
LOOK AT ALL OF THE UNAWARES I GIVE TO BOOSTED POKEMON.
INTRODUCTION
Yo, Smogon, Squidward here. I am here to share my newest OU team revolving around a major threat that is not really known in the OU tier: Quagsire. Quagsire is one hell of a good pokemon to putting an end to pokemon's sweep. Quagsire takes on many of the physical sweepers in today's meta, such as Charizard X, Azumarill, Scizor, and many more.
That said, Quagsire needs help from other pokemon to take care of special sweepers and other pokemon that Quagsire can not directly counter. I will now show you the process of how I got the final team.
TEAM BUILDING


So, as you probably know, I wanted this team to revolve around Quagsire. Quagsire is a great pokemon, but do to a crippling 4x weakness to grass, Quagsire would need to depend heavily on other pokemon. For that reason, I chose Mega Scizor as an appropriate partner for the blue behemoth. Quagsire and Scizor have awesome coverage. Quagsire has a 4x weakness to grass while Scizor has a 4x resistance to grass. Meanwhile, Scizor has a 4x weakness to fire which Quagsire has a 2x resistance against and a STAB move to take care of most as well.



DEATH TO CHARIZARD Y! I chose Noivern mainly because he out-speeds Charizard Y and OHKO it with hidden power rocks. Noivern can wield choice specs pretty well with his good speed stat and decent special attack. Noivern also has a role of messing up walls like Chansey with switcheroo. He also has a useful immunity to ground types.




The next member on the team is Zapdos. Zapdos provides defog support. Like Noivern, it has an immunity to ground types. Not really much else to talk about here.





Chansey was put on the team to provide wish, heal bell, and stealth rock support. The health tat Chansey can give teammates is truly amazing and useful (about 350!). With wish, I can keep members that do not have recovery moves alive such as Noivern and Scizor.






Landorus was added to my team to create more offensive pressure. I am currently running a sheer force sword dance set that works quite well.
TEAM IN DEPTH

Quagsire @ Leftovers
Ability: Unaware
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Haze
- Recover
- Toxic
LOOK AT HOW UNAWARE HE IS! Quagsire is a great pokemon to have on the team for various reasons. The biggest reason is unaware. Unaware lets Quagsire switch in on Belly Drum Azumarill, Charizard X, Scizor, and many more pokemon that think they can boost their stats to victory. If a pokemon has the upper hand in the battle, I can haze to remove stat changes to allow another member to switch in without being OHKO'd. With maximum defense, Quagsire can take on many other pokemon as well, including Excadrill and to some extent Dragonite. Recover is an awesome move to have since it allows Quagsire to regain health easily. Recover also works well with Quagsire's last role, spreading poison. If the enemy fails to do at least 56% damage to Quagsire, than I can set up poison and slowly stall the opponent. Leftovers helps recovery further which is useful. As mentioned before, Quagsire has great synergy with the rest of the team. It has only one weakness: grass. Grass is resisted by 3 other members on the team, allowing easy switch ins on grass types. A useful immunity Quagsire has is electric, which is another reason why I chose him over other bulky water types. This allows me to switch in on choice specs Jolteon and Mega Manectric.

Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Pursuit
Scizor has many roles on my team. The first is a pursuit trapper. Lati@s twins are always annoying to deal with, especially choice specs Latios. For that reason, Scizor seemed like a good choice to use. With good resistances, it resists both of their STAB moves and can easily switch on a Draco Meteor. Lets due some calcs to see how much damage pursuit does:
252+ Atk Mega Scizor U-turn vs. 4 HP / 0 Def Latios: 338-398 (111.9 - 131.7%) -- guaranteed OHKO
As you can see, it is a OHKO after stealth rocks. That said, it did not take calculate the damage done to a SWITCHING OUT Latios, meaning it will OHKO at base power 40 only. Scizor also has the role of killing fairies. Bullet Punch will usually finish off most. An annoying fairy in particular is Sylveon. One of the best clerics in the game as well as access to STAB hyper voice and calm mind, Sylveon can be a dangerous threat if not dealt with correctly. Next, Scizor has useful typing that comes in handy. It has a total on 1 weakness which is easily covered by Quagsire and Noivern. It also covers my ice weakness and can usually OHKO ice type pokemon with bullet punch. Sword dance is a must to get extremely high damage. Do to pursuit, I had nowhere to get roost so I rely on wish support from Chansey.

Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Wish
- Heal Bell
- Protect
- Stealth Rock
Chansey, IMO, is the best support pokemon in the whole game. With a huge health stat and eviolite to back things up, Chansey can resist attacks that other support pokemon couldn't. The main role for Chansey is wish passing. Wish recovers 352 health to be exact and can usually bring a pokemon low on health back to maximum health. Protect works well to regain her own health. Chansey also provides me heal bell support which is quite useful if one of my physical sweepers get burned. Chansey's last role is setting up stealth rock. Although many people over look the fact that Chansey learns stealth rock, the pink blob makes a pretty good hazard setter. Chansey's only weakness, fighting, is covered by three other members on the team. She also has an immunity to ghost types which is a bit useful.

Zapdos @ Leftovers
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Roost
- Defog
- Hidden Power [Ice]
Zapdos, the electric bird, is a good member to have on the team. Zapdos was chosen mainly for defog support and good synergy. Zapdos has an immunity to ground types which is always useful do to the high usage of earthquake. I also chose Zapdos because of its good speed stat, allowing to out-speed most dragons and KO them with hidden power ice. Zapdos also has a good recovery move, roost, so it does not have to rely on wish support from Chansey.

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Air Slash
- Draco Meteor
- Switcheroo
- Hidden Power [Rock]
Noivern is the dragon of my choice. I chose Noivern because of his speed stat and decent special attack, making him fit to use choice specs. Noivern's main role is defeating Charizard Y and Volcarona with hidden power rock. Another role is messing up walls like Blissey by using switcheroo. Like other members on the team, Noivern has a useful immunity to ground types. With dragon/flying typing, Noivern has excellent synergy with the rest of the team, resisting grass types that Quagsire fears while resisting fire types that Scizzor fears. The last roles is basically bombing draco meteors on the opponent's team.

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Swords Dance
- Rock Slide
- Iron Tail
Landorus hits extremely hard with sheer force, life orb, and sword dance. That is the biggest reason I chose the genie: he adds a lot of offensive pressure. Being immune to two types, Landorus has great synergy with the rest of the team. He also a good enough bulk to take a hit and keep on ticking. Right now I am currently look for a replacement for iron tail; I just can't find one though.
CONLUSION
That is the end of my team. Opinions and advice is appreciated. And just remember: WHEN IN DOUBT, SEND QUAGSIRE OUT.