
Alola Golem


Name - Golem
Number - National #076
Type -


Resists:





Weaknesses:




Ability: Magnet Pull - Steel types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass.
Sturdy - The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available): Galvanize - Increases the power of Normal-type moves by 20%. It then changes those moves to Electric-type.
Base Stats - 80HP / 120 Atk / 130 Def / 55 SAtk / 65 SDef / 45 Spe
Level Up
- Rollout (Pre-Evolution Only)
- Tackle
- Defense Curl
- Charge
- Rock Polish
- Steamroller
- Spark
- Rock Throw
- Smack Down
- Thunder Punch
- Self-Destruct
- Stealth Rock
- Rock Blast
- Discharge
- Explosion
- Double-Edge
- Stone Edge
- Heavy Slam
- Roar
- Toxic
- Hidden Power
- Sunny Day
- Hyper Beam
- Protect
- Frustration
- Smack Down
- Thunderbolt
- Thunder
- Earthquake
- Return
- Brick Break
- Double Team
- Flamethrower
- Sandstorm
- Fire Blast
- Rock Tomb
- Facade
- Rest
- Attract
- Round
- Echoed Voice
- Focus Blast
- Fling
- Charge Beam
- Brutal Swing
- Explosion
- Giga Impact
- Rock Polish
- Stone Edge
- Volt Switch
- Gyro Ball
- Bulldoze
- Rock Slide
- Swagger
- Sleep Talk
- Substitute
- Wild Charge
- Nature Power
- Confide
- Block
- Flail
- Curse
- Rock Climb
- Endure
- Autotomize
- Wide Guard
- Magnet Rise
- Counter
- Screech
- Breakneck Blitz
- All-Out Pummeling
- Tectonic Rage
- Continental Crush
- Savage Spinout
- Corkscrew Crash
- Inferno Overdrive
- Gigavolt Havoc
- Black Hole Eclipse
252+ Atk Golem Double-Edge vs. 252 HP / 0 Def Mew: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recover
252+ Atk Golem Explosion vs. 252 HP / 0 Def Mew: 508-598 (125.7 - 148%) -- guaranteed OHKO
(I am unsure if Galvanized Explosion gets STAB or not but this calc assumes it does. Once I get feedback from research thread this will be updated.)
Defensively you get some nice trade offs. You no longer have those pesky 4x Water and Grass weaknesses, and you lose your weaknesses to Steel and Ice. While not immune to Electric, you still resist it, and now have a savage 4x Flying resistance. On the downside, you are now 4x weak to Ground and no longer resist SR or Rock in general. Nonetheless, the typing is much less lopsided for Golem, and he still gets a SpD Sandstorm buff, an immunity to Paralysis, and benefits from Electric Terrain and Magnet Rise.
Choice Band
Golem-A @ Choice Band/Life Orb
Ability: Galvanize
EVs: 252 Atk / 4 Def / 252 Spd
Nature Adamant
- Stone Edge
- Earthquake
- Double-Edge/Return
- Rest Talk/Facade/Volt Switch/Explosion
Standard CB set. Dual STAB and EdgeQuake coverage in one package. You really want max speed so you speed tie Adamant Marowak-A and outspeed Skarmory, Pelipper, Mantine, and Azumarill. There's just so many Water types you need the speed for. Double-Edge hits the hardest, but Return is an option to avoid recoil. Last slot you have options. SleepTalk to absorb sleep, Facade is great if you get burned or poisoned, and gets the Galvanized boost, and Explosion for a coup de grace!
*Research questions for future updates.
- Do Galvanized moves get Electric Terrain boosts?
- Does Charge boost a Galvanized move?
- Does Galvanized Explosion get STAB?
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