First of, very bad pun in the title! Don't lie, you love it.
Let's get onto the team!
Goldeen @ Life Orb
Ability: Lightningrod
Level: 5
EVs: 252 Spd / 36 Def / 220 Atk
Jolly Nature
- Waterfall
- Drill Run
- Poison Jab
- Knock Off
What do I have to say? Goldeen is an absolute beast. Tell me what you know about it? Did you know it had lightningrod? Most of PS don't apparently.
Waterfall is an obvious STAB move, the move you will use most, flinches are a great bonus too.
Drill run, steel types hate it, chinchou was what I have it on there for too.
Poison Jab is the move for fairies, most people don't even realise it gets access to poison jab.
Knock Off is for the Ghost types who think they rule the world.
I was thinking of running Assault vest but was thinking that the Life orb power would be missed, anyone know what would be better? Do I miss any vital KO's or do I survive anything else?
Snubbull @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 SDef / 116 Def
Adamant Nature
- Power-Up Punch
- Play Rough
- Earthquake
- Crunch
Snubbull honestly is lacking something, I don't know what but it barely gets much done, I mean it's Intimidate and Fairy typing is alright but I never think it gets the job done when it matters. I see a lot with Thunder Wave, would it help? I was thinking also that a wisher and/or defogger would really help out my team, and I would probably get rid of Snubbull first unfortunately. I did have close combat on this set before PUP but seeing how it's more of a wall than most of my other guys I thought it's a bad idea.
Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 236 Def / 236 SDef / 36 SAtk
Bold Nature
- Flamethrower
- Sludge Wave
- Toxic
- Pain Split
Koffing has always been one of my favourites, I used to run a Specs set in RU with Weezing last gen which was great, but it's not the same with Koffing in LC, it's better as a defensive mon as it's got so low speed!
Toxic is the obvious move of choice here, and Sludge Wave over Bomb because of extra power, but does that get any other KO's? Should I go to Bomb for higher poison success? Flamethrower is to hit the steels who avoid poison. Pain Split is to troll and get more health, albeit unreliably.
Amaura @ Focus Sash
Ability: Refrigerate
Level: 5
EVs: 228 Spd / 220 SAtk / 60 HP
Modest Nature
- Ancient Power
- Hidden Power [Fighting]
- Nature Power
- Rock Polish
Amaura!! You'll probably find no other person who loves Amaura as much as I do. As soon as I saw it in the previews for XY I knew this would be my favourite new mon, it's so cute, lovable and everything.
It does need quite a setting up for this set to work, but once it does, you won't believe it's power.
Rocks, spikes and priority kill it. But if you avoid these things, you are going to KO something. Rock Polish at full health to get +2 and probably use the sash to live. Nature power turns into Tri Attack, which is now a move with 156 power with a 20% chance to burn/para/freeze! Also it completely avoids Sucker Punch. That's nothing to underestimate.
HP Fighting is simply for the steel types who resist both stabs.
Ancient Power is it's best special rock move, and the boost can win games all by itself.
TLDR: Amaura is the best. But it needs assistance.
Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 236 SDef / 76 Def
Adamant Nature
- Ice Punch
- Drain Punch
- Knock Off
- Mach Punch
See that? Yes I'm using Iron Fist, in theory Guts is better, I agree. But who is actually stupid enough to status a Timburr? The 20% boost on each punching move is always great, and Knock off to hit the pesky ghosts who want to come in on a Fighting move. It's a lot like Snubbull where it's usually one of my first mons I sacrifice. It's good, but nothing special. And having my only priority on it is quite useful.
Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
- Thunderbolt
- Shadow Ball
- Dazzling Gleam
- Will-O-Wisp
What could I say about Misdreavus? It's a consistent sweeper which is great to most teams. Shadow Ball and TBolt are normal moves for it and Dazzling gleam is for Scraggy, which can do a lot of bad things to my team if it gets set up.
Will-O is for burning some physical attackers.
So yeah, any help would be appreciated. I love the team, but having it even better would be great, I've never been great at making teams, so getting help from some of the best Pokémon players on the internet is only going to help me. Thanks for any help in advance! :)
Let's get onto the team!

Goldeen @ Life Orb
Ability: Lightningrod
Level: 5
EVs: 252 Spd / 36 Def / 220 Atk
Jolly Nature
- Waterfall
- Drill Run
- Poison Jab
- Knock Off
What do I have to say? Goldeen is an absolute beast. Tell me what you know about it? Did you know it had lightningrod? Most of PS don't apparently.
Waterfall is an obvious STAB move, the move you will use most, flinches are a great bonus too.
Drill run, steel types hate it, chinchou was what I have it on there for too.
Poison Jab is the move for fairies, most people don't even realise it gets access to poison jab.
Knock Off is for the Ghost types who think they rule the world.
I was thinking of running Assault vest but was thinking that the Life orb power would be missed, anyone know what would be better? Do I miss any vital KO's or do I survive anything else?

Snubbull @ Eviolite
Ability: Intimidate
Level: 5
EVs: 196 Atk / 196 SDef / 116 Def
Adamant Nature
- Power-Up Punch
- Play Rough
- Earthquake
- Crunch
Snubbull honestly is lacking something, I don't know what but it barely gets much done, I mean it's Intimidate and Fairy typing is alright but I never think it gets the job done when it matters. I see a lot with Thunder Wave, would it help? I was thinking also that a wisher and/or defogger would really help out my team, and I would probably get rid of Snubbull first unfortunately. I did have close combat on this set before PUP but seeing how it's more of a wall than most of my other guys I thought it's a bad idea.

Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 236 Def / 236 SDef / 36 SAtk
Bold Nature
- Flamethrower
- Sludge Wave
- Toxic
- Pain Split
Koffing has always been one of my favourites, I used to run a Specs set in RU with Weezing last gen which was great, but it's not the same with Koffing in LC, it's better as a defensive mon as it's got so low speed!
Toxic is the obvious move of choice here, and Sludge Wave over Bomb because of extra power, but does that get any other KO's? Should I go to Bomb for higher poison success? Flamethrower is to hit the steels who avoid poison. Pain Split is to troll and get more health, albeit unreliably.

Amaura @ Focus Sash
Ability: Refrigerate
Level: 5
EVs: 228 Spd / 220 SAtk / 60 HP
Modest Nature
- Ancient Power
- Hidden Power [Fighting]
- Nature Power
- Rock Polish
Amaura!! You'll probably find no other person who loves Amaura as much as I do. As soon as I saw it in the previews for XY I knew this would be my favourite new mon, it's so cute, lovable and everything.
It does need quite a setting up for this set to work, but once it does, you won't believe it's power.
Rocks, spikes and priority kill it. But if you avoid these things, you are going to KO something. Rock Polish at full health to get +2 and probably use the sash to live. Nature power turns into Tri Attack, which is now a move with 156 power with a 20% chance to burn/para/freeze! Also it completely avoids Sucker Punch. That's nothing to underestimate.
HP Fighting is simply for the steel types who resist both stabs.
Ancient Power is it's best special rock move, and the boost can win games all by itself.
TLDR: Amaura is the best. But it needs assistance.

Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 196 Atk / 236 SDef / 76 Def
Adamant Nature
- Ice Punch
- Drain Punch
- Knock Off
- Mach Punch
See that? Yes I'm using Iron Fist, in theory Guts is better, I agree. But who is actually stupid enough to status a Timburr? The 20% boost on each punching move is always great, and Knock off to hit the pesky ghosts who want to come in on a Fighting move. It's a lot like Snubbull where it's usually one of my first mons I sacrifice. It's good, but nothing special. And having my only priority on it is quite useful.

Misdreavus @ Eviolite
Ability: Levitate
Level: 5
EVs: 236 SAtk / 236 Spd / 36 HP
Timid Nature
- Thunderbolt
- Shadow Ball
- Dazzling Gleam
- Will-O-Wisp
What could I say about Misdreavus? It's a consistent sweeper which is great to most teams. Shadow Ball and TBolt are normal moves for it and Dazzling gleam is for Scraggy, which can do a lot of bad things to my team if it gets set up.
Will-O is for burning some physical attackers.
So yeah, any help would be appreciated. I love the team, but having it even better would be great, I've never been great at making teams, so getting help from some of the best Pokémon players on the internet is only going to help me. Thanks for any help in advance! :)