[SET]
Alcremie @ Leftovers / Grassy Seed
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Poison
Bold Nature
- Calm Mind
- Dazzling Gleam / Draining Kiss / Alluring Voice
- Acid Armor / Stored Power
- Recover / Stored Power
[SET COMMENTS]
Alcremie is a solid physical wall that also serves as a terrifiying lategame sweeper. Dazzling Gleam is Alcremie's usual choice of STAB, hitting a majority of the tier at least neutrally. Alluring Voice has identical power and PP with the added benefit of potentially confusing opposing setup sweepers, but is walled by Soundproof Electrode-Hisui. Draining Kiss is weaker, but can heal Alcremie while attacking. Acid Armor allows Alcremie to rapidly increase its physical bulk, letting it take strong physical attacks and beat the likes of Snorlax and Dragon Dance Kingdra. Recover allows it to heal off chip damage and win battles of attrition. Stored Power can be used over the previous 2 moves, but makes it more vulnurable physically if used over Acid Armor, and makes it vulnerableto getting chipped down if ised over Recover. Leftovers is used to provide passive recovery and mitigate chip damage, but Grassy Seed can be used with Thwackey to give Alcremie an early edge in setting up against physical attackers. Aroma veil blocks Taunt and Encore, as well as heal block from Psychic Noise. Tera poison allows Alcremie to set up on both versions of Qwilfish, Muk and Weezing, as well as giving it an immunity to Toxic.
Alcremie best fits into bulky offense and balance as an excellent mid to late-game sweeper. These teams can afford to use other bulky Pokemon, and tend to play out longer games where Alcremie's checks will get weakened or removed, allowing it to easily set up. Alcremie can struggle against poison pokemon like Weezing and steels like Magneton pre-tera, so it should be paired up with Pokemon that can handle them such as Pallosand, Qwilfish or Sandaconda. These Pokemon also can set hazards to chip away at Alcremie's checks. Alcremie also appreciates hazard removal to be able to setup unhindered, so teammates like Drifblim and Sandslash are great additions. Alcremie also struggles with powerful special wallbreakers like Clawitzer, Alolan Exeggutor and Hoopa, so special walls like Snorlax and Hisuian Qwilfish help it a ton. In return, Alcremie can help check and take advantage of physical attackers that attempt to break past them such as Virizion or Decidueye-Hisui. Alcremie itself also appreciates special wallbreakers such as the afformentioned Clawitzer to help it soften up opposing walls.
[STRATEGY COMMENTS]
Other Options
Alcremie can use maximum special defense EVs with a Calm nature to be bulkier in the special side, giving it more ease to setup in front of the likes of Oricorio or Frosmoth. Rest+Chesto Berry can immediately full heal Alcremie once, but is far less reliable than recover and sacrifices Leftovers / Grassy Seed. Tera steel helps Alcremie beat Stored Power user like Mespirit and opposing Alcremie.
[CHECKS AND COUNTERS]
Poison-Type: Poison-type like both forms of Qwilfish aren't bothered by Alcremie's unboosted attacks and can force it out. Qwilfish, Weezing and Muk also can carry Haze to deny setup. However, post Tera, Alcremie can still boost on them, provided they lack Haze.
Steel-Types: While rare, steel-types can threathen Alcremie with super-effective STAB while not being threatened in return. Magneton and Orthworm both easily enter on Alcremie and force it out, although Alcremie can beat Orthworm after getting 2 Acid Armor boosts and Magneton after 4 Calm Minds.
Wallbreakers: Alcremies low speed and reliance on boosts to be threatening makes it prone to letting in powerful wallbreakers. Breakers like Bruxish, Magneton or Clawitzer can easily take an unboosted attack from Alcremie and threaten huge damage.
Setup Detterent: Haze/Clear Smog and phazing from the likes of Articuno, Qwilfish and Weezing can stop Alcremie from setting up although phazing won't work if its the last mon, and Trick/Switcheroo choice users like Rotom can lock Alcremie into one move, permanently crippling it (except if the choice item is knocked off).
Residual Damage: Chip from hazards, especially multiple layers of spikes, can wear away at its HP and make it too weak to set up. Burn can nullify leftovers recovery and force Alcremie to use a turn heal. Toxic, while rare, forces Alcremie to tera early or be permanently crippled and unable to sweep.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality Checked By:
https://www.smogon.com/forums/members/5dots.543866/
-
Grammar Checked By;
-
Alcremie @ Leftovers / Grassy Seed
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Poison
Bold Nature
- Calm Mind
- Dazzling Gleam / Draining Kiss / Alluring Voice
- Acid Armor / Stored Power
- Recover / Stored Power
[SET COMMENTS]
Alcremie is a solid physical wall that also serves as a terrifiying lategame sweeper. Dazzling Gleam is Alcremie's usual choice of STAB, hitting a majority of the tier at least neutrally. Alluring Voice has identical power and PP with the added benefit of potentially confusing opposing setup sweepers, but is walled by Soundproof Electrode-Hisui. Draining Kiss is weaker, but can heal Alcremie while attacking. Acid Armor allows Alcremie to rapidly increase its physical bulk, letting it take strong physical attacks and beat the likes of Snorlax and Dragon Dance Kingdra. Recover allows it to heal off chip damage and win battles of attrition. Stored Power can be used over the previous 2 moves, but makes it more vulnurable physically if used over Acid Armor, and makes it vulnerableto getting chipped down if ised over Recover. Leftovers is used to provide passive recovery and mitigate chip damage, but Grassy Seed can be used with Thwackey to give Alcremie an early edge in setting up against physical attackers. Aroma veil blocks Taunt and Encore, as well as heal block from Psychic Noise. Tera poison allows Alcremie to set up on both versions of Qwilfish, Muk and Weezing, as well as giving it an immunity to Toxic.
Alcremie best fits into bulky offense and balance as an excellent mid to late-game sweeper. These teams can afford to use other bulky Pokemon, and tend to play out longer games where Alcremie's checks will get weakened or removed, allowing it to easily set up. Alcremie can struggle against poison pokemon like Weezing and steels like Magneton pre-tera, so it should be paired up with Pokemon that can handle them such as Pallosand, Qwilfish or Sandaconda. These Pokemon also can set hazards to chip away at Alcremie's checks. Alcremie also appreciates hazard removal to be able to setup unhindered, so teammates like Drifblim and Sandslash are great additions. Alcremie also struggles with powerful special wallbreakers like Clawitzer, Alolan Exeggutor and Hoopa, so special walls like Snorlax and Hisuian Qwilfish help it a ton. In return, Alcremie can help check and take advantage of physical attackers that attempt to break past them such as Virizion or Decidueye-Hisui. Alcremie itself also appreciates special wallbreakers such as the afformentioned Clawitzer to help it soften up opposing walls.
[STRATEGY COMMENTS]
Other Options
Alcremie can use maximum special defense EVs with a Calm nature to be bulkier in the special side, giving it more ease to setup in front of the likes of Oricorio or Frosmoth. Rest+Chesto Berry can immediately full heal Alcremie once, but is far less reliable than recover and sacrifices Leftovers / Grassy Seed. Tera steel helps Alcremie beat Stored Power user like Mespirit and opposing Alcremie.
[CHECKS AND COUNTERS]
Poison-Type: Poison-type like both forms of Qwilfish aren't bothered by Alcremie's unboosted attacks and can force it out. Qwilfish, Weezing and Muk also can carry Haze to deny setup. However, post Tera, Alcremie can still boost on them, provided they lack Haze.
Steel-Types: While rare, steel-types can threathen Alcremie with super-effective STAB while not being threatened in return. Magneton and Orthworm both easily enter on Alcremie and force it out, although Alcremie can beat Orthworm after getting 2 Acid Armor boosts and Magneton after 4 Calm Minds.
Wallbreakers: Alcremies low speed and reliance on boosts to be threatening makes it prone to letting in powerful wallbreakers. Breakers like Bruxish, Magneton or Clawitzer can easily take an unboosted attack from Alcremie and threaten huge damage.
Setup Detterent: Haze/Clear Smog and phazing from the likes of Articuno, Qwilfish and Weezing can stop Alcremie from setting up although phazing won't work if its the last mon, and Trick/Switcheroo choice users like Rotom can lock Alcremie into one move, permanently crippling it (except if the choice item is knocked off).
Residual Damage: Chip from hazards, especially multiple layers of spikes, can wear away at its HP and make it too weak to set up. Burn can nullify leftovers recovery and force Alcremie to use a turn heal. Toxic, while rare, forces Alcremie to tera early or be permanently crippled and unable to sweep.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality Checked By:
https://www.smogon.com/forums/members/5dots.543866/
-
Grammar Checked By;
-
Last edited: