Alright, the purpose when making this team was simple. Try and create an all Rock-type team that wouldn't suck. After how Rock-type usually ended up as the first gym, and thus was never that good, I wanted to see whether or not it was possible to make a good Rock-type team.
Keep in mind that this team is designed to follow all of the Standard clauses plus the Item Clause.
This is the result:
Meet the Rockies
Alright, now that you see the whole team, I'll break them up into a bit more detail.
Keep in mind that this team is designed to follow all of the Standard clauses plus the Item Clause.
This is the result:
Meet the Rockies






Alright, now that you see the whole team, I'll break them up into a bit more detail.
Rockin' The Stealth
Aerodactyl (M) @ Liechi Berry
Ability: Pressure
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Ice Fang
- Taunt

Aerodactyl (M) @ Liechi Berry
Ability: Pressure
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Stone Edge
- Ice Fang
- Taunt
The point of Aerodactyl is the typical suicide lead. He comes out and can taunt the opponent if it seems like they might try to SR and he can SR himself, which helps out once I get Rampardos out. The rest of his lifespan is dedicated to dealing as much damage as he can. Ice Fang is there for the dragons and Stone Edge is just a good STAB move. Lieche provides a nice attack boost since I've noticed that Aero normally lives with just enough HP to have it kick in after it's attacked once.
Trick Room Support
Solrock @ Focus Sash
Ability: Levitate
EVs: 6 HP/252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Earthquake
- Explosion
- Trick Room
- Zen Headbutt
Note: It's running a 0 IV in speed.
Solrock is the first part of my set-up for Rampardos. I'll be honest, EQ and ZH is filler. His only purpose is to come out, pull off a TR (which the Focus Sash is there to guarantee) and then clear the room with Explosion. The Explosion can be useful to take out foes trying to setup, such as Gyarados. The Focus Sash is made effective thanks to the next Pokemon...
The Spinner
Armaldo (M) @ Hard Stone
Ability: Battle Armor
EVs: 252 HP/128 Def/128 SDef
Careful nature (+SDef, -SAtk)
- Rapid Spin
- X-Scissor
- Stone Edge
- Aerial Ace
Armaldo is needed just in case the foe pulls off SR. He can come in before Solrock and spin them away, letting the FS still be effective. Aside from clearing the area for my team, he can deal some nice damage to certain Pokemon. He's better at dealing with Fighting types thanks to Aerial Ace and his Bug-typing and X-Scissor can harm Psychics. I went with a bulkier Armaldo to compensate for his lack of speed and make it more likely for him to pull off a RS.
The Main Sweeper
Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Thunderpunch
- Hammer Arm
- Fire Punch
Note: Is running a 0 IV in speed.
Bam. This is the main cannon of the team. The crushing Attack power of Rampardos is used to full effect. The Trick Room setup of Solrock is followed by him and it turns one of his greatest weaknesses, his Speed, into a strength. The fact he can't take many hits (or ANY hit) doesn't matter when the Life Orb boost and SR help him OHKO just about everything that doesn't resist him. Life Orb's HP drain is rather irrelevant when you consider he's done once TR wears off and I like how it doesn't lock me into a move. TP is for Bulky Waters, Fire Punch for Grass and Steels. EQ is just all around good and Mold Breaker means Pokemon like Gengar and Bronzong are in for a surprise. I'm trying Hammer Arm over Head Smash since I find myself normally using HS on Normal types anyways.
Sandstorm Setup/Backup Sweeper
Tyranitar (M) @ Choice Specs
Ability: Sand Stream
EVs: 180 HP/252 SAtk/76 Spd
Modest nature (+SAtk, -Atk)
- Ice Beam
- Dark Pulse
- Thunderbolt
- Flamethrower
What Rock team would be complete without T-tar? His very existance provides an endless Sandstorm unless the foe does something about it, which is essential for my Cradily. I changed it from a DD T-tar to the Choice Spec variant. Ice Beam is for any of the Dragons that show up. Dark Pulse is STAB. Thunderbolt is for Waters and Flamethrower is for Steels.
ToxiStall
Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/128 Def/128 SDef
Relaxed nature (+Def, -Spd)
- Recover
- Protect
- Toxic
- Grass Knot
Cradily first appeared in the team as just another Rock-type. Then I used him and he ended up being an amazing wall. He's won me matches. Anyhow, his main purpose is simple. Toxic the foe, then repeat Protect and Recover to stay alive and healthy while Toxic (and possibly Sand Stream) wear(s) the foe down. Grass Knot lets him be a possible Swampert counter. The only bad thing with Cradily is that Steel-types can safely pound the heck out of him...
Trick Room Support

Solrock @ Focus Sash
Ability: Levitate
EVs: 6 HP/252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Earthquake
- Explosion
- Trick Room
- Zen Headbutt
Note: It's running a 0 IV in speed.
Solrock is the first part of my set-up for Rampardos. I'll be honest, EQ and ZH is filler. His only purpose is to come out, pull off a TR (which the Focus Sash is there to guarantee) and then clear the room with Explosion. The Explosion can be useful to take out foes trying to setup, such as Gyarados. The Focus Sash is made effective thanks to the next Pokemon...
The Spinner

Armaldo (M) @ Hard Stone
Ability: Battle Armor
EVs: 252 HP/128 Def/128 SDef
Careful nature (+SDef, -SAtk)
- Rapid Spin
- X-Scissor
- Stone Edge
- Aerial Ace
Armaldo is needed just in case the foe pulls off SR. He can come in before Solrock and spin them away, letting the FS still be effective. Aside from clearing the area for my team, he can deal some nice damage to certain Pokemon. He's better at dealing with Fighting types thanks to Aerial Ace and his Bug-typing and X-Scissor can harm Psychics. I went with a bulkier Armaldo to compensate for his lack of speed and make it more likely for him to pull off a RS.
The Main Sweeper

Rampardos (M) @ Life Orb
Ability: Mold Breaker
EVs: 252 HP/252 Atk/6 Def
Brave nature (+Atk, -Spd)
- Earthquake
- Thunderpunch
- Hammer Arm
- Fire Punch
Note: Is running a 0 IV in speed.
Bam. This is the main cannon of the team. The crushing Attack power of Rampardos is used to full effect. The Trick Room setup of Solrock is followed by him and it turns one of his greatest weaknesses, his Speed, into a strength. The fact he can't take many hits (or ANY hit) doesn't matter when the Life Orb boost and SR help him OHKO just about everything that doesn't resist him. Life Orb's HP drain is rather irrelevant when you consider he's done once TR wears off and I like how it doesn't lock me into a move. TP is for Bulky Waters, Fire Punch for Grass and Steels. EQ is just all around good and Mold Breaker means Pokemon like Gengar and Bronzong are in for a surprise. I'm trying Hammer Arm over Head Smash since I find myself normally using HS on Normal types anyways.
Sandstorm Setup/Backup Sweeper

Tyranitar (M) @ Choice Specs
Ability: Sand Stream
EVs: 180 HP/252 SAtk/76 Spd
Modest nature (+SAtk, -Atk)
- Ice Beam
- Dark Pulse
- Thunderbolt
- Flamethrower
What Rock team would be complete without T-tar? His very existance provides an endless Sandstorm unless the foe does something about it, which is essential for my Cradily. I changed it from a DD T-tar to the Choice Spec variant. Ice Beam is for any of the Dragons that show up. Dark Pulse is STAB. Thunderbolt is for Waters and Flamethrower is for Steels.
ToxiStall

Cradily (M) @ Leftovers
Ability: Suction Cups
EVs: 252 HP/128 Def/128 SDef
Relaxed nature (+Def, -Spd)
- Recover
- Protect
- Toxic
- Grass Knot
Cradily first appeared in the team as just another Rock-type. Then I used him and he ended up being an amazing wall. He's won me matches. Anyhow, his main purpose is simple. Toxic the foe, then repeat Protect and Recover to stay alive and healthy while Toxic (and possibly Sand Stream) wear(s) the foe down. Grass Knot lets him be a possible Swampert counter. The only bad thing with Cradily is that Steel-types can safely pound the heck out of him...
Final Comments...
So there you have it. The basic strategy is to have Aero set-up SR and Armaldo spin SR affecting me away. Solrock is TR set-up and then Explodes to make room for Rampardos, who can then sweep unless met with something too bulky. It can hammer the foe enough to let the rest of my Pokemon take care of whatever is left. T-tar can Sand Stream it up and Cradily can stall until the end.
Keep in mind when suggesting changes, it's supposed to an All Rock Team. Please don't suggest switching a Pokemon out unless the replacement is a Rock-type and please don't give the advice, "Just don't use an all Rock-type team."
I've noticed some of the problems with the team are...
1. Scizor. T-tar is a rather iffy counter. Bullet Punch can OHKO any of my Pokemon that would be able to do anything to it before they can attack and the rest just can't handle it.
2. Steel. Steel-types in general can cause major problems. Metagross can be Bulky enough that is might beat my sweepers. Scizor has already been mentioned. Skarmory can live through ThunderPunch as long as it's not the first to come out and face Rampardos. The only hope on beating a Lucario is to hit it hard and fast and PRAY that it doesn't have Bullet Punch.
3. Breloom and Machamp. The poor Speed of my Rock-types lets these two walk right in without any threat. Breloom can Spore everything before it can move and by the time I break the Sub, it can pull up a new one or destroys my team with Focus Punch. DynamicPunch Machamp can just walk in and kill everything with it's 100% accuracy ability.
4. Swampert. If it's packing Hammer Arm, it can possibly kill Cradily. With Cradily gone, it can Surf my whole team.
So, that's the team. Any suggestions?
So there you have it. The basic strategy is to have Aero set-up SR and Armaldo spin SR affecting me away. Solrock is TR set-up and then Explodes to make room for Rampardos, who can then sweep unless met with something too bulky. It can hammer the foe enough to let the rest of my Pokemon take care of whatever is left. T-tar can Sand Stream it up and Cradily can stall until the end.
Keep in mind when suggesting changes, it's supposed to an All Rock Team. Please don't suggest switching a Pokemon out unless the replacement is a Rock-type and please don't give the advice, "Just don't use an all Rock-type team."
I've noticed some of the problems with the team are...
1. Scizor. T-tar is a rather iffy counter. Bullet Punch can OHKO any of my Pokemon that would be able to do anything to it before they can attack and the rest just can't handle it.
2. Steel. Steel-types in general can cause major problems. Metagross can be Bulky enough that is might beat my sweepers. Scizor has already been mentioned. Skarmory can live through ThunderPunch as long as it's not the first to come out and face Rampardos. The only hope on beating a Lucario is to hit it hard and fast and PRAY that it doesn't have Bullet Punch.
3. Breloom and Machamp. The poor Speed of my Rock-types lets these two walk right in without any threat. Breloom can Spore everything before it can move and by the time I break the Sub, it can pull up a new one or destroys my team with Focus Punch. DynamicPunch Machamp can just walk in and kill everything with it's 100% accuracy ability.
4. Swampert. If it's packing Hammer Arm, it can possibly kill Cradily. With Cradily gone, it can Surf my whole team.
So, that's the team. Any suggestions?