Ambipom (Analysis)

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[Overview]

<p>While most priority users do outclass it, Ambipom has a few tricks that make it perfectly viable in DW, namely its Technician ability and its huge movepool. Technician is a godsend for Ambipom, whose array of weak moves receive a power boost. Fake Out, one of Ambipom's most commonly used moves, now has an enormous 90 Base Power instead of 40 after taking into account the STAB and Technician boosts. Fake Out also has +3 priority, making it one of the fastest moves. Furthermore, Ambipom has an adequate base 100 Attack stat and a superb base 115 Speed. Despite its lackluster Normal typing, Ambipom also gets access to uncommon and useful moves in U-turn, Pursuit, Low Kick, and Low Sweep.</p>

<p>On the other hand, Ambipom's stats, typing, and overall utility is disappointing. Its excellent Attack and Speed stats are let down by its base 60 Special Attack stat, which makes going mixed unfeasible. Ambipom also has horrible 75 / 66 / 66 defenses, making tanking most any attack difficult. In addition, Ambipom's bland Normal typing gives it a lack of resistances and STAB coverage that leaves much to be desired. As a priority user, Ambipom is greatly outclassed by the likes of Scizor, Dragonite, Lucario, and Breloom, all of whom have better priority moves, typing, or stats. On top of that, Ambipom has few viable options, making it extremely predictable. All in all, while Ambipom is outclassed by many Pokemon, its unique qualities do give it a niche.</p>

[SET]
name: Physical Attacker
move 1: Fake Out
move 2: U-turn / Return
move 3: Low Kick / Low Sweep
move 4: Pursuit
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Ambipom's most commonly used set, and for good reason. Ambipom has the perfect qualities for a physical attacker, specifically its great movepool, its adequate Attack stat, and its Technician ability. STAB Fake Out is an incredible move, which does massive damage if unresisted, and due to its flinch rate, is essentially free damage for Ambipom. Fake Out is great for revenge killing weakened sweepers, and if it doesn't KO them, the flinch will allow Ambipom to safely use U-turn or just switch to use Fake Out again later. Also, Ambipom does 48.6% - 57.8% to uninvested Breloom. U-turn is a fantastic move in general as it allows Ambipom to scout and switch out of the battle without losing momentum, letting it use Fake Out many times throughout a match. However, Return can be used if one desires a good STAB move.</p>

<p>The choice between Low Kick and Low Sweep depends on whether one wants to hit heavier Pokemon such as Ferrothorn and Snorlax harder, or if one wants consistent power and the ability to lower the foe's Speed. It should be noted that Low Kick has 10 more Base Power against Ferrothorn, which makes all the difference between a 3HKO and a possible 2HKO. Other than that, though, Low Kick and Low Sweep hit Chansey and Blissey for the same amount of damage, while Pokemon such as Terrakion and Hydreigon will be 2HKOed by either move. In addition to being Ambipom's strongest option against Ghost-types, Pursuit allows Ambipom to trap fleeing Ghost-types who might switch in to absorb Fake Out, while also acting as Ambipom's best move against them. It also gets a Technician boost if the opponent doesn't switch. In particular, Pursuit lets Ambipom trap Choice Scarf or Choice Specs Chandelure locked into Shadow Ball or Hidden Power Ice.</p>

[ADDITIONAL COMMENTS]

<p>Ambipom could run a few other items instead of Life Orb, but the power Life Orb offers brings is usually preferred. Silk Scarf is an option to boost Fake Out and Return without any loss of HP, but the inability to boost all of Ambipom's moves is a huge drawback, as without Life Orb, Ambipom loses the ability to OHKO Gengar after Stealth Rock. In terms of alternative moves, Double Hit can always be used over Return if power and the ability to break through Substitute is more important than accuracy. Payback is an option over Pursuit if one wants more power, but the ability to trap the likes of Gengar and Chandelure is usually more important. Ambipom can also use Aerial Ace to hit Bug- and Grass-type Pokemon, as it gets a Technician boost, but the lack of coverage it provides is unappealing. Taunt is useable, as it completely shuts down Skarmory, Ferrothorn, and other walls, but Ambipom already has four-moveslot syndrome anyway.</p>

<p>Ambipom appreciates entry hazard and Rapid Spin support, as it will constantly force switches as well as switching in and out itself. Entry hazards also help it nab KOs on Pokemon such as Heatran, Terrakion, and Hydreigon. Forretress is a great partner, as it provides Stealth Rock, Spikes, and Toxic Spikes to put pressure on the opponent, as well as Rapid Spin so that Ambipom can switch in more easily. Starmie is a good partner too because of its access to Rapid Spin and good Special Attack, with which it can break through Skarmory and Forretress, common physical walls that Ambipom struggles with. Tentacruel is another Pokemon who can supply both hazards and Rapid Spin support. It also resists Fighting-type moves, Ambipom's only weakness.</p>

[Other Options]

<p>Ambipom has an enormous movepool, so there are several other options one could use. A set comprising of only Fake Out and Last Resort is a strategy worth mentioning, but Ghost-types laugh at it, and bulky Rock- and Steel-types also wall it easily. Fire Punch, Ice Punch, and ThunderPunch can be used to hit key targets such as Ferrothorn, Gliscor, and Gyarados respectively. Knock Off is a useful move for figuring out an opponent's moveset, but it is too weak to be used effectively. Seed Bomb is an option to hit Gastrodon and Quagsire super effectively, but as they aren't very common, it is often a waste of a vital moveslot. Additionally, Ambipom can always U-turn to an appropriate counter to deal with them. Ambipom could run a decent SubPunch set, but it would be immensely outclassed by the likes of Conkledurr and Toxicroak in such a role, as it lacks the bulk to use it well. A specially attacking set with Nasty Plot, Swift, Thunderbolt, and Water Pulse is possible, but Thundurus and Togekiss are more effective at utilizing this. Ambipom can Baton Pass Nasty Plot and Agility boosts, but again, it is hopelessly outclassed by SmashPass Smeargle and Gorebyss. Finally, Ambipom has access to Switcheroo, which makes a Choice Band or Choice Scarf set viable, but TrickScarf Cresselia and other Psychic-types are usually better suited for such a role.</p>

[Checks and Counters]

<p>Ghost-types present Ambipom with its biggest struggles. Gengar, Jellicent, and Chandelure are all immune to Fake Out, Return, Low Kick, and Low Sweep, and resist U-turn. Although Ambipom is immune to Ghost-type moves, due to its frailty, it is threatened by all their coverage moves. These Ghost-types do have to be wary of Pursuit though, as Ambipom outspeeds them all if they don't carry a Choice Scarf. Skarmory is an excellent counter as well, as Ambipom doesn't have a single super effective attack on Skarmory. In general, Steel-types that are neutral to Fighting, such as Bronzong, Jirachi, and Metagross, are decent counters because Ambipom lacks the sheer power to get around them.</p>

<p>Blaziken cannot be revenge killed by Ambipom, as it can use Protect to block Fake Out, and after a Speed boost, it outruns Ambipom and easily KOes it. Pokemon that are faster than Ambipom and resist Fake Out are also problematic; examples include Choice Scarf users such as Terrakion, Chandelure, Jirachi, Magnezone, among others. In fact, Ambipom is extremely frail, so any faster Pokemon checks it well. Alakazam, Jolteon, Dugtrio, and Excadrill in sand all outspeed Ambipom and can KO it with their powerful STAB attacks. Priority users also rain on Ambipom's parade, making Pokemon such as Scizor, Breloom, Dragonite, and Lucario useful in countering Ambipom.</p>
 
I think the Physical Attacker set should be the only set. For Choice Banders, there are much better choices than Ambipom, and Ambipom isn't a very good Baton Passer. STAB Technician Fake Out is just about all it has going for it.

On said set, I'm not too sure about the viability of Pursuit, because generally Scizor, Tyranitar, and Weavile pull off Pursuit much better. Return should be a must, since it's always nice to have a STAB move that isn't Fake Out. I'd also take off Adamant, since beating base 110s (think Latios), beating Mienshao, and tying with other base 115s seems like a must. I'd make it look like this:

[SET]
name: Physical Attacker
move 1: Fake Out
move 2: Return
move 3: Low Kick / Low Sweep
move 4: U-turn
item: Life Orb / Silk Scarf
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

Don't forget to really stress the importance of Fake Out. Ambipom is the most powerful Pokemon with the Technician ability that gets STAB on Fake Out, making it a very important move. Also, I think you should also mention the fact that it can beat Mienshao, since Ambipom's Fake Out will go first because Ambipom is faster.
 
I disagree that Pursuit shouldn't be an option, because with out it, Ambipom is vulnerable to Ghost-types. I also feel the Choice Band set is viable, because Ambipom can use Switcheroo to cripple a wall, something Scizor cannot do. However, TrickScarf is more common, so I will definitely think about it. I will also take out Adamant. I totally agree that Speed is more important than power on this. Thank you so much for your input!
 
Rejecting Baton Pass. There's no reason to use it over SmashPass Smeargle, etc.

I'm hesitant about CB Ambipom since I'm a bit leery of Choice Pokemon when Chandelure is immune to their main STAB. Some logs or something would be nice.

Also Pursuit definitely gets a main slash; trapping Chandelure when it's locked into Shadow Ball is very nice.
 
I'm gonna have to agree with Tobes; Ambipom is already a mediocre Pokemon, and a Choice Band set probably doesn't get any KOes that Life Orb would. Scrap the last two sets. The first set looks good; however, I would consider taking out the U-turn slash, simply because Pursuit can be a lot more useful for trapping Chandelure.
 
I can't see why this deserves a set, especially when it doesn't have an OU analysis normally. You're not using anything specific to Dream World, nor are you using it to beat any major Dream World threats. I can't see why you're comparing to Infernape, either, since it's a completely different kettle of fish. Comparing to Mienshao is a much better comparison, and you're going to have to justify why you'd use it over Mienshao. The only appeal I see over Mienshao is its Speed, which I have to say is great, and Technician boosted Fake Out, which isn't that major. However, Mienshao packs a truck-load more power, has a much better STAB move, enough Special Attack to rat out Gliscor with HP Ice as well. It also sports Regenerator, so it doesn't give a crap about LO recoil and hazards, since he'll be out and recovered that damage by then. Mienshao can also use Baton Pass, and unlike Ambipom, its set isn't useless when your recipients are dead, either, since it can sweep by itself.

All I see Ambipom doing most of the time is coming in and annoying you with Fake Out for one turn and that's about it. It's very mediocre and I really think you'd either need to justify fully why you'd use this thing or it's not worth an analysis at all.
 
I'm disagreeing with scrapping Ambipom. Mienshao's Fake Out is not as strong as Ambipom's STAB Technician Fake Out, which is the main reason to use Ambipom. However, I think U-turn should get the main last slot, otherwise I may as well use Mienshao and have U-turn instead of being stuck in with no momentum. Also, I think Baton Pass, as rejected by Tobes, needs to go, it really does not do much. Back to Mienshao vs. Ambipom. Mienshao runs Stone Edge / Hi Jump Kick / HP Ice / U-turn. None of those moves are going to OHKO or even 2HKO a Ghost-type. With Pursuit, at least Ambipom can hit them super effectively and catch them on the switch. While Ambipom is forced to rely on Low Kick / Low Sweep for Fighting-type coverage, Mienshao contends with Hi Jump Kick, which is high-risk in conjunction with the ubiquity of Chandelure. Also, Ambipom is a full 10 points faster in Speed than Mienshao. With that high Speed, it can pull of U-turn and other moves much faster than Mienshao can, outspeeding the genies, Lati twins, and the 4 musketeers. A much lesser issue, but Ambipom is not outsped by Choice Scarf users Magnezone and below.

Cheers!
 
Thanks for all the advice!

@Tobes and Omicron Should I put Choice Band and Baton Pass in OO, or is it just not good enough entirely?

@shrang I use Ambipom quite frequently in regular OU and it never disappoints. It catches lots of people off guard and it has a decent amount of power.

@pokemon0078 Thank you! I fully agree that Ambipom has tons of things going more for it than Mienshao. Thanks for backing me up! ;D
 
I'm agreeing with Shrang on this one. Yes, a 60 BP STAB Fake Out is cool, but what does Ambipom do that something like Infernape or Mienshao doesn't? Both of them have strong STAB's, and an ability to pull of a mixed set, and have a better movepool. Ambipom's only thing going for it is the stronger Fake Out, and a higher speed. Ambipom also has worse bulk, and it can't even KO Chandelure as it switches in because it's only way to even touch it is with Pursuit, which doesn't even OHKO iirc. Ambipom gains nothing from DW, and as shrang said it doesn't even have a regular analysis, so why would we give it a DW one?
 
I'm agreeing with Shrang on this one. Yes, a 60 BP STAB Fake Out is cool, but what does Ambipom do that something like Infernape or Mienshao doesn't? Both of them have strong STAB's, and an ability to pull of a mixed set, and have a better movepool. Ambipom's only thing going for it is the stronger Fake Out, and a higher speed. Ambipom also has worse bulk, and it can't even KO Chandelure as it switches in because it's only way to even touch it is with Pursuit, which doesn't even OHKO iirc. Ambipom gains nothing from DW, and as shrang said it doesn't even have a regular analysis, so why would we give it a DW one?

As I've siad before, Ambipom can beat Meinshao AND Infernape, unless of course Infernape has Mach Punch. Also, Fake Out has 90 Base Power, not 60. Ambipom also has a waaaaaay better ability than both of them in Technician, which is the main reason why it is even UU. Because of this higher powered Fake Out, it is a much better scout. And, correct me if I'm wrong, the only reason it doesn't have an OU analysis is because no one has volunteered to write one (which I'd happily do :D). I refuse to believe that Ambipom is not worthy for an DW analysis and won't give up on it until it gets QC Rejected.
 
Fake Out has 60 BP before STAB.
I've used Ambipom a lot, and it's a really cool underrated pokemon. It can 2HKO a lot of things with Fake Out + Double Hit/Return, and it hits reasonably well with a life orb. I think it merits a set.

Also, just because it can beat infernape doesn't mean that it's better than it. I personally think it does a better job than infernape does, but that's just my opinion.
 
First off, a little pre-GP / content-y thing. I feel like you are talking too much about other Pokemon (Infernape) in the Overview, and it almost turns people away from using Ambipom. I think you could summarize Infernape's perks compared the Ambipom's in fewer sentences, but those changes can come in the GP stage.

The set itself looks pretty good, though I would discuss the U-turn / Return slash more. Having no U-turn is really a problem against Scarf Chandelure, who comes in to trap, and revenges you without question unless you Turn out (since Pursuit can't hit switch ins). The calc is "252 LO Ambipom Pursuit vs 0/0 Chandelure: 59.7 ~ 70.4% (156 ~ 184 HP)," so Ambipom can win against Shadow Ball-locked Chandelure or version slower than it. Also, if you don't have surefire ways to provide hazards (SR and Spikes), U-turn is probably better: Return does damage in the 80-90% range to a ton of threats, and missing the OHKO means Ambipom won't be winning much one on one. Also note that Fake Out + Low Kick / Low Sweep KOes Mienshao as well; Return isn't required.

Next, also deliberate the difference between Low Kick and Low Sweep more. Low Kick is needed to 2HKO standard defensive Ferrothorn--the 10 Base Power increase actually makes a difference in this case. However, against stuff like Chansey, Low Sweep and Kick have the same BP, and neither is a 100% 2HKO. For other Pokemon that are hit by Low Kick with 100 BP, Low Sweep will attain the 2HKO as well (except for the case of Ferrothorn)--Hydreigon is one example in particular where the extra 10 Base Power will not OHKO. The last case to discuss is where Low Kick has Base 120 Power, against stuff like Heatran and Terrakion. It turns out Low Kick cannot OHKO Heatran without Stealth Rock, but Terrakion does fall. Low Sweep 2HKOes regardless. 252 HP Tyranitar is always OHKOed by either after Stealth Rock. In AC it would good to mention hazard support in regards to these factors.

In regards to these (Life Orb was the item when considering all of this), I think Silk Scarf should not get a slash, just an AC mention. The loss of power is a huge deal in this case, and Ambipom is so frail it can only take a Shadow Ball (/joke), so the recoil isn't huge.

In AC, I would make note that Jellicent isn't always trapped by Ambipom. Given that Jellicent has Recover and its HP will usually be high, Jellicent takes ~40%, so with Will-O-Wisp Jellicent will stall Ambipom out. And lastly, I would mention Steel-types neutral to Low Kick in Checks and Counters since Ambipom has no way of getting past them.
 
Thanks V0x for your suggestions! I'm not entirely sure if I got them all right, so can you double check the OP to see if I got it all? Thanks again!
 
Ok, here we go:


Overview
  • You're focusing on Infernape in the wrong way. You should be comparing Ambipom to other priority users and what advatages it has over them. Fake Out is obviously its biggest draw, but you also need to focus on its utility options. The only ones you should really be mentioning are U-turn, Pursuit, and Low Sweep. Then go on to discuss what problems it faces.
Physical Attacker Ambipom
  • Slash Return after U-turn. U-turn is generally useful, but not having a main STAB and specific coverage moves can leave Ambipom in an awkward situation.
  • Remove the mention of beating Mienshao, it really isn't very metagame relevant.
  • Discuss how Fake Out allows Ambipom to revenge kill things like weakened set-up sweepers, and that if Fake Out doesn't kill in one go the flinch allows Ambipom to switch out and do it again later.
  • Specifically mention Ambipom's ability to trap Choice Scarf Chandelure locked into Shadow Ball, HP Ice, etc.
  • AC: The first two paragraphs don't need to be split. Merge them.
  • AC: Mention Taunt for shutting down things like Skarmory.
Other Options
  • Don't overhype Last Resort, it is really a terrible gimmick.
Checks and Counters
  • Add Skarmory
  • Emphasize that faster Pokemon who resist Fake Out give serious problems. Also mention that Protect Blaziken can't be revenge killed by Ambipom. The order here should be Ghost-types -> Fast Normal-resists -> Walls -> Protect, etc. -> Pokemon that give trouble once Fake Out has been used.
Once these changes are made (I'll probably want to check your overview though):
APPROVED
 
[Overview]

<p> While most priority users do outclass it, Ambipom has a few tricks that make it perfectly viable in DW, namely its access to Technician andbility and its huge movepool. Technician is a godsend for Ambipom, who has a wide array of weak moves that can be used with greaternow have boosted power. Fake Out, one of Ambipom's most commonly used moves, now has an enormous 90 Base Power instead of 940, after taking into account the STAB and the Technician boost, instead of 40. It also has +3 priority, which is better than the +2 priority of ExtremeSpeed. Technician also allows it to boost many os. Fake Out also has +3 priority, making it one of the fastest moves. <if you want to keep this bit, be more specific about what said moves are>. Further moves that Ambipom uses. In addition, Ambipom is a Normal-type, which means it inherited the vast movepool that mostre, Ambipom has an adequate base 100 Attack stat and a superb base 115 Speed. Despite its lackluster Normal- types are given. Iting, Ambipom also gets access to uncommon and amazing moves likein U-Tturn, Pursuit, Low Kick, and Low Sweep, which are distributed to precious few Pokemon.</p>

<p>However not all is smiles for Ambipom, as it
.</p>

<p>On the other hand, Ambipom'
s stats, typing, competition,and overall utility are a big let-down. Ambipom does have an adequate base 100 Attack stat and a superb base 115 Speed, but it has an awfulis disappointing. Its excellent Attack and Speed stats are let down by its base 60 Special Attack stat, makingwhich makes going mixed out of the question. ItAmbipom also has horrible 75 / 66 / 66 defenses, which makes tanking most any attack difficult. In addition, Ambipom's bland Normal- typing gives it a lack of resistances and an ok STABSTAB coverage that leaves much to be desired. As a priority user, Ambipom is greatly outclassed by the likes of Scizor, Dragonite, Lucario, and Breloom, which all eitherall of whom have a better priority option, typing, stats, or a combination of the four. On top of that, Ambipom usually runs it's famed Physical Attacker setor stats. On top of that, Ambipom has few viable options, making it extremely predictable. All in all, while Ambipom may beis outclassed by many Pokemon, its unique qualities make its viability possibldo give it a niche.</p>


[SET]
name: Physical Attacker
move 1: Fake Out
move 2: U-Tturn / Return
move 3: Low Kick / Low Sweep
move 4: Pursuit
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Ambipom's most commonly used set, and for good reason. ItAmbipom has the perfect qualities for a physical attacking set, which iser, specifically its great movepool, its adequate Attack stat, and access to Technician.its Technician ability. STAB Fake Out is an incredible for Ambipom, doingmove, which does massive damage if unresisted, and gives Ambipom a free turn due to its flinch ratedue to its flinch rate, is essentially free damage Ambipom. Fake Out is great for revenge killing weakened sweepers, and if it doesn't KO, the flinch will allow Ambipom to safely use U-Tturn or just switch to use Fake Out again later. Speaking of U-Tturn, it is a fantastic move in general, and it is used here to get Ambipom out of the battle so it can use Fake Out later in the. It allows Ambipom to scout and switch out of the battle without losing momentum, letting it use Fake Out many times throughout a match. However, Return can be used if you desire a good STAB move. </p>

<p>
The choice between Low Kick and Low Sweep is dependents on whether you want to hit heavier Pokemon likesuch as Ferrothorn orand Snorlax harder, or if you want good consistent power and the ability to lower Speed. It should be noted that Low Kick has 10 more Base Power against Ferrothorn, which makes all the difference. However, both between <an xhko>. <are there any notable foes low kick is *weaker* against?> Other than that, though, Low Kick and Low Sweep hit Chansey and Blissey for the same amount of damage, so that is another factor to consider. Other Pokemon likewhile Pokemon such as Terrakion and Hydreigon will be at least 2HKO'ed by either, so ultimately the choice is your preference. Pursuit is a fantastic move, a move. In addition to being Ambipom's strongest option against Ghost-types, Pursuit lets Ambipom can trap fleeing Ghost-types who wantmight switch in to absorb Fake Out, and it also gets a Technician boost. It is also used because wi if the out it, Ambipom doesn't have a single unresisted move on Ghost-types. However, the biggest benefit from Pursuit is the ability topponent doesn't switch. In particular, Pursuit lets Ambipom trap Choice Scarf /or Choice Specs Chandelure that is locked into Shadow Ball or Hidden Power Ice.</p>

[ADDITIONAL COMMENTS]

<p>Ambipom could run a few other items instead of Life Orb, howeverbut the power Life Orb brings is usually betterpreferred. Silk Scarf is an option to boost Fake Out and Return with out any loss of HP, but the inability to boost all of yourAmbipom's moves is a huge drawback. There are also a few other moves that can be used, but the ones listed are usually the best. <any xhkos pursuit / fighting move loses?>. In terms of alternative moves, Double Hit can always be used over Return if power and the ability to break Substitutes is more important than accuracy. Payback is an option over Pursuit if you want more power, but the ability to trap the likes of Gengar and Chandelure is usually more important. You couldAmbipom can also use Aerial Ace to hit Bug- and Grass-types, as it gets a Technician boost, but the lack of coverage it provides is unappealing. Taunt is an interesting idea, as it completely shuts down Skarmory, Ferrothorn, and other walls, but Ambipom already has a bit of four- moveslot- syndrome anyway.</p>

<p> Ambipom adores entry hazard and sRapid Spin support, as it will be constantly forcing switches as well as switching out. It also needs multiple hazards toin and out. Entry hazards also help it nab KO's on Pokemon likesuch as Heatran, Terrakion, and Hydreigon, to name a few. Forretress is a prime example of thisgreat partner, as it provides Stealth Rock, Spikes, and Toxic Spikes to put pressure on the opponent, as well as Rapid Spin so that Ambipom can switch in more easierly. Starmie is also a good partner too because of its access to Rapid Spin. It also has and good Special Attack, so it can also be used towith which it can break through Skarmory and Forretress, common physical walls that Ambipom struggles with. Tentacruel is another Pokemon who can supply both hazards and Rapid Spin support, as well as resisting. It also resists Fighting-type moves, Ambipom's only weakness.</p>

[Other Options]

<p>Ambipom has an enormous movepool, so there are a few other options you could use. Using justA set comprising of only Fake Out and Last Resort together is a strategy worth mentioning, howeverbut Ghost-types laugh at youit, and bulky Rock- and Steel-types wall you pretty well. The elemental punches, Fire, Ice, and ThunderPunch, are good for hittingalso wall it easily. Fire Punch, Ice Punch, and ThunderPunch can be used to hit key targets likesuch as Ferrothorn, Gliscor, and Gyarados respectively. Knock Off is a useful move for figuring out an opponent's moveset, howeverbut it is too weak for Ambipom to use itto be used effectively. Seed Bomb is an option to hit Gastrodon and Quagsire Ssuper-E effectively, howeverbut as they aren't very common, and thatit is often a wastes of a vital moveslot. However, it is usually better for Ambipom toAdditionally, Ambipom can always U-Tturn to an appropriate counter to deal with them. Ambipom could run a decent SubPunch set, but it iswould be immensely outclassed by the likes of Conkledurr and Toxicroak andin such a role, as it lacks the bulk to use it well. An all-out Special A specially attacking set with Nasty Plot, Swift, Thunderbolt, and Water Pulse is possible, but it is horribly weak and outclassed. Ambipom could also use Baton Pass to p<examples> are more effective at this. Ambipom can Baton Pass Nasty Plot and Agility, but boosts, but again, it is hopelessly outclassed by SmashPass Smeargle and Gorebyss. Finally, Ambipom has access to Switcheroo, sowhich makes a Choice Band or Choice Scarf set utilizing Switcheroo is viable, but TrickScarf Cresselia and other Psychic- types are usually better suited for thissuch a role.</p>

[Checks and Counters]

<p>Ambipom's biggest struggles are with Ghost-types. Pokemon likeGhost-types present Ambipom with its biggest struggles. Gengar, Jellicent, and Chandelure all arere all immune to Fake Out, Return, Low Kick, and Low Sweep, and resist U-Tturn. Each also has a move that can exceptionally threaten Ambipom, such as Gengar's Focus Blast, Jellicent's Scald, and basically every other move Chandelure has. They do have to be wary of Pursuit though, as Ambipom outspeeds them all if they don't have Choice Scarf. Pokemon that are faster than Ambipom and resist Fake Out are problems, suchAlthough Ambipom is immune to Ghost-type moves, due to its frailty, it is threatened by all their coverage moves. These Ghost-types do have to be wary of Pursuit though, as Ambipom outspeeds them all if they don't carry as Choice Scarf Terrakion, Chandelure, Jirachi, Magnezone, and numerous others. Skarmory is an excellent checkounter as well, as Ambipom doesn't have a single Ssuper-E effective attack on Skarmory. In general, Steel-types in general that are neutral to Fighting, such as Bronzong, Jirachi, and Metagross, are decent checkounters because Ambipom has no waylacks the sheer power to get around them.</p>

<p>Blaziken cannot be revenge killed by Ambipom, as it can use Protect to block Fake Out, and theafter a Speed Bboost will definitely be enough to outspeed Ambipom and KO it. Ambipom is extremely frail, so honestly any Pokemon that has a higher Speed is going to be a check. Alakazam, Jolteon, Excadrill, and Dugtrio all outspeed Ambipom and can KO it with their powerful STAB attacks. Choice Scarf users such as Terrakion, Haxorus, Hydreig, it outruns Ambipom and easily KOes it. Pokemon that are faster than Ambipom and resist Fake Out are also problematic; examples include Choice Scarf users such as Terrakion, Chandelure, Jirachi, Magnezone, Chandelure, and many others will outspeed and will also KO Ambipom with their STAB move numerous others. In fact, Ambipom is extremely frail, so any faster Pokemon checks it well. Alakazam, Jolteon, Dugtrio, and Excadrill in sand all outspeed Ambipom and can KO it with their powerful STAB attacks. Priority users also rains on Ambipom's day, so Pokemon like Scizor, Breloom, Dragonite, and Lucario put an immense amount of pressure onparade, making Pokemon such as Scizor, Breloom, Dragonite, and Lucario useful in countering Ambipom.</p>

gpstamp


[Overview]

<p> While most priority users do outclass it, Ambipom has a few tricks that make it perfectly viable in DW, namely its Technician ability and its huge movepool. Technician is a godsend for Ambipom, who has a wide array of weak moves that now have boosted power. Fake Out, one of Ambipom's most commonly used moves, now has an enormous 90 Base Power instead of 40, after taking into account the STAB and Technician boosts. Fake Out also has +3 priority, making it one of the fastest moves. Furthermore, Ambipom has an adequate base 100 Attack stat and a superb base 115 Speed. Despite its lackluster Normal typing, Ambipom also gets access to uncommon and amazing moves in U-turn, Pursuit, Low Kick, and Low Sweep.</p>

<p>On the other hand, Ambipom's stats, typing, and overall utility is disappointing. Its excellent Attack and Speed stats are let down by its base 60 Special Attack stat, which makes going mixed out of the question. Ambipom also has horrible 75 / 66 / 66 defenses, which makes tanking most any attack difficult. In addition, Ambipom's bland Normal typing gives it a lack of resistances and STAB coverage that leaves much to be desired. As a priority user, Ambipom is greatly outclassed by the likes of Scizor, Dragonite, Lucario, and Breloom, all of whom have better priority, typing, or stats. On top of that, Ambipom has few viable options, making it extremely predictable. All in all, while Ambipom is outclassed by many Pokemon, its unique qualities do give it a niche.</p>

[SET]
name: Physical Attacker
move 1: Fake Out
move 2: U-turn / Return
move 3: Low Kick / Low Sweep
move 4: Pursuit
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Ambipom's most commonly used set, and for good reason. Ambipom has the perfect qualities for a physical attacker, specifically its great movepool, its adequate Attack stat, and its Technician ability. STAB Fake Out is an incredible move, which does massive damage if unresisted, and due to its flinch rate, is essentially free damage Ambipom. Fake Out is great for revenge killing weakened sweepers, and if it doesn't KO, the flinch will allow Ambipom to safely use U-turn or just switch to use Fake Out again later. Speaking of U-turn, it is a fantastic move in general. It allows Ambipom to scout and switch out of the battle without losing momentum, letting it use Fake Out many times throughout a match. However, Return can be used if you desire a good STAB move.</p>

<p>The choice between Low Kick and Low Sweep depends on whether you want to hit heavier Pokemon such as Ferrothorn and Snorlax harder, or if you want consistent power and the ability to lower Speed. It should be noted that Low Kick has 10 more Base Power against Ferrothorn, which makes all the difference between <an xhko>. <are there any notable foes low kick is significantly *weaker* against? (and by "significantly" i mean "provide calcs", haha> Other than that, though, Low Kick and Low Sweep hit Chansey and Blissey for the same amount of damage, while Pokemon such as Terrakion and Hydreigon will be 2HKOed by either move. In addition to being Ambipom's strongest option against Ghost-types, Pursuit lets Ambipom trap fleeing Ghost-types who might switch in to absorb Fake Out, and it also gets a Technician boost if the opponent doesn't switch. In particular, Pursuit lets Ambipom trap Choice Scarf or Choice Specs Chandelure locked into Shadow Ball or Hidden Power Ice.</p>

[ADDITIONAL COMMENTS]

<p>Ambipom could run a few other items instead of Life Orb, but the power Life Orb brings is usually preferred. Silk Scarf is an option to boost Fake Out and Return without any loss of HP, but the inability to boost all of Ambipom's moves is a huge drawback <any xhkos pursuit / fighting move loses?>. In terms of alternative moves, Double Hit can always be used over Return if power and the ability to break Substitutes is more important than accuracy. Payback is an option over Pursuit if you want more power, but the ability to trap the likes of Gengar and Chandelure is usually more important. Ambipom can also use Aerial Ace to hit Bug- and Grass-types, as it gets a Technician boost, but the lack of coverage it provides is unappealing. Taunt is an interesting idea, as it completely shuts down Skarmory, Ferrothorn, and other walls, but Ambipom already has a bit of four moveslot syndrome anyway.</p>

<p>Ambipom adores entry hazard and Rapid Spin support, as it will be constantly forcing switches as well as switching in and out. Entry hazards also help it nab KOs on Pokemon such as Heatran, Terrakion, and Hydreigon, to name a few. Forretress is a great partner, as it provides Stealth Rock, Spikes, and Toxic Spikes to put pressure on the opponent, as well as Rapid Spin so that Ambipom can switch in more easily. Starmie is a good partner too because of its access to Rapid Spin and good Special Attack, with which it can break through Skarmory and Forretress, common physical walls that Ambipom struggles with. Tentacruel is another Pokemon who can supply both hazards and Rapid Spin support. It also resists Fighting-type moves, Ambipom's only weakness.</p>

[Other Options]

<p>Ambipom has an enormous movepool, so there are a few other options you could use. A set comprising of only Fake Out and Last Resort is a strategy worth mentioning, but Ghost-types laugh at it, and bulky Rock- and Steel-types also wall it easily. Fire Punch, Ice Punch, and ThunderPunch can be used to hit key targets such as Ferrothorn, Gliscor, and Gyarados respectively. Knock Off is a useful move for figuring out an opponent's moveset, but it is too weak to be used effectively. Seed Bomb is an option to hit Gastrodon and Quagsire super effectively, but as they aren't very common, it is often a waste of a vital moveslot. Additionally, Ambipom can always U-turn to an appropriate counter to deal with them. Ambipom could run a decent SubPunch set, but it would be immensely outclassed by the likes of Conkledurr and Toxicroak in such a role, as it lacks the bulk to use it well. A specially attacking set with Nasty Plot, Swift, Thunderbolt, and Water Pulse is possible, but <examples> are more effective at this. Ambipom can Baton Pass Nasty Plot and Agility boosts, but again, it is hopelessly outclassed by SmashPass Smeargle and Gorebyss. Finally, Ambipom has access to Switcheroo, which makes a Choice Band or Choice Scarf set viable, but TrickScarf Cresselia and other Psychic- types are usually better suited for such a role.</p>

[Checks and Counters]

<p>Ghost-types present Ambipom with its biggest struggles. Gengar, Jellicent, and Chandelure are all immune to Fake Out, Return, Low Kick, and Low Sweep, and resist U-turn. Although Ambipom is immune to Ghost-type moves, due to its frailty, it is threatened by all their coverage moves. These Ghost-types do have to be wary of Pursuit though, as Ambipom outspeeds them all if they don't carry a Choice Scarf. Skarmory is an excellent counter as well, as Ambipom doesn't have a single super effective attack on Skarmory. In general, Steel-types that are neutral to Fighting, such as Bronzong, Jirachi, and Metagross, are decent counters because Ambipom lacks the sheer power to get around them.</p>

<p>Blaziken cannot be revenge killed by Ambipom, as it can use Protect to block Fake Out, and after a Speed boost, it outruns Ambipom and easily KOes it. Pokemon that are faster than Ambipom and resist Fake Out are also problematic; examples include Choice Scarf users such as Terrakion, Chandelure, Jirachi, Magnezone, and numerous others. In fact, Ambipom is extremely frail, so any faster Pokemon checks it well. Alakazam, Jolteon, Dugtrio, and Excadrill in sand all outspeed Ambipom and can KO it with their powerful STAB attacks. Priority users also rain on Ambipom's parade, making Pokemon such as Scizor, Breloom, Dragonite, and Lucario useful in countering Ambipom.</p>
 
Amateur Check

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[Overview]

<p>(backspace)While most priority users do outclass it, Ambipom has a few tricks that make it perfectly viable in DW, namely its Technician ability and its huge movepool. Technician is a godsend for Ambipom, whose array of weak moves receive a power boost has a wide array of weak moves that now have boosted power. Fake Out, one of Ambipom's most commonly used moves, now has an enormous 90 Base Power instead of 40, (remove comma) after taking into account the STAB and Technician boosts. Fake Out also has +3 priority, making it one of the fastest moves in the game. Furthermore, Ambipom has an adequate base 100 Attack stat and a superb base 115 Speed. Despite its lackluster Normal typing, Ambipom also gets access to uncommon and amazing useful moves in U-turn, Pursuit, Low Kick, and Low Sweep.</p>

<p>On the other hand, Ambipom's stats, typing, and overall utility is disappointing. Its excellent Attack and Speed stats are let down by its base 60 Special Attack stat, which makes going mixed unfeasible out of the question. Ambipom also has horrible 75 / 66 / 66 defenses, which makes making tanking most any attack difficult. In addition, Ambipom's bland Normal typing gives it a lack of resistances and a STAB coverage that leaves much to be desired. As a priority user, Ambipom is greatly outclassed by the likes of Scizor, Dragonite, Lucario, and Breloom, all of whom have better priority moves, typing, or <can "or" be "and?"> stats. On top of that, Ambipom has few viable options, making it extremely predictable. All in all, while Ambipom is outclassed by many Pokemon, its unique qualities do give it a niche.</p>

[SET]
name: Physical Attacker
move 1: Fake Out
move 2: U-turn / Return
move 3: Low Kick / Low Sweep
move 4: Pursuit
item: Life Orb
ability: Technician
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Ambipom's most commonly used set, and for good reason. Ambipom has the perfect qualities for a physical attacker, specifically its great movepool, its adequate Attack stat, and its Technician ability. STAB Fake Out is an incredible move, which does massive damage if unresisted, and due to its flinch rate, is essentially free damage for Ambipom. Fake Out is great for revenge killing weakened sweepers, and if it doesn't KO them, the flinch will allow Ambipom to safely use U-turn or just switch to use Fake Out again later. For example, Ambipom does 48.6% - 57.8% with Fake Out against uninvested Breloom, illustrating its sheer power with the Technician, Life Orb, and STAB boosts. U-turn Speaking of U-turn, it is a fantastic move in general as it.(remove period) It allows Ambipom to scout and switch out of the battle without losing momentum, letting it use Fake Out many times throughout a match. However, Return can be used if one you desires a good STAB move.</p>

<p>The choice between Low Kick and Low Sweep depends on whether one you wants to hit heavier Pokemon such as Ferrothorn and Snorlax harder, or if one you wants consistent power and the ability to lower the foe's Speed. It should be noted that Low Kick has 10 more Base Power against Ferrothorn, which makes all the difference between a 3HKO and a possible 2HKO. Other than that, though, Low Kick and Low Sweep hit Chansey and Blissey for the same amount of damage, while Pokemon such as Terrakion and Hydreigon will be 2HKOed by either move. In addition to being Ambipom's strongest option against Ghost-types, Pursuit lets Ambipom trap fleeing Ghost-types who might switch in to absorb Fake Out, and it also gets a Technician boost if the opponent doesn't switch. In particular, Pursuit lets Ambipom trap Choice Scarf or Choice Specs Chandelure locked into Shadow Ball or Hidden Power Ice.</p>

[ADDITIONAL COMMENTS]

<p>Ambipom could run a few other items instead of Life Orb, but the power Life Orb offers brings is usually preferred. Silk Scarf is an option to boost Fake Out and Return without any loss of HP, but the inability to boost all of Ambipom's moves is a huge drawback, as without Life Orb, Ambipom loses the ability to OHKO Gengar after Stealth Rock. In terms of alternative moves, Double Hit can always be used over Return if power and the ability to break through Substitutes is more important than accuracy. Payback is an option over Pursuit if one you wants more power, but the ability to trap the likes of Gengar and Chandelure is usually more important. Ambipom can also use Aerial Ace to hit Bug- and Grass-types Pokemon, as it gets a Technician boost, but the lack of coverage it provides is unappealing. Taunt is useable an interesting idea, as it completely shuts down Skarmory, Ferrothorn, and other walls, but Ambipom already has a bit of four-(add hyphen)moveslot syndrome anyway.</p>

<p>Ambipom appreciates adores entry hazard and Rapid Spin support, as it will constantly force be constantly forcing switches as well as switch in and out switching in and out. Entry hazards also help it nab KOs on Pokemon such as Heatran, Terrakion, and Hydreigon, to name a few. Forretress is a great partner, as it provides Stealth Rock, Spikes, and Toxic Spikes to put pressure on the opponent, as well as Rapid Spin so that Ambipom can switch in more easily. Starmie is a good partner too because of its access to Rapid Spin and good Special Attack, with which it can break through Skarmory and Forretress, common physical walls that Ambipom struggles with. Tentacruel is another Pokemon who can supply both hazards and Rapid Spin support. It also resists Fighting-type moves, Ambipom's only weakness.</p>

[Other Options]

<p>Ambipom has an enormous movepool, so there are a few other options one you could use. A set comprising of only Fake Out and Last Resort is a strategy worth mentioning, but Ghost-types laugh at it, and bulky Rock- and Steel-types also wall it easily. Fire Punch, Ice Punch, and ThunderPunch can be used to hit key targets such as Ferrothorn, Gliscor, and Gyarados respectively. Knock Off is a useful move for figuring out an opponent's moveset, but it is too weak to be used effectively. Seed Bomb is an option to hit Gastrodon and Quagsire super effectively, but as they aren't very common, it is often a waste of a vital moveslot. Additionally, Ambipom can always U-turn to an appropriate counter to deal with them. Ambipom could run a decent SubPunch set, but it would be immensely outclassed by the likes of Conkledurr and Toxicroak in such a role, as it lacks the bulk to use it well. A specially attacking set with Nasty Plot, Swift, Thunderbolt, and Water Pulse is possible, but Thundurus and Togekiss are more effective at utilizing this. Ambipom can Baton Pass Nasty Plot and Agility boosts, but again, it is hopelessly outclassed by SmashPass Smeargle and Gorebyss. Finally, Ambipom has access to Switcheroo, which makes a Choice Band or Choice Scarf set viable, but TrickScarf Cresselia and other Psychic-(remove space)types are usually better suited for such a role.</p>

[Checks and Counters]

<p>Ghost-types present Ambipom with its biggest struggles. Gengar, Jellicent, and Chandelure are all immune to Fake Out, Return, Low Kick, and Low Sweep, and resist U-turn. Although Ambipom is immune to Ghost-type moves, due to its frailty, it is threatened by all their coverage moves. These Ghost-types do have to be wary of Pursuit though, as Ambipom outspeeds them all if they don't carry a Choice Scarf. Skarmory is an excellent counter as well, as Ambipom doesn't have a single super effective attack on Skarmory. In general, Steel-types that are neutral to Fighting, such as Bronzong, Jirachi, and Metagross, are decent counters because Ambipom lacks the sheer power to get around them.</p>

<p>Blaziken cannot be revenge killed by Ambipom, as it can use Protect to block Fake Out, and after a Speed boost, it outruns Ambipom and easily KOes it. Pokemon that are faster than Ambipom and resist Fake Out are also problematic; examples include Choice Scarf users such as Terrakion, Chandelure, Jirachi, Magnezone, among others and numerous others. In fact, Ambipom is extremely frail, so any faster Pokemon checks it well. Alakazam, Jolteon, Dugtrio, and Excadrill in sand all outspeed Ambipom and can KO it with their powerful STAB attacks. Priority users also rain on Ambipom's parade, making Pokemon such as Scizor, Breloom, Dragonite, and Lucario useful in countering Ambipom.</p>
Nice work! This is an amateur check, so I'm not positive, but I'm fairly certain that these are correct suggestions. Also, I think we use third person when referring to the reader. Overall, great write-up!
 
let me slip a nifty calculation in here, relevant after this sentence "Fake Out is great for revenge killing weakened sweepers, and if it doesn't KO, the flinch will allow Ambipom to safely use U-turn or just switch to use Fake Out again later." Be like, note that Fake Out does XX to Breloom, blah blah blah. :D

Ambipom@Life Orb (252 EVs, Neutral Nature) Fake Out vs Breloom (0/0 EVs, Neutral Nature): 48.6 ~ 57.8% (127 ~ 151 HP)

And Fake Out has higher priority than Mach Punch, so you can "revenge kill" as a last resort.
 
Gotcha V0x, and with that change, I had to make a few more changes to the paragraph. Hopefully you don't mind :P
 
@V0x Thanks so much for the calc! My analysis now has a little more credibility now that it can "revenge kill" Breloom, one of DW's biggest threats!

Now thanks to harsha2014, I have both GP checks! I just need a stamp and I'm done! Thanks to all of you who contributed to this analysis this past week!
 
If that isn't enough, Fake Out does 48.6 ~ 57.8% damage to 0/0 Breloom, a guaranteed 2HKO after Stealth Rock.
I think this should be rewritten to read:
Ambipom does 48.6% - 57.8% to uninvested Breloom. (doesn't really 2HKO because you have to switch out, right?) Or just use what I wrote in my check? :P
And don't mention it, though it does still need to be stamped (or reworked for that matter) by a GP member
 
la de da, gonna just skim over this real fast for any changes and I'll stamp

Ambipom's bland Normal typing gives it a lack of resistances and a STAB coverage that leaves much to be desired.

Discussed this in #grammar, we don't believe the "a" is necessary.

Ambipom is greatly outclassed by the likes of Scizor, Dragonite, Lucario, and Breloom, all of whom have better priority moves, typing, or <can "or" be "and?"> stats.

"Or" is fine here due to the other two being conditional adjectives.

In addition to being Ambipom's strongest option against Ghost-types, Pursuit lets Ambipom trap fleeing Ghost-types who might switch in to absorb Fake Out, and it also gets a Technician boost if the opponent doesn't switch.

Not keen on the Ghost-types redundancy here... perhaps; "Pursuit allows Ambipom to trap fleeing Ghost-types who might switch in to absorb Fake Out, while also acting as Ambipom's best move against them. It also gets a Technician boost if the opponent doesn't switch."

Ambipom can also use Aerial Ace to hit Bug- and Grass-types Pokemon,

The peeps in #grammar didn't really think this was necessary either.

<p>Ambipom appreciates adores entry hazard and Rapid Spin support, as it will constantly force be constantly forcing switches as well as switch in and out switching in and out.

I, personally, think "switching in and out" is fine, but only if "itself" is added to the end so that it reads as; "constantly force switches as well as switching in and out itself."

Ambipom has an enormous movepool, so there are a few other options one you could use.

This one is majorly nit-picky, but saying its movepool is "enormous" and then saying there's only "a few" options left is rather counter-intuitive. I'd change "a few" to "several."

Aaaaaand that's it.

contrib_gp.png

GP (2/2)

(A+ work, harsha! ^_^)
 
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