Team LouisCyphre
Gunhilde (Tyranitar ♀)
★★★★ ⭒
Impish Nature ( +Defense, -Sp.Attack )
Mega?: Mega
Typing: Rock/Dark —— Rock/Dark
Abilities: Sand Stream HA: Unnerve —— Sand Stream
HP: 95 —— MEGA
Attack: 9 —— 11
Defen.: 10 —— 13 (+)
Sp.Atk: 6 —— 6 (-)
Sp.Def: 7 —— 9
Speed: 61 —— 71
Size Class: 4 — 4
Weight Class: 6 — 6
Moves
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass]
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Sand Tomb
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Brigandine (Excadrill ♀)
★★★ ⭒ ⭒
Docile Nature ( +None, -None )
Mega?: None
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force HA: Mold Breaker
HP: 100
Attack: 10
Defen.: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 88
Size Class: 1
Weight Class: 3
Moves
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Ice]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
I issue orders, then ref.
Gunhilde (Tyranitar ♀)
★★★★ ⭒
Impish Nature ( +Defense, -Sp.Attack )
Mega?: Mega
Typing: Rock/Dark —— Rock/Dark
Abilities: Sand Stream HA: Unnerve —— Sand Stream
HP: 95 —— MEGA
Attack: 9 —— 11
Defen.: 10 —— 13 (+)
Sp.Atk: 6 —— 6 (-)
Sp.Def: 7 —— 9
Speed: 61 —— 71
Size Class: 4 — 4
Weight Class: 6 — 6
Moves
Aerial Ace
Ancient Power
Aqua Tail
Assurance
Attract
Avalanche
Bite
Blizzard
Block
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Counter
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double-Edge
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Grass]
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Lash Out
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sandstorm
Sand Tomb
Scary Face
Screech
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Spite
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunderbolt
Thunder Fang
Thunder Punch
Thunder Wave
Torment
Toxic
Uproar
Water Pulse
Whirlpool
Brigandine (Excadrill ♀)
★★★ ⭒ ⭒
Docile Nature ( +None, -None )
Mega?: None
Typing: Ground/Steel
Abilities: Sand Rush, Sand Force HA: Mold Breaker
HP: 100
Attack: 10
Defen.: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 88
Size Class: 1
Weight Class: 3
Moves
Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power [Ice]
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor
Team かたわれ時
Kiss [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground
[Abilities]
Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80
Size class: 3
Weight class: 3
[Moves]
View attachment 227972
Aerial Ace
Body Slam
Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch
Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing
Zap Cannon
Zen Headbutt
View attachment 227971
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire
Natural Gift
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse
View attachment 263973
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick
Uproar
Wish
Work Up
Yawn
Reu [♀] Reuniclus [Stage: 3]
Type: Psychic
Hidden Power Type: Fairy
[Abilities]
Overcoat
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard
The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Regenerator
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[Stats and Nature]
Nature: Serious
HP: 100
Atk: 5
Def: 6
SpA: 9
SpD: 6
Speed: 30
Size Class: 2
Weight Class: 2
[Moves]
View attachment 227972
Astonish
Dizzy Punch
Drain Punch
Endeavour
Explosion
Facade
Fire Punch
Fling
Frustration
Giga Impact
Gyro Ball
Hammer Arm
Ice Punch
Mega Punch
Power-Up-Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Strength
Superpower
Thunder Punch
Zen Headbutt
View attachment 227971
Confusion
Dream Eater
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power [Fairy]
Hyper Beam
Infestation
Night Shade
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Snore
Stored Power
Thunder
View attachment 263973
Acid Armor
Ally Switch
Attract
Calm Mind
Charm
Confide
Confuse Ray
Double Team
Embargo
Encore
Endure
Flash
Guard Swap
Heal Block
Helping Hand
Imprison
Iron Defense
Light Screen
Recover
Reflect
Pain Split
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Kiss [♀] Togekiss [Stage: 3]
Type: Fairy/Flying
Hidden Power Type: Ground
[Abilities]
Hustle
By default this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by two (2), but the haste used lowers their accuracy to 80% of normal. When toggled, no effect.
Serene Grace
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
One of the more talkative members of the team, Kiss is always in high spirits, regardless of the situation, and always assumes the best. Her contagious goodwill can even affect the most grouchy members of the team, and this strength can unite the team in the harshest circumstances. Most of the time though, the members have to put up with her chatty nature and juvenile antics.
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80
Size class: 3
Weight class: 3
[Moves]
View attachment 227972
Aerial Ace
Body Slam
Brick Break
Double Edge
Draining Kiss
Drain Punch
Extreme Speed
Facade
Focus Punch
Frustration
Fling
Fly
Giga Impact
Headbutt
Last Resort
Mega Kick
Mega Punch
Mud Slap
Peck
Play Rough
Pluck
Pound
Present
Retaliate
Return
Rock Smash
Rollout
Sky Attack
Smart Strike
Steel Wing
Zap Cannon
Zen Headbutt
View attachment 227971
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Dream Eater
Echoed Voice
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Incinerate
Magical Leaf
Mystical Fire
Natural Gift
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Solar Beam
Stored Power
Swift
Tri-Attack
Water Pulse
View attachment 263973
After You
Ally Switch
Amnesia
Attract
Baton Pass
Bestow
Captivate
Charm
Confide
Curse
Defense Curl
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Helping Hand
Imprison
Life Dew
Light Screen
Lucky Chant
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Psych Up
Rain Dance
Reflect
Rest
Roost
Safeguard
Sleep Talk
Snore
Sunny Day
Substitute
Swagger
Sweet Kiss
Telekinesis
Thunder Wave
Toxic
Trick
Uproar
Wish
Work Up
Yawn
Reu [♀] Reuniclus [Stage: 3]
Type: Psychic
Hidden Power Type: Fairy
[Abilities]
Overcoat
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to moves tagged as #Powder. If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard
The Pokemon is endowed with a magical barrier of protection. It takes no direct HP damage from Entry Hazards, Weather, Leech Seed, Poisoning, Burn, Curse, and the ongoing effect of Partial Trapping moves. The Pokemon does not take Recoil from its own attacks (except for Struggle). It can still attack itself in confusion, and will still take damage from it. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Regenerator
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
[Not enough data for a profile]
[Stats and Nature]
Nature: Serious
HP: 100
Atk: 5
Def: 6
SpA: 9
SpD: 6
Speed: 30
Size Class: 2
Weight Class: 2
[Moves]
View attachment 227972
Astonish
Dizzy Punch
Drain Punch
Endeavour
Explosion
Facade
Fire Punch
Fling
Frustration
Giga Impact
Gyro Ball
Hammer Arm
Ice Punch
Mega Punch
Power-Up-Punch
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Strength
Superpower
Thunder Punch
Zen Headbutt
View attachment 227971
Confusion
Dream Eater
Energy Ball
Flash Cannon
Focus Blast
Future Sight
Grass Knot
Hidden Power [Fairy]
Hyper Beam
Infestation
Night Shade
Psybeam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Snore
Stored Power
Thunder
View attachment 263973
Acid Armor
Ally Switch
Attract
Calm Mind
Charm
Confide
Confuse Ray
Double Team
Embargo
Encore
Endure
Flash
Guard Swap
Heal Block
Helping Hand
Imprison
Iron Defense
Light Screen
Recover
Reflect
Pain Split
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Rest
Safeguard
Skill Swap
Sleep Talk
Snatch
Substitute
Swagger
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Wonder Room
Format: 2v2 Doubles
DQ: 48 hrs
Substitutions: 3
Recoveries / Chills: 2 / 5
Switch: KO
Abilities: All
Items: On
Arena: BBP Arena
かたわれ時 issues orders.DQ: 48 hrs
Substitutions: 3
Recoveries / Chills: 2 / 5
Switch: KO
Abilities: All
Items: On
Arena: BBP Arena
I issue orders, then ref.