. Kingambit can also use Arceus-Ghost as a free setup opportunity and threaten to sweep through the entire team.

**Faster Setup Pokemon**: Setup threats such as Swords Dance Koraidon, Calm Mind Miraidon, and Swords Dance Zacian-C completely obliterate Arceus-Ghost, (remove comma) and can even use it as a safe opportunity to setup set up, as it cannot threaten to KO them outright.

**Arceus**: Thanks to its immunity to Ghost-type Judgment, Arceus can safely switch in to into Arceus-Ghost and threaten it with Taunt or use it as a safe opportunity to setup fodder for Swords Dance.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/aberforth.249382/
https://www.smogon.com/forums/members/taka.595062/
Grammar checked by:

GP Team done
 
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