UU Alolan Marowak

asa

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marowak-alola.gif

[OVERVIEW]

Alolan Marowak's solid offensive presence, decent bulk with investment, access to Rock Head, and low Speed make it a force to be reckoned with under Trick Room. In addition to this, Alolan Marowak can also serve as an offensive Stealth Rock setter, using its advantageous matchup against common removers like Empoleon and Florges to more easily keep the entry hazard up. Despite not being perfect defensively, its typing combined with Lightning Rod provides it with key resistances and immunities, notably allowing it keep threats like Infernape, Cobalion, and Zeraora in check. Despite this, however, Alolan Marowak's defensive presence is still lackluster due to its vulnerability to all entry hazards, only decent bulk, and weaknesses to prominent types like Dark, Water, and Ground. The typing disadvantages are notable, as they limit Alolan Marowak's ability to switch into certain checks, prevent it from comfortably using Swords Dance, and leave it vulnerable to Pursuit trapping. Trick Room teams are inconsistent and mediocre, which further limits its use, and it is easily outpaced by many offensive and even some defensive threats outside of Trick Room. Alolan Marowak also faces extreme competition from Terrakion and Heracross as a wallbreaker as well as from Cobalion and Mamoswine as an offensive Stealth Rock setter, as these examples are all faster and have greater defensive presence while still having good offensive presence.

[SET]
name: Trick Room Wallbreaker
move 1: Flare Blitz
move 2: Shadow Bone
move 3: Swords Dance
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Rock Head
nature: Brave
evs: 248 HP / 252 Atk / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Even unboosted, Flare Blitz 2HKOes physically bulky Pokemon like Hippowdon and Mega Aggron, and it also has a really high chance to 2HKO Gligar. Thanks to Rock Head, Flare Blitz is also rather spammable. Shadow Bone pairs excellently with Flare Blitz because of its ability to pressure Water-types such as Slowbro, Jellicent, Starmie, and Primarina as well as other Fire-resistant Pokemon like Mega Altaria and Mega Aerodactyl. Low Kick provides Alolan Marowak with super effective coverage for Hydreigon as well as Crawdaunt and Mega Sharpedo, all of which resist its STAB combination. It also reliably OHKOes Stakataka. Bonemerang is another option that more reliably deals with Pokemon like Volcanion, Tentacruel, and Diancie while also having a higher chance than Flare Blitz to OHKO Mega Manectric even after Intimidate, though Flare Blitz can easily power through a lot of Bonemerang's targets after they take a bit of prior damage.

Set Details
========

Thick Club doubles Alolan Marowak's Attack, which turns it into an immediately threatening wallbreaker without always needing to use Swords Dance. Rock Head enables Alolan Marowak to spam Flare Blitz without taking recoil damage.

Usage Tips
========

As Alolan Marowak lacks the bulk necessary for taking repeated hits, it should mainly switch in after a teammate has been KOed or whenever it expects a foe that it can offensively check like Scizor or Cobalion to come in. However, refrain from switching Alolan Marowak in and out of play if entry hazards are up, as they cut into its only meager bulk and limit its ability to take weaker attacks, sponge priority moves, and reliably use Swords Dance. Flare Blitz is the move Alolan Marowak should use most, as it is insanely strong and shreds through most neutral targets as well as certain frailer Fire-type checks like Nihilego. If the opposing team has multiple checks to Fire-types, Alolan Marowak should instead aim to break through them with Shadow Bone and Swords Dance. Predicting switches and capitalizing on them by either setting up or responding with the appropriate coverage move is paramount, as doing so allows Alolan Marowak and its team to preserve as much momentum as possible while keeping the opposing team consistently pressured for as long as Trick Room is up. If Alolan Marowak isn't particularly useful after it puts massive holes in the opposing team, don't be afraid to sacrifice it to generate momentum for a Trick Room setter if Trick Room ends or for another teammate.

Team Options
========

Alolan Marowak should mostly be used on full Trick Room teams due to its inability to support itself by setting up its own Trick Room or reliably wallbreak outside of it. Thus, Trick Room setters such as Uxie, Cresselia, and Diancie are necessary teammates, and all come with their own advantages: Uxie offers an immunity to Ground-type moves and can support Alolan Marowak by setting Stealth Rock, bouncing back opposing entry hazards with Magic Coat, and generating momentum with either Memento or U-turn, the former of which can also give Alolan Marowak an easier time setting up; Cresselia is also immune to Ground-type moves and can give Alolan Marowak another chance to break with Lunar Dance; and Diancie can set Stealth Rock while instantly generating momentum with Explosion, deal decent damage to physically bulky Pokemon with Moonblast, and keep Hydreigon firmly in check. Additional Trick Room attackers like Stakataka, Crawdaunt, and Reuniclus are also important, as they can wear down each other's checks and potentially pave the way for Alolan Marowak to finish weakened teams off. Stakataka and Reuniclus also serve as offensive Trick Room setters that can take advantage of Alolan Marowak removing Cobalion and Scizor. Despite seeming like odd picks for Trick Room teams, late-game sweepers and cleaners like Cobalion and Scizor make for great partners, as they really appreciate Alolan Marowak's wallbreaking capabilities and can provide Trick Room teams with a means of keeping faster foes and Taunt users in check.

[SET]
name: Offensive Wallbreaker
move 1: Shadow Bone
move 2: Fire Punch / Flare Blitz
move 3: Stealth Rock
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Lightning Rod / Rock Head
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Moves
========

Fire Punch is decently powerful and hits Grass- and Steel-types like Amoonguss, Klefki, and Cobalion hard. Alternatively, Flare Blitz is much more powerful than Fire Punch, notably 2HKOing Hippowdon and Mega Aggron. However, it can only reliably be used with Rock Head, meaning that Alolan Marowak forfeits the ability to freely switch into Electric-type moves. Stealth Rock whittles away at opposing Pokemon whenever they switch in, with the number of switches Alolan Marowak can force as well as its ability to pressure removers like Empoleon and Rotom-H giving it more opportunities to set the entry hazard. Low Kick heavily damages Crawdaunt and OHKOes Hydreigon and Mega Sharpedo, which is notable given that all of these Pokemon resist Alolan Marowak's STAB combination. Bonemerang can be used instead to more reliably KO foes like Empoleon, Alolan Muk, and Diancie, and it also almost always OHKOes Mega Manectric even after Intimidate.

Set Details
========

164 Speed EVs allow Alolan Marowak to outspeed uninvested base 65s and slower, such as Alomomola, Defog Scizor, Empoleon, and Hippowdon. Thick Club doubles Alolan Marowak's Attack, which turns it into an immensely powerful wallbreaker. Lightning Rod provides Alolan Marowak with an immunity to Electric-type moves, notably enabling it to block Volt Switch and serve as a solid offensive check to Pokemon like Mega Manectric as well as Zeraora without Knock Off and non-Trick variants of Rotom-H and Rotom-C. Alternatively, Rock Head can be used to prevent Alolan Marowak from taking recoil damage when it uses Flare Blitz.

Usage Tips
========

Unless absolutely necessary, refrain from switching Alolan Marowak in if entry hazards are up, as this limits its ability to tank resisted and weaker neutral attacks as well as wallbreak. Alolan Marowak should also avoid being poisoned by Toxic or Toxic Spikes, as this wears it down even faster. Try to set Stealth Rock as soon as possible, as doing so gives Alolan Marowak and its team an easier time pressuring the opposing team. Switching into Pokemon like Cobalion and Mega Manectric can provide Alolan Marowak with a free opportunity to set Stealth Rock as they switch out. Take advantage of Lightning Rod by switching Alolan Marowak into Electric-types such as Mega Manectric, Rotom-H, and Magneton, as its immunity to their STAB moves and resistance to their coverage moves often allows it to force them out and gives it a chance to attack. Because of its typing, Alolan Marowak can also switch into threats such as Florges and Infernape. Try to predict against teams with Pokemon like Hydreigon and Crawdaunt by either catching them off guard with Low Kick or double switching, as doing so takes a lot of pressure off of Alolan Marowak and can allow it to more reliably spam its STAB moves and break through opposing teams later on.

Team Options
========

Alolan Marowak generally fits on offensive and bulky offensive teams that appreciate having a powerful wallbreaker that can support the rest of the team by either setting Stealth Rock or pressuring defensive cores with its strong attacks. Due to Alolan Marowak's vulnerability to entry hazards, removers such as Hydreigon, Rotom-C, and Tsareena make for useful teammates. These examples are also capable of pressuring bulky Water- and Ground-types for Alolan Marowak while it threatens checks to them such as Florges, non-Trick Rotom-H, and Amoonguss. Pokemon that can check Dark-types and sponge Knock Off such as Cobalion and Florges are valuable, as these are Alolan Marowak's primary weaknesses. Swords Dance Cobalion appreciates Alolan Marowak threatening Slowbro and wearing down physically bulky Pokemon such as Swampert, while Florges can mitigate Alolan Marowak's vulnerability to entry hazards and lack of reliable recovery with Defog and Wish, respectively. Pivots such as Scizor, Mega Manectric, and Hydreigon are useful teammates to have, as they give Alolan Marowak an easier time switching in and threatening teams. The former two also appreciate Alolan Marowak's ability to wear down bulky Ground-types, which they tend to struggle with. Late-game sweepers and cleaners such as Kommo-o, Mega Sharpedo, and Calm Mind Latias have an easier time finishing teams off as a result of the pressure Alolan Marowak applies. These Pokemon can also exploit Choice-locked Krookodile, a common revenge killer, depending on what move it locks into.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a good utility option that cripples defensive Pokemon by removing their item, giving Alolan Marowak and its teammates an easier time muscling through Pokemon that are reliant on their item for longevity or bulk such as Swampert and Gligar; however, Knock Off doesn't threaten much that isn't already threatened by Alolan Marowak's STAB moves. Substitute allows Alolan Marowak to exploit Pokemon such as Amoonguss and Rotom-C as well as avoid being Pursuit trapped once, though this makes wearing it down easier. Alolan Marowak also has a hard time finding room for it, and it would much rather have coverage for Hydreigon in most cases.

Checks and Counters
===================

**Faster Dark-types**: Hydreigon resists Alolan Marowak's STAB combination and can easily force it out with the prospect of Dark Pulse. Krookodile can take any one unboosted attack thanks to Intimidate and OHKO Alolan Marowak with its STAB moves as well as Pursuit trap it. Crawdaunt and Mega Sharpedo can force Alolan Marowak out and take advantage of this by using Swords Dance and having Speed Boost activate, respectively, with the former also threatening to pick Alolan Marowak off with Aqua Jet through Trick Room. It should be noted that these examples can't always switch in because of Low Kick and can struggle with revenge killing Alolan Marowak if it is under Trick Room.

**Pursuit**: Pursuit trappers like Scizor, Krookodile, and Mega Aerodactyl are capable of trapping Alolan Marowak if Trick Room isn't up, which allows them to either KO or heavily damage it.

**Revenge Killers**: Outside of Trick Room, Alolan Marowak can easily be revenge killed by a host of offensive threats such as Mamoswine, Primarina, Nihilego, and Gengar. Even certain defensive Pokemon like Suicune and Tentacruel can outpace and KO Alolan Marowak.

**Chip Damage**: Due to its vulnerability to entry hazards and Toxic poison as well as it being relied on to block Volt Switch throughout the match and soft check Pokemon like Scizor, Alolan Marowak is easy to wear down and put into range of even resisted attacks such as Infernape's Overheat.

**Bulky Water- and Ground-types**: Although they struggle with stomaching boosted attacks, bulky Water- and Ground-types like Suicune, Alomomola, Swampert, and Hippowdon heavily damage Alolan Marowak with their STAB moves and can prevent it from reliably setting up against them. Quagsire is another notable roadblock, as it isn't 2HKOed by Shadow Bone and ignores stat changes thanks to Unaware.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[Nuked, 382658], [Amane Misa, 312356], [A Cake Wearing A Hat, 388157]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [martha, 384270]]
 
Last edited:
am check bop

[OVERVIEW]
Alowak is kind of an unmon outside of TR, so I'd rework the Overview from the ground up to emphasize from the get-go that TR is arguably its only niche.

  • While Alolan Marowak's low Speed makes it a perfect fit on Trick Room teams in tandem with its high power, it also leaves it easily revenge killed by many offensive Pokemon like Hydreigon, Nihilego, and Gengar as well as certain defensive Pokemon like Suicune and Tentacruel.

I'd make this the second bullet point, as wallbreaking under Trick Room is Alowak's biggest niche, and it doesn't really make sense to have it listed after all its other positives since you kinda go int an overview expecting a description of how the mon will fit on standard teams unless otherwise specified. Also add a comma after Gengar!

[SETS]

[SET]
name: Offensive Wallbreaker
move 1: Shadow Bone
move 2: Fire Punch / Flare Blitz
move 3: Swords Dance / Stealth Rock
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Lightning Rod / Rock Head
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

Change set name and spread to reflect Alowak's TR niche. No Lightning Rod, Fire Punch, SR, or Bonemerang.

  • Shadow Bone is Alolan Marowak's most consistent STAB option, dealing decent damage to most Fire-resistant targets like Mega Slowbro and even certain frailer Pokemon that resist Ghost like Hydreigon.
  • Alternatively, Flare Blitz is much more powerful than Fire Punch and is also Alolan Marowak's strongest STAB move, notably 2HKOing Hippowdon and Mega Aggron. It should only be used alongside Rock Head to prevent Alolan Marowak from taking recoil damage.

Flare Blitz should go first cause clicking Rock Head Flare Blitz with 568 Attack is what Alowak does best. I'd also remove any mention of Fire Punch since you're going all out with Rock Head. After that I'd also make a point here about how spammable Shadow Bone is due to how good Ghost coverage is. Hydreigon isn't frail. I'd reword frailer to "offensive," espescially since it emphasizes that only super defensive mons have a hope of switching int Alowak reliably.

Since all Alowak really does well is TR, I'd rework set details and team options accordingly. Add Uxie/Diancie/Cress as Trick Room setters, name a few TR wallbreakers, etc.

[OTHER OPTIONS]
  • Flame Charge increases Alolan Marowak's Speed and slightly improves its matchup against offense, but it's still rather slow and easily outpaced by nearly every relevant Choice Scarf user even after boosting, and the move is difficult to reliably use because of its low Base Power.

Flame Charge is unviable. You could make a case for Alowak outside of TR, i.e. the original set you have here, but even that is so inconsistent cause of its Speed + Rocks weakness that you're better off with a better offensive Zor check / SR setter 99% of the time.[/QUOTE][/QUOTE]
 
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marowak-alola.gif

[OVERVIEW]
  • Alolan Marowak stands out as a deadly wallbreaker on Trick Room teams due to the combination of its low Speed, high Attack thanks to Thick Club, access to Swords Dance, decent bulk with investment, and solid STAB combination.
  • In addition to this, Alolan Marowak can also serve as an offensive Stealth Rock setter, with its positive matchup against common removers such as Empoleon and Florges giving it an easier time keeping the entry hazard up.
  • Though its defensive typing isn't perfect, it does provide Alolan Marowak with resistances to common attack typings like Steel, Bug, Fairy, Grass, and Fire, as well as an immunity to Fighting, which enables it to serve as a good offensive check to Pokemon such as Cobalion lacking Stone Edge and Infernape lacking Earthquake.
  • Alolan Marowak also has two great abilities in Rock Head and Lightning Rod, the former of which enables it to spam its powerful, STAB-boosted Flare Blitz without taking recoil, while the latter lets Alolan Marowak freely switch into Electric-type moves, notably Volt Switch.
  • However, Alolan Marowak still has poor defensive presence because of its vulnerability to all entry hazards, only decent bulk, and weakness to common types in Dark, Water, Rock, and Ground. Its typing disadvantages are especially notable, as they prevent it from taking full advantage of its resistances and can limit its ability to reliably use Swords Dance.
  • While Alolan Marowak's low Speed is beneficial under Trick Room, it also leaves it easily revenge killed by common offensive Pokemon such as Hydreigon, Nihilego, and Primarina, as well as certain defensive Pokemon like Suicune, outside of Trick Room. (Mention Hippowdon alongside Suicune here)
  • Terrakion and Heracross outclass Alolan Marowak as both a setup sweeper and wallbreaker, and Pokemon such as Cobalion and Mamoswine outdo it as an offensive Stealth Rock setter, as all of these examples boast better Speed and defensive presence while still maintaining good offensive presence.
  • In spite of its positives, using Alolan Marowak on non-Trick Room teams tends to be awkward as a result of its inconsistency and the competition it faces in its roles. (It's not just awkward to fit it on non-trick room, it's nearly impossible, so emphasize this here. Also emphasize the competition part, so just say something like "intense competition" or something.)
[SET]
name: Trick Room Wallbreaker
move 1: Flare Blitz
move 2: Shadow Bone
move 3: Swords Dance
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Rock Head
nature: Brave
evs: 248 HP / 252 Atk / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Flare Blitz is an incredibly powerful STAB move that 2HKOes physically bulky like Hippowdon and Mega Aggron unboosted, and it also has a really high chance to 2HKO Gligar. Thanks to Rock Head, Flare Blitz is also rather spammable.
  • Shadow Bone pairs excellently with Flare Blitz because of its ability to pressure Water-types such as Slowbro, Jellicent, Starmie, and Primarina as well as other Fire-resistant Pokemon like Mega Altaria and Mega Aerodactyl.
  • Swords Dance further bolsters Alolan Marowak's offensive presence by doubling its already great Attack and allowing it to more easily tear through defensive teams.
  • Low Kick provides Alolan Marowak with super effective coverage for Hydreigon as well as Crawdaunt and Mega Sharpedo, all of which resist its STAB combination. (Also hits Stakataka)
  • Bonemerang is another option that more reliably deals with Pokemon like Volcanion and Diancie while also having a higher chance than Flare Blitz to OHKO Mega Manectric even after Intimidate, though Flare Blitz can power through a lot of targets for Bonemerang after they take a bit of prior damage. (Mention Tentacruel alongside Volcanion and Diancie.)
Set Details
========
  • Maximum investment in HP and Attack makes Alolan Marowak as bulky and as powerful as possible. A Brave nature further augments Alolan Marowak's wallbreaking capabilities and allows it to outpace as much as it can under Trick Room in tandem with 0 Speed IVs.
  • Thick Club doubles Alolan Marowak's Attack, which turns it into an immediately threatening wallbreaker without always needing to use Swords Dance.
  • Rock Head enables Alolan Marowak to spam Flare Blitz without taking recoil damage.
Usage Tips
========
  • As Alolan Marowak lacks the bulk necessary for taking repeated hits, it should mainly switch in after a teammate has been KOed or whenever it expects a foe that it can offensively check like Scizor or Cobalion to come in.
  • However, refrain from switching Alolan Marowak in and out of play if entry hazards are up, as they cut into its only meager bulk and limit its ability to take weaker attacks, sponge priority moves, and reliably use Swords Dance.
  • Flare Blitz is the move Alolan Marowak should use most, as the move is insanely strong and shreds through most neutral targets as well as certain frailer Fire-type checks like Nihilego. If the opposing team has multiple checks to Fire-types, Alolan Marowak should instead aim to break through them with Shadow Bone and Swords Dance.
  • Predicting switches and capitalizing on them by either setting up or responding with the appropriate coverage move is paramount, as doing so allows Alolan Marowak and its team to preserve as much momentum as possible while keeping the opposing team consistently pressured for as long as Trick Room is up.
  • If Alolan Marowak isn't particularly useful after it puts massive holes in the opposing team, don't be afraid to sacrifice it to generate momentum for another Trick Room setter if Trick Room ends or for another teammate.
Team Options
========
  • Alolan Marowak should only be used on full Trick Room teams due to its inability to support itself by setting Trick Room or reliably wallbreak outside of it. (This kind of contradicts the other set, so say "it should mostly be only used on trick room")
  • Trick Room setters such as Uxie, Cresselia, and Diancie are necessary teammates and each come with their own advantages: Uxie offers an immunity to Ground-type moves and can support Alolan Marowak by setting Stealth Rock, bouncing back opposing entry hazards with Magic Coat, and generating momentum with either Memento or U-turn, the former of which can also give it an easier time setting up; Cresselia is also immune to Ground-type moves and can give Alolan Marowak another chance to break with Lunar Dance; and Diancie can also set Stealth Rock while instantly generating momentum with Explosion, dealing decent damage to physically bulky Pokemon with Moonblast, and keeping non-Flash Cannon Hydreigon firmly in check.
  • Additional Trick Room exploiters like Stakataka, Crawdaunt, Reuniclus, and Mega Abomasnow are also important, as they can wear down each other's checks and potentially pave the way for Alolan Marowak to finish weakened teams off. Stakataka and Reuniclus also serve as offensive Trick Room setters that can take advantage of Alolan Marowak removing Cobalion and Scizor. (Abomasnow is honestly really awful and also can't really switch into scald, so just remove it or replace with another example.
[SET]
name: Offensive Wallbreaker
move 1: Shadow Bone
move 2: Fire Punch / Flare Blitz
move 3: Swords Dance / Stealth Rock
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Lightning Rod / Rock Head
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Moves
========
  • Shadow Bone is Alolan Marowak's most consistent STAB option, dealing decent damage to most Fire-resistant targets like Mega Slowbro and even certain frailer Pokemon that resist Ghost like Hydreigon.
  • Fire Punch is a secondary STAB move that deals more damage to Grass- and Steel-types like Amoonguss, Klefki, and Cobalion than Shadow Bone does.
  • Alternatively, Flare Blitz is much more powerful than Fire Punch and is also Alolan Marowak's strongest STAB move, notably 2HKOing Hippowdon and Mega Aggron. It should only be used alongside Rock Head to prevent Alolan Marowak from taking recoil damage.
  • Swords Dance boosts Alolan Marowak's already high Attack even further, which allows it to more easily break through bulky Pokemon and teams.
  • Stealth Rock whittles away at opposing Pokemon whenever they switch in, with the number of switches Alolan Marowak can force as well as its ability to pressure removers (like Empoleon and Rotom-H) giving it more opportunities to set the entry hazards.
  • Low Kick heavily damages Crawdaunt and OHKOes Hydreigon and Mega Sharpedo, which is notable given that all of these Pokemon resist Alolan Marowak's STAB combination.
  • Bonemerang can be used instead to more reliably KO foes like Empoleon, Alolan Muk, and Diancie, and it also almost always OHKOes Mega Manectric even after Intimidate.
Set Details
========
  • The investment in Attack combined with an Adamant nature maximizes Alolan Marowak's offensive presence. 164 Speed EVs allow Alolan Marowak to outspeed uninvested base 65s and slower, such as Alomomola, Defog Scizor, Empoleon, and Hippowdon, with the remainder of the EVs being invested in its HP to slightly increase its mixed bulk.
  • Thick Club doubles Alolan Marowak's Attack, which turns it into an immediately powerful wallbreaker that doesn't always need to use Swords Dance.
  • Lightning Rod provides Alolan Marowak with an immunity to Electric-types, notably enabling it to block Volt Switch and serve as a solid offensive check to Pokemon like Mega Manectric as well as non-Trick variants of Rotom-H and Rotom-C.
  • Alternatively, Rock Head can be used to prevent Alolan Marowak from taking recoil damage when it uses Flare Blitz.
Usage Tips
========
  • Stealth Rock variants should aim to set the entry hazard as soon as possible, as this gives Alolan Marowak and its team an easier time pressuring the opposing team. Switching into Pokemon like Bronzong and Reuniclus can provide Alolan Marowak with a free opportunity to set Stealth Rock as they switch out, though it needs to be wary of Toxic from the former.
  • Take advantage of Lightning Rod by switching Alolan Marowak into Electric-types such as Mega Manectric, Rotom-H, and Magneton, as its resistance to their STAB and coverage moves often allows it to force them out and gives it a chance to attack?
  • Alolan Marowak should only use Swords Dance against defensive teams, as offensive teams already struggle with taking unboosted hits and it tends to struggle with reliably setting up against them anyway.
  • Try to predict against teams with Pokemon like Hydreigon and Crawdaunt, as doing so takes a lot of pressure off of Alolan Marowak and allows it to more reliably spam its STAB moves and break through opposing teams.
  • Unless absolutely necessary, refrain from switching Alolan Marowak in if entry hazards are up, as this limits its ability to tank resisted and weaker neutral attacks as well as wallbreak. (I'd like you to emphasize this point a little more, and potentially even make it higher on the list, because the entry hazard weakness is easily one of the worst things about it. Additionally, you should mention to really try hard to avoid getting poisoned, because it dies even faster if that happens.)
Team Options
========
  • Alolan Marowak generally fits on offensive and bulky offensive teams that appreciate having a powerful wallbreaker that can support the rest of the team by either setting Stealth Rock or pressuring defensive cores with Swords Dance.
  • Due to Alolan Marowak's vulnerability to entry hazards, removers such as Hydreigon, Rotom-C, and Tsareena make for useful teammates. These examples are also capable of pressuring bulky Water- and Ground-types for Alolan Marowak while it threatens checks to them such as Florges, non-Trick Rotom-H, and Amoonguss.
  • Pokemon that can check Dark-types and sponge Knock Off such as Cobalion and Florges are valuable, as these are Alolan Marowak's primary weaknesses. Swords Dance Cobalion appreciates Alolan Marowak threatening Slowbro and wearing down physically bulky Pokemon such as Swampert, while Florges can mitigate Alolan Marowak's vulnerability to entry hazards and lack of reliable recovery with Defog and Wish, respectively.
  • Pivots such as Scizor, Mega Manectric, and Hydreigon are useful teammates to have, as they give Alolan Marowak an easier time switching in and threatening teams. The former two appreciate Alolan Marowak's ability to wear down bulky Ground-types, which they tend to struggle with.
  • Late-game sweepers and cleaners such as Kommo-o and Choice Scarf Latias have an easier time finishing teams off as a result of the pressure Alolan Marowak applies. Kommo-o can exploit and Choice-locked Krookodile, which is a common revenge killer, while Latias can give Alolan Marowak another chance at breaking with Healing Wish if it gets worn down too fast. (Latias can also switch into bulky Water-types if needed)
[STRATEGY COMMENTS]
Other Options
=============
  • Knock Off is a good utility option that cripples defensive Pokemon by removing their item, giving Alolan Marowak and its teammates an easier time muscling through Pokemon that are reliant on their item for longevity or bulk such as Swampert and Gligar, respectively; however, Knock Off doesn't threaten much that isn't already threatened by Alolan Marowak's STAB moves.
  • Substitute allows Alolan Marowak to exploit Pokemon such as Amoonguss and Rotom-C as well as avoid Pursuit trapped once, though Alolan Marowak has a hard time finding room for it and would much rather have coverage for Hydreigon in most cases. (It also doesn't help with the issue of it being worn down)
Checks and Counters
===================

**Faster Dark-types**: Hydreigon resists Alolan Marowak's STAB combination and can easily force it out with the prospect of Dark Pulse. Krookodile can take any one unboosted attack thanks to Intimidate and OHKO Alolan Marowak with its STAB moves as well as Pursuit trap it. Crawdaunt and Mega Sharpedo can force Alolan Marowak out and take advantage of this by using Swords Dance and having Speed Boost activate, respectively, with the former also threatening to pick Alolan Marowak off with Aqua Jet. It should be noted that these examples can't always switch in because of Low Kick and can struggle with revenge killing Alolan Marowak if it is under Trick Room. (Specify that Crawdaunt picks it off through trick room, so something like "...off with Aqua Jet through Trick Room.)

**Revenge Killers**: Outside of Trick Room, Alolan Marowak can easily be revenge killed by a host of offensive threats such as Mamoswine, Primarina, Nihilego, and Gengar. Even certain defensive Pokemon like Suicune and Jellicent can outpace and KO Alolan Marowak. (Jellicent actually can't really do this because Scald doesn't KO even after rocks and Shadow Burn knocks it out of the park. Additionally, it can't live a hit under Trick Room, and Tentacruel can, so it's a better mention here.)

**Chip Damage**: Due to its vulnerability to entry hazards (status too) and it being relied on to block Volt Switch throughout the match as well as soft check Pokemon like Scizor, Alolan Marowak is easy to wear down and put into range of even resisted attacks. (What are some resisted attacks it can be put in range of after rocks?)

**Bulky Water- and Ground-types**: Although they struggle with stomaching boosted attacks, bulky Water- and Ground-types like Suicune, Alomomola, Swampert, and Hippowdon heavily damage Alolan Marowak with their STAB moves and can prevent it from reliably setting up against them. (You need to mention Quagsire here for sure, for obvious reasons)

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

QC 1/3 great writing
 
Hola señorita amcheck nwn
Overview:
- Infernape doesn’t really run Earthquake, you can change it to “checking Cobalion and Infernape lacking Stone Edge”
- When talking about Lightning Rod, maybe specifically mention Mega Manectric since it resists it’s coverage as well and it’s such a big mon in the meta.
- Mention something about it’s role compression, allowing it to fit on teams in need of a steel check, electric check, rocker, and wallbreaker, etc. in relatively few slots to work with... but it being relatively mediocre at doing all of these things.
- You talked about it’s weaknesses a bit but you failed to mention one of the bigger weaknesses it has, being Pursuit. I’d talk about that as one of the reasons it can be unreliable.

TR Set
Set Details:
- This is mostly self explanatory but maybe touch on why you have 0 speed ivs anyways. “0 Spe ivs is so it can be as fast as possible while under Trick Room” or something.

Team Options:
- Even full tr should have one decently fast pokemon so it doesn’t just auto lose to any somewhat fast mon w/ Taunt. Mention that owo.

Rocks set
- I personally wouldn’t ever use sd alowak off of TR. I think the main reason to ever use alowak off of TR is role compression, “oh shit I need a rocker that checks coba and mmane and i only have one slot left” I’d put rocks as the first option and make SD the slash, and rework the rest accordingly, which isn't really a big deal. I'm just personally never using alowak off of TR w/o rocks b/c it's simply outclassed and the least splashable thing like ever.

Checks and Counters:
- Pursuit weakness is something you barely talk about throughout this whole thing but it's a pretty big deal considering Pursuit is all over the place rn with Scizor, Krook, and Maero being so splashable. Ik you address it in "faster dark types" but it's sort of glossed over and I think needs to be put in the spotlight a bit more. It's a p big deal owo.
 
Overview
However, Alolan Marowak still has poor defensive presence because of its vulnerability to all entry hazards, only decent bulk, and weakness to common types in Dark, Water, Rock, and Ground. Its typing disadvantages are especially notable, as they prevent it from taking full advantage of its resistances and can limit its ability to reliably use Swords Dance.
When talking about its weaknesses, Pursuit is a pretty big one and I also think it should be mentioned here.

vivalospride said:
- Infernape doesn’t really run Earthquake, you can change it to “checking Cobalion and Infernape lacking Stone Edge”
- When talking about Lightning Rod, maybe specifically mention Mega Manectric since it resists it’s coverage as well and it’s such a big mon in the meta.
- Mention something about it’s role compression, allowing it to fit on teams in need of a steel check, electric check, rocker, and wallbreaker, etc. in relatively few slots to work with... but it being relatively mediocre at doing all of these things.
Implement these.

Trick Room Wallbreaker

Team Options
vivalospride said:
- Even full tr should have one decently fast pokemon so it doesn’t just auto lose to any somewhat fast mon w/ Taunt. Mention that owo.
This is good, but I will take it to the next level; mention that cleaners like Swords Dance Scizor and Cobalion pair well with it because they appreciate Alolan Marowak's wallbreaking capabilities AND they provide some sort of speed control outside of Trick Room.

Offensive Wallbreaker

Usage Tips

When talking about what to set up Stealth Rock on, I wouldn't give Bronzong and Reuniclus as examples. Sure, Alolan Marowak can set up Stealth Rock on them, but they are not common at all. Give more common examples, like Mega Manectric and Cobalion.

Generally, I would also make it more clear what Alolan Marowak wants to switch in on by virtue of its typing, you only mention Pokemon that Lightning Rod allows Alolan Marowak to switch-in on.

When you talked about predicting against Hydreigon and Crawdaunt, you were really vague on how Alolan Marowak should behave if predicting. Should it use Low Kick? Should it attempt to double switch? Elaborate more here.

Team Options
Late-game sweepers and cleaners such as Kommo-o and Choice Scarf Latias have an easier time finishing teams off as a result of the pressure Alolan Marowak applies. Kommo-o can exploit Choice-locked Krookodile, which is a common revenge killer, while Latias can switch into bulky Water-types if necessary and give Alolan Marowak another chance at breaking with Healing Wish if it gets worn down too fast.
I don't like Choice Scarf Latias as an example here. The only perk it has over Calm Mind Latias is Healing Wish, but even then, doesn't worth the mention here, in my opinion. Just replace it with Calm Mind Latias. Mega Sharpedo is another good example you can mention here.

Checks and Counters

When talking about Chip Damage, you're just talking about entry hazards, aren't you? Either change "Chip Damage" to "Entry Hazards" or add more chip damage examples.

vivalospride said:
- Pursuit weakness is something you barely talk about throughout this whole thing but it's a pretty big deal considering Pursuit is all over the place rn with Scizor, Krook, and Maero being so splashable. Ik you address it in "faster dark types" but it's sort of glossed over and I think needs to be put in the spotlight a bit more. It's a p big deal owo.
Do this, too.

Overall, this analysis looks good. I will not stamp this yet, however, because the QC team and I still discuss certain points regarding the Offensive Wallbreaker set. Depending on the changes we decide on doing (if there are any), there would be more comments I want to comment before sending it to the third QC stage.
 
mention zeraora in some places bc wak is pretty good at checking non-knock zera

mention in the overview that trick room as a playstyle is inconsistent and mediocre in the current meta and this contributes to why it is usually not a desirable pick

[A Cake Wearing A Hat, 388157] here's my thing, qc 3/3 v good analysis
 
Greetings, AM check.

Additions, Removals, Comments
marowak-alola.gif

[OVERVIEW]

Alolan Marowak stands out as a deadly wallbreaker on Trick Room teams due to the combination of its low Speed, high Attack thanks to Thick Club, access to Swords Dance, decent bulk with investment, and solid STAB combination. In addition to this, Alolan Marowak can also ("In addition" + "also" creates a redundancy) serve as an offensive Stealth Rock setter, with its positive ("positive" sounds a little iffy here, but probably still workable; perhaps something like "favourable" is a bit more correct, though) matchup against common removers such as Empoleon and Florges giving it an easier time keeping the entry hazard up. Though its defensive typing isn't perfect, it does provide Alolan Marowak with resistances to common attack typings like Steel, Bug, Fairy, Grass, and Fire, as well as an immunity to Fighting, which enables it to serve as a good offensive check to Pokemon such as Cobalion and Infernape, (AC) provided they lacking (Idk if this is 100% necessary, but there might be ambiguity regarding which of these Stone Edge belongs to) Stone Edge. Alolan Marowak also has two great abilities in Rock Head and Lightning Rod, the former of which enables it to spam its powerful, STAB-boosted Flare Blitz without taking recoil, while the latter lets Alolan Marowak freely switch into Electric-type moves, notably Plasma Fists from Zeraora and Volt Switch from Mega Manectric. As a result of all of this, Alolan Marowak has decent role compression.

However, Alolan Marowak is rather mediocre at serving as anything but a Trick Room wallbreaker for a couple of reasons. Despite its useful defensive attributes, it still has poor defensive presence because of its vulnerability to all entry hazards, only decent bulk, and weakness to common types in Dark, Water, Rock, and Ground. Its typing disadvantages are especially notable, as they prevent Alolan Marowak from taking full advantage of its resistances and can limit its ability to reliably use Swords Dance, and. Being (capitalized) (The double "and" sounds a little bit odd, although this may be a little bit of a subjective change) weak to Dark also leaves it highly susceptible to being Pursuit trapped by Pokemon like Krookodile and Mega Aerodactyl. While Alolan Marowak's low Speed is beneficial under Trick Room, it also leaves it easily revenge killed by common offensive Pokemon such as Hydreigon, Nihilego, and Primarina, as well as certain defensive Pokemon like Suicune and Tentacruel, outside of Trick Room. Furthermore, Trick Room teams are rather inconsistent and mediocre, which limits Alolan Marowak's use even more. Terrakion and Heracross almost (Not going to change anything here, just in case it's for a concrete reason, but is there a reason it is "almost" outclassed, rather than just "directly outclassed"?) directly outclass Alolan Marowak as both a setup sweeper and wallbreaker, and Pokemon such as Cobalion and Mamoswine outdo it as an offensive Stealth Rock setter, as all of these examples boast better Speed and defensive presence while still maintaining good offensive presence. In spite of its positives, using Alolan Marowak on non-Trick Room teams can be very difficult as a result of its inconsistency and the tight competition it faces in its roles.

[SET]
name: Trick Room Wallbreaker
move 1: Flare Blitz
move 2: Shadow Bone
move 3: Swords Dance
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Rock Head
nature: Brave
evs: 248 HP / 252 Atk / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Flare Blitz 2HKOes physically bulky Pokemon like Hippowdon and Mega Aggron unboosted, and it also has a really high chance to 2HKO Gligar. Thanks to Rock Head, Flare Blitz is also rather spammable. Shadow Bone pairs excellently with Flare Blitz because of its ability to pressure Water-types such as Slowbro, Jellicent, Starmie, and Primarina, (AC) as well as other Fire-resistant Pokemon like Mega Altaria and Mega Aerodactyl. Swords Dance further bolsters Alolan Marowak's offensive presence by doubling its already great Attack and allowing it to more easily tear through defensive teams. Low Kick provides Alolan Marowak with super effective coverage for Hydreigon as well as Crawdaunt and Mega Sharpedo, all of which resist its STAB combination. Low Kick also reliably OHKOes Stakataka. Bonemerang is another option that more reliably deals with Pokemon like Volcanion, Tentacruel, and Diancie while also having a higher chance than Flare Blitz to OHKO Mega Manectric even after Intimidate, though Flare Blitz can power through a lot of targets for Bonemerang (Just asking here to check, do you mean the situation of Flare Blitz first then Bonemerang second, and specifically that the first hit softens the target for Bonemerang? Because if so, the "though" sounds a little odd) after they take a bit of prior damage.

Set Details
========

Thick Club doubles Alolan Marowak's Attack, which turns it into an immediately threatening wallbreaker without always needing to use Swords Dance. Rock Head enables Alolan Marowak to spam Flare Blitz without taking recoil damage.

Usage Tips
========

As Alolan Marowak lacks the bulk necessary for taking repeated hits, it should mainly switch in after a teammate has been KOed or whenever it expects a foe that it can offensively check like Scizor or Cobalion to come in. However, refrain from switching Alolan Marowak in and out of play if entry hazards are up, as they cut into its only meager bulk and limit its ability to take weaker attacks, sponge priority moves, and reliably use Swords Dance. Flare Blitz is the move Alolan Marowak should use most, as the move is insanely strong and shreds through most neutral targets as well as certain frailer Fire-type checks like Nihilego. If the opposing team has multiple checks to Fire-types, Alolan Marowak should instead aim to break through them with Shadow Bone and Swords Dance. Predicting switches and capitalizing on them by either setting up or responding with the appropriate coverage move is paramount, as doing so allows Alolan Marowak and its team to preserve as much momentum as possible while keeping the opposing team consistently pressured for as long as Trick Room is up. If Alolan Marowak isn't particularly useful after it puts massive holes in the opposing team, don't be afraid to sacrifice it to generate momentum for another (You don't mention a setter before this, so "another" is odd here) Trick Room setter if Trick Room ends or for another teammate. (Given that said TR setter will be another teammate, I don't really know how necessary including both clauses is, but I guess it's a bit subjective.)

Team Options
========

Alolan Marowak should mostly (Given the name of this set, it should always be used on TR, shouldn't it? You later recommend non-TR users; however, it is also apparent that this set must be used on a TR team, while the "mostly" seems to imply it can be used outside of it.) be used on full (In conjunction with the "mostly", I follow where this is going, but I feel once again that this obscures the main point, that being that TR is essential for this set to function. This may be subjective, though, so feel free to ignore this and the previous change if you oppose it) Trick Room teams due to its inability to support itself by setting Trick Room or and its inability to (Relatively sure this is a case of parallelism, as the original definitely sounds a little off) reliably wallbreak outside of it. Trick Room setters such as Uxie, Cresselia, and Diancie are necessary teammates and each come with their own advantages: Uxie offers an immunity to Ground-type moves and can support Alolan Marowak by setting Stealth Rock, bouncing back opposing entry hazards with Magic Coat, and generating momentum with either Memento or U-turn, the former of which can also give it an easier time setting up; Cresselia is also immune to Ground-type moves and can give Alolan Marowak another chance to break with Lunar Dance; and Diancie can also (Because Uxie is separated from Diancie by Cresselia, the "also" sounds a bit misplaced) set Stealth Rock while instantly generating momentum with Explosion, dealing decent damage to physically bulky Pokemon with Moonblast, and keeping (p sure that the "set Stealth Rock" bit requires that these also have the "ing" removed, although the "instantly generating momentum" part somewhat makes me unsure) non-Flash Cannon Hydreigon firmly in check . Additional Trick Room exploiters like Stakataka, Crawdaunt, and Reuniclus are also important, as they can wear down each other's checks and potentially pave the way for Alolan Marowak to finish weakened teams off. Stakataka and Reuniclus also serve as offensive Trick Room setters that can take advantage of Alolan Marowak removing Cobalion and Scizor. Despite seeming like odd picks for Trick Room teams, late-game sweepers and cleaners like Cobalion and Scizor make for great partners, as they really appreciate Alolan Marowak's wallbreaking capabilities and can provide Trick Room teams with a means of keeping faster foes and Taunt users in check.

[SET]
name: Offensive Wallbreaker
move 1: Shadow Bone
move 2: Fire Punch / Flare Blitz
move 3: Stealth Rock
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Lightning Rod / Rock Head
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Moves
========

Fire Punch is decently powerful and hits Grass- and Steel-types like Amoonguss, Klefki, and Cobalion hard. Alternatively, Flare Blitz is much more powerful than Fire Punch, notably 2HKOing Hippowdon and Mega Aggron. However, it can only reliably be used with Rock Head, meaning that Alolan Marowak forfeits the ability to freely switch into Electric-type moves. Stealth Rock whittles away at opposing Pokemon whenever they switch in, with the number of switches Alolan Marowak can force as well as its ability to pressure removers like Empoleon and Rotom-H giving it more opportunities to set the entry hazards. Low Kick heavily damages Crawdaunt and OHKOes Hydreigon and Mega Sharpedo, which is notable given that all of these Pokemon resist Alolan Marowak's STAB combination. Bonemerang can be used instead to more reliably KO foes like Empoleon, Alolan Muk, and Diancie, and it also almost always OHKOes Mega Manectric even after Intimidate.

Set Details
========

164 Speed EVs allow Alolan Marowak to outspeed uninvested base 65s and slower, (RC) such as Alomomola, Defog Scizor, Empoleon, and Hippowdon. Thick Club doubles Alolan Marowak's Attack, which immediately turns it into an immediately (Alternatively switch "immediately" to "immensely" or a similar adjective, and ignore the given change) powerful wallbreaker. Lightning Rod provides Alolan Marowak with an immunity to Electric-types, notably enabling it to block Volt Switch and serve as a solid offensive check to Pokemon like Mega Manectric as well as Zeraora without Knock Off and non-Trick variants of Rotom-H and Rotom-C. Alternatively, Rock Head can be used to prevent Alolan Marowak from taking recoil damage when it uses Flare Blitz.

Usage Tips
========

Unless absolutely necessary, refrain from switching Alolan Marowak in if entry hazards are up, as this limits its ability to tank resisted and weaker neutral attacks as well as wallbreak. Alolan Marowak should also avoid being poisoned by Toxic or Toxic Spikes, as this wears it down even faster. Try to set Stealth Rock as soon as possible, as doing so gives Alolan Marowak and its team an easier time pressuring the opposing team. Switching into Pokemon like Cobalion and Mega Manectric can provide Alolan Marowak with a free opportunity to set Stealth Rock as they switch out, though it needs to be wary of Toxic from the former. Take advantage of Lightning Rod by switching Alolan Marowak into Electric-types such as Mega Manectric, Rotom-H, and Magneton, as its resistance to their STAB and coverage moves often allows it to force them out and gives it a chance to attack. Because of its typing, Alolan Marowak can also switch into threats such as Florges and Infernape. Try to predict against teams with Pokemon like Hydreigon and Crawdaunt by either catching them off guard with Low Kick or double switching, as doing so takes a lot of pressure off of Alolan Marowak and can allow it to more reliably spam its STAB moves and break through opposing teams later on.

Team Options
========

Alolan Marowak generally fits on offensive and bulky offensive teams that appreciate having a powerful wallbreaker that can support the rest of the team by either setting Stealth Rock or pressuring defensive cores with Swords Dance (You don't mention SD at all in this set?). Due to Alolan Marowak's vulnerability to entry hazards, removers such as Hydreigon, Rotom-C, and Tsareena make for useful teammates. These examples are also capable of pressuring bulky Water- and Ground-types for Alolan Marowak while it threatens checks to them such as Florges, non-Trick Rotom-H, and Amoonguss. Pokemon that can check Dark-types and sponge Knock Off such as Cobalion and Florges are valuable, as these are Alolan Marowak's primary weaknesses. Swords Dance Cobalion appreciates Alolan Marowak threatening Slowbro and wearing down physically bulky Pokemon such as Swampert, while Florges can mitigate Alolan Marowak's vulnerability to entry hazards and lack of reliable recovery with Defog and Wish, respectively. Pivots such as Scizor, Mega Manectric, and Hydreigon are useful teammates to have, as they give Alolan Marowak an easier time switching in and threatening teams. The former two also appreciate Alolan Marowak's ability to wear down bulky Ground-types, which they tend to struggle with. Late-game sweepers and cleaners such as Kommo-o, Mega Sharpedo, and Calm Mind Latias have an easier time finishing teams off as a result of the pressure Alolan Marowak applies. All of these examples (Redundant) can also exploit Choice-locked Krookodile, a common revenge killer, depending on what move it locks into.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a good utility option that cripples defensive Pokemon by removing their item, giving Alolan Marowak and its teammates an easier time muscling through Pokemon that are reliant on their item for longevity or bulk such as Swampert and Gligar, respectively; however, Knock Off doesn't threaten much that isn't already threatened by Alolan Marowak's STAB moves. Substitute allows Alolan Marowak to exploit Pokemon such as Amoonguss and Rotom-C as well as avoid being Pursuit trapped once, though this makes wearing it down easier, and Alolan Marowak has a hard time finding room for it and would much rather have coverage for Hydreigon in most cases.

Checks and Counters
===================

**Faster Dark-types**: Hydreigon resists Alolan Marowak's STAB combination and can easily force it out with the prospect of Dark Pulse. Krookodile can take any one unboosted attack thanks to Intimidate and OHKO Alolan Marowak with its STAB moves as well as Pursuit trap it. Crawdaunt and Mega Sharpedo can force Alolan Marowak out and take advantage of this by using Swords Dance and having Speed Boost activate, respectively, with the former also threatening to pick Alolan Marowak off with Aqua Jet through Trick Room. It should be noted that these examples can't always switch in because of Low Kick and can struggle with revenge killing Alolan Marowak if it is under Trick Room.

**Pursuit**: Pursuit trappers like Scizor, Krookodile, and Mega Aerodactyl are capable of forcing Alolan Marowak out if Trick Room isn't it up, which allows them to either KO or heavily damage it.

**Revenge Killers**: Outside of Trick Room, Alolan Marowak can easily be revenge killed by a host of offensive threats such as Mamoswine, Primarina, Nihilego, and Gengar. Even certain defensive Pokemon like Suicune and Tentacruel can outpace and KO Alolan Marowak.

**Chip Damage**: Due to its vulnerability to entry hazards and Toxic poison as well as it being relied on to block Volt Switch throughout the match as well as and (avoiding double consecutive "as well as") soft check Pokemon like Scizor, Alolan Marowak is easy to wear down and put into range of even resisted attacks such as Infernape's Overheat.

**Bulky Water- and Ground-types**: Although they struggle with stomaching boosted attacks, bulky Water- and Ground-types like Suicune, Alomomola, Swampert, and Hippowdon heavily damage Alolan Marowak with their STAB moves and can prevent it from reliably setting up against them. Quagsire is another notable roadblock, as it isn't 2HKOed by Shadow Bone and ignores stat changes thanks to Unaware.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[Nuked, 382658], [Amane Misa, 312356], [A Cake Wearing A Hat, 388157]]
- Grammar checked by: [[, ], [, ]]
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Alolan Marowak stands out as a deadly wallbreaker on Trick Room teams due to the combination of its low Speed, high Attack thanks to Thick Club, access to Swords Dance, decent bulk with investment, and solid STAB combination. In addition to this, Alolan Marowak can serve as an offensive Stealth Rock setter, with its favorable matchup against common removers such as Empoleon and Florges giving it an easier time keeping the entry hazard up. Though its defensive typing isn't perfect, it does provide Alolan Marowak with resistances to common attack typings like Steel, Bug, Fairy, Grass, and Fire, as well as an immunity to Fighting, which enables it to serve as a good offensive check to Pokemon such as Cobalion and Infernape, provided that they lack Stone Edge. Alolan Marowak also has two great abilities in Rock Head and Lightning Rod, the former of which enables it to spam its powerful, STAB-boosted Flare Blitz without taking recoil, while the latter lets Alolan Marowak freely switch into Electric-type moves, notably Plasma Fists from Zeraora and Volt Switch from Mega Manectric. As a result of all of this, Alolan Marowak has decent role compression.

However, Alolan Marowak is rather mediocre at serving as anything but a Trick Room wallbreaker for a couple of reasons. Despite its useful defensive attributes, it still has a poor defensive presence because of its vulnerability to all entry hazards, only decent bulk, and weakness to common types in Dark, Water, Rock, and Ground. Its typing disadvantages are especially notable, as they prevent Alolan Marowak from taking full advantage of its resistances and can limit its ability to reliably use Swords Dance. Being weak to Dark also leaves it highly susceptible to being Pursuit trapped by Pokemon like Krookodile and Mega Aerodactyl. While Alolan Marowak's low Speed is beneficial under Trick Room, it also leaves it easily revenge killed by common offensive Pokemon such as Hydreigon, Nihilego, and Primarina, as well as certain defensive Pokemon like Suicune and Tentacruel, outside of Trick Room. Furthermore, Trick Room teams are rather inconsistent and mediocre, which limits Alolan Marowak's use even more. Terrakion and Heracross directly outclass Alolan Marowak as both a setup sweeper and wallbreaker, while Pokemon such as Cobalion and Mamoswine outdo it as an offensive Stealth Rock setter, since all of these examples boast better Speed and defensive presence while still maintaining good offensive presence. In spite of its positives, using Alolan Marowak on non-Trick Room teams can be very difficult as a result of its inconsistency and the tight competition it faces in its roles.

[SET]
name: Trick Room Wallbreaker
move 1: Flare Blitz
move 2: Shadow Bone
move 3: Swords Dance
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Rock Head
nature: Brave
evs: 248 HP / 252 Atk / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Even unboosted, Flare Blitz 2HKOes physically bulky Pokemon like Hippowdon and Mega Aggron, and it also has a really high chance to 2HKO Gligar. Thanks to Rock Head, Flare Blitz is also rather spammable. Shadow Bone pairs excellently with Flare Blitz because of its ability to pressure Water-types such as Slowbro, Jellicent, Starmie, and Primarina (RC) as well as other Fire-resistant Pokemon like Mega Altaria and Mega Aerodactyl. Swords Dance further bolsters Alolan Marowak's offensive presence by doubling its already great Attack and allowing it to more easily tear through defensive teams. Low Kick provides Alolan Marowak with super effective coverage for Hydreigon as well as Crawdaunt and Mega Sharpedo, all of which resist its STAB combination. Low Kick It also reliably OHKOes Stakataka. Bonemerang is another option that more reliably deals with Pokemon like Volcanion, Tentacruel, and Diancie while also having a higher chance than Flare Blitz to OHKO Mega Manectric even after Intimidate, though Flare Blitz can easily power through a lot of Bonemerang's targets after they take a bit of prior damage.

Set Details
========

Thick Club doubles Alolan Marowak's Attack, which turns it into an immediately threatening wallbreaker without always needing to use Swords Dance. Rock Head enables Alolan Marowak to spam Flare Blitz without taking recoil damage.

Usage Tips
========

As Alolan Marowak lacks the bulk necessary for taking repeated hits, it should mainly switch in after a teammate has been KOed or whenever it expects a foe that it can offensively check like Scizor or Cobalion to come in. However, refrain from switching Alolan Marowak in and out of play if entry hazards are up, as they cut into its only meager bulk and limit its ability to take weaker attacks, sponge priority moves, and reliably use Swords Dance. Flare Blitz is the move Alolan Marowak should use most, as the move it is insanely strong and shreds through most neutral targets as well as certain frailer Fire-type checks like Nihilego. If the opposing team has multiple checks to Fire-types, Alolan Marowak should instead aim to break through them with Shadow Bone and Swords Dance. Predicting switches and capitalizing on them by either setting up or responding with the appropriate coverage move is paramount, as doing so allows Alolan Marowak and its team to preserve as much momentum as possible while keeping the opposing team consistently pressured for as long as Trick Room is up. If Alolan Marowak isn't particularly useful after it puts massive holes in the opposing team, don't be afraid to sacrifice it to generate momentum for a Trick Room setter if Trick Room ends or for another teammate.

Team Options
========

Alolan Marowak should mostly be used on full Trick Room teams due to its inability to support itself by setting Trick Room and its inability to or reliably wallbreak outside of it. Thus, Trick Room setters such as Uxie, Cresselia, and Diancie are necessary teammates, (AC) and each all come with their own advantages: Uxie offers an immunity to Ground-type moves and can support Alolan Marowak by setting Stealth Rock, bouncing back opposing entry hazards with Magic Coat, and generating momentum with either Memento or U-turn, the former of which can also give it Alolan Marowak an easier time setting up; Cresselia is also immune to Ground-type moves and can give Alolan Marowak another chance to break with Lunar Dance; and Diancie can set Stealth Rock while instantly generating momentum with Explosion, deal decent damage to physically bulky Pokemon with Moonblast, and keep non-Flash Cannon Hydreigon firmly in check. Additional Trick Room exploiters attackers like Stakataka, Crawdaunt, and Reuniclus are also important, as they can wear down each other's checks and potentially pave the way for Alolan Marowak to finish weakened teams off. Stakataka and Reuniclus also serve as offensive Trick Room setters that can take advantage of Alolan Marowak removing Cobalion and Scizor. Despite seeming like odd picks for Trick Room teams, late-game sweepers and cleaners like Cobalion and Scizor make for great partners, as they really appreciate Alolan Marowak's wallbreaking capabilities and can provide Trick Room teams with a means of keeping faster foes and Taunt users in check.

[SET]
name: Offensive Wallbreaker
move 1: Shadow Bone
move 2: Fire Punch / Flare Blitz
move 3: Stealth Rock
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Lightning Rod / Rock Head
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Moves
========

Fire Punch is decently powerful and hits Grass- and Steel-types like Amoonguss, Klefki, and Cobalion hard. Alternatively, Flare Blitz is much more powerful than Fire Punch, notably 2HKOing Hippowdon and Mega Aggron. However, it can only reliably be used with Rock Head, meaning that Alolan Marowak forfeits the ability to freely switch into Electric-type moves. Stealth Rock whittles away at opposing Pokemon whenever they switch in, with the number of switches Alolan Marowak can force as well as its ability to pressure removers like Empoleon and Rotom-H giving it more opportunities to set the entry hazards hazard. Low Kick heavily damages Crawdaunt and OHKOes Hydreigon and Mega Sharpedo, which is notable given that all of these Pokemon resist Alolan Marowak's STAB combination. Bonemerang can be used instead to more reliably KO foes like Empoleon, Alolan Muk, and Diancie, and it also almost always OHKOes Mega Manectric even after Intimidate.

Set Details
========

164 Speed EVs allow Alolan Marowak to outspeed uninvested base 65s and slower, such as Alomomola, Defog Scizor, Empoleon, and Hippowdon. Thick Club doubles Alolan Marowak's Attack, which turns it into an immensely powerful wallbreaker. Lightning Rod provides Alolan Marowak with an immunity to Electric-type moves, notably enabling it to block Volt Switch and serve as a solid offensive check to Pokemon like Mega Manectric as well as Zeraora without Knock Off and non-Trick variants of Rotom-H and Rotom-C. Alternatively, Rock Head can be used to prevent Alolan Marowak from taking recoil damage when it uses Flare Blitz.

Usage Tips
========

Unless absolutely necessary, refrain from switching Alolan Marowak in if entry hazards are up, as this limits its ability to tank resisted and weaker neutral attacks as well as wallbreak. Alolan Marowak should also avoid being poisoned by Toxic or Toxic Spikes, as this wears it down even faster. Try to set Stealth Rock as soon as possible, as doing so gives Alolan Marowak and its team an easier time pressuring the opposing team. Switching into Pokemon like Cobalion and Mega Manectric can provide Alolan Marowak with a free opportunity to set Stealth Rock as they switch out. Take advantage of Lightning Rod by switching Alolan Marowak into Electric-types such as Mega Manectric, Rotom-H, and Magneton, as its resistance to their STAB and coverage moves often allows it to force them out and gives it a chance to attack. Because of its typing, Alolan Marowak can also switch into threats such as Florges and Infernape. Try to predict against teams with Pokemon like Hydreigon and Crawdaunt by either catching them off guard with Low Kick or double switching, as doing so takes a lot of pressure off of Alolan Marowak and can allow it to more reliably spam its STAB moves and break through opposing teams later on.

Team Options
========

Alolan Marowak generally fits on offensive and bulky offensive teams that appreciate having a powerful wallbreaker that can support the rest of the team by either setting Stealth Rock or pressuring defensive cores with its strong attacks. Due to Alolan Marowak's vulnerability to entry hazards, removers such as Hydreigon, Rotom-C, and Tsareena make for useful teammates. These examples are also capable of pressuring bulky Water- and Ground-types for Alolan Marowak while it threatens checks to them such as Florges, non-Trick Rotom-H, and Amoonguss. Pokemon that can check Dark-types and sponge Knock Off such as Cobalion and Florges are valuable, as these are Alolan Marowak's primary weaknesses. Swords Dance Cobalion appreciates Alolan Marowak threatening Slowbro and wearing down physically bulky Pokemon such as Swampert, while Florges can mitigate Alolan Marowak's vulnerability to entry hazards and lack of reliable recovery with Defog and Wish, respectively. Pivots such as Scizor, Mega Manectric, and Hydreigon are useful teammates to have, as they give Alolan Marowak an easier time switching in and threatening teams. The former two also appreciate Alolan Marowak's ability to wear down bulky Ground-types, which they tend to struggle with. Late-game sweepers and cleaners such as Kommo-o, Mega Sharpedo, and Calm Mind Latias have an easier time finishing teams off as a result of the pressure Alolan Marowak applies. These Pokemon can also exploit Choice-locked Krookodile, a common revenge killer, depending on what move it locks into.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a good utility option that cripples defensive Pokemon by removing their item, giving Alolan Marowak and its teammates an easier time muscling through Pokemon that are reliant on their item for longevity or bulk such as Swampert and Gligar, respectively; however, Knock Off doesn't threaten much that isn't already threatened by Alolan Marowak's STAB moves. Substitute allows Alolan Marowak to exploit Pokemon such as Amoonguss and Rotom-C as well as avoid being Pursuit trapped once, though this makes wearing it down easier, Alolan Marowak has a hard time finding room for it, and it would much rather have coverage for Hydreigon in most cases.

Checks and Counters
===================

**Faster Dark-types**: Hydreigon resists Alolan Marowak's STAB combination and can easily force it out with the prospect of Dark Pulse. Krookodile can take any one unboosted attack thanks to Intimidate and OHKO Alolan Marowak with its STAB moves as well as Pursuit trap it. Crawdaunt and Mega Sharpedo can force Alolan Marowak out and take advantage of this by using Swords Dance and having Speed Boost activate, respectively, with the former also threatening to pick Alolan Marowak off with Aqua Jet through Trick Room. It should be noted that these examples can't always switch in because of Low Kick and can struggle with revenge killing Alolan Marowak if it is under Trick Room.

**Pursuit**: Pursuit trappers like Scizor, Krookodile, and Mega Aerodactyl are capable of forcing Alolan Marowak out if Trick Room isn't up, which allows them to either KO or heavily damage it.

**Revenge Killers**: Outside of Trick Room, Alolan Marowak can easily be revenge killed by a host of offensive threats such as Mamoswine, Primarina, Nihilego, and Gengar. Even certain defensive Pokemon like Suicune and Tentacruel can outpace and KO Alolan Marowak.

**Chip Damage**: Due to its vulnerability to entry hazards and Toxic poison as well as it being relied on to block Volt Switch throughout the match and soft check Pokemon like Scizor, Alolan Marowak is easy to wear down and put into range of even resisted attacks such as Infernape's Overheat.

**Bulky Water- and Ground-types**: Although they struggle with stomaching boosted attacks, bulky Water- and Ground-types like Suicune, Alomomola, Swampert, and Hippowdon heavily damage Alolan Marowak with their STAB moves and can prevent it from reliably setting up against them. Quagsire is another notable roadblock, as it isn't 2HKOed by Shadow Bone and ignores stat changes thanks to Unaware.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[Nuked, 382658], [Amane Misa, 312356], [A Cake Wearing A Hat, 388157]]
- Grammar checked by: [[, ], [, ]]
 
i love unmons so much
GP 2/2
[OVERVIEW]

Alolan Marowak's solid offensive presence, decent bulk with investment, access to Rock Head, and low Speed make it a force to be reckoned with under Trick Room. In addition to this, Alolan Marowak can also serve as an offensive Stealth Rock setter, using its advantageous matchup against common removers like Empoleon and Florges to more easily keep the entry hazard up. Despite not being perfect defensively, its typing combined with Lightning Rod provides it with key resistances and immunities, notably allowing it keep threats like Infernape, Cobalion, and Zeraora in check. Despite this, however, Alolan Marowak's defensive presence is still lackluster due to its vulnerability to all entry hazards, only decent bulk, and weaknesses to prominent types like Dark, Water, and Ground. The typing disadvantages are notable, as they limit Alolan Marowak's ability to switch into certain checks, can prevent it from comfortably using Swords Dance, and leave it vulnerable to Pursuit trapping. Trick Room teams are inconsistent and mediocre, which further limits its use, and it is easily outpaced by many offensive and even some defensive threats outside of Trick Room. Alolan Marowak also faces extreme competition from Terrakion and Heracross as a wallbreaker as well as from Cobalion and Mamoswine as an offensive Stealth Rock setter, as these examples are all faster and have greater defensive presence while still having good offensive presence. Because of its flaws, Alolan Marowak tends to be awkward to fit onto multiple teams.

[SET]
name: Trick Room Wallbreaker
move 1: Flare Blitz
move 2: Shadow Bone
move 3: Swords Dance
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Rock Head
nature: Brave
evs: 248 HP / 252 Atk / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Even unboosted, Flare Blitz 2HKOes physically bulky Pokemon like Hippowdon and Mega Aggron, and it also has a really high chance to 2HKO Gligar. Thanks to Rock Head, Flare Blitz is also rather spammable. Shadow Bone pairs excellently with Flare Blitz because of its ability to pressure Water-types such as Slowbro, Jellicent, Starmie, and Primarina as well as other Fire-resistant Pokemon like Mega Altaria and Mega Aerodactyl. Swords Dance further bolsters Alolan Marowak's offensive presence by doubling its already great Attack and allowing it to more easily tear through defensive teams. (don't really think this is necessary description because sd is self explanatory really) Low Kick provides Alolan Marowak with super effective coverage for Hydreigon as well as Crawdaunt and Mega Sharpedo, all of which resist its STAB combination. It also reliably OHKOes Stakataka. Bonemerang is another option that more reliably deals with Pokemon like Volcanion, Tentacruel, and Diancie while also having a higher chance than Flare Blitz to OHKO Mega Manectric even after Intimidate, though Flare Blitz can easily power through a lot of Bonemerang's targets after they take a bit of prior damage.

Set Details
========

Thick Club doubles Alolan Marowak's Attack, which turns it into an immediately threatening wallbreaker without always needing to use Swords Dance. Rock Head enables Alolan Marowak to spam Flare Blitz without taking recoil damage.

Usage Tips
========

As Alolan Marowak lacks the bulk necessary for taking repeated hits, it should mainly switch in after a teammate has been KOed or whenever it expects a foe that it can offensively check like Scizor or Cobalion to come in. However, refrain from switching Alolan Marowak in and out of play if entry hazards are up, as they cut into its only meager bulk and limit its ability to take weaker attacks, sponge priority moves, and reliably use Swords Dance. Flare Blitz is the move Alolan Marowak should use most, as it is insanely strong and shreds through most neutral targets as well as certain frailer Fire-type checks like Nihilego. If the opposing team has multiple checks to Fire-types, Alolan Marowak should instead aim to break through them with Shadow Bone and Swords Dance. Predicting switches and capitalizing on them by either setting up or responding with the appropriate coverage move is paramount, as doing so allows Alolan Marowak and its team to preserve as much momentum as possible while keeping the opposing team consistently pressured for as long as Trick Room is up. If Alolan Marowak isn't particularly useful after it puts massive holes in the opposing team, don't be afraid to sacrifice it to generate momentum for a Trick Room setter if Trick Room ends or for another teammate.

Team Options
========

Alolan Marowak should mostly be used on full Trick Room teams due to its inability to support itself by setting up its own Trick Room or reliably wallbreak outside of it. Thus, Trick Room setters such as Uxie, Cresselia, and Diancie are necessary teammates, and all come with their own advantages: Uxie offers an immunity to Ground-type moves and can support Alolan Marowak by setting Stealth Rock, bouncing back opposing entry hazards with Magic Coat, and generating momentum with either Memento or U-turn, the former of which can also give Alolan Marowak an easier time setting up; Cresselia is also immune to Ground-type moves and can give Alolan Marowak another chance to break with Lunar Dance; and Diancie can set Stealth Rock while instantly generating momentum with Explosion, deal decent damage to physically bulky Pokemon with Moonblast, and keep non-Flash Cannon Hydreigon firmly in check. (flash cannon really isn't relevant enough) Additional Trick Room attackers like Stakataka, Crawdaunt, and Reuniclus are also important, as they can wear down each other's checks and potentially pave the way for Alolan Marowak to finish weakened teams off. Stakataka and Reuniclus also serve as offensive Trick Room setters that can take advantage of Alolan Marowak removing Cobalion and Scizor. Despite seeming like odd picks for Trick Room teams, late-game sweepers and cleaners like Cobalion and Scizor make for great partners, as they really appreciate Alolan Marowak's wallbreaking capabilities and can provide Trick Room teams with a means of keeping faster foes and Taunt users in check.

[SET]
name: Offensive Wallbreaker
move 1: Shadow Bone
move 2: Fire Punch / Flare Blitz
move 3: Stealth Rock
move 4: Low Kick / Bonemerang
item: Thick Club
ability: Lightning Rod / Rock Head
nature: Adamant
evs: 92 HP / 252 Atk / 164 Spe

[SET COMMENTS]
Moves
========

Fire Punch is decently powerful and hits Grass- and Steel-types like Amoonguss, Klefki, and Cobalion hard. Alternatively, Flare Blitz is much more powerful than Fire Punch, notably 2HKOing Hippowdon and Mega Aggron. However, it can only reliably be used with Rock Head, meaning that Alolan Marowak forfeits the ability to freely switch into Electric-type moves. Stealth Rock whittles away at opposing Pokemon whenever they switch in, with the number of switches Alolan Marowak can force as well as its ability to pressure removers like Empoleon and Rotom-H giving it more opportunities to set the entry hazard. Low Kick heavily damages Crawdaunt and OHKOes Hydreigon and Mega Sharpedo, which is notable given that all of these Pokemon resist Alolan Marowak's STAB combination. Bonemerang can be used instead to more reliably KO foes like Empoleon, Alolan Muk, and Diancie, and it also almost always OHKOes Mega Manectric even after Intimidate.

Set Details
========

164 Speed EVs allow Alolan Marowak to outspeed uninvested base 65s and slower, such as Alomomola, Defog Scizor, Empoleon, and Hippowdon. Thick Club doubles Alolan Marowak's Attack, which turns it into an immensely powerful wallbreaker. Lightning Rod provides Alolan Marowak with an immunity to Electric-type moves, notably enabling it to block Volt Switch and serve as a solid offensive check to Pokemon like Mega Manectric as well as Zeraora without Knock Off and non-Trick variants of Rotom-H and Rotom-C. Alternatively, Rock Head can be used to prevent Alolan Marowak from taking recoil damage when it uses Flare Blitz.

Usage Tips
========

Unless absolutely necessary, refrain from switching Alolan Marowak in if entry hazards are up, as this limits its ability to tank resisted and weaker neutral attacks as well as wallbreak. Alolan Marowak should also avoid being poisoned by Toxic or Toxic Spikes, as this wears it down even faster. Try to set Stealth Rock as soon as possible, as doing so gives Alolan Marowak and its team an easier time pressuring the opposing team. Switching into Pokemon like Cobalion and Mega Manectric can provide Alolan Marowak with a free opportunity to set Stealth Rock as they switch out. Take advantage of Lightning Rod by switching Alolan Marowak into Electric-types such as Mega Manectric, Rotom-H, and Magneton, as its resistance immunity to their STAB and resistance to their coverage moves often allows it to force them out and gives it a chance to attack. Because of its typing, Alolan Marowak can also switch into threats such as Florges and Infernape. Try to predict against teams with Pokemon like Hydreigon and Crawdaunt by either catching them off guard with Low Kick or double switching, as doing so takes a lot of pressure off of Alolan Marowak and can allow it to more reliably spam its STAB moves and break through opposing teams later on.

Team Options
========

Alolan Marowak generally fits on offensive and bulky offensive teams that appreciate having a powerful wallbreaker that can support the rest of the team by either setting Stealth Rock or pressuring defensive cores with its strong attacks. Due to Alolan Marowak's vulnerability to entry hazards, removers such as Hydreigon, Rotom-C, and Tsareena make for useful teammates. These examples are also capable of pressuring bulky Water- and Ground-types for Alolan Marowak while it threatens checks to them such as Florges, non-Trick Rotom-H, and Amoonguss. Pokemon that can check Dark-types and sponge Knock Off such as Cobalion and Florges are valuable, as these are Alolan Marowak's primary weaknesses. Swords Dance Cobalion appreciates Alolan Marowak threatening Slowbro and wearing down physically bulky Pokemon such as Swampert, while Florges can mitigate Alolan Marowak's vulnerability to entry hazards and lack of reliable recovery with Defog and Wish, respectively. Pivots such as Scizor, Mega Manectric, and Hydreigon are useful teammates to have, as they give Alolan Marowak an easier time switching in and threatening teams. The former two also appreciate Alolan Marowak's ability to wear down bulky Ground-types, which they tend to struggle with. Late-game sweepers and cleaners such as Kommo-o, Mega Sharpedo, and Calm Mind Latias have an easier time finishing teams off as a result of the pressure Alolan Marowak applies. These Pokemon can also exploit Choice-locked Krookodile, a common revenge killer, depending on what move it locks into.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off is a good utility option that cripples defensive Pokemon by removing their item, giving Alolan Marowak and its teammates an easier time muscling through Pokemon that are reliant on their item for longevity or bulk such as Swampert and Gligar; however, Knock Off doesn't threaten much that isn't already threatened by Alolan Marowak's STAB moves. Substitute allows Alolan Marowak to exploit Pokemon such as Amoonguss and Rotom-C as well as avoid being Pursuit trapped once, though this makes wearing it down easier. (period) Alolan Marowak has a hard time finding room for it, and it would much rather have coverage for Hydreigon in most cases.

Checks and Counters
===================

**Faster Dark-types**: Hydreigon resists Alolan Marowak's STAB combination and can easily force it out with the prospect of Dark Pulse. Krookodile can take any one unboosted attack thanks to Intimidate and OHKO Alolan Marowak with its STAB moves as well as Pursuit trap it. Crawdaunt and Mega Sharpedo can force Alolan Marowak out and take advantage of this by using Swords Dance and having Speed Boost activate, respectively, with the former also threatening to pick Alolan Marowak off with Aqua Jet through Trick Room. It should be noted that these examples can't always switch in because of Low Kick and can struggle with revenge killing Alolan Marowak if it is under Trick Room.

**Pursuit**: Pursuit trappers like Scizor, Krookodile, and Mega Aerodactyl are capable of forcing trapping Alolan Marowak out if Trick Room isn't up, which allows them to either KO or heavily damage it. (if pursuit forces you out it becomes 80bp)

**Revenge Killers**: Outside of Trick Room, Alolan Marowak can easily be revenge killed by a host of offensive threats such as Mamoswine, Primarina, Nihilego, and Gengar. Even certain defensive Pokemon like Suicune and Tentacruel can outpace and KO Alolan Marowak.

**Chip Damage**: Due to its vulnerability to entry hazards and Toxic poison as well as it being relied on to block Volt Switch throughout the match and soft check Pokemon like Scizor, Alolan Marowak is easy to wear down and put into range of even resisted attacks such as Infernape's Overheat.

**Bulky Water- and Ground-types**: Although they struggle with stomaching boosted attacks, bulky Water- and Ground-types like Suicune, Alomomola, Swampert, and Hippowdon heavily damage Alolan Marowak with their STAB moves and can prevent it from reliably setting up against them. Quagsire is another notable roadblock, as it isn't 2HKOed by Shadow Bone and ignores stat changes thanks to Unaware.

[CREDITS]
- Written by: [[allstarapology, 400292]]
- Quality checked by: [[Nuked, 382658], [Amane Misa, 312356], [A Cake Wearing A Hat, 388157]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
 
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