
Ok, this team is based in Alan team that destroyed Ash in Kalos Final anime. It's a fun team but at the same time a serious team. Despise carrying Unfezant and 3 x4 Fighting weak Pokemon, is still a team which uses 5 OU Pokemon (4 of them very used) and I've managed to win some battles. I'd like to improve it as much as I can.
THE TEAM

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Thunder Wave
At first I wanted to use it as Scarf or Band to add even more offensive power to my team, but I noticed I had enough power already and I needed someone to put the rocks (I was deciding between Tyranitar and Metagross), so I turned it into a utility defensive Pokemon. It's main role is to set up rocks and try to trap opponent Lati@s. I had Ice Beam over Thunder Wave, but I only used it once, so I changed it into Thunder Wave, for support itself and other partners from faster Pokemon. Still, I haven't used too much it since Tyranitar usually is put rocks and try to not die.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Typical Life Orb Weavile. Low Kick has saved me many times. There is not much explaining there, Weavile is my main revenge killer, and fast cleaner.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
I have managed to win some battles with only Bisharp. It's typical standard Bisharp too, play mind games with opponent with Sucker Punch, another offensive attack, or even boosting myself.

Unfezant @ Scope Lens
Ability: Super Luck
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Tailwind
- Hypnosis
- U-turn
- Return
At first I was reclutant because ''lol who uses freaking Unfezant''. But surprisingly, it has been key in some victories, showing if you know how to play and how to use it, any Pokemon with no crappy stats in general can be useful. Unfezant main role is scouting opponents, trying to disable one enemy Pokemon with a fast Hypnosis, supporting the team with Tailwind (I have landed more succesful Tailwinds than Thunder Waves from Tyranitar; a pity they only last 3 turns), and switching out with U-turn (Hypnosis-U-turn to Bisharp/Charizard has given me some wins). I know 6th generation crippled CH mechanics; still a 110 Attack STAB CH Return is sweet to see. Firstly I had Focus Sash, but soon I found it to be useless in a sand and rocks metagame, so Scope Lens is serving me better. It's surprising how well it faces some Landorus-T if they are the standard Scarf Earthquake-Stealth Rock set.

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Zen Headbutt
- Meteor Mash
- Ice Punch
- Earthquake
Together with Tyranitar, the other Pokemon whose moveset I was/am unsure. It takes well opponent attacks and hits hard. Before, I had Bullet Punch over Ice Punch, I changed it when I added Thunder Wave to Tyranitar for more coverage; thinking seriously in switching back to Bullet Punch.

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
The MVP. Charizard can win alone battles with only one Dragon Dance boost. My plan is to set up rocks with Tyranitar as soon as possible, sleep something with Unfezant, and do as many damage as possible with Weavile, Bisharp and Metagross, trying to leave Charizard for the late game. If I predict a free turn or my opponent using Stealth Rock, I change to Charizard, and then proceed to Dragon Dance and sweep.
I'm not changing any Pokemon, but I want to ask how to improve the team. My main issues are Tyranitar and Metagross movesets, specially Tyranitar.
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