Draft Alolan Ninetales

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[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-11 points

**Overview**: Alolan Ninetales carves itself a niche in the format as the premier Aurora Veil setter while also being a solid utility Pokemon. Thanks to its great Speed tier, it can reliably set Aurora Veil while also supporting its teammates with strong support moves and providing snow for Ice-types. It also has access to Nasty Plot alongside solid STAB moves to make it a passable wallbreaker against certain teams. Its major drawbacks are that it has mediocre offensive stats and a very debilitating Steel weakness, and it's also directly outclassed by a lot of other Pokemon for the roles it wants to fill, notably lacking pivoting, which makes it hard to safely bring in teammates that benefit from Aurora Veil. However, it does compress roles that other Pokemon do not, meaning that it can be a strong choice on certain builds.


[strategy comments]
Common Roles
========
**Utility**: Alolan Ninetales is blessed with one of the strongest utility movepools in the metagame, primarily setting Aurora Veil for its teammates but also using moves such as Encore, Hypnosis, and Foul Play, all of which can help swing the tide of games back into the user's favor by crippling not just offensive but also defensive threats.

**Setup**: While far less common, Nasty Plot Alolan Ninetales can be used despite its middling Special Attack thanks to having strong STAB moves in Blizzard and Moonblast and solid enough coverage options to muscle through some of its would-be checks. It does run into issues with Steel-types, but it can also muscle through most.

Common Moves
========
**Primary STAB Moves**: Blizzard, Freeze-Dry, Moonblast, Draining Kiss

**Setup Moves**: Nasty Plot, Calm Mind, Agility

**Utility Moves**: Aurora Veil, Encore, Hypnosis, Foul Play, Disable, Pain Split, Roar

**Coverage**: Dark Pulse, Extrasensory, Hex, Psyshock, Tera Blast

Niche Moves
========
**Snowscape**: Snowscape allows Alolan Ninetales to keep snow up against opposing weather setters, which could otherwise switch in to prevent Aurora Veil.

**Charm**: Lowering the foe's Attack can allow one of Alolan Ninetales's allies an even easier opportunity to set up.

**Imprison**: Alolan Ninetales can prevent opposing Pokemon from using its snow to set their own Aurora Veil by using Imprison. This can be most impactful against offensively oriented teams.

**Icy Wind**: Icy Wind provides Alolan Ninetales with a helpful form of speed control, slowing down foes to allow its teammates to outspeed them once it faints. It can also prevent Speed-boosting setup sweepers from getting out of hand.

Common Items
========
**Light Clay**: Light Clay extending the duration of Aurora Veil can give teammates the extra turns needed to safely enter the field and set up. It's incredibly helpful when using frailer setup Pokemon, as they usually need to be brought in via a slow pivot.

**Heavy-Duty Boots**: The go-to item for most Pokemon with a Stealth Rock weakness, Heavy-Duty Boots gives Alolan Ninetales longevity to make it useful throughout the entire course of the game.

Niche Items
========
**Resistance Berries**: In scenarios where Alolan Ninetales may struggle to set Aurora Veil, resistance Berries can sometimes provide it the single free turn that it may need.

**Damage-boosting Items**: Both Choice Specs and Life Orb can be strong options in the right matchups, but they both run the risk of making Alolan Ninetales held back by entry hazards to the point where it's almost impossible to use them without strong hazard removal.

**Mental Herb**: To circumvent fast Encore and Taunt users, Alolan Ninetales can use Mental Herb, giving it a free turn to Aurora Veil.

**Focus Sash**: While nearly always outclassed by Light Clay and Mental Herb, Focus Sash can help on sacrificial lead sets that otherwise may be picked off by Bullet Punch or Choice Scarf users.

**Eject Button**: One way to circumvent Alolan Ninetales's lack of pivoting is by using Eject Button, giving it a free switch out after setting Aurora Veil. It can also still be useful even if Aurora Veil hasn't been set, as it grants safe entry for Ice-types and Slush Rush users alike.

Tera
========
Alolan Ninetales does not benefit from Tera much at all in its primary role as utility support; it appreciates the natural Defense boost from snow too much to want to lose it from using Tera. Where it does appreciate Tera is on offensive sets, with Tera types such as Tera Ground and Fighting giving it strong coverage options, Tera Water and Steel giving it easier setup opportunities, and Tera Fire achieving both. The rare Tera Ice can also be used to buff the damage of Blizzard even further. It does not need Tera to perform its roles, but it can make for a solid secondary Tera Captain, especially when it's priced at 9 points.

Draft Strategy
========
Alolan Ninetales is primarily used as a support option on offensive builds and thus shouldn't be considered unless teams fit most, if not all, of the following criteria. Teams also usually opt for better snow setters like Galarian Slowking and dual screens setters with better utility or pivoting like Grimmsnarl unless they explicitly need Alolan Ninetales's role compression.

**Strong Setup**: Aurora Veil makes setup considerably easier for all Pokemon, and a team should have multiple strong setup options before considering Alolan Ninetales, with some examples being Ogerpon-W, Greninja, and Iron Valiant. Alolan Ninetales also has notably strong synergy with Ice-types such as Baxcalibur and Kyurem, with its snow giving them a further Defense boost to enable setup even more.

**Entry Hazard Control**: Both Alolan Ninetales and its teammates do not want to have to run Heavy-Duty Boots unless absolutely necessary, while they also benefit massively from entry hazards consistently being up on the opponent's side. Pokemon such as Gliscor and Hisuian Samurott can be effective hazard setters, while Blastoise and Talonflame can be strong, offensive hazard removers. A handful of Pokemon like Iron Treads and Donphan can also do both.

**Slow Momentum**: Since Alolan Ninetales lacks momentum-grabbing moves, it can't safely get frailer teammates onto the field, which is why it benefits from pairing with teammates with slow pivoting such as Corviknight, Scizor, and Iron Hands.

**Ghost-types**: One of the most common ways to stop Aurora Veil is to remove it with Brick Break. Ghost-types such as Ceruledge and Brambleghast can make for solid teammates, since they're entirely immune to Brick Break. Gholdengo especially makes for a great option, as it also prevents Defog, another common way to remove Aurora Veil.

Checks and Counters
========
**Dual Screens Removal**: Alolan Ninetales's primary use is for Aurora Veil, and there are many ways to consistently remove it, ranging from Brick Break and Psychic Fangs, which destroy it, to Defog, which removes it alongside any entry hazards set by Alolan Ninetales's teammates.

**Opposing Weather**: Opposing weather setters, both via abilities and manual setting, can prevent Alolan Ninetales from setting Aurora Veil simply by switching into it on the turn it uses Aurora Veil or outspeeding it, respectively.

**Entry Hazards**: Since Alolan Ninetales wants to run Light Clay or other items that aid in setting up Aurora Veil frequently, it finds itself susceptible to entry hazards, notably Stealth Rock, which can be set against it for free by Steel-types such as Heatran, Tinkaton, and Metagross.

**Steel-types**: Utility sets, especially without Tera, find themselves shut down by most Steel-types, being forced into other teammates that may not want to take status or disruption moves. Bullet Punch, which is learned by a decent number of Steel-types, can also threaten to OHKO Alolan Ninetales before it can even set Aurora Veil.

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Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
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qc 1/2
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-11 points

**Overview**: Alolan Ninetales carves itself a niche in the format as the premiere setter of Aurora Veil, while also being a solid utility Pokemon. Thanks to its great speed tier, it can reliably set Aurora Veil while also being able to support its teammates with strong support moves and providing Snow for Ice-types. It also has access to Nasty Plot alongside solid STABs to make it a passable wallbreaker against certain teams. Its major drawbacks come in the fact that it has a mediocre offensive stat line, a very debilitating 4x Steel weakness, and it's directly outclassed by a lot of other Pokemon for the roles it wants to fill, notably lacking momentum to safely get off the field which makes it hard to safely bring in teammates that benefit from Aurora Veil. However, it does compress roles that other Pokemon do not, meaning that it can be a strong choice on certain builds.


[strategy comments]
Common Roles
========
**Utility**: Alolan Ninetales is blessed with one of the strongest utility movepools in the metagame, with it primarily setting Aurora Veil for its teammates, but also through the use of moves such as Encore, Hypnosis, and Foul Play, all of which can help swing the tide of games back into the users favour by crippling not just offensive but also defensive threats.

**Setup**: While far less likely to be used, Nasty Plot Alolan Ninetales can be used despite its middling Special Attack thanks to having strong STAB moves in Blizzard and Moonblast, while also having solid enough coverage options to muscle through some of the would be checks. It does run into issues with Steel-types, but it can muscle through most.

Common Moves
========
**Primary STAB Moves**: Blizzard, Freeze-Dry, Moonblast, Draining Kiss

**Setup Moves**: Nasty Plot, Calm Mind, Agility

**Utility Moves**: Aurora Veil, Encore, Hypnosis, Foul Play, Disable, Pain Split, Roar, Imprison, Icy Wind both are niche imo

**Coverage**: Dark Pulse, Extrasensory, Hex, Psyshock, Stored Power, Tera Blast

Niche Moves
========
**Snowscape**: Snowscape allows Alolan Ninetales to keep Snow up against opposing weather setters, that can otherwise predict a switch in to prevent Aurora Veil.

**Charm**: Lowering the opponent's Attack can allow one of Alolan Ninetales' allies an even easier opportunity to setup.

Common Items
========
**Heavy-Duty Boots**: The go-to item for most Pokemon with a Stealth Rock weakness, Heavy-Duty Boots give Alolan Ninetales longevity to be useful throughout the entire course of the game.

**Light Clay**: Light Clay extending the duration of Aurora Veil can give teammates the extra turns needed to safely enter the field and setup. It's incredibly helpful when using frailer setup Pokemon as they usually need to be brought in via a slow pivot.

Niche Items
========
**Resistance Berries**: In scenarios where Alolan Ninetales may struggle to set Aurora Veil, resistance berries can sometimes provide it the single free turn that it may need.

**Damage-boosting items**: Both Choice Specs and Life Orb can be strong options in the right matchups, but they both run the risk of being held back by hazards to the point where it's almost impossible to use them without strong hazard removal.

**Mental Herb**: To circumvent fast Encore / Taunt, Alolan Ninetales can use Mental Herb, giving it a free turn to Aurora Veil.

**Focus Sash**: While nearly always outclassed by Light Clay and Mental Herb, Focus Sash can help on sacrificial lead sets that otherwise may be picked off by Bullet Punch or Choice Scarf users.

Tera
========
Alolan Ninetales does not benefit from Tera much at all in its primary role as a utility support; it appreciates the nature Defense boost from Snow too much to want to Tera out of that. Where it does appreciate Tera is on offensive sets, with types such as Ground and Fighting giving strong coverages options, Water and Steel giving it easier setup opportunities, and Fire achieving both. It does not need Tera to do its roles, but it can make for a solid secondary Tera Captain, especially when its at 9 points.

Draft Strategy
========
Alolan Ninetales is primarily used as a support options on offensive builds, and thus shouldn't be considered unless teams fit most, if not all, of the following criteria. They also will usually opt for Galarian Slowking or Grimmsnarl better snow setters like Galarian Slowking and dual screens setters with better utility or pivoting like Grimmsnarl unless they explicitly need its role compression.

**Strong Set-up**: Aurora Veil makes setup considerably easier for all Pokemon, and a team should have multiple strong setup options before considering Alolan Ninetales, with some examples being Ogerpon-W, Greninja, and Iron Valiant. It also has notably strong synergy with Baxcalibur and Kyurem, with its Snow giving them a further Defense boost to enable setup even further.

**Entry Hazard Control**: Both Alolan Ninetales and its teammates do not want to have to run Heavy-Duty Boots unless absolutely necessary, while also benefitting massively from hazards consistently being up on the opponent's side. Pokemon such as Gliscor and Hisuian Samurott can be effective hazard setters, while Blastoise and Talonflame can be strong, offensive removers. A handful of Pokemon like Iron Treads and Donphan can also do both.

**Slow Momentum**: Since Alolan Ninetales lacks momentum, it can't safely get frailer teammates onto the field, which is why it benefits from pairing with teammates with slow momentum such as Corviknight, Scizor, and Iron Hands.

Add ghost types - atales forces brick break, & ghost types can get around that - add special mention to gholdengo too

Checks and Counters
========
**Steel-Types**: Utility sets, especially without Tera, will find themselves shut down by most Steel-types, being forced into other teammates who may not want to take status / disturbance moves. Notable examples are Klefki and Tinkaton, which can Thunder Wave and Knock Off any of Alolan Ninetales' allies for free. Bullet Punch, which is learned by a decent number of Steel-types, can also threaten to OHKO Alolan Ninetales before it can even set Aurora Veil.

**Opposing Weather**: Opposing weather setters, both via abilities and manual setting, can prevent Alolan Ninetales from setting Aurora Veil simply by switching into it on the turn it clicks Aurora Veil, or by outspeeding it.

Add screen removal (brick break / pfangs / defog)

probably worth mentioning hazards here too, especially since it wants to run light clay


[credits]
Written by:
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
remove add comment
[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-11 points

**Overview**: Alolan Ninetales carves itself a niche in the format as the premiere setter of Aurora Veil, while also being a solid utility Pokemon. Thanks to its great speed tier, it can reliably set Aurora Veil while also being able to support its teammates with strong support moves and providing Snow for Ice-types. It also has access to Nasty Plot alongside solid STABs to make it a passable wallbreaker against certain teams. Its major drawbacks come in the fact that it has a mediocre offensive stat line, a very debilitating 4x Steel weakness, and it's directly outclassed by a lot of other Pokemon for the roles it wants to fill, notably lacking momentum which makes it hard to safely bring in teammates that benefit from Aurora Veil. However, it does compress roles that other Pokemon do not, meaning that it can be a strong choice on certain builds.


[strategy comments]
Common Roles
========
**Utility**: Alolan Ninetales is blessed with one of the strongest utility movepools in the metagame, with it primarily setting Aurora Veil for its teammates, but also through the use of moves such as Encore, Hypnosis, and Foul Play, all of which can help swing the tide of games back into the users favour by crippling not just offensive but also defensive threats.

**Setup**: While far less likely to be used, Nasty Plot Alolan Ninetales can be used despite its middling Special Attack thanks to having strong STAB moves in Blizzard and Moonblast, while also having solid enough coverage options to muscle through some of the would be checks. It does run into issues with Steel-types, but it can muscle through most.

Common Moves
========
**Primary STAB Moves**: Blizzard, Freeze-Dry, Moonblast, Draining Kiss

**Setup Moves**: Nasty Plot, Calm Mind, Agility

**Utility Moves**: Aurora Veil, Encore, Hypnosis, Foul Play, Disable, Pain Split, Roar

**Coverage**: Dark Pulse, Extrasensory, Hex, Psyshock, Stored Power, Tera Blast
I don't think this is ever clicking Stored Power (I didn't even know it learned it). I'd remove Tera Blast too personally because it's not recommended as a Tera Captain, but it does give it much needed coverage so I'll leave it.

Niche Moves
========
**Snowscape**: Snowscape allows Alolan Ninetales to keep Snow up against opposing weather setters, that can otherwise predict a switch in to prevent Aurora Veil.

**Charm**: Lowering the opponent's Attack can allow one of Alolan Ninetales' allies an even easier opportunity to setup.

**Imprison**: Alolan Ninetales can prevent opposing Pokemon from using its Snow to set their own Aurora Veil by using Imprison. This can be most impactful against offensively orientated teams.

I think Icy Wind accidentally vanished after Techno's QC. Should be niche here

Common Items
========
**Heavy-Duty Boots**: The go-to item for most Pokemon with a Stealth Rock weakness, Heavy-Duty Boots give Alolan Ninetales longevity to be useful throughout the entire course of the game.

**Light Clay**: Light Clay extending the duration of Aurora Veil can give teammates the extra turns needed to safely enter the field and setup. It's incredibly helpful when using frailer setup Pokemon as they usually need to be brought in via a slow pivot.
Swap these two since I think 3 extra turns of Aurora Veil is generally more impactful than Ninetales being able to pivot in more this gen. Also keeps it consistent with the draft strategy later saying Alolan Ninetales doesn't want to run boots unless it has to.

Niche Items
========
**Resistance Berries**: In scenarios where Alolan Ninetales may struggle to set Aurora Veil, resistance berries can sometimes provide it the single free turn that it may need.

**Damage-boosting items**: Both Choice Specs and Life Orb can be strong options in the right matchups, but they both run the risk of being held back by hazards to the point where it's almost impossible to use them without strong hazard removal.

**Mental Herb**: To circumvent fast Encore / Taunt, Alolan Ninetales can use Mental Herb, giving it a free turn to Aurora Veil.

**Focus Sash**: While nearly always outclassed by Light Clay and Mental Herb, Focus Sash can help on sacrificial lead sets that otherwise may be picked off by Bullet Punch or Choice Scarf users.

Eject Button could get a mention. It's a weather setter, and maybe on lead sets you can outspeed, set up Veil, then Eject out of there sometimes, but just setting up snow for something in the back is probably justification enough.

Tera
========
Alolan Ninetales does not benefit from Tera much at all in its primary role as a utility support; it appreciates the nature Defense boost from Snow too much to want to Tera out of that. Where it does appreciate Tera is on offensive sets, with types such as Ground and Fighting giving strong coverages options, Water and Steel giving it easier setup opportunities, and Fire achieving both. It does not need Tera to do its roles, but it can make for a solid secondary Tera Captain, especially when its at 9 points. Could mention Tera Ice for strong Blizzards in Snow. Keeps its Defense boost too.

Draft Strategy
========
Alolan Ninetales is primarily used as a support options on offensive builds, and thus shouldn't be considered unless teams fit most, if not all, of the following criteria. They also will usually opt for better snow setters like Galarian Slowking and dual screens setters with better utility or pivoting like Grimmsnarl unless they explicitly need its role compression.

**Strong Set-up**: Aurora Veil makes setup considerably easier for all Pokemon, and a team should have multiple strong setup options before considering Alolan Ninetales, with some examples being Ogerpon-W, Greninja, and Iron Valiant. It also has notably strong synergy with Baxcalibur and Kyurem, with its Snow giving them a further Defense boost to enable setup even further.
Make this a little more general. You could say it has notably strong synergy with Ice-types like Baxcalibur and Kyurem, that way it also covers mons like Cetitan.

**Entry Hazard Control**: Both Alolan Ninetales and its teammates do not want to have to run Heavy-Duty Boots unless absolutely necessary, while also benefitting massively from hazards consistently being up on the opponent's side. Pokemon such as Gliscor and Hisuian Samurott can be effective hazard setters, while Blastoise and Talonflame can be strong, offensive removers. A handful of Pokemon like Iron Treads and Donphan can also do both.

**Slow Momentum**: Since Alolan Ninetales lacks momentum, it can't safely get frailer teammates onto the field, which is why it benefits from pairing with teammates with slow momentum such as Corviknight, Scizor, and Iron Hands.

**Ghost-Types**: One of the most common ways to stop Aurora Veil is to remove it with Brick Break. Ghost-types such as Ceruledge and Brambleghast can make for solid teammates. Gholdengo especially makes for a great option as it also prevents Defog, another common way to remove Aurora Veil.

Checks and Counters
========
**Steel-Types**: Utility sets, especially without Tera, will find themselves shut down by most Steel-types, being forced into other teammates who may not want to take status / disturbance moves. Notable examples are Klefki and Tinkaton, which can Thunder Wave and Knock Off any of Alolan Ninetales' allies for free. Bullet Punch, which is learned by a decent number of Steel-types, can also threaten to OHKO Alolan Ninetales before it can even set Aurora Veil.
Klefki doesn't learn Knock Off, but I also don't think you need these specific examples. Pretty much all Steel-types can force out Alolan Ninetales and make some progress, usually setting up rocks

**Opposing Weather**: Opposing weather setters, both via abilities and manual setting, can prevent Alolan Ninetales from setting Aurora Veil simply by switching into it on the turn it clicks Aurora Veil, or by outspeeding it.

**Screens Removal**: Alolan Ninetales' primary use is for Aurora Veil, and there are many ways to consistently remove it, ranging from Brick Break and Psychic Fangs which destroy them, to Defog which removes them alongside any hazards that were set by its teammates.

**Entry Hazards**: Since Alolan Ninetales does want to run Light Clay or other items that aid in setting up Aurora Veil frequently, it finds itself susceptible to entry hazards, notably Stealth Rock, which can be set against it for free by Steel-types such as Heatran, Tinkaton, and Metagross.

Rearrange the order here to Screens Removal -> Opposing Weather -> Entry Hazards -> Steel-types. Alolan Ninetales is more about Aurora Veil itself, so checks/counters should focus on removing/limiting Aurora Veil first before talking about Alolan Ninetales itself.

[credits]
Written by:
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Quality checked by:
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QC 2/2
 
1/1
blue = add
red = remove
(orange) = comment


[overview]
**Draft Order**: Round 5 onwards

**Price Range**: 9-11 points

**Overview**: Alolan Ninetales carves itself a niche in the format as the premiere premier Aurora Veil setter of Aurora Veil (RC + passive voice) while also being a solid utility Pokemon. Thanks to its great speed Speed tier, it can reliably set Aurora Veil while also being able to support supporting its teammates with strong support moves and providing Snow snow for Ice-types. It also has access to Nasty Plot alongside solid STABs STAB moves to make it a passable wallbreaker against certain teams. Its major drawbacks come in the fact are (incorrect usage of specific phrase- seems like "come in the form of", but doesn't super work with the structure) that it has a mediocre offensive stat line stats and (RC) a very debilitating 4x Steel weakness, and it's also directly outclassed by a lot of other Pokemon for the roles it wants to fill, notably lacking momentum pivoting, (AC, pivoting isn't really interchangeable w/ momentum) which makes it hard to safely bring in teammates that benefit from Aurora Veil. However, it does compress roles that other Pokemon do not, meaning that it can be a strong choice on certain builds.


[strategy comments]
Common Roles
========
**Utility**: Alolan Ninetales is blessed with one of the strongest utility movepools in the metagame, with it primarily setting Aurora Veil for its teammates (RC) but also through the use of using moves such as Encore, Hypnosis, and Foul Play, all of which can help swing the tide of games back into the user's (AA) favour favor (british!) by crippling not just offensive but also defensive threats.

**Setup**: While far less likely to be used common (avoiding repetition + unfitting implication), Nasty Plot Alolan Ninetales can be used despite its middling Special Attack thanks to having strong STAB moves in Blizzard and Moonblast (RC) while also having and solid enough coverage options to muscle through some of the its would-be (AH) checks. It does run into issues with Steel-types, but it can also muscle through most.

Common Moves
========
**Primary STAB Moves**: Blizzard, Freeze-Dry, Moonblast, Draining Kiss

**Setup Moves**: Nasty Plot, Calm Mind, Agility

**Utility Moves**: Aurora Veil, Encore, Hypnosis, Foul Play, Disable, Pain Split, Roar

**Coverage**: Dark Pulse, Extrasensory, Hex, Psyshock, Tera Blast

Niche Moves
========
**Snowscape**: Snowscape allows Alolan Ninetales to keep Snow snow up against opposing weather setters, that can which could otherwise predict a switch in to prevent Aurora Veil.

**Charm**: Lowering the opponent's foe's Attack can allow one of Alolan Ninetales's allies an even easier opportunity to setup set up.

**Imprison**: Alolan Ninetales can prevent opposing Pokemon from using its Snow snow to set their own Aurora Veil by using Imprison. This can be most impactful against offensively orientated oriented teams.

**Icy Wind**: Icy Wind provides Alolan Ninetales with a helpful form of speed control, slowing down foes to allow its teammates to outspeed them once it faints. It can also prevent Speed-boosting (AH) setup sweepers from getting out of hand. (AP)

Common Items
========
**Light Clay**: Light Clay extending the duration of Aurora Veil can give teammates the extra turns needed to safely enter the field and setup set up. It's incredibly helpful when using frailer setup Pokemon, (AC) as they usually need to be brought in via a slow pivot.

**Heavy-Duty Boots**: The go-to item for most Pokemon with a Stealth Rock weakness, Heavy-Duty Boots give gives Alolan Ninetales longevity to be make it useful throughout the entire course of the game.

Niche Items
========
**Resistance Berries**: In scenarios where Alolan Ninetales may struggle to set Aurora Veil, resistance berries Berries can sometimes provide it the single free turn that it may need.

**Damage-boosting items Items**: Both Choice Specs and Life Orb can be strong options in the right matchups, but they both run the risk of being making Alolan Ninetales held back by entry hazards to the point where it's almost impossible to use them without strong hazard removal.

**Mental Herb**: To circumvent fast Encore and (removed slash) Taunt users, Alolan Ninetales can use Mental Herb, giving it a free turn to use Aurora Veil.

**Focus Sash**: While nearly always outclassed by Light Clay and Mental Herb, Focus Sash can help on sacrificial lead sets that otherwise may be picked off by Bullet Punch or Choice Scarf users.

**Eject Button**: One way to circumvent Alolan Ninetales's (replaced curly apostrophe w/ ASCII) lack of momentum pivoting is by using Eject Button, giving it a free switch out after setting Aurora Veil. It can also still be useful even if Aurora Veil hasn't (ASCII) been set, as it grants safe entry for Ice-types and Slush Rush users alike.

Tera
========
Alolan Ninetales does not benefit from Tera much at all in its primary role as a utility support; it appreciates the nature natural Defense boost from Snow snow too much to want to lose it from using Tera out of that (awk). Where it does appreciate Tera is on offensive sets, with Tera types such as Tera Ground and Fighting giving it strong coverages coverage options, Tera Water and Steel giving it easier setup opportunities, and Tera Fire achieving both. The rare Tera Ice can also be used to buff the damage of Blizzard even further. It does not need Tera to do perform (awk) its roles, but it can make for a solid secondary Tera Captain, especially when it's (ASCII) priced at 9 points.

Draft Strategy
========
Alolan Ninetales is primarily used as a support options option on offensive builds (RC) and thus shouldn't be considered unless teams fit most, if not all, of the following criteria. They Teams also will usually opt for better snow setters like Galarian Slowking and dual screens setters with better utility or pivoting like Grimmsnarl unless they explicitly need its Alolan Ninetales's role compression.

**Strong Setup (RH)**: Aurora Veil makes setup considerably easier for all Pokemon, and a team should have multiple strong setup options before considering Alolan Ninetales, with some examples being Ogerpon-W, Greninja, and Iron Valiant. It Alolan Ninetales also has notably strong synergy with Ice-types such as Baxcalibur and Kyurem, with its Snow snow giving them a further Defense boost to enable setup even further more (repetition).

**Entry Hazard Control**: Both Alolan Ninetales and its teammates do not want to have to run Heavy-Duty Boots unless absolutely necessary, while they also benefitting benefit massively from entry hazards consistently being up on the opponent's side. Pokemon such as Gliscor and Hisuian Samurott can be effective hazard setters, while Blastoise and Talonflame can be strong, offensive hazard removers. A handful of Pokemon like Iron Treads and Donphan can also do both.

**Slow Momentum**: Since Alolan Ninetales lacks momentum-grabbing moves, it can't safely get frailer teammates onto the field, which is why it benefits from pairing with teammates with slow momentum pivoting such as Corviknight, Scizor, and Iron Hands.

**Ghost-Types Ghost-types**: One of the most common ways to stop Aurora Veil is to remove it with Brick Break. Ghost-types such as Ceruledge and Brambleghast can make for solid teammates, since they're entirely immune to Brick Break (clarity). Gholdengo especially makes for a great option, (AC) as it also prevents Defog, another common way to remove Aurora Veil.

Checks and Counters
========
**Dual Screens Removal**: Alolan Ninetales's primary use is for Aurora Veil, and there are many ways to consistently remove it, ranging from Brick Break and Psychic Fangs, (AC) which destroy them it, to Defog, (AC) which removes them it alongside any entry hazards that were set by its Alolan Ninetales's teammates.

**Opposing Weather**: Opposing weather setters, both via abilities and manual setting, can prevent Alolan Ninetales from setting Aurora Veil simply by switching into it on the turn it clicks uses Aurora Veil (RC) or by outspeeding it, respectively.

**Entry Hazards**: Since Alolan Ninetales does want wants to run Light Clay or other items that aid in setting up Aurora Veil frequently, it finds itself susceptible to entry hazards, notably Stealth Rock, which can be set against it for free by Steel-types such as Heatran, Tinkaton, and Metagross.

**Steel-Types Steel-types**: Utility sets, especially without Tera, will find themselves shut down by most Steel-types, being forced into other teammates who that may not want to take status / disturbance or disruption moves. Bullet Punch, which is learned by a decent number of Steel-types, can also threaten to OHKO Alolan Ninetales before it can even set Aurora Veil.

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Written by:
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Quality checked by:
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