
Approved by Celticpride
Name - Alolan Muk
Pokedex Number: #89
Type:


Weaknesses:

Immunities:

Resistances:




Base Stats - 105 HP / 105 Atk / 75 Def / 65 SpAtk / 100 SpDef / 50 Spe
Abilities
Poison Touch - The wielder's contact moves gain a 30% chance to poison the opponent.
Gluttony - Consumes pinch Berries at 50% HP or less.
Hidden Ability (Available): Power of Alchemy: The Pokémon copies the Ability of a defeated ally. THIS ABILITY DOES NOT WORK IN SINGLES.
Learn Set (Notable moves will be bolded)
Level Up
Start - Venom Drench
Start - Venom Drench
Start - Pound
Start - Poison Gas
Start - Harden
Start - Bite
L4 - Harden
L7 - Bite
L12 - Disable
L15 - Acid Spray
L18 - Poison Fang
L21 - Minimize
L26 - Fling
L29 - Knock Off
L32 - Crunch
L37 - Screech
L40 - Gunk Shot
L46 - Acid Armor
L52 - Belch
L57 - Memento
TMs
TM06 - Toxic
TM09 - Venoshock
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Sludge Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Round
TM52 - Focus Blast
TM56 - Fling
TM59 - Brutal Swing
TM60 - Quash
TM63 - Embargo
TM64 - Explosion
TM66 - Payback
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM80 - Rock Slide
TM83 - Infestation
TM84 - Poison Jab
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM95 - Snarl
TM97 - Dark Pulse
TM100 - Confide
Egg moves
Egg - Clear Smog
Egg - Mean Look
Egg - Pursuit
Egg - Imprison
Egg - Curse
Egg - Assurance
Egg - Shadow Sneak
Egg - Stockpile
Egg - Swallow
Egg - Spit Up
Egg - Scary Face
Egg - Spite
Start - Venom Drench
Start - Venom Drench
Start - Pound
Start - Poison Gas
Start - Harden
Start - Bite
L4 - Harden
L7 - Bite
L12 - Disable
L15 - Acid Spray
L18 - Poison Fang
L21 - Minimize
L26 - Fling
L29 - Knock Off
L32 - Crunch
L37 - Screech
L40 - Gunk Shot
L46 - Acid Armor
L52 - Belch
L57 - Memento
TMs
TM06 - Toxic
TM09 - Venoshock
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Sludge Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Round
TM52 - Focus Blast
TM56 - Fling
TM59 - Brutal Swing
TM60 - Quash
TM63 - Embargo
TM64 - Explosion
TM66 - Payback
TM68 - Giga Impact
TM69 - Rock Polish
TM71 - Stone Edge
TM80 - Rock Slide
TM83 - Infestation
TM84 - Poison Jab
TM87 - Swagger
TM88 - Sleep Talk
TM90 - Substitute
TM95 - Snarl
TM97 - Dark Pulse
TM100 - Confide
Egg moves
Egg - Clear Smog
Egg - Mean Look
Egg - Pursuit
Egg - Imprison
Egg - Curse
Egg - Assurance
Egg - Shadow Sneak
Egg - Stockpile
Egg - Swallow
Egg - Spit Up
Egg - Scary Face
Egg - Spite
Sample Sets
Muk-Alolan @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 100 Atk / 92 Def / 64 SpD / 4 Spe
Adamant/Brave Nature
- Knock Off
- Pursuit
- Gunk Shot/Poison Jab
- Shadow Sneak/Brick Break/Fire Blast
First off, major credit to this set goes to Vengeance417. "Physical bulk prevents Latios's EQ from 2HKOing you, special bulk prevents Latios's Draco Meteor from doing half, keeping you relatively healthy and still dodging the EQ knockout (although you'll most likely die after rocks, so keep those off the field), 4 speed to creep on opposing 50s such as Tangrowth and the rest in Attack."
Knock Off and Pursuit being STAB are amazing, and with Poison Touch you have a 30% chance to poison whatever you're hitting as well, which is excellent, especially versus defensive switch-ins like Landorus-T and Garchomp. Gunk Shot/Poison Jab are your choices of Poison STAB, with Gunk Shot packing significantly more power at the cost of accuracy and PP and most importantly, lack of contact means Gunk Shot only has a 30% chance to poison as opposed to the 51% of PJab. Shadow Sneak is your only form of priority (until hopefully Sucker Punch gets released), but it's still serviceable given your naturally decent Attack stat. If you don't really want the priority, you can run Brick Break to hit things like Ferrothorn, Tyranitar, and Bisharp on the switch and do good damage to them. If you choose to run Fire Blast in the last slot, use 44 SpA EVs and a neutral SpA nature to 2HKO max SpDef Mega Scizor and standard Ferrothorn, both of which wall you and can set up on you otherwise.
Muk-Alolan @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 252 Atk/SpD
Adamant Nature
- Knock Off
- Pursuit
- Gunk Shot/Poison Jab
- Shadow Sneak/Brick Break
Simplified EVs if you just want to be a special tank.
Muk-Alola @ Black Sludge
Ability: Poison Touch
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Gunk Shot/Poison Jab/Poison Fang
- Pursuit/Sleep Talk
- Shadow Sneak/Rest
PhysDef Muk has a tougher time checking Fairies/Psychics that its AV sets eat up, but has a nice niche in checking Hoopa-Unbound and strong physical Dark/Poison attackers, the former of which is a problem for many slower teams. If you're running Rest, run Sleep Talk.
Teammates: Alolan Muk appreciates having its one weakness-Ground-covered, and also likes any reliable recovery, since some of its better sets (namely AV) have 0 reliable recovery. Predictably, Tapu Bulu is a fantastic partner for Alolan Muk, as it not only covers the Ground weakness of Alolan Muk but also halves the damage of Earthquake (by far the most common Ground coverage) for 5 turns due to Grassy Terrain, letting Alolan Muk not worry as much about that. In addition, Grassy Terrain also gives Leftovers-level recovery to all grounded pokemon on the field, which includes Alolan Muk. This source of recovery-albeit minor and temporary, is greatly appreciated. In exchange, Alolan Muk covers Tapu Bulu's 4x weakness to Poison.
Alolan Muk also benefits from having hazards up due to its ability to force switches and Pursuit trap, while also loving hazard removal since it's grounded and has no reliable recovery. To this end, partners like the Lati twins and Dhelmise/Decidueye are great, since all of these can remove hazards and have decent type syngery (namely resisting or being immune to Ground) with Alolan Muk. Skarmory is a good physical wall that is immune to Ground and appreciates a specially bulky partner, and it can set up hazards/remove them as well.
Generally speaking, Pokemon that don't like Psychic and Fairy types can benefit from having an Alolan Muk on their team.
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