Annoying Team

Hi,
I tried to do a really annoying team, with pokemons that can stretch the battle for a long time, but also pokemons that can give me the victory in most of the battles.

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Whimsicott @ Leftovers
Ability: Prankster
Nature:[+spD, -atk]
EVs: 252 HP / 252 Def / 4 SpD
- Substitute
- Leech Seed
- Taunt
- Encore

This is my lead. He will come against any stealth rock/spikes lead, since he can taunt and encore with prankster. After that a substitute followed by leech seed can make Whimsicott immortal since the healing powers of leftovers+leech heal the substitute damage completely. I have to watch out for supereffectives enemies that will not let me use leech seed and for pokémons with Infiltrator.


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Mandibuzz @ Quick Claw
Ability: Big Pecks
Nature:[+Spd, -spA]
EVs: 248 HP / 148 Def / 112 Spe
- Defog
- Roost
- Taunt
- Foul Play

Mandibuzz is a star in its own! Very hard to 1HKO and even 2HKO from supereffective moves. This together with roost make this Poké very resilient. I use her most as my defogger, but Foul Play can do some serious damage in a lot of offensive pokemon. Quick Claw is there because I cant use two leftovers, and sometimes is good to act first.

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Breloom @ Poison Orb
Ability: Poison Heal
Nature:[+Atk, -spA]
EVs: 12 HP / 252 Atk / 244 Spe
- Substitute
- Focus Punch
- Spore
- Bullet Seed

Pretty much the standard Breloom. It is an annoying pokémon and very capable of sweep entire teams. The only problem is facing faster pokémons, with is not that uncommon. So I have to wait for the best opportunity to release his powers. Spore on the first turn, followed by substitute and focus punch. Bullet seed is there for coverage.

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Gengar @ Black Sludge
Ability: levitate
Nature:[+SpA, -atk]
EVs: 4 HP / 252 SpA / 252 Spe
- Substitute
- Disable
- Focus Blast
- Shadow Ball

Gengar is fast, so it will almost every time manage to put on a substitute. Then it can attack with one of the two damage dealing moves, or if the substitute is broken down, disable the move that did that and attack hard, or substitute again in the next turn.

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Sigilyph @ Flame Orb
Ability: Magic Guard
Nature:[+Spe, -atk]
EVs: 252 HP / 16 Def / 240 Spe
- Cosmic Power
- Stored Power
- Psycho Shift
- Roost

Thats my team star! Sigilyph can be invencible if it has time to set up. With Whimsicott, Mandibuzz and Gengar using disable, taunt and encore, there is aways a opportunity for sigilyph to switch in safely and then start to buff.
This thing is so invencible after 2-3 Cosmic Powers that it can withstand 2-3 Thunders and with roost and more buffs it is unstoppable. The only problem is taking a heavy hit before set up, as it is not that bulky initially.

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Aegislash @ Weakness Policy
Ability: Stance Change
Nature:[+Atk, -spA]
EVs: 252 HP/ 252 Atk/ 4 Def
- Kings Guard
- Sword`s Dance
- Sacred Sword
- Shadow Sneak

And here is my Sweeper! Aegislash can almost ever endure 1 hit from super effective moves, turning on the weakness policy. this together with swords dance make the sneak attack really deadly! The only problems is Sturdy and Focus Sash that can disrupt this strategy. However Aegislash is guaranteed to take at least 1 pokemon. So if you switch him in the right time he can wreak havoc!

Thats it! Of you have any suggestions please comment!!
 
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Well, how are you gonna deal with Galewing Talonflame?
Talonflame is always a threat, but Mandibuzz can deal with it. Foul play can 2HKO Talonflame, while Brave bird only 3HKO mandibuzz. And if Talonflame do a Swords Dance, is 1HKO from Foul Play while Mandibuzz still endure the hit.
 
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Talonflame is always a threat, but mandibuzz can deal with it. Foul play can 2HKO talonflame, while Brave bird only 3HKO mandibuzz.

Though this might be theoretically true, your Nature and EVs are still not optimal for Mandibuzz as she is taking an unnecessary amount of damage from Brave Bird and without the residual recovery from Leftovers, your forced to rely on Roost more often than you would like.

Also, you say 3HKO but that is not taking into consideration any prior damage you would have incurred, since Mandi your defogger your losing 25% upon switching into SR, and CB Talonflame can 2HKO you with ease.

All this and we have yet to consider that if Talonflame is not Choice Locked that they might carry Will-O-Wisp since Talonflame outspeeds most of the meta to begin with; and a Burned Mandi is a Dead Mandi, especially with no Lefties for residual recovery... which probably means that you should drop Quick Claw for a Lum Berry. (since this is most likely a WiFi team and Same Item Clause is in effect)
 
You may want to try for better type coverage. Chesnaught walls all but sigilyph on your team and it can still carry taunt or roar to fix that problem. Maybe give something toxic to solve this issue.
 
You may want to try for better type coverage. Chesnaught walls all but sigilyph on your team and it can still carry taunt or roar to fix that problem. Maybe give something toxic to solve this issue.

He might wall Aegislash and Whimsicott but Chestnaught can really touch them either. I do agree with needing to rework the sweeper though. I would make Aegi more like this:

Aegislash @ Air Balloon
EVs: 252 HP/ 252 SpA/ 4 Atk
Ability: Stance Change
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak

OR If you prefer annoying your opponent even further.

Aegislash @ Leftovers
EVs: 244 HP/ 252 SpA/ 12 Def
Ability: Stance Change
- King's Shield
- Shadow Ball
- Toxic
- Substitute

Either one would do wonders for you imo. But this would definitely require testing to see if it fits with your play style. Just my thoughts.[/IMG][/Hide]
 
He might wall Aegislash and Whimsicott but Chestnaught can really touch them either. I do agree with needing to rework the sweeper though. I would make Aegi more like this:

Aegislash @ Air Balloon
EVs: 252 HP/ 252 SpA/ 4 Atk
Ability: Stance Change
- King's Shield
- Shadow Ball
- Sacred Sword
- Shadow Sneak

OR If you prefer annoying your opponent even further.

Aegislash @ Leftovers
EVs: 244 HP/ 252 SpA/ 12 Def
Ability: Stance Change
- King's Shield
- Shadow Ball
- Toxic
- Substitute

Either one would do wonders for you imo. But this would definitely require testing to see if it fits with your play style. Just my thoughts.[/IMG][/Hide]
Chesnaught wins against aegislash most of the time. A simple leech shield set wins, the wall set roars it out, the spikes set stops setup and keeps aegis Iin sword form for something to finish off, etc. And taunt shuts whimsicott down, roar forces switch etc.

That being said, toxic aegislash would help immensely and does act as a nice chesnaught lure.
 
Thanks for all the replies!
So far my biggest concern should be Talonflame and Chestnaught
I will test different movesets suggested!
 
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