No tiering discussion here, right? Sorry if there's a post about this pokémon yet, but I coldn't find any.
Morobareru #591
Type: Grass/Poison
Egg Group: Plant
Gender Ratio: 50:50
Stats: 114 HP/85 Atk/70 Def/85 Sp.Atk/80 Sp.Def/30 Spe
Abilities: Effect Spore: If attacked by a contact move, the attacker has 10% chance of Poisoning, Paralyze or been Put to Sleep.
Regenerate (DW): Restores 1/3 of the HP upon switching out.
Moves:
TMs
Breeding
Overview
First of all, I have to thank Nintendo for this lame excuse for a pokémon that can only put things to sleep. Meet Morobareru, that, with the possible exception of Miruhoggu, is the worst pokémon of Generation V. All he can do is use Spore to put things to sleep, and even in that, Breloom and Parascect, his mushrooms cousins, do better thanks to their better types, movepool and ability. Really, Grass/Poison is a terrible type both offensive and defensively, He's quite bulky with his 114/70/80 defenses and Regeneration, but there are so many Grasses to choose to support that he will become always in the second place. Sure, he gets Spore, but most Sleep Powderers completely outclasses him as they are more uselul, like Venusaur, Roserade, Victreebel and Jumpluff. And his support movepool is resumed to Spore, Toxic and Stun Spore.
Offensively, 85/85 is less than desirable. Sure, he gets Growth, and with that mixed stats, he can be quite potent... until you realize that his only viable moves are Energy Ball, Grass Knot, Sludge Bomb, Venom Shock, Payback, Body Slam, Return and Hidden Power. Overall, there are better options than Morobareru when considering a slot in your team. Poor mushroom.
Current movesets that I can remember now:
At least shitake gets Spore...
@Leftovers
Ability: Regeneration
Calm Nature/Bold Nature
Evs: 252 HP/252 Def/4 Sp.Def
~ Spore
~ Clean Smog
~ Synthesis
~ Grass Knot/Energy Ball
This thing is a shit. The only useful move it learns is Spore, which is useless after Sleep Clause activates. Synthesis is for recovering his best stat: his HP. Your Stab isn't important at all. There are Grass Knot and Energy Ball for you choose. Th last move is a surprise one: Clear Smog, which is like Haze for the opponent only and deals damage, however is Poison, so watchb out for Steels.
Another moveset copied from a better Grass
@Leftovers
Ability: Regeneration
Calm Nature/Bold Nature
Evs: 252 HP/252 Def/4 Sp.Def
~ Spore
~ Stun Spore/Toxic
~ Synthesis
~ Grass Knot/Venom Shock
OMFG, coping double status strategy is when your Grasser is with nothing more to do. Spore first, and when the foe switches out, Stun Spore for Paralyze or Toxic to Badly Poison. Synthesis because a wall need some way to recover HP. The last move is soley for Taunt. Grass Knot is preferred here if you used SS, but if you used Toxic, the best move is the overlooked Venom Shock, a Poison-type special move that becomes a 130BP STAB if the foe is poisoned.
Grow shitake, grow and do something of your miserable life.
@Leftovers
Ability: Regeneration
Quiet Nature
Evs: 16 HP/240 Atk/252 Sp.Atk
~ Growth
~ Energy Ball/Sludge Bomb
~ HP Fire/Payback/Body Slam
~ HP Fire/Payback/Body Slam/Spore/Synthesis
If you want to sweep, go with this set. Growth boosts your Atk and Sp.Atk to decent levels, allowing you to use either Energy Ball or Sludge Bomb with a good amount of power. The movepool ends here. For th other attacks, HP Fire is your best option, as it can ''damage'' Steel-types. Payback has a nice 100BP Dark move if you move after the foe and the foe attacks you (which will often occur). Body Slam is nice for paralysis. On the last slot, you can use a status move, preferably Spore to cripple the opponent, but you can use Synthesis too for recovery.
Feel free to discuss, post suggestions, and admins, to close it if there's something wrong.
Next analysis: Torunerosu or Haderia.

Morobareru #591
Type: Grass/Poison
Egg Group: Plant
Gender Ratio: 50:50
Stats: 114 HP/85 Atk/70 Def/85 Sp.Atk/80 Sp.Def/30 Spe
Abilities: Effect Spore: If attacked by a contact move, the attacker has 10% chance of Poisoning, Paralyze or been Put to Sleep.
Regenerate (DW): Restores 1/3 of the HP upon switching out.
Moves:
New moves in Italic.
Lv.-: Absorb
Lv.-: Growth
Lv.-: Astonish
Lv.-: Bide
Lv.6: Growth
Lv.8: Astonish
Lv.12: Bide
Lv.15: Mega Drain
Lv.18: Ingrain
Lv.20: Faint Attack
Lv.24: Sweet Scent
Lv.28: Giga Drain
Lv.32: Toxic
Lv.35: Synthesis
Lv.43: Clear Smog (Poison special, 50BP, 15PP, Never misses, Clear stats changes)
Lv.49: SolarBeam
Lv.59: Power Rage (Bug status, 20PP, Never misses, become the target of all attacks)
Lv.62: Spore
Lv.-: Absorb
Lv.-: Growth
Lv.-: Astonish
Lv.-: Bide
Lv.6: Growth
Lv.8: Astonish
Lv.12: Bide
Lv.15: Mega Drain
Lv.18: Ingrain
Lv.20: Faint Attack
Lv.24: Sweet Scent
Lv.28: Giga Drain
Lv.32: Toxic
Lv.35: Synthesis
Lv.43: Clear Smog (Poison special, 50BP, 15PP, Never misses, Clear stats changes)
Lv.49: SolarBeam
Lv.59: Power Rage (Bug status, 20PP, Never misses, become the target of all attacks)
Lv.62: Spore
TMs
TM06: Toxic
TM09: Venon Shock (Poison special, 65BP, 10PP, 100% hit, more powerful if the target is Poissoned)
TM10: Hidden Power
TM11: Sunny Day
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM22: SolarBeam
TM27: Return
TM32: Double Team
TM36: Sludge Bomb
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Troll (Normal special, 60BP, 15PP, 100% hit, more powerful if an ally used it)
TM53: Energy Ball
TM66: Payback
TM68: Giga Impact
TM70: Flash
TM86: Grass Knot
TM87: Swagger
TM90: Substitute
TM09: Venon Shock (Poison special, 65BP, 10PP, 100% hit, more powerful if the target is Poissoned)
TM10: Hidden Power
TM11: Sunny Day
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM22: SolarBeam
TM27: Return
TM32: Double Team
TM36: Sludge Bomb
TM42: Facade
TM44: Rest
TM45: Attract
TM48: Troll (Normal special, 60BP, 15PP, 100% hit, more powerful if an ally used it)
TM53: Energy Ball
TM66: Payback
TM68: Giga Impact
TM70: Flash
TM86: Grass Knot
TM87: Swagger
TM90: Substitute
Breeding
Gastro Acid
Growth
Poisonpowder
Stun Spore
Rollout
Defense Curl
Endure
Body Slam
Growth
Poisonpowder
Stun Spore
Rollout
Defense Curl
Endure
Body Slam
Overview
First of all, I have to thank Nintendo for this lame excuse for a pokémon that can only put things to sleep. Meet Morobareru, that, with the possible exception of Miruhoggu, is the worst pokémon of Generation V. All he can do is use Spore to put things to sleep, and even in that, Breloom and Parascect, his mushrooms cousins, do better thanks to their better types, movepool and ability. Really, Grass/Poison is a terrible type both offensive and defensively, He's quite bulky with his 114/70/80 defenses and Regeneration, but there are so many Grasses to choose to support that he will become always in the second place. Sure, he gets Spore, but most Sleep Powderers completely outclasses him as they are more uselul, like Venusaur, Roserade, Victreebel and Jumpluff. And his support movepool is resumed to Spore, Toxic and Stun Spore.
Offensively, 85/85 is less than desirable. Sure, he gets Growth, and with that mixed stats, he can be quite potent... until you realize that his only viable moves are Energy Ball, Grass Knot, Sludge Bomb, Venom Shock, Payback, Body Slam, Return and Hidden Power. Overall, there are better options than Morobareru when considering a slot in your team. Poor mushroom.
Current movesets that I can remember now:
At least shitake gets Spore...
@Leftovers
Ability: Regeneration
Calm Nature/Bold Nature
Evs: 252 HP/252 Def/4 Sp.Def
~ Spore
~ Clean Smog
~ Synthesis
~ Grass Knot/Energy Ball
This thing is a shit. The only useful move it learns is Spore, which is useless after Sleep Clause activates. Synthesis is for recovering his best stat: his HP. Your Stab isn't important at all. There are Grass Knot and Energy Ball for you choose. Th last move is a surprise one: Clear Smog, which is like Haze for the opponent only and deals damage, however is Poison, so watchb out for Steels.
Another moveset copied from a better Grass
@Leftovers
Ability: Regeneration
Calm Nature/Bold Nature
Evs: 252 HP/252 Def/4 Sp.Def
~ Spore
~ Stun Spore/Toxic
~ Synthesis
~ Grass Knot/Venom Shock
OMFG, coping double status strategy is when your Grasser is with nothing more to do. Spore first, and when the foe switches out, Stun Spore for Paralyze or Toxic to Badly Poison. Synthesis because a wall need some way to recover HP. The last move is soley for Taunt. Grass Knot is preferred here if you used SS, but if you used Toxic, the best move is the overlooked Venom Shock, a Poison-type special move that becomes a 130BP STAB if the foe is poisoned.
Grow shitake, grow and do something of your miserable life.
@Leftovers
Ability: Regeneration
Quiet Nature
Evs: 16 HP/240 Atk/252 Sp.Atk
~ Growth
~ Energy Ball/Sludge Bomb
~ HP Fire/Payback/Body Slam
~ HP Fire/Payback/Body Slam/Spore/Synthesis
If you want to sweep, go with this set. Growth boosts your Atk and Sp.Atk to decent levels, allowing you to use either Energy Ball or Sludge Bomb with a good amount of power. The movepool ends here. For th other attacks, HP Fire is your best option, as it can ''damage'' Steel-types. Payback has a nice 100BP Dark move if you move after the foe and the foe attacks you (which will often occur). Body Slam is nice for paralysis. On the last slot, you can use a status move, preferably Spore to cripple the opponent, but you can use Synthesis too for recovery.
Feel free to discuss, post suggestions, and admins, to close it if there's something wrong.
Next analysis: Torunerosu or Haderia.