AAA Arcanine (Done)

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iapt

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[SET]
name: Magic Guard Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Play Rough
move 4: Extreme Speed
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Arcanine is a strong Fire-type attacker that is able to take advantage of Magic Guard to negate recoil from Flare Blitz and Wild Charge. Magic Guard allows it to ignore passive damage from entry hazards, recoil, and Life Orb, making it difficult to chip; this gives it great longevity for an offensive Pokemon. Arcanine's Fire-typing and decent bulk enables it to serve as an offensive check to common priority users, such as Zarude and Tapu Lele, and Genesect. Flare Blitz is Arcanine's primary STAB attack, letting it threaten common defensive Pokemon like Ferrothorn and Jirachi, as well as offensive Pokemon like Tapu Bulu and Dhelmise. Wild Charge is another recoil attack that benefits from Magic Guard and allows Arcanine to force out Pokemon like Flash Fire Corviknight and Tapu Fini. Play Rough is hits Dragon-types like Kommo-o that resist Arcanine's other attacks. Extreme Speed is a great tool, allowing it to KO weakened offensive Pokemon like Tapu Koko, Barraskewda, and Zygarde-10%.

Arcanine best fits on bulky offense teams that appreciate its offensive capabilities, but can also offer a strong defensive backbone to support it. Arcanine's solid coverage and high Base Power attacks make it a strong partner for other offensive Pokemon, such as Tapu Lele and Garchomp, as Arcanine is able to deal heavy damage or KO common Steel- and Flying-types like Jirachi and Corviknight that often serve as walls. Primordial Sea users like Barraskewda and Zapdos serve as strong offensive checks to Arcanine. As a result, Pokemon such as Zarude and Terrakion make strong teammates because of their ability to force out those checks reliably, while defensive Pokemon like Blissey and Tapu Fini are also appreciated for their ability to consistently switch into them. Arcanine is often forced out by fast Ground-types that can threaten an immediate KO, such as Garchomp and Zygarde-10%. Pokemon like Dauntless Shield Mew that can reliably switch into these threats make strong defensive partners. Arcanine also struggles with bulky walls that are not weak to its coverage moves, such as Mew and Dauntless Shield Hippowdon, so teammates that can poison or overload these threats like Terrakion are appreciated. Entry hazard setters such as Swampert and Ferrothorn make it easier for Arcanine to break past its checks.

[STRATEGY COMMENTS]
Other Options
=============

Arcanine can use Close Combat for super effective damage on Steel-types like Heatran and Flash Fire Ferrothorn, but most Steel-types are already hit very hard by Flare Blitz. Morning Sun can be used for recovery; however, Arcanine is already difficult to chip down and losing coverage or priority is often not worth it. Toxic is an option to wear down Dauntless Shield users like Hippowdon and Mew.

Checks and Counters
===================

**Ground-types**: Ground-types faster than Arcanine, such as Garchomp and Zygarde-10%, are often able to threaten a KO on it immediately. Defensively, Swampert can take any hit from Arcanine and threaten it with its STAB moves.

**Dauntless Shield Users**: Dauntless Shield users such as Mew and Hippowdon are capable of surviving hits from Arcanine and pivoting into an offensive check or threatening a KO, but these Pokemon are threatened by Toxic.

**Primordial Sea Users**: Primordial Sea users such as Zapdos and Barraskewda are able to safely switch into Arcanine's Flare Blitz and threaten it out; however, they cannot switch in safely for fear of Arcanine's coverage moves.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:
add remove comment

[SET]
name: Magic Guard Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Play Rough
move 4: Extreme Speed
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 20 HP / 252 Atk / 236 Spe go with 252/252 for analyses it'll make things easier

[SET COMMENTS]
Arcanine is a strong Fire-type attacker that is able to take advantage of Magic Guard to negate recoil from its recoil-inflicting attacks. Magic Guard allows it to ignore passive damage from entry hazards, recoil, add comma and Life Orb, making it difficult to chip. Arcanine's Fire typing and decent bulk enables it to be able to serve as an offensive check to common priority users, such as Zarude and Tapu Lele. Flare Blitz is Arcanine's primary STAB attack, letting it threaten common defensive Pokemon like Ferrothorn and Jirachi, as well as offensive Pokemon like Tapu Bulu and Dhelmise. Wild Charge is another attack whose recoil is negated by Magic Guard and allows Arcanine to force out Pokemon like Flash Fire Corviknight and Tapu Fini. Play Rough is useful to hit Dragon-types like Kommo-o that resist Arcanine's other high power attacks. Extreme Speed is a great tool, allowing it to KO weakened offensive Pokemon like Tapu Koko, Barraskewda, and Zygarde-10%. An Adamant nature and max Attack EVs are used to maximize offensive output, 236 Speed EVs are to outspeed base 80 speed Pokemon like Mamoswine and Togekiss, while the remainder goes into HP. change that with just max max to outspeed mamo kiss and its good

Arcanine best fits on bulky offensive teams that appreciates its offensive capabilites, but can also offer a strong defensive backbone to support it. Arcanine's solid coverage and high base power attacks make it a strong partner for other offensive Pokemon, such as Tapu Lele and Garchomp, as Arcanine is being able to deal heavy damage or KO common Steel- and Flying-types like Jirachi and Corviknight that may switch into these offensive threats. Primordial Sea users like Barraskewda and Zapdos serve as strong offensive checks to Arcanine. Due to this weakness, Pokemon such as Zarude and Terrakion make strong teammates because of their ability to force out those checks reliably, while defensive Pokemon like Blissey and Tapu Fini are also appreciated for their ability to consistently switch into these threats. Arcanine is often threatened out by fast Ground-types that can threaten a KO immediately, such as Garchomp and Zygarde-10%. Pokemon like Dauntless Shield Mew that can reliably switch into these threats make strong defensive partners. this is not revolutionnary but you could mention hazard support

[STRATEGY COMMENTS]
Other Options
=============

Arcanine can choose to use Close Combat for super-effective damage on Steel-types like Heatran, but most Steel-types are hit very hard by Flare Blitz. id add FF Ferro here Morning Sun can be used for recovery, however Arcanine is difficult to chip down and losing coverage or priority is often not worth it. mention toxic to weaken DS hippo (notably) but same thing losing coverage sucks

Checks and Counters
===================

**Fast Ground-types**: Ground-types faster than Arcanine, such as Garchomp or and Zygarde-10%, are often able to threaten a KO on it immediately. Defensively, Swampert can take any hit from Arcanine and threaten it with its STAB moves. or smh like that, mentioning swamp somewhere is important

**Dauntless Shield Users**: Dauntless Shield users such as Mew and Hippowdon are capable of surviving hits from Arcanine and pivoting into an offensive check or threatening a KO, but these pokemon Pokemon can be overwhelmed throughout the game if Arcanine is using Toxic. mew in particular is pretty hard to overwhelm with arc

**Primordial Sea Users**: Primordial Sea users such as Zapdos and Barraskewda are able to safely switch into Arcanine's Flare Blitz and threaten it out,; however, ac they can be hit for heavy damage or a KO if the switch is predicted correctly.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[Osake, 524664], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
yeah thats good, QC 1/2

I should use this mon it looks funny but Cinderace and Talonflame exist :pain:

Osake.gif
 
add remove conjecture
[SET]
name: Magic Guard Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Play Rough
move 4: Extreme Speed
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Arcanine is a strong Fire-type attacker that is able to take advantage of Magic Guard to negate recoil from its recoil-inflicting attacks Flare Blitz and Wild Charge. Magic Guard allows it to ignore passive damage from entry hazards, recoil, and Life Orb, making it difficult to chip. This gives it great longevity for an offensive Pokemon. Arcanine's Fire typing and decent bulk enables it to be able to serve as an offensive check to common priority users, such as Zarude and Tapu Lele, and as an offensive check to Genesect. Flare Blitz is Arcanine's primary STAB attack, letting it threaten common defensive Pokemon like Ferrothorn and Jirachi, as well as offensive Pokemon like Tapu Bulu and Dhelmise. Wild Charge is another attack whose recoil is negated by Magic Guard and allows Arcanine to force out Pokemon like Flash Fire Corviknight and Tapu Fini. Play Rough is useful to hit Dragon-types like Kommo-o that resist Arcanine's other high power attacks. Extreme Speed is a great tool, allowing it to KO weakened offensive Pokemon like Tapu Koko, Barraskewda, and Zygarde-10%. An Adamant nature and max Attack EVs are used to maximize offensive output, and maximum Speed EVs are to outspeed base 80 speed Pokemon like Mamoswine and Togekiss. don't need to explain max/max EVs; if you think Adamant>Jolly is worth a sentence, just say that

Arcanine best fits on bulky offensive teams that appreciates its offensive capabilites, but can also offer a strong defensive backbone to support it. Arcanine's solid coverage and high base power attacks make it a strong partner for other offensive Pokemon, such as Tapu Lele and Garchomp, as Arcanine is able to deal heavy damage or KO common Steel- and Flying-types like Jirachi and Corviknight that may switch into these offensive threats. Primordial Sea users like Barraskewda and Zapdos serve as strong offensive checks to Arcanine. Due to this weakness, Pokemon such as Zarude and Terrakion make strong teammates because of their ability to force out those checks reliably, while defensive Pokemon like Blissey and Tapu Fini are also appreciated for their ability to consistently switch into these threats. Arcanine is often threatened out by fast Ground-types that can threaten a KO immediately, such as Garchomp and Zygarde-10%. Pokemon like Dauntless Shield Mew that can reliably switch into these threats make strong defensive partners. Arcanine also struggles with bulky walls that are not weak to its coverage moves, such as Mew and Dauntless Shield Hippowdon, so teammates that can poison or overload these threats like Terrakion are appreciated. Hazard setters such as Swampert and Ferrothorn make it easier for Arcanine to break past its checks.

[STRATEGY COMMENTS]
Other Options
=============

Arcanine can choose to use Close Combat for super-effective damage on Steel-types like Heatran and Flash Fire Ferrothorn, but most Steel-types are hit very hard by Flare Blitz. Morning Sun can be used for recovery, however Arcanine is difficult to chip down and losing coverage or priority is often not worth it. Toxic is an option to wear down Dauntless Shield users like Hippowdon and Mew.

Checks and Counters
===================

**Ground-types**: Ground-types faster than Arcanine, such as Garchomp and Zygarde-10%, are often able to threaten a KO on it immediately. Defensively, Swampert can take any hit from Arcanine and threaten it with its STAB moves.

**Dauntless Shield Users**: Dauntless Shield users such as Mew and Hippowdon are capable of surviving hits from Arcanine and pivoting into an offensive check or threatening a KO, but these Pokemon can be overwhelmed throughout the game if Arcanine is using Toxic.

**Primordial Sea Users**: Primordial Sea users such as Zapdos and Barraskewda are able to safely switch into Arcanine's Flare Blitz and threaten it out; however, they can be hit for heavy damage or a KO if the switch is predicted correctly.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2, nice job!
C0YL0WW.gif


Ping me when this is implemented and I can get the GP in.
 
add remove conjecture
[SET]
name: Magic Guard Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Play Rough
move 4: Extreme Speed
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Arcanine is a strong Fire-type attacker that is able to take advantage of Magic Guard to negate recoil from its recoil-inflicting attacks Flare Blitz and Wild Charge. Magic Guard allows it to ignore passive damage from entry hazards, recoil, and Life Orb, making it difficult to chip. This gives it great longevity for an offensive Pokemon. Arcanine's Fire typing and decent bulk enables it to be able to serve as an offensive check to common priority users, such as Zarude and Tapu Lele, and as an offensive check to Genesect. Flare Blitz is Arcanine's primary STAB attack, letting it threaten common defensive Pokemon like Ferrothorn and Jirachi, as well as offensive Pokemon like Tapu Bulu and Dhelmise. Wild Charge is another attack whose recoil is negated by Magic Guard and allows Arcanine to force out Pokemon like Flash Fire Corviknight and Tapu Fini. Play Rough is useful to hit Dragon-types like Kommo-o that resist Arcanine's other high power attacks. Extreme Speed is a great tool, allowing it to KO weakened offensive Pokemon like Tapu Koko, Barraskewda, and Zygarde-10%. An Adamant nature and max Attack EVs are used to maximize offensive output, and maximum Speed EVs are to outspeed base 80 speed Pokemon like Mamoswine and Togekiss. don't need to explain max/max EVs; if you think Adamant>Jolly is worth a sentence, just say that

Arcanine best fits on bulky offensive teams that appreciates its offensive capabilites, but can also offer a strong defensive backbone to support it. Arcanine's solid coverage and high base power attacks make it a strong partner for other offensive Pokemon, such as Tapu Lele and Garchomp, as Arcanine is able to deal heavy damage or KO common Steel- and Flying-types like Jirachi and Corviknight that may switch into these offensive threats. Primordial Sea users like Barraskewda and Zapdos serve as strong offensive checks to Arcanine. Due to this weakness, Pokemon such as Zarude and Terrakion make strong teammates because of their ability to force out those checks reliably, while defensive Pokemon like Blissey and Tapu Fini are also appreciated for their ability to consistently switch into these threats. Arcanine is often threatened out by fast Ground-types that can threaten a KO immediately, such as Garchomp and Zygarde-10%. Pokemon like Dauntless Shield Mew that can reliably switch into these threats make strong defensive partners. Arcanine also struggles with bulky walls that are not weak to its coverage moves, such as Mew and Dauntless Shield Hippowdon, so teammates that can poison or overload these threats like Terrakion are appreciated. Hazard setters such as Swampert and Ferrothorn make it easier for Arcanine to break past its checks.

[STRATEGY COMMENTS]
Other Options
=============

Arcanine can choose to use Close Combat for super-effective damage on Steel-types like Heatran and Flash Fire Ferrothorn, but most Steel-types are hit very hard by Flare Blitz. Morning Sun can be used for recovery, however Arcanine is difficult to chip down and losing coverage or priority is often not worth it. Toxic is an option to wear down Dauntless Shield users like Hippowdon and Mew.

Checks and Counters
===================

**Ground-types**: Ground-types faster than Arcanine, such as Garchomp and Zygarde-10%, are often able to threaten a KO on it immediately. Defensively, Swampert can take any hit from Arcanine and threaten it with its STAB moves.

**Dauntless Shield Users**: Dauntless Shield users such as Mew and Hippowdon are capable of surviving hits from Arcanine and pivoting into an offensive check or threatening a KO, but these Pokemon can be overwhelmed throughout the game if Arcanine is using Toxic.

**Primordial Sea Users**: Primordial Sea users such as Zapdos and Barraskewda are able to safely switch into Arcanine's Flare Blitz and threaten it out; however, they can be hit for heavy damage or a KO if the switch is predicted correctly.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]
QC 2/2, nice job!
C0YL0WW.gif


Ping me when this is implemented and I can get the GP in.
Implemented, ready for GP!
 
add remove conjecture
[SET]
name: Magic Guard Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Play Rough
move 4: Extreme Speed
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Arcanine is a strong Fire-type attacker that is able to take advantage of Magic Guard to negate recoil from Flare Blitz and Wild Charge. Magic Guard allows it to ignore passive damage from entry hazards, recoil, and Life Orb, making it difficult to chip. This chip; this gives it great longevity for an offensive Pokemon. Arcanine's Fire typing Fire-typing and decent bulk enables it to be able to serve as an offensive check to common priority users, such as Zarude and Tapu Lele, and as an offensive check to Genesect. Flare Blitz is Arcanine's primary STAB attack, letting it threaten common defensive Pokemon like Ferrothorn and Jirachi, as well as offensive Pokemon like Tapu Bulu and Dhelmise. Wild Charge is another attack whose recoil is negated by recoil attack that benefits from Magic Guard and allows Arcanine to force out Pokemon like Flash Fire Corviknight and Tapu Fini. Play Rough is useful to hit hits Dragon-types like Kommo-o that resist Arcanine's other high power attacks. Extreme Speed is a great tool, allowing it to KO weakened offensive Pokemon like Tapu Koko, Barraskewda, and Zygarde-10%.

Arcanine best fits on bulky offensive offense teams that appreciates appreciate its offensive capabilites capabilities, but can also offer a strong defensive backbone to support it. Arcanine's solid coverage and high base power Base Power attacks make it a strong partner for other offensive Pokemon, such as Tapu Lele and Garchomp, as Arcanine is able to deal heavy damage or KO common Steel- and Flying-types like Jirachi and Corviknight that may switch into these offensive threats often serve as walls. Primordial Sea users like Barraskewda and Zapdos serve as strong offensive checks to Arcanine. Due to this weakness As a result, Pokemon such as Zarude and Terrakion make strong teammates because of their ability to force out those checks reliably, while defensive Pokemon like Blissey and Tapu Fini are also appreciated for their ability to consistently switch into these threats them. Arcanine is often threatened forced out by fast Ground-types that can threaten a KO immediately an immediate KO, such as Garchomp and Zygarde-10%. Pokemon like Dauntless Shield Mew that can reliably switch into these threats make strong defensive partners. Arcanine also struggles with bulky walls that are not weak to its coverage moves, such as Mew and Dauntless Shield Hippowdon, so teammates that can poison or overload these threats like Terrakion are appreciated. Hazard Entry hazard setters such as Swampert and Ferrothorn make it easier for Arcanine to break past its checks.

[STRATEGY COMMENTS]
Other Options
=============

Arcanine can choose to use Close Combat for super-effective super effective damage on Steel-types like Heatran and Flash Fire Ferrothorn, but most Steel-types are already hit very hard by Flare Blitz. Morning Sun can be used for recovery, however recovery; however, Arcanine is already difficult to chip down and losing coverage or priority is often not worth it. Toxic is an option to wear down Dauntless Shield users like Hippowdon and Mew.

Checks and Counters
===================

**Ground-types**: Ground-types faster than Arcanine, such as Garchomp and Zygarde-10%, are often able to threaten a KO on it immediately. Defensively, Swampert can take any hit from Arcanine and threaten it with its STAB moves.

**Dauntless Shield Users**: Dauntless Shield users such as Mew and Hippowdon are capable of surviving hits from Arcanine and pivoting into an offensive check or threatening a KO, but these Pokemon can be overwhelmed throughout the game if Arcanine is using Toxic are threatened by Toxic.

**Primordial Sea Users**: Primordial Sea users such as Zapdos and Barraskewda are able to safely switch into Arcanine's Flare Blitz and threaten it out; however, they can be hit for heavy damage or a KO if the switch is predicted correctly cannot switch in safely for fear of Arcanine's coverage moves.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[[UT, 523866]]
GP 1/1!

cRqvJU2.gif
 
add remove conjecture
[SET]
name: Magic Guard Attacker
move 1: Flare Blitz
move 2: Wild Charge
move 3: Play Rough
move 4: Extreme Speed
item: Life Orb
ability: Magic Guard
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Arcanine is a strong Fire-type attacker that is able to take advantage of Magic Guard to negate recoil from Flare Blitz and Wild Charge. Magic Guard allows it to ignore passive damage from entry hazards, recoil, and Life Orb, making it difficult to chip. This chip; this gives it great longevity for an offensive Pokemon. Arcanine's Fire typing Fire-typing and decent bulk enables it to be able to serve as an offensive check to common priority users, such as Zarude and Tapu Lele, and as an offensive check to Genesect. Flare Blitz is Arcanine's primary STAB attack, letting it threaten common defensive Pokemon like Ferrothorn and Jirachi, as well as offensive Pokemon like Tapu Bulu and Dhelmise. Wild Charge is another attack whose recoil is negated by recoil attack that benefits from Magic Guard and allows Arcanine to force out Pokemon like Flash Fire Corviknight and Tapu Fini. Play Rough is useful to hit hits Dragon-types like Kommo-o that resist Arcanine's other high power attacks. Extreme Speed is a great tool, allowing it to KO weakened offensive Pokemon like Tapu Koko, Barraskewda, and Zygarde-10%.

Arcanine best fits on bulky offensive offense teams that appreciates appreciate its offensive capabilites capabilities, but can also offer a strong defensive backbone to support it. Arcanine's solid coverage and high base power Base Power attacks make it a strong partner for other offensive Pokemon, such as Tapu Lele and Garchomp, as Arcanine is able to deal heavy damage or KO common Steel- and Flying-types like Jirachi and Corviknight that may switch into these offensive threats often serve as walls. Primordial Sea users like Barraskewda and Zapdos serve as strong offensive checks to Arcanine. Due to this weakness As a result, Pokemon such as Zarude and Terrakion make strong teammates because of their ability to force out those checks reliably, while defensive Pokemon like Blissey and Tapu Fini are also appreciated for their ability to consistently switch into these threats them. Arcanine is often threatened forced out by fast Ground-types that can threaten a KO immediately an immediate KO, such as Garchomp and Zygarde-10%. Pokemon like Dauntless Shield Mew that can reliably switch into these threats make strong defensive partners. Arcanine also struggles with bulky walls that are not weak to its coverage moves, such as Mew and Dauntless Shield Hippowdon, so teammates that can poison or overload these threats like Terrakion are appreciated. Hazard Entry hazard setters such as Swampert and Ferrothorn make it easier for Arcanine to break past its checks.

[STRATEGY COMMENTS]
Other Options
=============

Arcanine can choose to use Close Combat for super-effective super effective damage on Steel-types like Heatran and Flash Fire Ferrothorn, but most Steel-types are already hit very hard by Flare Blitz. Morning Sun can be used for recovery, however recovery; however, Arcanine is already difficult to chip down and losing coverage or priority is often not worth it. Toxic is an option to wear down Dauntless Shield users like Hippowdon and Mew.

Checks and Counters
===================

**Ground-types**: Ground-types faster than Arcanine, such as Garchomp and Zygarde-10%, are often able to threaten a KO on it immediately. Defensively, Swampert can take any hit from Arcanine and threaten it with its STAB moves.

**Dauntless Shield Users**: Dauntless Shield users such as Mew and Hippowdon are capable of surviving hits from Arcanine and pivoting into an offensive check or threatening a KO, but these Pokemon can be overwhelmed throughout the game if Arcanine is using Toxic are threatened by Toxic.

**Primordial Sea Users**: Primordial Sea users such as Zapdos and Barraskewda are able to safely switch into Arcanine's Flare Blitz and threaten it out; however, they can be hit for heavy damage or a KO if the switch is predicted correctly cannot switch in safely for fear of Arcanine's coverage moves.

[CREDITS]
- Written by: [[iapt, 539897]]
- Quality checked by: [[Osake, 524664], [UT, 523866]]
- Grammar checked by: [[[UT, 523866]]
GP 1/1!

cRqvJU2.gif
Implemented, thanks!

All ready for upload!
 
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