BDSP Alakazam

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[OVERVIEW]
Alakazam is a premier wallbreaker in BDSP OU, tearing holes through slower teams lacking a hard counter. Alakazam's high Speed tier lets it outspeed other prominent threats such as Latios, Infernape, and Starmie, forcing them out with its superb coverage. Furthermore, Magic Guard gives Alakazam a myriad of benefits, such as preventing it from being worn down by entry hazards, preserving its Focus Sash, and mitigating Life Orb recoil. Furthermore, counterplay to Alakazam differs depending on what item it is running; using a Life Orb denies nearly all defensive counterplay options through its sheer power, while running a Focus Sash prevents Alakazam from being instantly revenge killed, which is often enough for it to break apart more offensive teams. However, Alakazam is not without its flaws, as its physical bulk is extremely poor, causing it to be revenge killed easily and limiting its setup opportunities. Moreover, its reliance on Focus Blast to deal with Dark- and Steel-types means just one miss can ruin it. Additionally, while Alakazam has a strong offensive presence, it rarely ever threatens to OHKO foes without a boost, meaning if Focus Sash has been broken or it is known to be using a Life Orb, multiple Pokemon can just tank a hit from it and OHKO it back.

[SET]
name: Nasty Plot
move 1: Psychic / Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Nasty Plot
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Psychic is Alakazam's STAB move of choice due to its higher Base Power; however, Psyshock allows Alakazam to break through special walls such as Gastrodon and Blissey much more easily, especially with a Life Orb. Focus Blast lets Alakazam nail the Steel- and Dark-types that would otherwise wall it such as Tyranitar, Scizor, and Heatran. Shadow Ball deals with opposing Psychic-types such as Latios, opposing Alakazam, and Jirachi, which can switch into Focus Blast and Alakazam's Psychic-type STAB move. Magic Guard benefits Alakazam no matter which item it is running; if running Life Orb, Magic Guard prevents its recoil; if running Focus Sash, Magic Guard preserves it in the face of entry hazards. Life Orb can be used to wallbreak much more effectively, notably allowing Alakazam to 2HKO Scizor with Focus Blast after Stealth Rock chip. Focus Sash in turn provides a one-time safety net for Alakazam to setup for free or revenge kill something safely.

Alakazam fits best on offense and bulky offense teams, as both archetypes are fast-paced enough to take advantage of Alakazam punching holes in opposing walls while still maintaining the ability to safely bring it in multiple times. Due to Alakazam's frailty, it greatly appreciates slow pivoting from Pokemon such as Gliscor, Rotom-W, and Scizor to bring it in safely. Stealth Rock support from the aforementioned Gliscor, Heatran, and Garchomp are extremely useful, as they allow Alakazam to break through its checks more easily. Latios and Azelf are also solid partners, as they can form an exceptionally potent Psychic Spam core, weakening their shared checks. The likes of Weavile, Nidoking, and Nasty Plot Rotom-W work well with Alakazam to wallbreak for each other. A strong defensive core is also appreciated alongside Alakazam, as it invites in powerful revenge killers like Weavile. Focus Sash Alakazam works exceptionally well on hyper offense teams with partners such as Feraligatr, Azumarill, and Lucario, as it provides a one-time countermeasure to opposing sweepers and can clean weakened teams due to its high Speed tier, all while Focus Sash prevents it from being revenge killed by priority. Clefable also can assist Scizor in checking the likes of Garchomp and Weavile on balance teams, as Scizor can get easily overwhelmed.


[STRATEGY COMMENTS]
Other Options
=============

Recover gives Alakazam the chance to heal off weak hits and use passive Pokemon like non-Calm Mind and non-Thunder Wave Blissey as complete setup fodder while restoring its Focus Sash should it get chipped. However, Alakazam's pitiful bulk makes this option rarely relevant in practice. Dazzling Gleam gives Alakazam a consistent option to hit Dark-types without Focus Blast's chance to miss; however, it is much weaker and leaves Alakazam helpless against some Steel-types. If Shadow Ball is replaced, Alakazam becomes unable to break Jirach i and opposing Alakazam, making Dazzling Gleam a much worse option regardless of what move is dropped.Encore can lock Pokemon into a non-damaging move, giving Alakazam or its teammates free setup turns; however, it is inconsistent and can very rarely be used. Taunt is usable on hyper offense teams to prevent entry hazards or dual screens from going up from slower leads like Azelf and Skarmory while preventing the likes of Scizor and Skarmory from recovering. It can also deny Defog from Scizor and Gliscor, helping teammates like Lucario and Feraligatr sweep more easily.

Checks and Counters
===================

**Steel-types**: Scizor walls Focus Sash variants of Alakazam, while Life Orb variants require getting a sequence correct and landing multiple Focus Blasts, making Scizor as close to a counter as you can get. Heatran can switch into Alakazam's Psychic-type STAB moves and Shadow Ball a few times and force it out; however, it can lose if Alakazam uses Nasty Plot or Focus Blast as it switches in. Similarly, Jirachi can switch into Alakazam's Psychic-type STAB move and Focus Blast; however it loses if Alakazam sets up with Nasty Plot or hits it with Shadow Ball on the switch.

**Revenge Killing**: Faster Pokemon like Weavile and Choice Scarf Garchomp can revenge kill Alakazam, although they are unable to safely switch into it directly. Beat Up and Dual Chop, respectively, bypass Alakazam's Focus Sash if it has one, making them much more consistent at checking it. Priority such as Dragonite and Lucario's Extreme Speed and Crawdaunt's Aqua Jet easily remove Alakazam due to its poor physical bulk; however, they are unable to switch into it. To add onto that, Focus Sash variants of Alakazam can live one hit from full HP and potentially KO these Pokemon back. As such, this requires Alakazam to either be chipped or scouted first in order to consistently revenge kill it.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dex, 277988], [Lalaya, 279858]]
- Grammar checked by: [[dex, 277988]]
 
Last edited:
[OVERVIEW]
Alakazam is a premier wallbreaker in BDSP OU, tearing holes through slower teams lacking a hard counter. Alakazam's high Speed tier lets it outspeed other prominent threats such as Latios, Infernape, and Starmie, forcing them out with its superb coverage (psychic/ghost is pretty pog coverage). Furthermore, with its access to Magic Guard entails Alakazam a myriad of benefits, as it prevents it from being worn down by entry hazard chip, prevents its Focus Sash from being broken from entry hazards, and mitigates Life Orb recoil, making Alakazam much harder to deal with in practice. Furthermore, both of its popular sets have differing counterplay, with its Life Orb set denying nearly all defensive counterplay options through its sheer power, and Focus Sash sets giving Alakazam a one-time second life, preventing it from being instantly revenge killed, which is oftentimes enough for it to break apart teams. However, Alakazam is not without its flaws, as its physical bulk is extremely poor which often leads to it being revenge killed easily, and also limits it from setting up comfortably. Moreover, its reliance on Focus Blast to deal with the ubiquitous Dark- and Steel-types in the tier means just one miss can ruin it. (while zam has a strong offensive presence, it rarely actually ohkoes anything without a boost. This means that if its sash has been broken or if it is scouted for just running lorb, many mons can just tank a hit and ohko it, like Latios, Feraligatr, Tangrowth, etc. lorb shadow ball does like 80 to lati, lorb psychic does 98 max to tang, and both ohko back with draco and knock)

[SET]
name: Nasty Plot
move 1: Psyshock / Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Nasty Plot
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Psyshock allows Alakazam to break through special walls such as Gastrodon and Blissey effectively, while Psychic provides Alakazam with a much stronger hit overall. Focus Blast lets Alakazam nail the Steel- and Dark-types that would otherwise deal with it such as Tyranitar, Scizor, and Heatran. Shadow Ball deals with opposing Psychic-types such as Latios, opposing Alakazam, and Jirachi, which can switch into Focus Blast and Alakazam's Psychic-type STAB move. Magic Guard negates Life Orb's recoil, preventing Alakazam from being worn down as it punches holes in the opposing team, and also prevents status or entry hazards from breaking Alakazam's Focus Sash. Life Orb can be used to wallbreak much more effectively, while Focus Sash provides a one-time safety net for Alakazam to setup for free, or revenge kill something safely. (Life Orb notably gives zam 2HKO on scizor with focus after rocks, up to you if you want to include that calc)

Alakazam fits best on offense and bulky offense teams as both archetypes are fast paced enough to take advantage of Alakazam punching holes in the opposing team, while still maintaining the ability to safely bring it in multiple times throughout the match. Due to Alakazam's frailty, it greatly appreciates slow pivoting from the Pokemon such as Gliscor, Rotom-W, and Scizor to bring it in safely. Stealth Rock support from the aforementioned Gliscor, Heatran, and Garchomp are extremely useful as they allow Alakazam to break through its checks easier. Latios and Azelf are also solid partners as they can form an exceptionally potent PsySpam offensive core, weakening their shared checks. The likes of Weavile, Nidoking, and Nasty Plot Rotom-W work well with Alakazam to wallbreak for each other. A strong defensive core is also appreciated alongside Alakazam as they can defensively check the Pokemon trying to revenge kill it. Focus Sash Alakazam works exceptionally well on Hyper Offense as well, with partners such as Feraligatr, Azumarill, and Lucario, as it provides a one-time countermeasure to opposing sweepers, and can clean weakened teams due to its high Speed tier, and Focus Sash preventing it from being revenge killed by priority. (could mention clefable on BO teams due to it switching into Weavile and scarf chomper, smth scizor cant do cause of fire blast from chomp + need to check lati. also can bait sciz with flame)


[STRATEGY COMMENTS]
Other Options
=============

Recover gives Alakazam the chance to heal off weak hits, and use threats such as non-Calm Mind and non-Thunder Wave Blissey as complete setup fodder, and also recover its Focus Sash if it gets chipped. However, Alakazam's pityful bulk makes this option rarely relevant in practice. Dazzling Gleam gives Alakazam a consistent option to hit Dark-types without Focus Blast's chance to miss, although being much weaker and not being able to hit Steel-types makes it not worth. Lastly, Encore can lock Pokemon into a setup move or recovery, giving Alakazam or its teammates free setup turns; however, its consistency issues as well as its limited usability prevent it from being that useful. (Taunt is viable on certain HO structures to deny scizor/skarm roost/hazards. its biggest use is denying defog from scizor so that hazards stay up, which is particularly necessary if you are running lucario / feraligatr)

Checks and Counters
===================

**Steel-types**: Scizor walls Focus Sash variants of Alakazam, while Life Orb variants require getting a sequence correct and landing a Focus Blast, making Scizor as close to a counter as you can get. Heatran can switch into Alakazam's Psychic-type STAB move and Shadow Ball a few times and force it out; however, it can lose if Alakazam Nasty Plots or Focus Blasts it as it switches in. Similiarly, Jirachi can also switch into Alakazam's Psychic-type STAB move and Focus Blast; however it loses if Alakazam Nasty Plots or Shadow Balls it on the switch.

**Revenge Killing**: Faster Pokemon like Weavile and Choice Scarf Garchomp can revenge kill Alakazam, although they are unable to safelt switch into it directly. Priority such as Dragonite and Lucario's Extreme Speed, and Crawdaunt's Aqua Jet easily remove Alakazam due to its poor physical bulk; however they are also unable to switch into it. In spite of that, Focus Sash variants of Alakazam can live one hit at full HP from all of these Pokemon and potentially KO them back. As such, this requires Focus Sash Alakazam to be chipped first in order to consistently revenge kill it.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dex, 277988], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
dex.gif

1/2, first bdsp check!
 
[OVERVIEW]
Alakazam is a premier wallbreaker in BDSP OU, tearing holes through slower teams lacking a hard counter. Alakazam's high Speed tier lets it outspeed other prominent threats such as Latios, Infernape, and Starmie, forcing them out with its superb coverage. Furthermore, its access to Magic Guard gives Alakazam a myriad of benefits, as it prevents it from being worn down by entry hazard chip, prevents its Focus Sash from being broken from entry hazards, and mitigates Life Orb recoil, making Alakazam much harder to deal with in practice. Furthermore, both of its popular sets have differing counterplay, with its Life Orb set denying nearly all defensive counterplay options through its sheer power, and Focus Sash sets giving Alakazam a one-time second life, preventing it from being instantly revenge killed, which is oftentimes enough for it to break apart the more offensive-inclined teams. (a small deserved mention imo) However, Alakazam is not without its flaws, as its physical bulk is extremely poor which often leads to it being revenge killed easily, and also limits it from setting up comfortably. Moreover, its reliance on Focus Blast to deal with the ubiquitous Dark- and Steel-types in the tier means just one miss can ruin it. Furthermore Additionally (repetition), while Alakazam has a strong offensive prescence, it rarely ever threatens to OHKO things without a boost, meaning if Focus Sash has been broken or it is known to be using a Life Orb, multiple Pokemon can just tank the hit and KO it back.

[SET]
name: Nasty Plot
move 1: Psyshock / Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Nasty Plot
item: Life Orb / Focus Sash (imo sash deserves first slash, not second)
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Psyshock allows Alakazam to break through special walls such as Gastrodon and Blissey effectively, while Psychic provides Alakazam with a much stronger hit overall. (id reorder as: Psychic is the strong STAB of choice, but Psyshock allows Alakazam to break through special walls such as Gastrodon and Blissey easier, especially with the Life Orb) Focus Blast lets Alakazam nail the Steel- and Dark-types that would otherwise deal with it such as Tyranitar, Scizor, and Heatran. Shadow Ball deals with opposing Psychic-types such as Latios, opposing Alakazam, and Jirachi, which can switch into Focus Blast and Alakazam's Psychic-type STAB move. Magic Guard negates Life Orb's recoil, preventing Alakazam from being worn down as it punches holes in the opposing team, and also prevents status or entry hazards from breaking Alakazam's Focus Sash. Life Orb can be used to wallbreak much more effectively, notably allowing Alakazam to 2HKO Scizor with Focus Blast after Stealth Rock chip. Focus Sash in turn provides a one-time safety net for Alakazam to setup for free, or revenge kill something safely.

Alakazam fits best on offense and bulky offense teams as both archetypes are fast paced enough to take advantage of Alakazam punching holes in the opposing team, while still maintaining the ability to safely bring it in multiple times throughout the match. Due to Alakazam's frailty, it greatly appreciates slow pivoting from the Pokemon such as Gliscor, Rotom-W, and Scizor to bring it in safely. Stealth Rock support from the aforementioned Gliscor, Heatran, and Garchomp are extremely useful as they allow Alakazam to break through its checks easier. Latios and Azelf are also solid partners as they can form an exceptionally potent PsySpam offensive core, weakening their shared checks. The likes of Weavile, Nidoking, and Nasty Plot Rotom-W work well with Alakazam to wallbreak for each other. A strong defensive core is also appreciated alongside Alakazam as they can defensively check the Pokemon trying to revenge kill it. Focus Sash Alakazam works exceptionally well on Hyper Offense as well, with partners such as Feraligatr, Azumarill, and Lucario, as it provides a one-time countermeasure to opposing sweepers, and can clean weakened teams due to its high Speed tier, and while Focus Sash prevents it from being revenge killed by priority. Clefable also can assist Scizor in checking the likes of Garchomp and Weavile on balance teams as Scizor can get easily overwhelmed.


[STRATEGY COMMENTS]
Other Options
=============

Alakazam has many options from its massive pool of moves, especially utility ones; (its fluff but it gives context in Alakazam's many options) Recover gives Alakazam the chance to heal off weak hits, and use threats such as non-Calm Mind and non-Thunder Wave Blissey as complete setup fodder, and also recover its Focus Sash if it gets chipped. However, Alakazam's pitiful bulk makes this option rarely relevant in practice. Dazzling Gleam gives Alakazam a consistent option to hit Dark-types without Focus Blast's chance to miss, although being much weaker and not being able to hit Steel-types makes it not worth. (mention how it could replace sball too bc honestly you're ditching that and not blast for gleam) Lastly, Encore can lock Pokemon into a setup move or recovery, giving Alakazam or its teammates free setup turns; however, its consistency issues as well as its limited usability prevent it from being that useful. Taunt is usable on hyper offense teams to prevent hazards or dual screens from going up, as well as preventing the likes of Scizor and Skarmory from recoverying. It can also deny Defog from Scizor and Gliscor, helping teammates like Lucario and Feraligatr sweep easier.

Checks and Counters
===================

**Steel-types**: Scizor walls Focus Sash variants of Alakazam, while Life Orb variants require getting a sequence correct and landing a Focus Blast, making Scizor as close to a counter as you can get. Heatran can switch into Alakazam's Psychic-type STAB move and Shadow Ball a few times and force it out; however, it can lose if Alakazam Nasty Plots or Focus Blasts it as it switches in. Similiarly, Jirachi can also switch into Alakazam's Psychic-type STAB move and Focus Blast; however it loses if Alakazam Nasty Plots or Shadow Balls it on the switch. (im pretty sure rachi doesnt die even if you throw a +2 ball at it and it twaves or breaks your sash so id say "it only fears a Life Orb Shadow Ball on the switch")

**Revenge Killing**: Faster Pokemon like Weavile and Choice Scarf Garchomp can revenge kill Alakazam (id mention how they can do it at all times with beat up and dual chop respectively?), although they are unable to safely switch into it directly. Priority such as Dragonite and Lucario's Extreme Speed, and Crawdaunt's Aqua Jet easily remove Alakazam due to its poor physical bulk; however they are also unable to switch into it. In spite of that, Focus Sash variants of Alakazam can live one hit at full HP from all of these Pokemon and potentially KO them back. As such, this requires Focus Sash Alakazam to be chipped first in order to consistently revenge kill it.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dex, 277988], [Lalaya, 279858], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
that was more of a small gp than a qc lmao
qc 2/2 when implemented :blobpex:
 
GP Check
this is my first time using the diff app, lmk if this is unclear somehow and we can just go over it together. the app does changes sorta weird, but it did cut my gp time in half
[OVERVIEW]
Alakazam is a premier wallbreaker in BDSP OU, tearing holes through slower teams lacking a hard counter. Alakazam's high Speed tier lets it outspeed other prominent threats such as Latios, Infernape, and Starmie, forcing them out with its superb coverage. Furthermore, with its access to Magic Guard gives Alakazam a myriad of benefits, as it preventssuch as preventing it from being worn down by entry hazard chip, preventss, preserving its Focus Sash from being broken from entry hazards, and mitigatesing Life Orb recoil, making Alakazam much harder to deal with in practice. Furthermore, both of its popular sets have differing counterplay, with its Life Orb set denyingcounterplay to Alakazam differs depending on what item it is running; using a Life Orb denies nearly all defensive counterplay options through its sheer power, and Focus Sash sets givingwhile running a Focus Sash prevents Alakazam a one-time second life, preventing it from being instantly revenge killed, which is oftentimes enough for it to break apart more offensive-inclined teams. However, Alakazam is not without its flaws, as its physical bulk is extremely poor which often leads to it being, causing it to be revenge killed easily, and also limits it from setting up comfortably and limiting its setup opportunities. Moreover, its reliance on Focus Blast to deal with the ubiquitous Dark- and Steel-types in the tier means just one miss can ruin it. Additionally, while Alakazam has a strong offensive presence, it rarely ever threatens to OHKO thingfoes without a boost, meaning if Focus Sash has been broken or it is known to be using a Life Orb, multiple Pokemon can just tank the hit and a hit from it and OHKO it back.

[SET]
name: Nasty Plot
move 1: Psyshock / Psychicchic / Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Nasty Plot
item: Life Orb / Focus Sash
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Psychic is Alakazam's STAB move of choice due to its much stronger hit overall, althoughhigher Base Power; however, Psyshock allows Alakazam to break through special walls such as Gastrodon and Blissey much easiermore easily, especially with a Life Orb. Focus Blast lets Alakazam nail the Steel- and Dark-types that would otherwise deal withwall it such as Tyranitar, Scizor, and Heatran. Shadow Ball deals with opposing Psychic-types such as Latios, opposing Alakazam, and Jirachi, which can switch into Focus Blast and Alakazam's Psychic-type STAB move. Magic Guard negates Life Orb's recoil, preventing Alakazam from being worn down as it punches holes in the opposing team, and also prevents status or entry hazards from breaking Alakazam's Focus Sashbenefits Alakazam no matter which item it is running; if running Life Orb, Magic Guard prevents its recoil; if running Focus Sash, Magic Guard preserves it in the face of entry hazards. Life Orb can be used to wallbreak much more effectively, notably allowing Alakazam to 2HKO Scizor with Focus Blast after Stealth Rock chip. Focus Sash in turn provides a one-time safety net for Alakazam to setup for free, or revenge kill something safely.

Alakazam fits best on offense and bulky offense teams, as both archetypes are fast-paced enough to take advantage of Alakazam punching holes in the opposing team,walls while still maintaining the ability to safely bring it in multiple times throughout the match. Due to Alakazam's frailty, it greatly appreciates slow pivoting from the Pokemon such as Gliscor, Rotom-W, and Scizor to bring it in safely. Stealth Rock support from the aforementioned Gliscor, Heatran, and Garchomp are extremely useful, as they allow Alakazam to break through its checks easiermore easily. Latios and Azelf are also solid partners, as they can form an exceptionally potent Psychic Spam offensive core, weakening their shared checks. The likes of Weavile, Nidoking, and Nasty Plot Rotom-W work well with Alakazam to wallbreak for each other. A strong defensive core is also appreciated alongside Alakazam as they can defensively check the Pokemon trying to revenge kill it, as it invites in powerful revenge killers like Weavile. Focus Sash Alakazam works exceptionally well on Hyper Offense as well,hyper offense teams with partners such as Feraligatr, Azumarill, and Lucario, as it provides a one-time countermeasure to opposing sweepers, and can clean weakened teams due to its high Speed tier, all while Focus Sash prevents it from being revenge killed by priority. Clefable also can assist Scizor in checking the likes of Garchomp and Weavile on balance teams, as Scizor can get easily overwhelmed.


[STRATEGY COMMENTS]
Other Options
=============

Recover gives Alakazam the chance to heal off weak hits, and use threats such aspassive Pokemon like non-Calm Mind and non-Thunder Wave Blissey as complete setup fodder, and also recover its Focus Sash if it gets while restoring its Focus Sash should it get chipped. However, Alakazam's pityiful bulk makes this option rarely relevant in practice. Dazzling Gleam gives Alakazam a consistent option to hit Dark-types without Focus Blast's chance to miss, although being; however, it is much weaker and not being able to hitleaves Alakazam helpless against some Steel-types makes it not worth. If Shadow Ball is rhe move chosen to be replaced, Alakazam will now becomes unable to break Jirach, as well asi and opposing Alakazam checking it, which makes, making Dazzling Gleam a much worse option regardless of what move is dropped. Lastly, Encore can lock Pokemon into a setup move or recoverynon-damaging move, giving Alakazam or its teammates free setup turns; however, it is inconsistency issues as well as its limited usability prevent it from being that usefult and can very rarely be used. Taunt is usable on hyper offense teams to prevent entry hazards or dual screens from going up, as well as from slower leads like Azelf and Skarmory while preventing the likes of Scizor and Skarmory from recovering. It can also deny Defog from Scizor and Gliscor, helping teammates like Lucario and Feraligatr sweep easiermore easily.

Checks and Counters
===================

**Steel-types**: Scizor walls Focus Sash variants of Alakazam, while Life Orb variants require getting a sequence correct and landing amultiple Focus Blasts, making Scizor as close to a counter as you can get. Heatran can switch into Alakazam's Psychic-type STAB moves and Shadow Ball a few times and force it out; however, it can lose if Alakazam uses Nasty Plots or Focus Blasts it as it switches in. Similiarly, Jirachi can also switch into Alakazam's Psychic-type STAB move and Focus Blast; however it loses if Alakazam sets up with Nasty Plots or hits it with Shadow Balls it on the switch.

**Revenge Killing**: Faster Pokemon like Weavile and Choice Scarf Garchomp can revenge kill Alakazam, although they are unable to safelty switch into it directly. Beat Up and Dual Chop variants of the former two are also able to, respectively, bypass Alakazam's Focus Sash if it has one, making them much more consistent at checking it. Priority such as Dragonite and Lucario's Extreme Speed, and Crawdaunt's Aqua Jet easily remove Alakazam due to its poor physical bulk; however, they are also unable to switch into it. In spite ofTo add onto that, Focus Sash variants of Alakazam can live one hit at full HP from all of these Pokemonfrom full HP and potentially KO these Pokemon back. As such, this requires Focus Sash Alakazam to either be chipped or scouted first in order to consistently revenge kill it.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[dex, 277988], [Lalaya, 279858]]
- Grammar checked by: [[username1, userid1], [username2, userid2dex, 277988]]
1/1
 
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