I wanted to use this as my 1,000th post, but I got carried away <_<;; This is something I came up with a few months back, before I ever came to Smogon. Those were dark times... Majesty and I have both used this set in many battles with great results. It's by no means revolutionary or game breaking, and I'm not trying to 'fix something that's not broken', but it's another option on a Pokemon that needs more options. It was pointed out to me that this is using a lot of the "Other Options" from the analysis page. If I made a set using the options that were left out, so be it. It still works, and works well! Written in the tradition of the analysis page, I present to you...A Houndoom moveset without a name!
[SET]
name: SubPlot?
move 1: Substitute / HP Fighting
move 2: Nasty Plot
move 3: Overheat
move 4: Dark Pulse
item: Life Orb / Wise Glasses / Leftovers / Salac Berry
ability: Flash Fire
nature: Timid / Modest
evs: 40 HP / 216 Spd / 252 SpAtk
[SET COMMENTS]
<p>Obviously you're going to want to switch Houndoom in on something to give him the Flash Fire boost and a free switch. If that can't be arranged, he can also work wonders when switched in as a revenge killer.</p>
<p>Once you've gotten Houndoom in unscathed you can begin. The basic idea is to get your substitute up while your opponent is switching to a counter or wall, and then start with your Nasty Plots. Anything that gets hit with an Overheat from Houndoom is going to take some serious damage, especially if you've gotten in a Nasty Plot first.</p>
<p>With a Plot boost and Timid nature, Houndoom has well over 600 SpAtk. Using Overheat will drop it down to normal range, which is still very dangerous with Life Orb and a Flash Fire boost.</p>
<p>Dark Pulse is here for coverage and a very powerful STAB attack in case your opponent is running Cresselia, Milotic, or anything with Thick Fat.</p>
[Other Options]
<p>HP Fighting can be used over Dark Pulse for other Houndooms, or Heatran. Fire Blast can be used instead of Overheat, but you give up the initial power and you lose 5% accuracy.
<p>Life Orb is a great choice for a decent amount of extra power, but the HP loss may steer some people away when using Substitute. Wise Glasses give you a small damage boost and leave you with flexibility over Choice Specs/Scarf. Leftovers are a decent option to use with Substitute, though you lose any extra damage, and Houndoom isn't made to stay in for the long haul to begin with. Salac Berry is another option. Substitute down to 25% HP while using Nasty Plot at every opportunity to get a Speed boost. With 95 Base Speed and a Salac boost, not many things will be outrunning you.</p>
[EVs] (Taken directly from the analysis page)
<p>40 HP / 216 Spd / 252 SpAtk allows Houndoom to survive three Seismic Tosses from Blissey, provided you don't have Life Orb. Timid will outrun all PorygonZ and Lucario, Modest beats them if they're neutral natured but fails to outspeed Salamence.</p>
[Counters]
<p>Heatran counters the hell out of this set without HP Fighting. He can absorb Overheat, then turn around and OHKO with Earth Power, and be set up to start sweeping with his now boosted Fire type attacks. If your opponent is running a Choice Scarf Heatran you're dead in the water...</p>
<p>Tyranitar makes things really difficult as well without HP Fighting. Not only does he resist both of your attacks, but Sandstorm makes him take even less damage while whittling away at your already low HP if you're using Life Orb.</p>
<p>Blaziken and Infernape can switch in on either attack without taking too much damage, and then outspeed you for the KO on the next turn.</p>
<p>Snorlax with Thick Fat really walls this set, and Houndoom in general. The most damage you're going to do to him is with HP Fighting, and that's still only around 50%, while he's going to OHKO with Earthquake. Assuming you have a Sub up already though that won't be a problem.</p>
These are all damage calculations against what you can expect to commonly switch in on Houndoom. I'm not just posting damage against walls, but counters as well. With Stealth Rock set up, this could seriously cripple some teams.
Timid + Life Orb + 1 Nasty Plot + Flash Fire boosted Overheat:
On max HP, no SpDef Bold Blissey: Damage: 86.13% - 101.26%
On max HP, no SpDef Bold Cresselia: Damage: 143.02% - 168.24%
On max HP, no SpDef Bold Milotic: Damage: 83.50% - 98.22%
On max HP, no SpDef Impish Swampert: Damage: 107.43% - 126.49%
On max HP, no SpDef Bold Suicune: Damage: 87.38% - 102.72%
On max HP, no SpDef Tyranitar in Sand: Damage: 73.88% - 86.88%
On no HP, no SpDef Infernape: Damage: 179.52% - 211.26%
On 16 HP, 32 SpDef Garchomp: Damage: 121.33% - 142.94%
On 120 HP, no SpDef Salamence: Damage: 132.41% - 155.96%
On 212 HP, no SpDef Gyarados: Damage: 103.65% - 121.88%
Obviously you won't always be able to lure in a Flash Fire boost, so here are some calculations without it.
Timid + Life Orb + 1 Nasty Plot Overheat:
On max HP, no SpDef Bold Blissey: Damage: 57.42% - 67.51%
On max HP, no SpDef Bold Cresselia: Damage: 95.27% - 112.16%
On max HP, no SpDef Bold Milotic: Damage: 55.58% - 65.48%
On max HP, no SpDef Impish Swampert: Damage: 71.78% - 84.41%
On max HP, no SpDef Bold Suicune: Damage: 58.17% - 68.56%
On max HP, no SpDef Tyranitar in Sand: Damage: 45.19% - 57.93%
On no HP, no SpDef Infernape: Damage: 119.80% - 140.96%
On 16 HP, 32 SpDef Garchomp: Damage: 80.89% - 95.29%
On 120 HP, no SpDef Salamence: Damage: 88.37% - 103.88%
On 212 HP, no SpDef Gyarados: Damage: 69.01% - 81.25%
Needless to say, if you happen to get TWO Nasty Plots in by chance, anything here is gone in one hit. Well, since this isn't Houndooms only offensive attack, let's take a look at Dark Pulse.
Timid + Life Orb + 1 Nasty Plot Dark Pulse:
On max HP, no SpDef Bold Blissey: Damage: 33.05% - 38.80%
On max HP, no SpDef Bold Cresselia: Damage: 109.68% - 129.05%
On max HP, no SpDef Bold Milotic: Damage: 63.96% - 75.13%
On max HP, no SpDef Impish Swampert: Damage: 82.18% - 96.78%
On max HP, no SpDef Bold Suicune: Damage: 66.83% - 78.71%
On no HP, no SpDef Infernape:Damage: 68.60% - 80.89%
On 16 HP, 32 SpDef Garchomp: Damage: 64.98% - 76.43%
On 120 HP, no SpDef Salamence: Damage: 101.39% - 119.11%
On 212 HP, no SpDef Gyarados: Damage: 79.17% - 93.23%
As you can see, Dark Pulse even creates quite a problem for these guys (with the exception of Blissey) after a Plot. Well, there it is. Let me know what you think. If you don't like it, don't flame, just post why you don't like it. Offer suggestions. It's not perfect, but no moveset is. You obviously can't do everything with one Pokemon. Like I said, I've used it a bunch and it hasn't let us down so far.
[SET]
name: SubPlot?
move 1: Substitute / HP Fighting
move 2: Nasty Plot
move 3: Overheat
move 4: Dark Pulse
item: Life Orb / Wise Glasses / Leftovers / Salac Berry
ability: Flash Fire
nature: Timid / Modest
evs: 40 HP / 216 Spd / 252 SpAtk
[SET COMMENTS]
<p>Obviously you're going to want to switch Houndoom in on something to give him the Flash Fire boost and a free switch. If that can't be arranged, he can also work wonders when switched in as a revenge killer.</p>
<p>Once you've gotten Houndoom in unscathed you can begin. The basic idea is to get your substitute up while your opponent is switching to a counter or wall, and then start with your Nasty Plots. Anything that gets hit with an Overheat from Houndoom is going to take some serious damage, especially if you've gotten in a Nasty Plot first.</p>
<p>With a Plot boost and Timid nature, Houndoom has well over 600 SpAtk. Using Overheat will drop it down to normal range, which is still very dangerous with Life Orb and a Flash Fire boost.</p>
<p>Dark Pulse is here for coverage and a very powerful STAB attack in case your opponent is running Cresselia, Milotic, or anything with Thick Fat.</p>
[Other Options]
<p>HP Fighting can be used over Dark Pulse for other Houndooms, or Heatran. Fire Blast can be used instead of Overheat, but you give up the initial power and you lose 5% accuracy.
<p>Life Orb is a great choice for a decent amount of extra power, but the HP loss may steer some people away when using Substitute. Wise Glasses give you a small damage boost and leave you with flexibility over Choice Specs/Scarf. Leftovers are a decent option to use with Substitute, though you lose any extra damage, and Houndoom isn't made to stay in for the long haul to begin with. Salac Berry is another option. Substitute down to 25% HP while using Nasty Plot at every opportunity to get a Speed boost. With 95 Base Speed and a Salac boost, not many things will be outrunning you.</p>
[EVs] (Taken directly from the analysis page)
<p>40 HP / 216 Spd / 252 SpAtk allows Houndoom to survive three Seismic Tosses from Blissey, provided you don't have Life Orb. Timid will outrun all PorygonZ and Lucario, Modest beats them if they're neutral natured but fails to outspeed Salamence.</p>
[Counters]
<p>Heatran counters the hell out of this set without HP Fighting. He can absorb Overheat, then turn around and OHKO with Earth Power, and be set up to start sweeping with his now boosted Fire type attacks. If your opponent is running a Choice Scarf Heatran you're dead in the water...</p>
<p>Tyranitar makes things really difficult as well without HP Fighting. Not only does he resist both of your attacks, but Sandstorm makes him take even less damage while whittling away at your already low HP if you're using Life Orb.</p>
<p>Blaziken and Infernape can switch in on either attack without taking too much damage, and then outspeed you for the KO on the next turn.</p>
<p>Snorlax with Thick Fat really walls this set, and Houndoom in general. The most damage you're going to do to him is with HP Fighting, and that's still only around 50%, while he's going to OHKO with Earthquake. Assuming you have a Sub up already though that won't be a problem.</p>
These are all damage calculations against what you can expect to commonly switch in on Houndoom. I'm not just posting damage against walls, but counters as well. With Stealth Rock set up, this could seriously cripple some teams.
Timid + Life Orb + 1 Nasty Plot + Flash Fire boosted Overheat:
On max HP, no SpDef Bold Blissey: Damage: 86.13% - 101.26%
On max HP, no SpDef Bold Cresselia: Damage: 143.02% - 168.24%
On max HP, no SpDef Bold Milotic: Damage: 83.50% - 98.22%
On max HP, no SpDef Impish Swampert: Damage: 107.43% - 126.49%
On max HP, no SpDef Bold Suicune: Damage: 87.38% - 102.72%
On max HP, no SpDef Tyranitar in Sand: Damage: 73.88% - 86.88%
On no HP, no SpDef Infernape: Damage: 179.52% - 211.26%
On 16 HP, 32 SpDef Garchomp: Damage: 121.33% - 142.94%
On 120 HP, no SpDef Salamence: Damage: 132.41% - 155.96%
On 212 HP, no SpDef Gyarados: Damage: 103.65% - 121.88%
Obviously you won't always be able to lure in a Flash Fire boost, so here are some calculations without it.
Timid + Life Orb + 1 Nasty Plot Overheat:
On max HP, no SpDef Bold Blissey: Damage: 57.42% - 67.51%
On max HP, no SpDef Bold Cresselia: Damage: 95.27% - 112.16%
On max HP, no SpDef Bold Milotic: Damage: 55.58% - 65.48%
On max HP, no SpDef Impish Swampert: Damage: 71.78% - 84.41%
On max HP, no SpDef Bold Suicune: Damage: 58.17% - 68.56%
On max HP, no SpDef Tyranitar in Sand: Damage: 45.19% - 57.93%
On no HP, no SpDef Infernape: Damage: 119.80% - 140.96%
On 16 HP, 32 SpDef Garchomp: Damage: 80.89% - 95.29%
On 120 HP, no SpDef Salamence: Damage: 88.37% - 103.88%
On 212 HP, no SpDef Gyarados: Damage: 69.01% - 81.25%
Needless to say, if you happen to get TWO Nasty Plots in by chance, anything here is gone in one hit. Well, since this isn't Houndooms only offensive attack, let's take a look at Dark Pulse.
Timid + Life Orb + 1 Nasty Plot Dark Pulse:
On max HP, no SpDef Bold Blissey: Damage: 33.05% - 38.80%
On max HP, no SpDef Bold Cresselia: Damage: 109.68% - 129.05%
On max HP, no SpDef Bold Milotic: Damage: 63.96% - 75.13%
On max HP, no SpDef Impish Swampert: Damage: 82.18% - 96.78%
On max HP, no SpDef Bold Suicune: Damage: 66.83% - 78.71%
On no HP, no SpDef Infernape:Damage: 68.60% - 80.89%
On 16 HP, 32 SpDef Garchomp: Damage: 64.98% - 76.43%
On 120 HP, no SpDef Salamence: Damage: 101.39% - 119.11%
On 212 HP, no SpDef Gyarados: Damage: 79.17% - 93.23%
As you can see, Dark Pulse even creates quite a problem for these guys (with the exception of Blissey) after a Plot. Well, there it is. Let me know what you think. If you don't like it, don't flame, just post why you don't like it. Offer suggestions. It's not perfect, but no moveset is. You obviously can't do everything with one Pokemon. Like I said, I've used it a bunch and it hasn't let us down so far.