Alcremie [QC 1/2]

sinnabyss

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[SET]
Alcremie @ Leftovers / Grassy Seed
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Poison
Bold Nature
- Calm Mind
- Dazzling Gleam / Draining Kiss / Alluring Voice
- Acid Armor / Stored Power
- Recover / Stored Power

[SET COMMENTS]

Alcremie is a solid physical wall that also serves as a terrifiying lategame sweeper. Dazzling Gleam is Alcremie's usual choice of STAB, hitting a majority of the tier at least neutrally. Alluring Voice has identical power and PP with the added benefit of potentially confusing opposing setup sweepers, but is walled by Soundproof Electrode-Hisui. Draining Kiss is weaker, but can heal Alcremie while attacking. Acid Armor allows Alcremie to rapidly increase its physical bulk, letting it take strong physical attacks and beat the likes of Snorlax and Dragon Dance Kingdra. Recover allows it to heal off chip damage and win battles of attrition. Stored Power can be used over the previous 2 moves, but makes it more vulnurable physically if used over Acid Armor, and makes it vulnerableto getting chipped down if ised over Recover. Leftovers is used to provide passive recovery and mitigate chip damage, but Grassy Seed can be used with Thwackey to give Alcremie an early edge in setting up against physical attackers. Aroma veil blocks Taunt and Encore, as well as heal block from Psychic Noise. Tera poison allows Alcremie to set up on both versions of Qwilfish, Muk and Weezing, as well as giving it an immunity to Toxic.

Alcremie best fits into bulky offense and balance as an excellent mid to late-game sweeper. These teams can afford to use other bulky Pokemon, and tend to play out longer games where Alcremie's checks will get weakened or removed, allowing it to easily set up. Alcremie can struggle against poison pokemon like Weezing and steels like Magneton pre-tera, so it should be paired up with Pokemon that can handle them such as Pallosand, Qwilfish or Sandaconda. These Pokemon also can set hazards to chip away at Alcremie's checks. Alcremie also appreciates hazard removal to be able to setup unhindered, so teammates like Drifblim and Sandslash are great additions. Alcremie also struggles with powerful special wallbreakers like Clawitzer, Alolan Exeggutor and Hoopa, so special walls like Snorlax and Hisuian Qwilfish help it a ton. In return, Alcremie can help check and take advantage of physical attackers that attempt to break past them such as Virizion or Decidueye-Hisui. Alcremie itself also appreciates special wallbreakers such as the afformentioned Clawitzer to help it soften up opposing walls.

[STRATEGY COMMENTS]
Other Options
Alcremie can use maximum special defense EVs with a Calm nature to be bulkier in the special side, giving it more ease to setup in front of the likes of Oricorio or Frosmoth. Rest+Chesto Berry can immediately full heal Alcremie once, but is far less reliable than recover and sacrifices Leftovers / Grassy Seed. Tera steel helps Alcremie beat Stored Power user like Mespirit and opposing Alcremie.

[CHECKS AND COUNTERS]

Poison-Type: Poison-type like both forms of Qwilfish aren't bothered by Alcremie's unboosted attacks and can force it out. Qwilfish, Weezing and Muk also can carry Haze to deny setup. However, post Tera, Alcremie can still boost on them, provided they lack Haze.

Steel-Types: While rare, steel-types can threathen Alcremie with super-effective STAB while not being threatened in return. Magneton and Orthworm both easily enter on Alcremie and force it out, although Alcremie can beat Orthworm after getting 2 Acid Armor boosts and Magneton after 4 Calm Minds.

Wallbreakers: Alcremies low speed and reliance on boosts to be threatening makes it prone to letting in powerful wallbreakers. Breakers like Bruxish, Magneton or Clawitzer can easily take an unboosted attack from Alcremie and threaten huge damage.

Setup Detterent: Haze/Clear Smog and phazing from the likes of Articuno, Qwilfish and Weezing can stop Alcremie from setting up although phazing won't work if its the last mon, and Trick/Switcheroo choice users like Rotom can lock Alcremie into one move, permanently crippling it (except if the choice item is knocked off).

Residual Damage: Chip from hazards, especially multiple layers of spikes, can wear away at its HP and make it too weak to set up. Burn can nullify leftovers recovery and force Alcremie to use a turn heal. Toxic, while rare, forces Alcremie to tera early or be permanently crippled and unable to sweep.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality Checked By:
https://www.smogon.com/forums/members/5dots.543866/
-
Grammar Checked By;
-
 
Last edited:
I'd like another look before I'll give a QC stamp.

Every Pokemon for ZU analyses needs an Other Options section. While you have the right idea of how to use Alcremie, a lot of examples tend to not be specific on what checks it and there's some filler that could be polished it up, which can greatly help with the concision. Once you've finished making these changes ping here and I can take a look. For writing future analyses, read the template here and adhere it closely.

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[SET]
Alcremie @ Leftovers / Grassy Seed
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Poison
Bold Nature
- Calm Mind
- Dazzling Gleam / Draining Kiss / Alluring Voice
- Acid Armor / Stored Power
- Recover / Stored Power

[SET COMMENTS]

Alcremie is a solid physical wall that also serves as a terrifiying lategame sweeper. Calm Mind is the core of this set, allowing Alcremie to boost both its offenses as well as its bulk dex info. Dazzling Gleam is Alcremie's usual choice of STAB, hitting a majority of the tier at least neutrally. Does it achieve any notable benchmarks after a Calm Mind boost? Alluring Voice has identical power and PP with the added benefit of potentially confusing opposing setup sweepers give examples (like Uxie and Oricorio formes), but is walled by Soundproof Electrode Electrode-Hisui. Draining Kiss is weaker, but can heal Alcremie while attacking. Acid Armor allows Alcremie to rapidly increase its physical bulk, and Recover allows it to heal off chip damage and win battles of attrition. Stored Power can be used over the previous 3 moves, but will make Alcremie unable to hit dark types if used over Fairy STAB, makes it more vulnurable physically if used over Acid Armor, and must be used in conjunction with Draining Kiss if used over recover Stored Power is slashed on Acid Armor and Recover, not on Dazzling Gleam / Draining Kiss / Alluring Voice. In this sentence you'll discuss about being weaker to physical attackers if not running Acid Armor or being much easier to revenge kill if not running Recover. Leftovers is used to provide passive recovery and mitigate chip damage, but Grassy Seed can be used with Thwackey to give Alcremie an early edge in setting up against physical attackers. Aroma veil blocks Taunt and Encore, as well as heal block from Psychic Noise. Tera poison allows Alcremie to set up on both versions of Qwilfish, Muk and Weezing, as well as giving it an immunity to Toxic.

Alcremie can struggle against poison Pokemon pre-tera detail examples here, so it should be paired up with Pokemon that can handle them such as Pallosand, Qwilfish or Sandaconda. Alcremie also appreciates hazard removal to be able to setup unhindered, so teammates like Drifblim and Sandslash are great additions. Alcremie also struggles with powerful special and wallbreakers like Clawitzer, Alolan Exeggutor and Hoopa, so special walls like Snorlax and Hisuian Qwilfish help it a ton. In return, Alcremie can help check and take advantage of physical attackers that attempt to break past them examples?. Alcremie itself also appreciates special wallbreakers such as the afformentioned Clawitzer to help it soften up opposing walls.

Alcremie best fits into bulky offense and balance as they appreciate its capability to take apart other bulky teams. These teams can also afford to use other bulky Pokemon, and tend to play out longer games where Alcremie thrives. Move this to the top of the second paragraph.

Be sure to add an Other Options section below, which details potential moves/sets that could be run but aren't always consistent/outclassed. Examples to include here would be a Rest + Chesto Berry set or Tera Steel to combat opposing Stored Power + Draining Kiss users like opposing Alcremie and Uxie. I've given the template here:

[STRATEGY COMMENTS]

Other Options
=============


List some options for the Pokemon user that are plausible but not always recommended due to either being not consistent enough or too outclassed by other Pokemon in the metagame.

[CHECKS AND COUNTERS]

Poison-Type: Poisons like both forms of Qwilfish aren't bothered by Alcremie's unboosted attacks and can force it out. Qwilfish, Weezing and Muk also can carry Haze to deny setup. However, post Tera, Alcremie can still boost on them, provided they lack Haze.

Wallbreakers: Strong wallbreakers, both physical and special, list out examples can enter on Alcremie attempting to boost I'd rephrase this to unboosted Alcremie since this isn't clear if Alcremie is already boosted or not and severely damage or outright KO it. Special wallbreakers such as Specs Magneton or Charizard under sun Manual sun is now far more niche compared to when Drought was legal, list different examples. You listed some great examples in your second paragraph of the set comments. tend to be more threatening as Calm Mind only boosts special defense by 1 stage as opposed to Acid Armor boosting 2, I'd additionally detail how Alcremie's lack of Speed and reliance on boosts for damage output makes it prone to being overwhelmed

Setup Detterent: Haze/Clear Smog and phazing can stop Alcremie from setting up although phazing won't work if its the last mon please list out viable users of Haze/Clear Smog/Roar, and Trick/Switcheroo choice users like? Give specific examples of common Trick/Switcheroo users can lock Alcremie into one move, permanently crippling it (except if the choice item is knocked off).

Aggresive Play: Not quite a concrete counter but more offensive playstyles and careful play can deny Alcremie any opportunity to even start setting up.
This is a filler sentence that falls under wallbreakers.

I'd also list out Steel-types like Magneton and Orthworm. While uncommon, they resist all of Alcremie's standard sets and can pressure it to Terastalize early.


[CREDITS]
-Written by: Sinnabyss
Please make sure to adhere to the credits format here. I've pasted the Credits format below as a reference.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:

https://www.smogon.com/forums/members/user5.104/
 
Please remember to read the formatting. Look at examples of other analyses to format your Other Options and Credits sections. Content-wise this analysis looks fine, just a few quick pointers are succinctness and being more specific when regarding on teammates Alcremie needs:
1 2

As general footnotes for grammar:
  • When talking about a Pokemon's typing, always follow with a "-type" (Ghost-types, not Ghosts or Ghost Pokemon).
  • The nature of a Pokemon is capitalized (Adamant nature, not adamant nature).
Aside from that, though, analysis looks good to me. Nice job for your first analysis!
[SET]
Alcremie @ Leftovers / Grassy Seed
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Poison
Bold Nature
- Calm Mind
- Dazzling Gleam / Draining Kiss / Alluring Voice
- Acid Armor / Stored Power
- Recover / Stored Power

[SET COMMENTS]

Alcremie is a solid physical wall that also serves as a terrifiying lategame sweeper. Dazzling Gleam is Alcremie's usual choice of STAB, hitting a majority of the tier at least neutrally. Alluring Voice has identical power and PP with the added benefit of potentially confusing opposing setup sweepers, but is walled by Soundproof Electrode-Hisui. Draining Kiss is weaker, but can heal Alcremie while attacking. Acid Armor allows Alcremie to rapidly increase its physical bulk what Pokemon Acid Armor help against? give examples please, and Recover allows it to heal off chip damage and win battles of attrition. Stored Power can be used over the previous 2 moves, but makes it more vulnurable physically if used over Acid Armor, and makes it vulnerable to getting chipped down if used over Recover. Leftovers is used to provide passive recovery and mitigate chip damage, but Grassy Seed can be used with Thwackey to give Alcremie an early edge in setting up against physical attackers. Aroma veil blocks Taunt and Encore, as well as heal block from Psychic Noise. Tera poison allows Alcremie to set up on both versions of Qwilfish, Muk and Weezing, as well as giving it an immunity to Toxic. Maximum defense and HP investment with a bold nature makes Alcremie as physically bulky as possible. Redundant

Alcremie best fits into bulky offense and balance as a mid- to late-game cleaner as they appreciate its capability to take apart other bulky teams Note that Alcremie needs its checks to be weakened before sweeping; it's not that strong unboosted and sometimes at +1, emphasize this more in your body paragraph. These teams can also afford to use other bulky Pokemon, and tend to play out longer games where Alcremie thrives. Alcremie can struggle against poison pokemon like Weezing and steels like Magneton pre-tera, so it should be paired up with Pokemon that can handle them such as Pallosand, Qwilfish or Sandaconda. Alcremie also appreciates hazard removal to be able to setup unhindered, so teammates like Drifblim and Sandslash are great additions. Alcremie also struggles with powerful special wallbreakers like Clawitzer, Alolan Exeggutor and Hoopa, so special walls like Snorlax and Hisuian Qwilfish help it a ton. In return, Alcremie can help check and take advantage of physical attackers that attempt to break past them such as Virizion or Decidueye-Hisui. Alcremie itself also appreciates special wallbreakers such as the afformentioned Clawitzer to help it soften up opposing walls.

[STRATEGY COMMENTS]

Other Options
=============
Alcremie can use maximum special defense EVs with a calm nature to be bulkier in the special side, giving it more ease to setup in front of the likes of Oricorio or Frosmoth. Rest+Chesto Berry can immediately full heal Alcremie once, but is far less reliable than recover and sacrifices Leftovers / Grassy Seed. Tera steel helps Alcremie beat Stored Power user like Mespirit and opposing Alcremie.

[CHECKS AND COUNTERS]

Poison-Type: Poisons like both forms of Qwilfish aren't bothered by Alcremie's unboosted attacks and can force it out. Qwilfish, Weezing and Muk also can carry Haze to deny setup. However, post Tera, Alcremie can still boost on them, provided they lack Haze.

Wallbreakers: Alcremies low speed and reliance on boosts to be threatening makes it prone to letting in powerful wallbreakers. Breakers like Bruxish, Magneton or Clawitzer can easily take an unboosted attack from Alcremie and threaten huge damage.

Setup Detterent: Haze/Clear Smog and phazing from the likes of Articuno, Qwilfish and Weezing can stop Alcremie from setting up although phazing won't work if its the last mon, and Trick/Switcheroo choice users like Rotom can lock Alcremie into one move, permanently crippling it (except if the choice item is knocked off).

Please add the section about the Steel-types I mentioned earlier. Also mention about residual damage, since burns take away Leftovers and pressures it to use Recover/a weaker Draining Kiss more often, and Toxic (while rare) pressures it to Terastalize faster. Hazards also make it harder for it to set up late game, which is especially problematic if there's phazers like Roar Articuno or Whirlwind Bombirdier to stack chip damage.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality Checked By:
https://www.smogon.com/forums/members/5dots.543866/
Grammar Checked By;

Make sure to format credits properly for future analyses
 
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