Gen 5 Arbok [QC 1/1] [GP 1/1] [DONE]

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Akir

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[OVERVIEW]

Arbok's unassuming stats belie one of the most interesting setup Pokemon in PU. Coil elevates Arbok to a surprisingly hard-hitting wallbreaker that can be difficult to deal with. Arbok has the great abilities; Intimidate gives it plenty of opportunities to set up, while Shed Skin grants it longevity. A useful Poison typing allows Arbok to set up on certain would-be threats like Vileplume and Close Combat Monferno. Arbok can also utilize a Choice Scarf to become a revenge killer with interesting utility in the form of Switcheroo while bluffing the much more common Coil set. Arbok's stats do keep it down however, as without a Coil boost or Choice Scarf, it can be underwhelming both offensively and defensively.

[SET]
name: Coil
move 1: Coil
move 2: Gunk Shot
move 3: Earthquake
move 4: Sucker Punch / Fire Fang
item: Leftovers / Life Orb / Shuca Berry
ability: Intimidate / Shed Skin
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Coil's increases to Attack and accuracy synergizes well with Gunk Shot, which becomes a powerful, accurate STAB attack and with a high poison chance. Earthquake is a good coverage move for Gunk Shot, as it hits common switch-ins like Klang and Stunfisk for heavy damage. The last move is recommended to be Sucker Punch to give Arbok a priority option, but Fire Fang is useful for hitting certain threats like Bronzor. Both abilities help with consistency; Intimidate gives Arbok more opportunities to set up, while Shed Skin lets it shake off status that could cripple it otherwise such as paralysis from Stunfisk and Vileplume. Intimidate is recommended due to its more versatile utility and potential to make Arbok a useful switch-in to threats like Monferno and Simisage. Leftovers is the preferred item to make Arbok harder to KO, let it bank more on Coil's Defense boost, and make switching into the aforementioned threats slightly easier, but the power advantage of Life Orb is high enough that it allows Arbok to hit as if it had an additional Coil already set up. Shuca Berry can be used to mitigate Arbok's Ground weakness, allowing it to live attacks from threats like Stunfisk and Torterra and potentially beat or set up against them.

Coil Arbok finds itself on balance and bulky offense teams that want a blanket check to some threats like Monferno that can also threaten walls like Vileplume. As such, Arbok makes for a good teammate to Pokemon that appreciate having those threats taken care of such as Shiftry, Marowak, and Zebstrika. Arbok also appreciates partners that cover its Psychic- and Ground-type weakness such as Scraggy or Torterra. Arbok also really enjoys the entry hazards set by Pokemon such as Rampardos, Torterra, and Dwebble. Arbok's Speed is just shy of the base 81 Speed benchmark, making it into a slightly slower offensive Pokemon, so Pokemon like Stunfisk and Clefairy that can spread paralysis are appreciated for their ability to slow the opposing team down for a potential Arbok sweep later.


[SET]
name: Choice Scarf
move 1: Poison Jab / Gunk Shot
move 2: Earthquake
move 3: Switcheroo
move 4: Fire Fang / Coil / Sucker Punch
item: Choice Scarf
ability: Shed Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Poison Jab is the preferred STAB option due to its 100% accuracy, but Gunk Shot is significantly stronger at the cost of accuracy. Earthquake rounds out coverage by letting Arbok hit Steel-types like Klang as well as hitting a potential counter in Stunfisk. Switcheroo gives Arbok's Choice Scarf to common walls that usually beat it like Bronzor, crippling them. The last slot goes largely unused, but there are a few options that are worthwhile after Switcheroo is used: Fire Fang allows Arbok to damage Bronzor after giving it the Choice Scarf, Coil lets Arbok set up, and Sucker Punch can be used to continue revenge killing even after the Choice Scarf is lost. Shed Skin is the preferred ability to have a chance to shake off any unfortunate burns or paralysis that would cripple Arbok otherwise.

It is very important to note that while Arbok can adequately fulfill the role of revenge killer with a Choice Scarf, it is the slowest common option for a Choice Scarf user by the tier's standards. As such, the decision to choose Choice Scarf Arbok hinges more on its ability to cripple walls with Switcheroo than anything else. Because of this, teammates like Torterra, Beheeyem, and Monferno that love having Arbok's common checks and counters like Stunfisk and Bronzor crippled are excellent choices for a potential follow-up sweep. Arbok needs a lot of help to fully finish off threats, so entry hazard setters like Dwebble, Stunfisk, and Maractus can be good choices. Pokemon such as Bronzor, Maractus, and Scraggy also make for good partners, as they can take on common Ground- and Psychic-type attacks from Marowak and Beheeyem that are directed at Arbok. Arbok can take Fighting- and Grass-type attacks from threats like Monferno and Simisage for teammates like Scraggy and Stunfisk for some light defensive synergy as well.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
[OVERVIEW]

Arbok's unassuming stats belie one of the most interesting setup Pokemon in PU. With the help of Coil, Arbok elevates itself to being a surprisingly hard-hitting wallbreaker that can be difficult to deal with. Access to the great Abilities Intimidate and Shed Skin also give Arbok plenty of opportunities to set up and longevity, respectively. Arbok's stats do keep it down however, as without a Coil it can be underwhelming in both offensive and defensive categories. (Nothing to introduce Choice Scarf? Considering you added it a line or two of it making Arbok a solid revenge killer / can surprise someone expecting coil prob needs to be added. Also mention how Arbok’s defensive typing enables it to set up Coil easier against the likes of CC Monferno or whatever.)

[SET]
name: Coil
move 1: Coil
move 2: Gunk Shot
move 3: Earthquake
move 4: Sucker Punch / Fire Fang
item: Leftovers / Life Orb / Shuca Berry
ability: Intimidate / Shed Skin
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Coil's increases to Attack and Accuracy synergizes well with Gunk Shot, which after a Coil becomes a STAB 120 base attack that can't miss and with a high Poison chance. Earthquake is good coverage for Gunk Shot, as it hits common switch-ins like Klang and Stunfisk for heavy damage. The last move is recommended to be Sucker Punch to give Arbok a priority option, but Fire Fang is also useful for hitting certain threats like Bronzor. Both Abilities help with consistency, Intimidate giving more opportunities to set up and Shed Skin shaking off status that could cripple Arbok otherwise (cite examples like of what mons would spread status to arbok ie fisk and or Plume and powder moves), but Intimidate is the recommended Ability due to its more versatile utility and potential to make Arbok into a useful switch-in check for threats like Monferno or Simisage. Leftovers is the preferred item to make Arbok harder to KO, bank more on Coil's Defense boost, and make Arbok's potential role as a switch-in check slightly easier, but the power advantage of Life Orb is high enough that it is arguable that it saves Arbok from the hassle getting additional Coil Attack boosts to hit similar benchmarks (Maybe cite an example of a roll Life Orb hits Arbok to hit if any). Shuca Berry is also a good choice as the elimination of Arbok's Ground-type weakness allows it to live attacks and potentially beat (and set up against) threats like Stunfisk or Torterra.

Coil Arbok finds itself on balance or bulky offense teams that want a blanket check to some threats like Monferno while also threatening walls like Vileplume. As such, Arbok makes for a good teammate that appreciates having these walls and threats taken care of such as Shiftry, Marowak, or Zebstrika. Arbok also appreciates partners that cover its Psychic- and Ground-type weakness such as Scraggy or Torterra. Arbok also really enjoys the entry hazards set by Pokemon such as Rampardos, Torterra, or Dwebble. Arbok is also just shy of the base 81 Speed benchmark, so Pokemon like Stunfisk or Audino that can spread paralysis are also appreciated for their ability to slow the opponent down for a potential Arbok sweep later.


[SET]
name: Choice Scarf
move 1: Poison Jab / Gunk Shot
move 2: Earthquake
move 3: Switcheroo
move 4: Fire Fang / Coil / Sucker Punch
item: Choice Scarf
ability: Shed Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Poison Jab is the preferred STAB option due to its 100% accuracy, but Gunk Shot is significantly stronger at the cost of accuracy. Earthquake rounds out coverage by letting Arbok hit Steel-types like Klang as well as hitting the potential counter of Stunfisk. Switcheroo is to give Arbok's Choice Scarf to common walls that usually beat Arbok like Bronzor and crippling them. The last slot goes largely unused but there are a few options that are worthwhile after Switcheroo is used: Fire Fang allows Arbok to damage Bronzor after giving it a Choice Scarf, Coil lets Arbok set up after a Switcheroo, and Sucker Punch can also be used to continue revenge killing even after the Choice Scarf is lost. Shed Skin is the preferred Ability to have a chance to shake off any unfortunate Burns or Paralysis that would cripple Arbok otherwise.

It is very important to note that while Arbok can fulfill the role of revenge killer with a Choice Scarf just fine, it is the slowest common option for the Scarf role by the tier's standards. As such, the decision to choose Choice Scarf Arbok hinges more on its ability to also cripple walls with Switcheroo than anything else. Because of this, teammates like Torterra, Beheeyem, or Monferno who love having Arbok's common checks and counters of Stunfisk and Bronzor crippled are excellent choices for a potential follow-up sweep. Arbok also needs a lot of help to fully finish off threats, so entry hazard setters like Dwebble, Stunfisk, and Maractus can also make good choices. Pokemon such as Bronzor, Maractus, or Scraggy also make for good partners as they can take on common Ground- and Psychic-type attacks from Marowak or Beheeyem that are directed at Arbok. Arbok also can take Fighting- and Grass-type attacks from threats like Monferno and Simisage for teammates like Scraggy and Stunfisk for some light defensive synergy as well.

[CREDITS]
- Written by: [[https://www.smogon.com/forums/members/akir.231726/]]
- Quality checked by: [[name, id], [name, id]]
- Grammar checked by: [[name, id]]
Not alot to say, 1/2, good job!
GP Team
 
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GP Team done
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[OVERVIEW]

Arbok's unassuming stats belie one of the most interesting setup Pokemon in PU. With the help of Coil (RC) Arbok elevates itself Arbok (Coil is what improves Arbok's prowess as a setup sweeper, not Arbok itself.) to being a surprisingly hard-hitting wallbreaker that can be difficult to deal with. Access Arbok has to great Abilities abilities; (ASC) (Pokemon abilities are not captialized) Intimidate and Shed Skin also gives Arbok it plenty of opportunities to set up, (AC) while Shed Skin grants it and longevity. (RC, AP) (The first part of the original sentence was awkwardly phrased, so I split it into two and reworded the first sentence.) respectively, as well as a A useful Poison typing that allows Arbok to set up on certain would-be threats like Vileplume or and Close Combat Monferno. Arbok can also utilize a Choice Scarf to become a revenge killer with an interesting amount of utility in the form of Switcheroo and while bluffing the much more common Coil set. Arbok's stats do keep it down however, as without a Coil boost or Choice Scarf, (AC) it can be underwhelming in both offensively and defensively categories. (brevity)

[SET]
name: Coil
move 1: Coil
move 2: Gunk Shot
move 3: Earthquake
move 4: Sucker Punch / Fire Fang
item: Leftovers / Life Orb / Shuca Berry
ability: Intimidate / Shed Skin
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Coil's increases to Attack and Accuracy accuracy synergizes well with Gunk Shot, which after a Coil becomes a STAB 120 base attack that can't miss and powerful, accurate STAB attack (dex info, brevity) with a high Poison poison chance. Earthquake is a good coverage move for Gunk Shot, as it hits common switch-ins like Klang and Stunfisk for heavy damage. The last move is recommended to be Sucker Punch to give Arbok a priority option, but Fire Fang is also useful for hitting certain threats like Bronzor. (RS) Both Abilities abilities help with consistency; (RC, ASC) Intimidate giving gives Arbok more opportunities to set up, (AC) and while (changed conjunction to make contrast in abilities more prominent) Shed Skin shaking lets it shake off status that could cripple Arbok it otherwise such as Paralysis paralysis from Stunfisk or Vileplume. (RC, AP) but Intimidate is the recommended Ability due to its more versatile utility and potential to make Arbok into a useful switch-in check for to threats like Monferno or and Simisage. Leftovers is the preferred item to make Arbok harder to KO, let it bank more on Coil's Defense boost, and make Arbok's potential role as a switch-in check switching into the aforementioned threats slightly easier, but the power advantage of Life Orb is high enough that it allows Arbok to hit as if it had an additional Coil already set up. Shuca Berry is also a good choice (fluff) as the elimination of can be used to mitigate (Shuca Berry only works once, so it can't eliminate the weakness entirely) Arbok's Ground-type weakness, (AC) allows allowing it to live attacks and potentially beat and set up against (awkward placement) from threats like Stunfisk or and Torterra and potentially beat or set up against them.

Coil Arbok finds itself on balance or and bulky offense teams that want a blanket check to some threats like Monferno while that can also threatening walls like Vileplume. As such, Arbok makes for a good teammate to Pokemon that appreciates having these walls and those threats taken care of such as Shiftry, Marowak, or and Zebstrika. Arbok also appreciates partners that cover its Psychic (RH) and Ground-type weaknesses such as Scraggy or and Torterra. Arbok also really enjoys the entry hazards set by Pokemon such as Rampardos, Torterra, or and Dwebble. Arbok's Speed is also just shy of the base 81 Speed benchmark, (given the following clause, are you trying to say that Arbok is slow for an offensive Pokemon?) so Pokemon like Stunfisk or and Audino that can spread paralysis are also appreciated for their ability to slow the opponent opposing team down for a potential Arbok sweep later.


[SET]
name: Choice Scarf
move 1: Poison Jab / Gunk Shot
move 2: Earthquake
move 3: Switcheroo
move 4: Fire Fang / Coil / Sucker Punch
item: Choice Scarf
ability: Shed Skin
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Poison Jab is the preferred STAB option due to its 100% accuracy, but Gunk Shot is significantly stronger at the cost of accuracy. Earthquake rounds out coverage by letting Arbok hit Steel-types like Klang as well as hitting the a potential counter of in Stunfisk. Switcheroo is to gives Arbok's Choice Scarf to common walls that usually beat Arbok it like Bronzor, (AC) and crippling them. The last slot goes largely unused, (AC) but there are a few options that are worthwhile after Switcheroo is used: Fire Fang allows Arbok to damage Bronzor after giving it a the Choice Scarf, Coil lets Arbok set up after a Switcheroo, (already stated) and Sucker Punch can also be used to continue revenge killing even after the Choice Scarf is lost. Shed Skin is the preferred Ability ability to have a chance to shake off any unfortunate Burns burns or Paralysis paralysis (status effects are not capitalized) that would cripple Arbok otherwise.

It is very important to note that while Arbok can adequately fulfill the role of revenge killer with a Choice Scarf just fine, (changed "just fine" to "adequately" for a bit more formality) it is the slowest common option for the Scarf role a Choice Scarf user by the tier's standards. As such, the decision to choose Choice Scarf Arbok hinges more on its ability to also cripple walls with Switcheroo than anything else. Because of this, teammates like Torterra, Beheeyem, or and Monferno who that love having Arbok's common checks and counters of like Stunfisk and Bronzor crippled are excellent choices for a potential follow-up sweep. Arbok also needs a lot of help to fully finish off threats, so entry hazard setters like Dwebble, Stunfisk, and Maractus can also make be good choices. Pokemon such as Bronzor, Maractus, or and Scraggy also make for good partners, (AC) as they can take on common Ground- and Psychic-type attacks from Marowak or and Beheeyem that are directed at Arbok. Arbok also can take Fighting- and Grass-type attacks from threats like Monferno and Simisage for teammates like Scraggy and Stunfisk for some light defensive synergy as well.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
 
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