
[SET]
name: Defensive Calm Mind
move 1: Calm Mind
move 2: Recover
move 3: Dazzling Gleam
move 4: Mystical Fire / Psyshock
item: Leftovers
ability: Aroma Veil
nature: Bold
evs: 252 HP / 192 Def / 64 Spe
[SET COMMENTS]
While it has less Speed and worse coverage than its competitor Silvally-Fairy, Calm Mind and Recover grant Alcremie greater staying power than any other Fairy-type in RU. Its bulk and access to reliable recovery also greatly assist it with setting up on more passive threats, such as Jellicent and Vaporeon. Alcremie can switch in on dangerous Fighting-type STAB moves from Pokemon like Scrafty and Passimian while threatening them with STAB Dazzling Gleam. However, Alcremie is totally unable to break through frequently used counters such as Toxic Charizard, and Curse Snorlax, so it requires lots of team support to successfully sweep. Mystical Fire complements Dazzling Gleam by threatening Steel-types and Vileplume; however, Psyshock can be used to hit Poison-types such as Salazzle and Weezing while giving Alcremie some way to damage Fire-types like Charizard. Both of these will also allow Alcremie to threaten Vileplume. The given EV spread lets Alcremie outspeed maximum Speed Adamant Rhydon, while the rest of the EVs are added to Defense to increase Alcremie's physical bulk as much as possible, allowing it to take standard Bewear's Double-Edge. However, an alternative EV spread of 224 HP / 60 Def / 224 Spe can be used to avoid a 2HKO from Passimian's Earthquake after Stealth Rock while outspeeding and threatening Bewear. Babiri Berry can be used over Leftovers for a better matchup against Silvally-Steel, allowing Alcremie to take one Multi-Attack and 2HKO with Mystical Fire at +1. Aroma Veil is used over Sweet Veil to ensure Alcremie cannot be stopped by Encore or Taunt, which could ruin a sweep.
Snorlax greatly appreciates Alcremie's ability to check Fighting-types such as Scrafty and Passimian well. In return, Snorlax can more effectively handle the Fire-types that give Alcremie trouble, like Salazzle and Charizard. Alcremie can have issues getting onto the field, so VoltTurn users such as Passimian, Decidueye, and Rotom-C can greatly assist. Alcremie is crippled by Toxic, so running a Heal Bell user like Vaporeon is recommended. Bulky Water-types such as Jellicent and Vaporeon are also useful for their ability to check Steel-types such as Copperajah and help against Fire-type threats such as Charizard, which can check Alcremie. Alternatively, a Ground-type such as Mudsdale can be used. Alcremie also pairs well with Indeedee-M for the latter's ability to beat Poison-types that it struggles with, as well as cripple Snorlax with Trick.
[SET]
name: Life Orb Wallbreaker
move 1: Dazzling Gleam
move 2: Mystical Fire
move 3: Psyshock
move 4: Recover
item: Life Orb
ability: Aroma Veil
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Alcremie can also function as a niche wallbreaker in RU, by virtue of a very high Special Attack stat. However, it has significant competition with Silvally-Fairy for this role. Thanks to its fair special bulk, Alcremie is also capable of checking specially offensive threats, such as Rotom. Mystical Fire augments this, improving its matchup against certain special attackers like Vileplume and Rotom-C while beating Steel-types such as Silvally-Steel and Steelix. Psyshock ensures that Poison-types such as Toxicroak and Salazzle can't safely switch in, which Alcremie otherwise struggles with. Access to Recover allows Alcremie to potentially win stall wars against Pokemon such as Jellicent and Vaporeon. Maximum Speed investment allows Alcremie to outrun Bewear and threaten an OHKO with STAB Dazzling Gleam. Pixie Plate can be used to boost Alcremie's Fairy moves without recoil, notably still securing the OHKOs on Passimian after Stealth Rock and on Bewear, at the cost of making its other moves substantially weaker.
Sticky Web support from Galvantula and Vikavolt assists Alcremie in wallbreaking by remedying its middling Speed. They can also assist Alcremie in breaking through bulky Water-types that Alcremie struggles with, such as Vaporeon and Jellicent, and can provide momentum with Volt Switch. Rotom-C can complement Alcremie well, as Alcremie tends to offer a switch-in to Pokemon that threaten it, such as Steelix and Copperajah. Steel- and Psychic-type Pokemon like Steelix, Copperajah, and Indeedee-M can also alleviate Alcremie's issues with Poison-types, with Steelix also helping with Alcremie's horrible physical bulk by checking threats such as Braviary, Copperajah, and Silvally-Fairy. Alcremie is crippled by Toxic, as it cuts off its longevity, so Heal Bell Vaporeon is also a recommended partner. Pokemon such as Drampa and Snorlax also appreciate Alcremie's ability to break their Fighting-type threats, such as Scrafty.
[CREDITS]
- Written by: [[Plague von Karma, 236353]]
- Quality checked by: [[Mavis, 469610], [Expulso, 202058]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
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