[SET]
name: Calm Mind + Recover
move 1: Calm Mind
move 2: Recover
move 3: Dazzling Gleam
move 4: Mystical Fire / Aromatherapy
item: Leftovers
ability: Aroma Veil / Sweet Veil
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Calm Mind Alcremie serves as a physical wall that is able to check foes like Sawk, Shiftry, and Gurdurr thanks to its typing while doubling as a threatening setup sweeper. Mystical Fire threatens Steel-types like Ferroseed and Perrserker, which take little damage from Dazzling Gleam, while also heavily damaging Frosmoth. Alternatively, Aromatherapy allows Alcremie to sponge status and break through walls like Toxic Clefairy and Audino while also supporting partners that dislike getting statused, such as Miltank, Tangela, and Coalossal. However, without Mystical Fire, Alcremie is unable to beat Steel-types. Aroma Veil provides a Taunt immunity, allowing Alcremie to set up against foes such as Jellicent and Froslass. Sweet Veil is an option, giving Alcremie an immunity to sleep-inducing moves used by Tangela, Eldegoss, and Jynx.
Alcremie fits well on balance and bulky offense teams that appreciate its sweeping potential and defensive utility as a Fairy-type. Ground-types like Silvally-Ground, Piloswine, and Rhydon threaten Poison-types such as Garbodor and Skutank. Partners such as Cramorant and Altaria deal with Fire-types such as Centiskorch and Ninetales, which can break through Alcremie. Teammates such as Rapidash, Qwilfish, and Manectric, which can check Steel-types, also make for great partners. Strong special wallbreakers such as Basculin, Thievul, and Frosmoth can heavily weaken special walls, putting them in range of Alcremie's attacks. This can be very important if Alcremie is not running Aromatherapy to disregard Toxic from threats such as Audino, Clefairy, and Wishiwashi.
[SET]
name: Double Dance
move 1: Calm Mind
move 2: Acid Armor
move 3: Stored Power
move 4: Rest
item: Leftovers / Chesto Berry
ability: Aroma Veil
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Double Dance Alcremie is great against stall and balance teams and has the potential to muscle through most teams once Dark-types have been removed. The combination of Calm Mind and Acid Armor bolsters Alcremie's bulk and Stored Power's base power to incredible levels. Stored Power is preferred for its ability to bypass Unaware Pyukumuku. Rest is used over Recover in order to play around Toxic and other status moves. Leftovers provides passive recovery, which is extremely valuable when Alcremie is asleep for two turns. However, Chesto Berry is an alternative that lets Alcremie fully heal once without drawback.
Because of Alcremie's inability to hit Dark-types, this set appreciates teammates weakening them. Attackers such as Thievul, Silvally-Ghost, and Shiftry can weaken Dark-types, especially with entry hazard support from setters such as Ferroseed, Piloswine, and Uxie. Toxic Spikes from Garbodor, Runerigus, and Qwilfish put Dark-types on a timer, although Skuntank is immune to them and some Dark-types like Morpeko run Heavy-Duty Boots. Fighting-types such as Gurdurr, Poliwrath, and Sawk check Dark- and Steel-types for Alcremie. Leftovers variants of Alcremie value having a sturdy defensive core to counteract its passivity and benefits from partners like Tangela, Audino, and Altaria. Offensive Steel-types, mainly Perrserker and Klinklang, need to removed before Alcremie can sweep; therefore, teammates such as Rapidash, Centiskorch, and Silvally-Ground are appreciated.
[SET]
name: Offensive
move 1: Dazzling Gleam
move 2: Mystical Fire
move 3: Psychic / Calm Mind
move 4: Recover
item: Heavy-Duty Boots / Life Orb
ability: Sweet Veil
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Offensive Alcremie is the best choice for an offensive Fairy-type. Mystical Fire nails Steel-types like Ferroseed, Perrserker, and Klinklang and 2HKOes Frosmoth. Psychic destroys Poison-types like Garbodor, Qwilfish, and Golbat, while Calm Mind lets Alcremie break through special walls like Articuno, Audino, and Clefairy. Heavy-Duty Boots makes it easier for Alcremie to utilize its great defensive typing and switch in against foes like Thievul, Sawk, and Gurdurr, while Life Orb makes Alcremie a better wallbreaker.
Dark-types such as Shiftry, Silvally-Dark, and Morpeko enjoy Alcremie's ability to take on Fighting- and Dark-types such as Gurdurr and Alolan Persian. Physical wallbreakers such as Cinccino and Choice Band Basculin can force in physical walls and pivot, providing Alcremie with wallbreaking opportunities, while also threatening special walls such as Audino and Clefairy, which can handle Alcremie. Ground-types such as Silvally-Ground, Rhydon, and Piloswine check Fire- and Poison-types such as Rapidash and Silvally-Poison. Partners such as Qwilfish, Rapidash, and Appletun can also wall problematic Fire-types for Alcremie.
[STRATEGY COMMENTS]
Other Options
=============
Alcremie can run a specially defensive set, making good use of its insane special bulk, access to Aromatherapy, and immunity to Taunt; however, this set is usually outclassed by Clefairy, which has Magic Guard and a superior support movepool. Draining Kiss, while far weaker than Dazzling Gleam, makes Alcremie less reliant on Recover. Grassy Seed is an option on Calm Mind sets when paired with Thwackey; however, there are better Grassy Seed sweepers,(AC) namely Galarian Rapidash and Thievul. Flame Orb can be used to avoid Toxic without resorting to Rest or Aromatherapy, but the constant chip damage jeopardizes Alcremie's bulk and limits its setup opportunities.
Checks and Counters
===================
**Poison-types**: Unless Alcremie is carrying a Psychic move, Poison-types like Garbodor and Silvally-Poison can take on its attacks and retaliate back with their super effective STAB moves. However, passive ones like defensive Qwilfish lacking Poison Jab and Golbat lacking Toxic are usually unable to beat Alcremie, especially Double Dance sets. Skuntank is noteworthy, as its Psychic immunity allows it to handle every Alcremie variant.
**Steel-types**: Steel-types like Perrserker and Klinklang can take an unboosted Mystical Fire from Alcremie and OHKO back with their super effective STAB moves. They can even break through Acid Armor Alcremie by setting up.
**Fire-types**: Fire-types such as Centiskorch, Ninetales, and Rapidash resist Dazzling Gleam and Mystical Fire. They easily break through Alcremie with their STAB moves or use it as setup fodder.
**Physical Wallbreakers**: Even with maximum Defense investment, Alcremie is unable to take on powerful physical wallbreakers such as Silvally-Ground, Thwackey, and Cinccino. However, it can easily wall most of them after Acid Armor.
**Dark-types**: Even though Dark-types such as Silvally-Dark and Shiftry are obliterated by Dazzling Gleam, they completely wall Alcremie's Double Dance set thanks to their immunity to Stored Power. They can take advantage of it to set up.
[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[5gen, 296755], [BloodAce, 435539]]
- Grammar checked by: [[DC, 449990]]
name: Calm Mind + Recover
move 1: Calm Mind
move 2: Recover
move 3: Dazzling Gleam
move 4: Mystical Fire / Aromatherapy
item: Leftovers
ability: Aroma Veil / Sweet Veil
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Calm Mind Alcremie serves as a physical wall that is able to check foes like Sawk, Shiftry, and Gurdurr thanks to its typing while doubling as a threatening setup sweeper. Mystical Fire threatens Steel-types like Ferroseed and Perrserker, which take little damage from Dazzling Gleam, while also heavily damaging Frosmoth. Alternatively, Aromatherapy allows Alcremie to sponge status and break through walls like Toxic Clefairy and Audino while also supporting partners that dislike getting statused, such as Miltank, Tangela, and Coalossal. However, without Mystical Fire, Alcremie is unable to beat Steel-types. Aroma Veil provides a Taunt immunity, allowing Alcremie to set up against foes such as Jellicent and Froslass. Sweet Veil is an option, giving Alcremie an immunity to sleep-inducing moves used by Tangela, Eldegoss, and Jynx.
Alcremie fits well on balance and bulky offense teams that appreciate its sweeping potential and defensive utility as a Fairy-type. Ground-types like Silvally-Ground, Piloswine, and Rhydon threaten Poison-types such as Garbodor and Skutank. Partners such as Cramorant and Altaria deal with Fire-types such as Centiskorch and Ninetales, which can break through Alcremie. Teammates such as Rapidash, Qwilfish, and Manectric, which can check Steel-types, also make for great partners. Strong special wallbreakers such as Basculin, Thievul, and Frosmoth can heavily weaken special walls, putting them in range of Alcremie's attacks. This can be very important if Alcremie is not running Aromatherapy to disregard Toxic from threats such as Audino, Clefairy, and Wishiwashi.
[SET]
name: Double Dance
move 1: Calm Mind
move 2: Acid Armor
move 3: Stored Power
move 4: Rest
item: Leftovers / Chesto Berry
ability: Aroma Veil
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Double Dance Alcremie is great against stall and balance teams and has the potential to muscle through most teams once Dark-types have been removed. The combination of Calm Mind and Acid Armor bolsters Alcremie's bulk and Stored Power's base power to incredible levels. Stored Power is preferred for its ability to bypass Unaware Pyukumuku. Rest is used over Recover in order to play around Toxic and other status moves. Leftovers provides passive recovery, which is extremely valuable when Alcremie is asleep for two turns. However, Chesto Berry is an alternative that lets Alcremie fully heal once without drawback.
Because of Alcremie's inability to hit Dark-types, this set appreciates teammates weakening them. Attackers such as Thievul, Silvally-Ghost, and Shiftry can weaken Dark-types, especially with entry hazard support from setters such as Ferroseed, Piloswine, and Uxie. Toxic Spikes from Garbodor, Runerigus, and Qwilfish put Dark-types on a timer, although Skuntank is immune to them and some Dark-types like Morpeko run Heavy-Duty Boots. Fighting-types such as Gurdurr, Poliwrath, and Sawk check Dark- and Steel-types for Alcremie. Leftovers variants of Alcremie value having a sturdy defensive core to counteract its passivity and benefits from partners like Tangela, Audino, and Altaria. Offensive Steel-types, mainly Perrserker and Klinklang, need to removed before Alcremie can sweep; therefore, teammates such as Rapidash, Centiskorch, and Silvally-Ground are appreciated.
[SET]
name: Offensive
move 1: Dazzling Gleam
move 2: Mystical Fire
move 3: Psychic / Calm Mind
move 4: Recover
item: Heavy-Duty Boots / Life Orb
ability: Sweet Veil
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Offensive Alcremie is the best choice for an offensive Fairy-type. Mystical Fire nails Steel-types like Ferroseed, Perrserker, and Klinklang and 2HKOes Frosmoth. Psychic destroys Poison-types like Garbodor, Qwilfish, and Golbat, while Calm Mind lets Alcremie break through special walls like Articuno, Audino, and Clefairy. Heavy-Duty Boots makes it easier for Alcremie to utilize its great defensive typing and switch in against foes like Thievul, Sawk, and Gurdurr, while Life Orb makes Alcremie a better wallbreaker.
Dark-types such as Shiftry, Silvally-Dark, and Morpeko enjoy Alcremie's ability to take on Fighting- and Dark-types such as Gurdurr and Alolan Persian. Physical wallbreakers such as Cinccino and Choice Band Basculin can force in physical walls and pivot, providing Alcremie with wallbreaking opportunities, while also threatening special walls such as Audino and Clefairy, which can handle Alcremie. Ground-types such as Silvally-Ground, Rhydon, and Piloswine check Fire- and Poison-types such as Rapidash and Silvally-Poison. Partners such as Qwilfish, Rapidash, and Appletun can also wall problematic Fire-types for Alcremie.
[STRATEGY COMMENTS]
Other Options
=============
Alcremie can run a specially defensive set, making good use of its insane special bulk, access to Aromatherapy, and immunity to Taunt; however, this set is usually outclassed by Clefairy, which has Magic Guard and a superior support movepool. Draining Kiss, while far weaker than Dazzling Gleam, makes Alcremie less reliant on Recover. Grassy Seed is an option on Calm Mind sets when paired with Thwackey; however, there are better Grassy Seed sweepers,(AC) namely Galarian Rapidash and Thievul. Flame Orb can be used to avoid Toxic without resorting to Rest or Aromatherapy, but the constant chip damage jeopardizes Alcremie's bulk and limits its setup opportunities.
Checks and Counters
===================
**Poison-types**: Unless Alcremie is carrying a Psychic move, Poison-types like Garbodor and Silvally-Poison can take on its attacks and retaliate back with their super effective STAB moves. However, passive ones like defensive Qwilfish lacking Poison Jab and Golbat lacking Toxic are usually unable to beat Alcremie, especially Double Dance sets. Skuntank is noteworthy, as its Psychic immunity allows it to handle every Alcremie variant.
**Steel-types**: Steel-types like Perrserker and Klinklang can take an unboosted Mystical Fire from Alcremie and OHKO back with their super effective STAB moves. They can even break through Acid Armor Alcremie by setting up.
**Fire-types**: Fire-types such as Centiskorch, Ninetales, and Rapidash resist Dazzling Gleam and Mystical Fire. They easily break through Alcremie with their STAB moves or use it as setup fodder.
**Physical Wallbreakers**: Even with maximum Defense investment, Alcremie is unable to take on powerful physical wallbreakers such as Silvally-Ground, Thwackey, and Cinccino. However, it can easily wall most of them after Acid Armor.
**Dark-types**: Even though Dark-types such as Silvally-Dark and Shiftry are obliterated by Dazzling Gleam, they completely wall Alcremie's Double Dance set thanks to their immunity to Stored Power. They can take advantage of it to set up.
[CREDITS]
- Written by: [[Tuthur, 369076]]
- Quality checked by: [[5gen, 296755], [BloodAce, 435539]]
- Grammar checked by: [[DC, 449990]]
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