Monotype Alakazam

iLlama

Nothing personal, I protect my people
[OVERVIEW]
========
* With its massive Special Attack stat and Speed tier, Mega Alakazam is an absolutely incredible special sweeper in the monotype metagame.
* Thanks to its incredible base 150 Speed, which it shares with Mega Aerodactyl, it effectively outspeeds the entire unboosted metagame bar fully invested Deoxys-S. Its great Speed tier in tandem with Trace lets it curb some of the highest boosted Speed tiers in the metagame as well, providing Psychic teams with invaluable speed control.
* Mega Alakazam's ability, Trace, allows it to copy and utilize the abilities of opposing Pokemon. The most notable abilities include Beast Boost, Speed Boost, Shadow Tag, Arena Trap, those that boost damage, and even those that boost Speed in weather or Terrain.
* Alakazam can also function effectively without Mega Evolution, the Counter Focus Sash set can check sweepers and other setup Pokemon, especially physical attackers such as Bisharp and Mega Sharpedo.
* Counter Alakazam works exceedingly well on hyper offensive teams as a guaranteed check to setup sweepers thanks to Magic Guard protecting it from indirect damage and preserving its Focus Sash.
* With its diverse movepool, Alakazam is capable of hitting the entire metagame without being walled by common typings, ensuring that it's consistently putting out massive amounts of damage.
* Although Mega Alakazam is a potent offensive threat, it has no utility options that can provide much support for its team.
* Defensively, Mega Alakazam is plagued with poor physical bulk, leaving it vulnerable to strong physical attackers, especially those that utilize priority moves such as Dragonite and Mega Scizor.
* Even though Mega Alakazam has amazing base 175 Special Attack, its pure Psychic typing limits how many types it can hit for high amounts of damage.
* Because of its Psychic typing and low physical bulk, Mega Alakazam is also haunted by Pokemon capable of Pursuit trapping such as Alolan Muk, Scizor, and Tyranitar.
* If Alakazam is using the Focus Sash Counter set, it completely depends on preserving its Focus Sash to be effective in matches; otherwise, it most likely won't be able to use Counter and loses one of its roles.
* Counter Alakazam is also incredibly limited in its damage output, as it has no damage-boosting item or ability and only has a single STAB type.

[SET]
name: Focus Sash Counter
move 1: Counter
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Focus Sash
ability: Magic Guard
nature: Hasty
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]
Moves
========

* Counter is the cornerstone of this set, as it gives Psychic teams a guaranteed check to sweepers such as Bisharp, Mega Gyarados, and Mega Sharpedo as well as countless others. Counter is also the best way to effectively check any physical threat the opposing team has and can do more damage and be more reliable than Alakazam's other moves.
* Psychic is Alakazam's main STAB move, maximizing its standard damage output.
* Focus Blast provides Alakazam with an option for hitting Pokemon that either resist or are immune to Psychic, such as Ferrothorn, Heatran, and Hydreigon.
* Shadow Ball allows Alakazam to hit Ghost-types such as Alolan Marowak super effectively. It also makes Alakazam into a potent threat against other Psychic teams thanks to Psychic's only viable Ghost-type check being Meloetta.

Set Details
========

* Full investment in Alakazam's Special Attack enables it to hit opposing Pokemon as hard as possible.
* Maximum investment in Speed with a Hasty nature lets Alakazam make use of its great Speed tier, outspeeding Pokemon such as Latios, Latias, Gengar, and Thundurus as well as base 60 Choice Scarf users such as Magnezone.
* 0 IVs in Defense and a Hasty Nature allow Alakazam to take as much physical damage as possible in order to make Counter even more powerful.
* Focus Sash lets Alakazam check sweepers that are major threats to Psychic teams like Scolipede and Choice Scarf Heracross. It also works in tandem with Counter to provide a guaranteed check to a multitude of physical threats such as Mega Gyarados, Mega Scizor, and Mega Sharpedo.
* Magic Guard prevents Alakazam from taking damage from entry hazards, status, and weather, which is key to preserving Focus Sash and ultimately preventing Alakazam from losing its role of a general check to sweepers.

Usage Tips
========

* Use Alakazam sparingly, as its overall damage output is fairly limited due to its single typing and lack of an offensive ability and item.
* In matchups where your team faces immense offensive pressure, preserve Alakazam for checking the most pressing threats, especially physical threats such as Bisharp, Mega Scizor, and Mega Sharpedo, as Counter will most likely be able to OHKO them.
* If Alakazam is needed for using Counter in a match, be sure to prevent Focus Sash from being broken, or else Alakazam and its ability to check sweepers and setup Pokemon, such as Bisharp and Double Dance Landorus-T, will be rendered useless.
* Thanks to its Focus Sash, this set allows Alakazam to take on the role of revenge killer, coming in after a teammate faints or through the use of U-turn.
* If there is a possibility that the opposing team could Pursuit trap Alakazam, avoid switching in Alakazam unless absolutely necessary. In the case that Alakazam does happen to be caught by a Pursuit trapper such as Alolan Muk and is at full health, simply use Counter and Alakazam will either OHKO the opposing threat or do enough damage that the opposing Pokemon will be able to be KOed by one of Alakazam's other moves.
* Do not directly switch Alakazam into any opposing Pokemon unless they do not carry attacking moves. Focus Sash Alakazam needs appropriate team support to get it onto the field safely, such as with defensive pivot Jirachi or by punishing a switch with U-turn Victini. If worse comes to worst, preserving a weakened Pokemon with the intention of allowing a free switch for Alakazam is a viable strategy.
* Be careful when facing Pokemon that commonly use Substitute such as Mega Gyarados and Buzzwole. These threats should be attacked with Focus Blast and Psychic, respectively, in order to avoid missing out on an OHKO by using Counter on their Substitute.
* Avoid confrontations with any specially defensive Pokemon such as Araquanid, Chansey, Gliscor, or Zapdos, as it can easily break Alakazam's Focus Sash.

Team Options
========

* Victini is an amazing teammate for Alakazam, as it has astounding physical wallbreaking potential thanks to V-create and Bolt Strike and can manage teams that Alakazam often struggles with such as Bug and Steel. Choice Scarf Victini also puts immense pressure on opposing teams and can force switches that it can take advantage of with U-turn to bring Alakazam in for free.
* Jirachi provides incredible utility support through setting Stealth Rock, spreading status, and returning Alakazam's health back to full with Healing Wish. It also has a beneficial slow U-turn that can get Alakazam onto the field without the risk of taking damage, ultimately keeping its Focus Sash intact.
* Mega Medicham is Psychic's best physical wallbreaker thanks to Pure Power, breaking down any walls that could hinder Alakazam's performance and appreciating the check to physical threats and setup sweepers. It can work exceedingly well as another option for Psychic's pivots to bring in as well in order to preserve Alakazam's Focus Sash.
* Slowbro and Mega Slowbro are both great physically defensive Pokemon that are the backbone of the Psychic defensive core and can mitigate damage that Alakazam would greatly prefer not to take. Both also serve as checks to physical attackers in their own right in case Alakazam's Focus Sash has been expended to manage a threat already.
* Mew's dynamic roles of stallbreaker and setup sweeper can give Alakazam solid support in their own rights. Stallbreaker Mew can cripple opposing threats with Will-O-Wisp and Knock Off, which can take off some of the pressure in needing to preserve Alakazam as a check to sweepers.
* Meloetta serves as Psychic's only viable switch-in to Ghost-type Pokemon. Alakazam can safely switch to Meloetta against Ghost-types, such as Chandelure, Jellicent, and Mimikyu, that it would otherwise struggle with. Meloetta can also serve as a special wallbreaker, alleviating some of the pressure to use Alakazam in more risky situations just for its special damage.
* Latios in an excellent special wallbreaker that pairs fairly well with Alakazam. Latios is able to spam Draco Meteor and has coverage for Pokemon that Alakazam may struggle with on its own such as Ferrothorn and Heatran. It can also use Defog, which would support the team in general more so than Alakazam.
* Gardevoir is a good Choice Scarf user that brings Fairy typing to the table, being able to hit Pokemon that Alakazam may struggle with, such as Dark-types like Mandibuzz and Mega Sableye as well as Dragon-types such as Garchomp or Kyurem-B.
* Gothitelle's tapping capabilities can work exceedingly well with Focus Sash Alakazam by taking some of the burden of dealing with opposing threats off for Alakazam. Gothitelle can also cripple opposing walls and utility Pokemon through Trick, making it easier for teammates to break down the opposing team.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Substitute / Encore
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Psychic is Mega Alakazam's go-to STAB attack, as it guarantees the maximum amount of damage output possible.
* Focus Blast offers a powerful coverage option for Mega Alakazam to handle threats like Greninja, Mega Sharpedo, and Tyranitar. It also has a high chance to 2HKO Mega Scizor after Stealth Rock damage, which can remove a huge burden on Psychic teams.
* Shadow Ball provides additional type coverage for hitting Ghost-types, another major challenge to Psychic teams, super effectively. It also turns Mega Alakazam into a powerful threat when facing other Psychic teams.
* Substitute's primary use is to check Sucker Punch by allowing Mega Alakazam the option of not attacking. As a secondary application, Substitute enables Mega Alakazam to scout for possible Pursuit from Pokemon such as Alolan Muk, Bisharp, and Tyranitar. Lastly, it provides Mega Alakazam with a way to avoid status as well as a way to extend its longevity while on the field.
* Encore is another plausible utility move for Mega Alakazam, as it works well in specific situations, mostly when facing opposing walls, utility Pokemon, and setup Pokemon, forcing Pokemon such as Chansey, Skarmory, and Mega Gyarados to switch.

Set Details
========

* Maximum invest in Special Attack with a Timid nature allows Mega Alakazam to hit incredibly hard without needing to worry about being outsped by unboosted Pokemon.
* Maximum Speed investment ensures that Timid Mega Alakazam is still able to outspeed every unboosted Pokemon in the metagame bar Mega Aerodactyl and Deoxys-S. This spread allows Mega Alakazam to also outspeed up to base 80 Speed Pokemon with a 1.5x Speed boost such as Choice Scarf users like Chandelure, Togekiss, and Xurkitree as well as Dragon Dance Gyarados.
* On the other hand, maximum Speed investment with a Modest nature lets Mega Alakazam outspeed +1 Pokemon with a base 71 Speed, such as Tyrantrum and Choice Scarf Volcanion. The downside to gaining this boost in Special Attack is a rather substantial loss in Speed control, which can make Mega Alakazam get outsped by many notable aforementioned threats.
* Magic Guard is the best pre-Mega Evolution ability as it protects Alakazam from entry hazards as well as damage through burn or poison.
* Trace provides abilities for Mega Alakazam to take advantage of depending on the opponent's Pokemon. Trace thrives the most when taking abilities that naturally boost damage, such as Sheer Force and Adaptability, or Speed, such as Speed Boost, Swift Swim, and Surge Surfer.

Usage Tips
========

* Mega Alakazam works best when it is brought in safely, whether it's by a pivot move on the opponent's switch, when a teammate faints, or when it switches into a foe that is unable to deal substantial damage to Mega Alakazam or cripple it with a move like Thunder Wave, which is blocked by Substitute.
* It may have a fairly good Special Defense stat for a dedicated attacker, but it still has rather poor bulk, so making direct switches into Mega Alakazam would not be advisable.
* The time when Mega Alakazam works best in a match is late-game, when the opponent's Pokemon are weakened to the point that it can get assured KOs. Anything outside of this would be an extremely risky time for Mega Alakazam to stay in, so appropriate switch-ins should be ready to keep Mega Alakazam safe and healthy.
* Try to avoid confrontations with Pokemon known for using physical priority like Bisharp and Mega Scizor, Pokemon known for trapping such as Alolan Muk and Dugtrio, and Pokemon known for using Choice Scarf that can safely outspeed Mega Alakazam such as Victini and Heracross. Mega Alakazam can be an offensive monster for Psychic teams, but all of these noted threats can put an end to it very quickly.
* If any of the aforementioned threats are on the opposing team, wear them down and attempt to eliminate them before considering using Mega Alakazam. Only use Mega Alakazam to deal with these threats if absolutely necessary.
* Substitute can be used when against defensive Pokemon to avoid chip damage and status, but be sure that Mega Alakazam's substitute cannot be broken by the opposing Pokemon, or else it will be losing health for nothing.
* Knowing when and when not to Mega Evolve is crucial for any Mega Pokemon, and Mega Alakazam is no different. Mitigating damage from entry hazards and status through Magic Guard while also knowing when the boost in stats and gaining Trace is needed is vital for succeeding with Mega Alakazam.
* Don't be afraid to switch in Encore Mega Alakazam on a setup sweeper in order to outspeed and lock these threats into their setup moves, such as Mega Gyarados's Dragon Dance and Xurkitree's Z Hypnosis in Electric Terrain.

Team Options
========

* Victini is an incredible addition to any Psychic team. With base 100 stats across the board and a secondary Fire typing, it makes up for Mega Alakazam's lack of bulk and provides Psychic with a monstrous asset in the Bug matchup, especially in dealing with Volcarona, as well as the Grass, Poison, and Steel matchups. Choice Band Victini can prove to be even more beneficial, as it can wallbreak more effectively, making opposing Pokemon much easier for Mega Alakazam to KO later.
* Slowbro acts a physical tank for Psychic teams and can be a great option for getting Mega Alakazam out of danger thanks to its great bulk, recovery option in Slack Off, Speed control utility in Thunder Wave, and passive recovery in Regenerator. Slowbro can also help wear down opposing Pokemon through spreading status with Scald and in checking Dark-types with the common Colbur Berry set.
* Mew is the single best utility Pokemon that Psychic teams run; setting and removing entry hazards, spreading status, checking item-dependent Pokemon with Knock Off, and stalling foes make it a great defensive support option for Mega Alakazam. Mew is also an amazing setup sweeper for Psychic teams thanks to Mewnium Z and can help Mega Alakazam by outspeeding a ridiculous portion of the boosted metagame after a Rock Polish. Mew can also set Psychic Terrain with Genesis Supernova, protecting Mega Alakazam as well as other teammates from priority moves.
* Meloetta boasts an immunity to Ghost-type attacks as well as excellent special bulk and Special Attack. Mega Alakazam can safely switch to Meloetta against various Ghost-type threats, such as Doublade, Gengar, and Chandelure, that could easily take it out. Meloetta also brings a secondary special wallbreaker to the table and can take some of the burden off of Mega Alakazam.
* Offensive Jirachi can provide decent physical damage as well as a way to pivot into Mega Alakazam on favorable matchups through U-turn. It can also resotre Mega Alakazam with Healing Wish. On the other hand, defensive Jirachi can provide Stealth Rock, Toxic, or Thunder Wave, healing through Wish, and even a slow pivot option in U-turn, which can protect Mega Alakazam from taking unneeded damage, while also being a switch-in for strong special attacks.
* Latios can provide a secondary option for special wallbreaking with good coverage options and a great spammable move in Draco Meteor. Latios also brings some utility to the table with Defog, making it an excellent choice for managing entry hazards.
* Gardevoir can act as a good Choice Scarf user for Psychic and can handle some threats, namely Dark- and Dragon-types, which Mega Alakazam may struggle in dealing with. It also can provide some decent support through Trick, which catches walls and Eviolite cores off guard, and Healing Wish.
* Deoxys-S would push for a more hyper offensive team composition, but it can be a great lead as a hazard stacker, allowing Mega Alakazam to come in and sweep. It also has access to dual screens and Taunt, which can help for reducing the amount of pressure and damage that is put onto Mega Alakazam as well as its teammates.
* Gothitelle is a great teammate, as it can trap opposing walls, such as Chansey and Mantine, and Trick Choice items onto them, crippling them and possibly rendering them useless. This also gives Mega Alakazam an opportunity to set up a free Substitute by switching in immediately after Trick as long as the Tricked Pokemon is unable to damage Mega Alakazam effectively.

[STRATEGY COMMENTS]
Other Options
=============

* Psyshock is a replacement option for Psychic, as it allows Alakazam to target special walls such as with Chansey and Zapdos; however, Psychic is preferred for dealing as much damage as possible without worrying about specially defensive walls.
* Dazzling Gleam can a be good coverage move for getting super effective damage off on Dark-types like Mega Sableye and Dragon-types such as Garchomp, but this would involve giving up one of Alakazam's three most essential coverage moves or its check to priority and trapping. Plus, other team options such as Gardevoir, Latios, Latias, and Dazzling Gleam Meloetta could easily make up for this Fairy-type coverage.
* Energy Ball works as coverage on Mega Alakazam for Ground-, Rock-, and, most notably, Swift Swim Water-types in order to get assured KOs on Pokemon like Seismitoad; however, this move comes with the same problems that Dazzling Gleam has. This coverage is also easily made up for by other team options like Gardevoir, Latios, Latias, Celebi, and even Slowbro if it is running Grass Knot.
* Calm Mind could replace Substitute on Mega Alakazam as a way to check Sucker Punch and to gain a form of setup on defensive Pokemon; however, it doesn't provide the 'safety blanket' that Substitute can. Plus, in most scenarios, it would be unrealistic for the person using Mega Alakazam to be able to freely set up, and the extra damage isn't necessarily needed either.

Checks and Counters
===================

**Priority Attacks**: Because Alakazam and Mega Alakazam have rather poor physical bulk, priority moves like Bullet Punch, Extreme Speed, Shadow Sneak, and Sucker Punch are extremely dangerous and can take it out of matches instantly. Pokemon like Mega Scizor, Dragonite, Doublade, Mimikyu, and Bisharp are the most common of these priority users that can take out Mega Alakazam fairly easily, and Alakazam as well if it is not at full health.

**Pursuit Trapping**: Thanks to its single typing of Psychic paired with poor physical bulk, Alakazam and Mega Alakazam are the ideal Pokemon to be subjected to Pursuit traps. The only way to approach this issue is to avoid sending in Alakazam until the Pursuit trappers are either eliminated or put into KO range for either form to take them out. Alakazam and Mega Alakazam can be used as bait to get Pursuit trappers to switch in, but only when it is absolutely safe to do so.

**Faster Pokemon**: Most Pokemon with boosted Speed tiers thanks to either Choice Scarf or setup moves are usually, if not always, capable of OHKOing Mega Alakazam due to its poor bulk. Some major threats to Psychic teams that can safely outspeed maximum investment Timid Mega Alakazam include Pokemon such as Heracross, Mega Charizard X, Mega Sharpedo, Scolipede, and Volcarona. The only way to approach these Pokemon is to avoid letting the setup threats get any chances to get free boosts and to keep any checks to Choice Scarf users healthy throughout the match.

**Physical Attackers**: Most physically offensive Pokemon with strong moves or a good typing that can take a hit or two from Mega Alakazam are almost assured to get a KO against it. Having switch-ins for these threats ready to go is the only assured way to handle them. Although Alakazam is meant to check physical threats with Counter, this role disappears if it is not at full HP or Focus Sash is broken.

**Dark-types**: Carrying an immunity to Alakazam and Mega Alakazam's only STAB type of Psychic already gives Dark-types like Hydreigon and Mega Gyarados a decent footing in the matchup. Focus Blast is a good option for handling these threats, but sometimes it might not be worth the 30% chance to miss or the risk of the opposing Pokemon running a Choice Scarf. It's also important to note that in the case of Mega Gyarados, Timid Mega Alakazam requires prior chip damage for Focus Blast to be able to KO.

**Bulky Attackers**: Pokemon that can't be taken out by Alakazam or Mega Alakazam easily, such as Dragonite and Magearna, should be dealt with by other, more appropriate Pokemon on the Psychic team. There is no point in trying to cripple these bulky threats if all it concludes with is Mega Alakazam fainting or Alakazam losing its Focus Sash.

**Special Walls**: Specially defensive Celesteela, Chansey, and Zapdos can prove to be a real pain to deal with for Alakazam because, barring Special Defense drops and hazards, it cannot 2HKO any of these Pokemon. The only way to deal with these is by dealing chip damage on their switch in and going into an appropriate teammate designated for breaking special walls.

**Ghost-types**: Focus Sash Alakazam can run into some trouble against Ghost teams, as its main purpose of utilizing a practically free Counter is rendered useless. Although it can put out super effective damage with Shadow Ball, the Ghost defensive core of Mega Sableye and Jellicent doesn't mind taking a hit or two while also forcing Alakazam out.
 
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Amcheck, doesn't count towards 1/3
There are quite a few GP mistakes as well, like absence of a hyphen between Dark type and such. Also, lack of Oxford commas. (Hoopa u, Mega Metagross,(comma) and Baton Pass are banned).
[OVERVIEW]
========
* Mega Alakazam is an absolutely incredible special wallbreaker in the monotype metagame with its massive Special Attack stat and amazing speed tier.
* Thanks to its incredible base 150 Speed that it shares with Mega Aerodactyl, it effectively outspeeds the entire unboosted metagame with maximum investment with both a positive and netural speed nature. 'Nearly' entire unboosted metagame, as you even mentioned that it speed ties with mega aero. Deoxys speed exists as well. Plus, I'm not entirely sure if modest is worth it, but that's up to QC I guess.
* Mega Alakazam's ability, Trace, allows it to copy and abuse the abilities of opposing Pokemon. The most notable abilities include Beast Boost, Speed Boost, Shadow Tag and Arena Trap, those that boost damage, and even those that boost speed in weather or terrain. Mention examples for the latter two, like Protean, Swift swim, sand rush, adaptability etc
* Its great speed tier, in tandem with Trace, lets Mega Alakazam curb some of the highest boosted speed tiers in the metagame as well, providing Psychic teams with an invaluable speed control asset.
* With diverse movepool coverage, Mega Alakazam is capable of hitting the entire metagame without being walled by resistances or immunities. This also ensures Mega Alakazam is consistently putting out massive amounts of damage.
* Although Mega Alakazam is such a potent offensive threat, in terms of utility, it has no profound options that can provide much support for its team.
* Defensively Mega Alakazam is plagued with poor physical bulk leaving it vulnerable to physical attacks, especially strong physical attackers that utilize priority moves. Specifically, Pokemon using Choice Scarf such as Landorus-T and Victini as well as priority users like Dragonite and Mega Scizor can be thoroughly difficult for Mega Alakazam to manage.
* Even though Mega Alakazam has amazing base 175 Special Attack, its pure Psychic-typing limits how many types it can hit for high amounts of damage.
* Because of its Psychic-typing and low physical bulk, Mega Alakazam is haunted by Pokemon capable of Pursuit trapping such as Alolan Muk, Scizor and Skuntank.

[SET]
Not sure if modest is worth it, up to QC.
imo, if modest is ok, I would prefer timid to be the first slash, but maybe that's just me. And I think psyshock deserves a slash alongside psychic, helps against specially defensive stuff like Goodra

name: Special Wallbreaker / Mega Evolution
move 1: Psychic / Psyshock
move 2: Focus Blast
move 3: Shadow Ball
move 4: Substitute / Encore
item: Alakazite
ability: Magic Guard
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Psychic is Mega Alakazam's go-to STAB attack as it guarantees the maximum amount of damage output as possible.
* Psyshock
* Focus Blast offers a powerful coverage option for Mega Alakazam to handle threats like Greninja, Mega Sharpedo and Tyranitar. It also has a high chance to 2HKO Mega Scizor after Stealth Rock damage, which can remove a huge burden on Psychic teams.
* Shadow Ball provides additional type coverage for hitting Ghost-types, another major weakness to Psychic teams, super effectively. It also makes Mega Alakazam into a powerful threat when facing other Psychic teams as well.
* Substitute, first and foremost, checks Sucker Punch by allowing Mega Alakazam the option of not being locked into attacking. As a secondary role, Substitute enables Mega Alakazam to scout for possible Pursuit traps from Pokemon such as Bisharp, Scizor and Tyranitar. Lastly, it provides Mega Alakazam with a way to avoid status as well as to preserve its longevity while on the field.
* Encore is another plausible utility move for Mega Alakazam. It works well in specific situations, mostly when facing opposing walls or utility Pokemon and can force oppsoing switches to avoid being move locked. Ultimately, running Substitute or simply switching Pokemon would work just as well without needing to limit Mega Alakazam's move options, but Encore provides a source of added pressure on opposing Pokemon. Name some walls that encore helps against.

Set Details
========

* Maximum invest in Special Attack with a Modest nature let Mega Alakazam hit as hard as possible, without needing to worry about being outsped by unboosted Pokemon.
* Maximum Speed investment ensures that Mega Alakazam is still able to outspeed every unboosted Pokemon in the metagame, bar Mega Aerodactyl. This spread allows Mega Alakazam to also outspeed up to base 71 Speed Pokemon at +1 such as Tyrantrum and Volcanion. Maybe move this to the top, above modest.
* On the other hand, maximum Speed investment with a Timid nature lets Mega Alakazam outspeed Pokemon at +1 up to base 83 Speed. These Pokemon would include major threats in monotype and notable Choice Scarf users, including Xurkitree, Mega Gyarados, Togekiss and Gardevoir. The downside to gaining this extra boost in speed, is a rather substantial loss in overall damage potential, which can make Mega Alakazam lose 2HKO potential on various Pokemon, namely Mega Scizor after Stealth Rock and Gliscor. It also reduces the chances of OHKOing standard Tyranitar with Focus Blast from guaranteed, to a 50% chance.
* Magic Guard is the best pre-Mega Evolution ability as it protects Alakazam from entry hazards as well as from taking damage through burn, poison, or toxic status.
* Trace provides a blank slate of abilities for Mega Alakazam to take advantage of depending on the opponent's Pokemon. Trace thrives the most when taking abilities that naturally boost attack, such as Sheer Force or Adaptability, or speed, such as Speed Boost or weather/terrain dependent abilities like Swift Swim and Surge Surfer. Natural Cure? Regenerator? Magic bounce? Defensive abilities deserve a mention as well

Usage Tips
========

* Mega Alakazam works best when it is brought in safely, either via pivot on an opponent's switch, a friendly Pokemon fainting, or against a foe that is unable to deal substantial damage to Mega Alakazam or cripple it with a move like Thunder Wave.
* It may have a fairly good Special Defense stat for a pure wallbreaker, but it still has rather poor bulk, so making hard switches into Mega Alakazam would not be advisable.
* The time when Mega Alakazam works best in a match, is when the opponent's Pokemon are weakened to the point that it can get assured OHKOs and 2HKOS. Anything beyond this would be extremely risky for Mega Alakazam to stay in, so appropriate switch-ins should be ready to keep Mega Alakazam safe and healthy.
* Try to avoid any and all confrontations with Pokemon known for using physical priority like Bisharp and Mega Scizor, Pokemon known for trapping such as Alolan Muk and Dugtrio, and Pokemon known for using Choice Scarf that can safely outspeed Mega Alakazam. Like? Mega Alakazam can be a profoundly explosive offensive monster for Psychic teams, but all of these noted threats can put an end to it very quickly.
* If any of the aforementioned threats are in fact on the opposing team, wear them down and attempt to eliminate them before considering using Mega Alakazam. Only use Mega Alakazam in dealing with these threats if absolutely necessary.
* Substitute can be used on defensive Pokemon to avoid chip damage and status, but be sure that Mega Alakazam's sub cannot be broken by the opposing Pokemon first, otherwise it will be losing health for nothing.
* Knowing went to Mega Evolve and when not to is crucial for any mega Pokemon, and Mega Alakazam is no different. Mitigating damage from entry hazards and status through Magic Guard while also knowing when the boost in stats and gaining Trace is needed is vital for succeeding with Mega Alakazam.

Team Options
========

* Victini is an incredible addition to any Psychic team. Pairing it with Mega Alakazam as a fast and powerful, physical wallbreaker and pivot is simply common sense. With base 100 stats across the board and a secondary Fire-typing, it makes up for Mega Alakazam's lack of bulk and provides Psychic a monstrous asset in the Bug matchup, especially with beating Volcarona, as well as the Grass, Poison, and Steel matchups. Also mention that it checks cm sableye, which hard walls alakazam that doesnt run dazzling gleam
* Slowbro acts a physical tank for Psychic teams, and can be a great option for getting Mega Alakazam out of danger thanks to its great bulk, recovery option in Slack Off, speed control utility in Thunder Wave, and passive recovery in Regenerator. Slowbro can also help wither down opposing Pokemon through spreading status with Scald and in checking Dark-types with the common Colbur Berry spread. Mention that Rocky Helmet, if being used, can also break Dragonite's multiscale.
* Mew is the single best utility Pokemon that Psychic can utilize. Thanks to its various options through setting and removing hazards, spreading status, checking items with Knock Off, and stalling opposing Pokemon, it is all around the best defensive support option for Mega Alakazam.
* Meloetta boasts an immunity to Ghost-type attacks as well as excellent special bulk and special attack. Wouldn't exactly say 'excellent' special bulk, since it is usually run without any HP Investment. Mega Alakazam can safely switch into Meloetta on various Ghost threats, such as Doublade, Gengar, and Chandelure, that could easily take it out. Meloetta also brings a secondary special wallbreaker to the table and can take some of the burden off of Mega Alakazam.
* Jirachi, whether it's offensive or defensive, has a variety of uses that could help Mega Alakazam out immensely. Offensive Jirachi can provide decent physical damage as well as a pivot option into Mega Alakazam on favorable matchups through U-turn. It can also have the capabilities of restoring Mega Alakazam with Healing Wish, making it able to maintain a strong presence in matches even after being weakened or statused. On the flip side, defensive Jirachi can provide Stealth Rock, Toxic or Thunder Wave, healing through Wish, and even another pivot option in U-turn while also being a switch-in for strong special attacks.
* The Lati twins can both work as good teammates for Mega Alakazam with their incredible coverage move diversity, great special wallbreaking potential, and utility strengths through hazard removal and Latias's Healing Wish.
* Gardevoir can act as great Choice Scarf user for Psychic and can handle some threats, namely Dark- and Dragon-types, which Mega Alakazam may struggle in dealing with. It also can provide some decent support through Trick, for catching walls and Eviolite cores off guard, and Healing Wish.
* Deoxys-S would push for a more Hyper Offensive oriented team composition, but it can be a great lead and hazard stack for Mega Alakazam to come in and sweep. It also has access to dual screens and Taunt which can help for reducing the amount of pressure and damage that is put onto Mega Alakazam, as well as its teammates.

[STRATEGY COMMENTS]
Other Options
=============

* Psyshock is a replacement option for Psychic as it allows for Mega Alakazam to target a Pokemon's Defense stat, rather than its Special Defense stat. That would be applicable for Pokemon such as Chansey and Zapdos, however, using Psyshock does reduce Mega Alakazam's general damage output substantially. Psychic is preferred for dealing as much damage as possible without worrying about specially defensive walls. Psychic is an incredibly diverse type, so Mega Alakazam is allotted the freedom of not needing to worry about too many situations at one time. Psyshock is main set worthy imo.
* Dazzling Gleam can a be good coverage move for getting super effective damage off on Dark-types like Mega Sableye and Dragon-types such as Garchomp, however this would be giving up either Mega Alakazam's three most essential coverage moves or its check to priority and trapping. Plus, other team options such as Gardevoir, the Lati twins, or Meloetta with Dazzling Gleam could easily make up for this Fairy-type coverage. Mega Sableye?
* Energy Ball works as coverage for Ground, Rock, and most notably, Swift Swim Water to get assured KOs on Pokemon like Seismitoad, however this move's issues comes with the same problems that Dazzling Gleam has. This coverage is also easily made up for by other team options like Gardevoir, the Lati twins, Celebi, and even Slowbro if it is running Grass Knot.
* Calm Mind could replace Substitute as a way to check Sucker Punch and to gain a form set-up on defensive Pokemon, however, it doesn't provide the sort-of 'safety blanket' that Substitute can. Plus, in most scenarios, it would be unpractical for the person using Mega Alakazam to be able to freely set-up and the extra damage isn't necessarily needed either.

Checks and Counters
===================

**Priority Attacks**: Because Mega Alakazam has rather poor phsyical bulk, priority moves like Bullet Punch, Extreme Speed, Shadow Sneak and Sucker Punch are extremely dangerous and can take it out of matches instantly. Pokemon like Bisharp, Doublade, Dragonite, Mega Scizor and Mimikyu are the most common of these priority-users that can take out Mega Alakazam fairly easily.

**Faster Pokemon**: Most Pokemon with boosted speed tiers thanks to either Choice Scarf or stat-boosting are usually, if not always, capable of OHKOing Mega Alakazam due, once again, to its poor bulk. Some major threats to Psychic teams that can safely outspeed maximum invest Timid Mega Alakazam include Pokemon such as Heracross, Mega Charizard X, Mega Sharpedo, Scolipede, and Volcarona. The only way to approach these Pokemon is to avoid letting the set-up Pokemon get any chances to get boosts and to keep any checks/counters to Choice Scarf users healthy throughout the match. Mention that stat boosters have to watch out for encore though

**Pursuit Trapping**: Thanks to its single-typing of Psychic paired with poor physical bulk, Mega Alakazam is the ideal Pokemon to be subjected to Pursuit traps. The only way to approach this issue is to avoid sending in Mega Alakazam until the Pursuit trappers are either eliminated, or in kill range for Mega Alakazam to take them out. Mega Alakazam can be used as bait to get Pursuit trappers to switch-in, but only when it is absolutely safe to send it in. Examples of relevant pursuit trappers? Tyranitar, Alolan Muk, Bisharp, etc.

**Physical Attackers**: Most physical attacking Pokemon with strong moves or good typing that can take a hit or two from Mega Alakazam are almost assured to get a KO against it. Having switch-ins for these threats ready to go is the only assured way to handle them.

**Dark Types**: Carrying an immunity to Mega Alakazam's only STAB of Psychic already gives Dark-type Pokemon like Hydreigon and Mega Gyarados a decent footing in the matchup. Focus Blast a good option for handling these threats, but sometimes it might not be worth the 30% chance to miss or the risk of the opposing Pokemon running a Choice Scarf.

**Bulky Attackers**: Pokemon that can't be taken out by Mega Alakazam easily, such as Dragonite and Magearna, should be dealt with by Mega Alakazam's teammates. No point in trying to cripple these bulky threats if all it concludes with is Mega Alakazam fainting.

**Special Walls**: Specially defensive Celesteela, Chansey and Zapdos can prove to be a real pain to deal with for Mega Alakazam because, barring special defense drops and hazards, it cannot 2HKO any of these Pokemon. The only way to deal with these is by dealing chip on their switch-in and going into an appropriate teammate designated for breaking special walls. Mention how encore helps against them

**Entry Hazards**:
 
Amcheck, doesn't count towards 1/3
There are quite a few GP mistakes as well, like absence of a hyphen between Dark type and such. Also, lack of Oxford commas. (Hoopa u, Mega Metagross,(comma) and Baton Pass are banned).
Thanks for mentioning Deo-S. Even though I have it as a team option I completely forgot to mention it in the overview. Only going to add that and fix noticeable, minor grammar issues, the rest of the suggestions and additional examples will come with QC, however I want to address some of the points you brought up.
  • The reason I didn't list a lot of examples for abilities that Trace can take, is because I didn't want to clog up the overview. I listed more examples for it in Set Details.
  • Modest is the best nature on Mega Alakazam, period. The boost in damage + being able to outspeed the same amount of unboosted Pokemon is enough reason to run it.
  • Psyshock reduces overall KO potential as well as Mega Alakazam's damage output. As mentioned, thanks to Psychic being such a diverse type, Mega Alakazam can get away with using Psychic to just blast opposing Pokemon without needing to worry too much about special walls. Psyshock is definitely an OO.
  • If QC wants me to list a ton of examples of abilities Trace can take, then I will, but I would think that'd just be clogging up the analysis with massive lists of examples.
  • Not sure why saying that Rocky Helmet Slowbro breaks Dragonite's Multiscale is relevant.
  • Meloetta has base 100 HP and 128 SpD, so for an offensive Pokemon, that's pretty amazing to have. In case you didn't realize, that's better bulk than defensively oriented Pokemon like Mew and Slowbro/king. The only Pokemon that beat it bulk wise specially are Cresselia and Deoxys-D.
  • I mentioned Mega Sableye right away for Dazzling Gleam uses.
  • I don't think entry hazards is necessary in checks and counters since Mega Alakazam isn't weak to them. Obviously they'll be doing damage to it once it Mega Evolves, but pre mega evolution it has Magic Guard, so already hazards don't matter.
 
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AM QC here, doesn't count towards 1/3.
[OVERVIEW]
Psychic
========

* Mega Alakazam is an absolutely incredible special wallbreaker in the monotype metagame with its massive Special Attack stat and amazing speed tier.
* Thanks to its incredible base 150 Speed that it shares with Mega Aerodactyl, it effectively outspeeds the entire unboosted metagame, bar Deoxys-S, with maximum investment with both a positive and netural speed nature. cut the fluff/tangents, just say it outspeeds nearly the entire boosted metagame. also only positive
* Mega Alakazam's ability, Trace, allows it to copy and abuse use, not abuse the abilities of opposing Pokemon. The most notable abilities include Beast Boost, Speed Boost, Shadow Tag and Arena Trap, those that boost damage, and even those that boost speed in weather or terrain. don't say most notable and even please, and while examples are good
* Its great speed tier, in tandem with Trace, lets Mega Alakazam curb some of the highest boosted speed tiers in the metagame as well, providing Psychic teams with an invaluable speed control asset.
* With diverse movepool coverage, Mega Alakazam is capable of hitting the entire metagame without being walled by resistances or immunities. This also ensures Mega Alakazam is consistently putting out massive amounts of damage.
* Although Mega Alakazam is such a potent offensive threat, in terms of utility, it has no profound options that can provide much support for its team.
* Defensively Mega Alakazam is plagued with poor physical bulk leaving it vulnerable to physical attacks, especially strong physical attackers that utilize priority moves. Specifically, Pokemon using Choice Scarf such as Landorus-T and Victini as well as priority users like Dragonite and Mega Scizor can be thoroughly difficult for Mega Alakazam to manage. compress this, this should be one line and maybe a bit.
* Even though Mega Alakazam has amazing base 175 Special Attack, its pure Psychic-typing limits how many types it can hit for high amounts of damage.
* Because of its Psychic-typing and low physical bulk, Mega Alakazam is haunted by Pokemon capable of Pursuit trapping such as Alolan Muk, Scizor, and Skuntank.

[SET]
name: Special Wallbreaker / Mega Evolution
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Substitute / Encore
item: Alakazite
ability: Magic Guard
nature: Timid / Modest Timid is better, it really is. Outspeeding scarf xurkitree, +1 adamant MSharp, +1 Mgyara, Adamant scarf landot, scarf rotom, scarf excadrill, and tying opposing Alakazam/maero, etc is really big
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Psychic is Mega Alakazam's go-to STAB attack as it guarantees the maximum amount of damage output as possible. It's also Mega Alakazam's go-to attack in general
* Psyshock should be either here in moves or slashed

* Focus Blast offers a powerful coverage option for Mega Alakazam to handle threats like Greninja, Mega Sharpedo, and Tyranitar. It also has a high chance to 2HKO Mega Scizor after Stealth Rock damage, which can remove a huge burden on Psychic teams.
* Shadow Ball provides additional type coverage for hitting Ghost-types, another major weakness to Psychic teams, super effectively. It also makes Mega Alakazam into a powerful threat when facing other Psychic teams as well.
* Substitute, first and foremost, checks Sucker Punch by allowing Mega Alakazam the option of not being locked into attacking. As a secondary role, Substitute enables Mega Alakazam to scout for possible Pursuit traps from Pokemon such as Bisharp, Scizor, and Tyranitar. Lastly, it provides Mega Alakazam with a way to avoid status as well as to preserve its longevity while on the field. Condense this, this could all be one sentence.
* Encore is another plausible utility move for Mega Alakazam. It works well in specific situations, mostly when facing opposing walls or utility Pokemon such as? and can force oppsoing switches to avoid being move locked. Ultimately, running Substitute or simply switching Pokemon would work just as well without needing to limit Mega Alakazam's move options, but Encore provides a source of added pressure on opposing Pokemon. This has a bunch of extraneous information and is missing the most important part of when to use it.

Set Details
========

* Maximum invest in Special Attack with a Modest nature let Mega Alakazam hit as hard as possible, without needing to worry about being outsped by unboosted Pokemon.
* Maximum Speed investment ensures that Mega Alakazam is still able to outspeed every unboosted Pokemon in the metagame, bar Mega Aerodactyl and Deoxys-S. This spread allows Mega Alakazam to also outspeed up to base 71 Speed Pokemon at +1 such as Tyrantrum and Volcanion.
* On the other hand, maximum Speed investment with a Timid nature lets Mega Alakazam outspeed Pokemon at +1 up to base 83 Speed. These Pokemon would include major threats in monotype and notable Choice Scarf users, including Xurkitree, Mega Gyarados, Togekiss, and Gardevoir. The downside to gaining this extra boost in speed, is a rather substantial loss in overall damage potential, which can make Mega Alakazam lose 2HKO potential on various Pokemon, namely Mega Scizor after Stealth Rock and Gliscor. It also reduces the chances of OHKOing standard Tyranitar with Focus Blast from guaranteed, to a 50% chance.
* Magic Guard is the best pre-Mega Evolution ability as it protects Alakazam from entry hazards as well as from taking damage through burn, poison, or toxic status.
* Trace provides a blank slate of abilities for Mega Alakazam to take advantage of depending on the opponent's Pokemon. Trace thrives the most when taking abilities that naturally boost attack, such as Sheer Force or Adaptability, or speed, such as Speed Boost or weather/terrain dependent abilities like Swift Swim and Surge Surfer.

Usage Tips
========

* Mega Alakazam works best when it is brought in safely, either via pivot on an opponent's switch, a friendly Pokemon fainting, or against a foe that is unable to deal substantial damage to Mega Alakazam or cripple it with a move like Thunder Wave. This should probably be reworded to something like "Mega Alakazam has poor bulk, so bring it in after the foe has KOd a pokemon or on a slow pivot such as..."
* It may have a fairly good Special Defense stat for a pure wallbreaker, but it still has rather poor bulk, so making hard switches into Mega Alakazam would not be advisable.
* The time when Mega Alakazam works best in a match, is when the opponent's Pokemon are weakened to the point that it can get assured OHKOs and 2HKOS. Anything beyond this would be extremely risky for Mega Alakazam to stay in, so appropriate switch-ins such as? should be ready to keep Mega Alakazam safe and healthy.
* Try to avoid any and all confrontations with Pokemon known for using physical priority like Bisharp and Mega Scizor, Pokemon known for trapping such as Alolan Muk and Dugtrio, and Pokemon known for using Choice Scarf such as that can safely outspeed Mega Alakazam. Mega Alakazam can be a profoundly explosive offensive monster for Psychic teams, but all of these noted threats can put an end to it very quickly. The extra detail here is both unneeded and unhelpful. Split this into two bullets, one for trappers and one for moving first
* If any of the aforementioned threats are in fact on the opposing team, wear them down and attempt to eliminate them before considering using Mega Alakazam. Only use Mega Alakazam in dealing with these threats if absolutely necessary.
* Substitute can be used on defensive Pokemon to avoid chip damage and status, but be sure that Mega Alakazam's sub cannot be broken by the opposing Pokemon first, otherwise it will be losing health for nothing.
* Knowing went to Mega Evolve and when not to is crucial for any mega Pokemon, and Mega Alakazam is no different. Mitigating damage from entry hazards and status through Magic Guard while also knowing when the boost in stats and gaining Trace is needed is vital for succeeding with Mega Alakazam. The first line is fluff, cut most of it and fold into second sentence.

Team Options
========

* Victini is an incredible addition to any Psychic team. Pairing it with Mega Alakazam as a fast and powerful, physical wallbreaker and pivot is simply common sense. With base 100 stats across the board and a secondary Fire-typing, it makes up for Mega Alakazam's lack of bulk and provides Psychic a monstrous asset in the Bug matchup, especially with beating Volcarona, as well as the Grass, Poison, and Steel matchups.Psychic doesn't struggle with the poison matchup, so why are you mentioning it? also this should be more about why they pair well than a summary.
* Slowbro acts a physical tank for Psychic teams, and can be a great option for getting Mega Alakazam out of danger thanks to its great bulk, recovery option in Slack Off, speed control utility in Thunder Wave, and passive recovery in Regenerator. Slowbro can also help wither down opposing Pokemon through spreading status with Scald and in checking Dark-types with the common Colbur Berry spread.
* Mew is the single best utility Pokemon that Psychic can utilize. Thanks to its various options through setting and removing hazards, spreading status, checking items with Knock Off, and stalling opposing Pokemon, it is all around the best defensive support option for Mega Alakazam. more about alakazam and how it supports
* Meloetta boasts an immunity to Ghost-type attacks as well as excellent special bulk and special attack. Mega Alakazam can safely switch into Meloetta on various Ghost threats, such as Doublade, Gengar, and Chandelure, that could easily take it out. Meloetta also brings a secondary special wallbreaker to the table and can take some of the burden off of Mega Alakazam. it's not that bulky without invested, so unless this isn't the standard set?
* Jirachi, whether it's offensive or defensive, has a variety of uses that could help Mega Alakazam out immensely. Offensive Jirachi can provide decent physical damage as well as a pivot option into Mega Alakazam on favorable matchups through U-turn. It can also have the capabilities of restoring Mega Alakazam with Healing Wish, making it able to maintain a strong presence in matches even after being weakened or statused. On the flip side, defensive Jirachi can provide Stealth Rock, Toxic or Thunder Wave, healing through Wish, and even another pivot option in U-turn while also being a switch-in for strong special attacks.
* The Lati twins can both work as good teammates for Mega Alakazam with their incredible coverage move diversity, great special wallbreaking potential, and utility strengths through hazard removal and Latias's Healing Wish. not the lati twins, latios and latias, plus they do different things that should really not be listed this identically.
* Gardevoir can act as great Choice Scarf user for Psychic and can handle some threats, namely Dark- and Dragon-types, which Mega Alakazam may struggle in dealing with. It also can provide some decent support through Trick, for catching walls and Eviolite cores off guard, and Healing Wish which can....
* Deoxys-S would push for a more Hyper Offensive oriented team composition , but it can be a great lead and hazard stack for Mega Alakazam to come in and sweep. It also has access to dual screens and Taunt which can help for reducing the amount of pressure and damage that is put onto Mega Alakazam, as well as its teammates.

[STRATEGY COMMENTS]
Other Options
=============

Psychic
--------


* Psyshock is a replacement option for Psychic as it allows for Mega Alakazam to target a Pokemon's Defense stat, rather than its Special Defense stat. That would be applicable for Pokemon such as Chansey and Zapdos, however, using Psyshock does reduce Mega Alakazam's general damage output substantially. Psychic is preferred for dealing as much damage as possible without worrying about specially defensive walls. Psychic is an incredibly diverse type, so Mega Alakazam is allotted the freedom of not needing to worry about too many situations at one time.put this up in main set in moves.
* Dazzling Gleam can a be good coverage move for getting super effective damage off on Dark-types like Mega Sableye and Dragon-types such as Garchomp, however this would be giving up either Mega Alakazam's three most essential coverage moves or its check to priority and trapping. Plus, other team options such as Gardevoir, the Lati twins, or Meloetta with Dazzling Gleam could easily make up for this Fairy-type coverage.
* Energy Ball works as coverage for Ground, Rock, and most notably, Swift Swim Water to get assured KOs on Pokemon like Seismitoad, however this move's issues comes with the same problems that Dazzling Gleam has. This coverage is also easily made up for by other team options like Gardevoir, the Lati twins, Celebi, and even Slowbro if it is running Grass Knot.
* Calm Mind could replace Substitute as a way to check Sucker Punch and to gain a form set-up on defensive Pokemon, however, it doesn't provide the sort-of 'safety blanket' that Substitute can. Plus, in most scenarios, it would be unpractical for the person using Mega Alakazam to be able to freely set-up and the extra damage isn't necessarily needed either.
mention regular alakazam and why it's worse; OO is also for explaining why common sets are inferior to those listed
Disable? I've used it to escape pursuit traps and beating choice sets, but it's def memey and possibly not worth mentioning so at your discretion


Checks and Counters
===================

Psychic
--------


**Priority Attacks**: Because Mega Alakazam has rather poor phsyical bulk, priority moves like Bullet Punch, Extreme Speed, Shadow Sneak and Sucker Punch are extremely dangerous and can take it out of matches instantly. Pokemon like Bisharp, Doublade, Dragonite, Mega Scizor, and Mimikyu are the most common of these priority-users that can take out Mega Alakazam fairly easily.

**Faster Pokemon**: Most Pokemon with boosted speed tiers thanks to either Choice Scarf or stat-boosting are usually, if not always, capable of OHKOing Mega Alakazam due, once again, to its poor bulk. Some major threats to Psychic teams that can safely outspeed maximum invest Timid Mega Alakazam include Pokemon such as Heracross, Mega Charizard X, Mega Sharpedo, Scolipede, and Volcarona. The only way to approach these Pokemon is to avoid letting the set-up Pokemon get any chances to get boosts and to keep any checks/counters to Choice Scarf users healthy throughout the match.

**Pursuit Trapping**: Thanks to its single-typing of Psychic paired with poor physical bulk, Mega Alakazam is the ideal Pokemon to be subjected to Pursuit traps. The only way to approach this issue is to avoid sending in Mega Alakazam until the Pursuit trappers are either eliminated, or in kill range for Mega Alakazam to take them out. Mega Alakazam can be used as bait to get Pursuit trappers to switch-in, but only when it is absolutely safe to send it in. give some examples of pursuit trappers, like muk or ttar. This is also the biggest threat to alakazam and should probably be slot 1.

**Physical Attackers**: Most physical attacking Pokemon with strong moves or good typing that can take a hit or two from Mega Alakazam are almost assured to get a KO against it. Having switch-ins for these threats ready to go is the only assured way to handle them.

**Dark Types**: Carrying an immunity to Mega Alakazam's only STAB of Psychic already gives Dark-type Pokemon like Hydreigon and Mega Gyarados a decent footing in the matchup. Focus Blast a good option for handling these threats, but sometimes it might not be worth the 30% chance to miss or the risk of the opposing Pokemon running a Choice Scarf. or might not OHKO. also put this higher up

**Bulky Attackers**: Pokemon that can't be taken out by Mega Alakazam easily, such as Dragonite and Magearna, should be dealt with by Mega Alakazam's teammates. No point in trying to cripple these bulky threats if all it concludes with is Mega Alakazam fainting.

**Special Walls**: Specially defensive Celesteela, Chansey, and Zapdos can prove to be a real pain to deal with for Mega Alakazam because, barring special defense drops and hazards, it cannot 2HKO any of these Pokemon. The only way to deal with these is by dealing chip on their switch-in and going into an appropriate teammate designated for breaking special walls.
Nice work, but while there's a lot of good details much of it expounds on minutiae rather than addresing the salient points.
 
AM QC here, doesn't count towards 1/3.

Nice work, but while there's a lot of good details much of it expounds on minutiae rather than addresing the salient points.
That is the weirdest way to say, "avoid fluff and get to the point." Trying to pull a Lance? Jk. Anyways, here's a response to some of the major things I noticed. All of what I say can be subject to change after QC, but for the most part it should be correct.
  • I think I've sufficiently explained why Modest Mega Alakazam is better than Timid, so I'm not going to explain anymore.
  • I'm going to clear up some of these incorrect speed tiers and suggestions now. Adamant Mega Sharpedo, for one, is only mentioned as an OO in its current analysis, and Mega Alakazam does not outspeed +1 Adamant Mega Sharpedo. Mega Gyarados is going to be a pain to handle for Psychic, regardless of Mega Zam being able to outspeed, plus you would need to play mindgames with the opponent if they hadn't Mega Evolved it yet and if its at full health, instead of going to a designated check like colbur slowbro, celebi, w/e. Also, Mega Sharpedo and Mega Gyarados are both going to be major threats to Psychic teams regardless of if Mega Zam can outspeed them or not. I don't think scarf Xurkitree is a considerable threat compared to Z-Hypnosis. Yes it outspeeds Modest Mega Zam, but your team should have a way of handling it already and Timid Mega Alakazam can't naturally OHKO it without hazards, and it's only a 43% chance with Stealth Rock. Adamant Scarf Lando-T isn't common, or even notable. Its analysis also doesn't have it as even an OO, so that isn't relevant. Both Scarf Rotom and Excadrill outspeed Timid Mega Alakazam so that point is incorrect. Having to deal with speed ties with itself and Mega Aero isn't that important either. For one, Mega Alakazam only has a 6.3% chance of OHKOing Mega Aerodactyl with Stealth Rock up and switching out to a physical wall is a better play altogether. Without hazards, Timid Mega Zam cannot OHKO itself while Modest has a 50% chance.
  • Psyshock just isn't as good as Psychic. The higher damage output is so crucial to Mega Zam's success that having the option of hitting a Pokemon's defense instead, is not worth the drop in overall power. Stays OO.
  • Regarding the Poison matchup, it's a lot more even than you think it is. Psychic does have a slight advantage just because it is naturally super effective, but Poison teams can easily shutdown and sweep Psychic with Alolan Muk, Scolipede, and Gengar. Another important aspect in this scenario, is a lot of Psychic teams do not have a plethora of STAB Psychic moves on their Pokemon. Generally, most Psychic teams may only have half of their team carrying STAB Psychic, so it makes the advantage kind of dwindle. Also there are options like SD Bugium Z Scolipede that can roll over Psychic quite easily, especially in the wake of the Mega Metagross ban. Psychic also has little access to Ground coverage options, and with both Mega Gallade and Medicham being unreleased, makes handling Poison/Dark Pokemon, namely Alolan Muk, a tad difficult for Psychic.
  • Uninvested Meloetta has pretty insane special bulk, dude. How are you going to say that 100 HP and 128 SpD on an Offensive Pokemon isn't awesome? And, a lot of Meloetta spreads run invest in HP and they're usually built to speed-creep something.
  • Just a GP point, but "The Lati twins" is an acceptable term to use, though I will probably just separate them and give each their own explanations after QC.
  • Not sure why I have to distinguish the "Other Options" and "Checks and Counters" as uniquely Psychic. Mega Alakazam only has a single typing, so that's heavily implied we're talking about that one type.
  • Yeah, Disable is a gimmick for Mega Alakazam. It can work on regular Zam, but this isn't a regular Zam analysis :)
 
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That is the weirdest way to say, "avoid fluff and get to the point." Trying to pull a Lance? Jk. Anyways, here's a response to some of the major things I noticed. All of what I say can be subject to change after QC, but for the most part it should be correct.
  • I think I've sufficiently explained why Modest Mega Alakazam is better than Timid, so I'm not going to explain anymore.
  • I'm going to clear up some of these incorrect speed tiers and suggestions now. Adamant Mega Sharpedo, for one, is only mentioned as an OO in its current analysis, and Mega Alakazam does not outspeed +1 Adamant Mega Sharpedo. Mega Gyarados is going to be a pain to handle for Psychic, regardless of Mega Zam being able to outspeed, plus you would need to play mindgames with the opponent if they hadn't Mega Evolved it yet and if its at full health, instead of going to a designated check like colbur slowbro, celebi, w/e. Also, Mega Sharpedo and Mega Gyarados are both going to be major threats to Psychic teams regardless of if Mega Zam can outspeed them or not. I don't think scarf Xurkitree is a considerable threat compared to Z-Hypnosis. Yes it outspeeds Modest Mega Zam, but your team should have a way of handling it already and Timid Mega Alakazam can't naturally OHKO it without hazards, and it's only a 43% chance with Stealth Rock. Adamant Scarf Lando-T isn't common, or even notable. Its analysis also doesn't have it as even an OO, so that isn't relevant. Both Scarf Rotom and Excadrill outspeed Timid Mega Alakazam so that point is incorrect. Having to deal with speed ties with itself and Mega Aero isn't that important either. For one, Mega Alakazam only has a 6.3% chance of OHKOing Mega Aerodactyl with Stealth Rock up and switching out to a physical wall is a better play altogether. Without hazards, Timid Mega Zam cannot OHKO itself while Modest has a 50% chance.
  • Psyshock just isn't as good as Psychic. The higher damage output is so crucial to Mega Zam's success that having the option of hitting a Pokemon's defense instead, is not worth the drop in overall power. Stays OO.
  • Regarding the Poison matchup, it's a lot more even than you think it is. Psychic does have a slight advantage just because it is naturally super effective, but Poison teams can easily shutdown and sweep Psychic with Alolan Muk, Scolipede, and Gengar. Another important aspect in this scenario, is a lot of Psychic teams do not have a plethora of STAB Psychic moves on their Pokemon. Generally, most Psychic teams may only have half of their team carrying STAB Psychic, so it makes the advantage kind of dwindle. Also there are options like SD Bugium Z Scolipede that can roll over Psychic quite easily, especially in the wake of the Mega Metagross ban. Psychic also has little access to Ground coverage options, and with both Mega Gallade and Medicham being unreleased, makes handling Poison/Dark Pokemon, namely Alolan Muk, a tad difficult for Psychic.
  • Uninvested Meloetta has pretty insane special bulk, dude. How are you going to say that 100 HP and 128 SpD on an Offensive Pokemon isn't awesome? And, a lot of Meloetta spreads run invest in HP and they're usually built to speed-creep something.
  • Just a GP point, but "The Lati twins" is an acceptable term to use, though I will probably just separate them and give each their own explanations after QC.
  • Not sure why I have to distinguish the "Other Options" and "Checks and Counters" as uniquely Psychic. Mega Alakazam only has a single typing, so that's heavily implied we're talking about that one type.
  • Yeah, Disable is a gimmick for Mega Alakazam. It can work on regular Zam, but this isn't a regular Zam analysis :)
I'll leave psyshock and modest vs timid to QC, but I'm still of the opinion that chansey+goodra+special tanks is enough that it should be in moves even if it's not on the set.
GP tangent continued: "try to stick with "Latios and Latias... use lati twins only for variety purposes"
I don't actually know how the formatting works there, and it'll get pointed out if it matters; don't bother until them.
This is both a mega alakazam and a regular alakazam analysis. The analyses go together, and if you do one you have to do the other (so if I wanted to do gyarados, I'd also be doing gyarados-mega). If alakazam has any comparable sets to the mega form, they should be included here, and definitally should have some things in other options.
 
Thanks to the release of Pokebank, Alakazam will more than likely be changing in viability quite drastically in the coming weeks, meaning this analysis will be out dated by the time that happens. Until its effect on the meta is known again, this analysis will be sitting in WIP as stand-by.
 
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[Overview]
- Mega Alakazam has insane Special Attack and Speed stat. Both of these aspects allow it to take on the role as a wallbreaker and a late-game sweeper.
* Alakazam can also function effectively by using a non-Mega Evolution, Counter Focus Sash set that can check sweepers and setup Pokemon, especially on the physical side.
- There's no sides "physical attackers"
* Its great speed tier, in tandem with Trace, lets Mega Alakazam curb some of the highest boosted speed tiers in the metagame as well, providing Psychic teams with an invaluable speed control asset.
- Elaborate on this, how does this help specifically?


Special Sweeper

[SET]
name: Special Sweeper / Mega Evolution (Pick one or the other. Personally, I like Special Sweeper better. Or you can think of another name for the set if you wish).
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Substitute / Encore
item: Alakazite
ability: Magic Guard
nature: Timid / Modest Timid is better, outspeeds base 80 Choice Scarf users such as Togekiss, Gardevoir, Mamoswine, Xurk, and Chandelure and +1 Dragon Dance Gyarados. Even though Mega Alakazam is pretty fast, I still wouldn't trade it off for a bit of extra damage, you'll still lose against Scarf users and faster threats that set up when going Modest. Terrors and Eien can confirm it since I spoke with them yesterday.
evs: 252 SpA / 4 SpD / 252 Spe

[Moves]:
* Substitute, first and foremost, checks Sucker Punch by allowing Mega Alakazam the option of not being locked into attacking. As a secondary role, Substitute enables Mega Alakazam to scout for possible Pursuit traps from Pokemon such as Bisharp, Scizor, and Tyranitar. Lastly, it provides Mega Alakazam with a way to avoid status as well as to preserve its longevity while on the field.
- Alolan Muk is a better example, would use that over Scizor.

[Set Details]:
- Make changes about the natures.

[Usage Tips]:
* It may have a fairly good Special Defense stat for a pure wallbreaker, but it still has rather poor bulk, so making hard switches into Mega Alakazam would not be advisable.
- I would say mention that Mega Alakazam can switch into these types of mons if they have a weak Special Attack stat like Alomomola's Scald.
* The time when Mega Alakazam works best in a match is when the opponent's Pokemon are weakened to the point that it can get assured OHKOs and 2HKOS. Anything beyond this would be extremely risky for Mega Alakazam to stay in, so appropriate switch-ins should be ready to keep Mega Alakazam safe and healthy.
- Would add in this that it allows Mega Alakazam to sweep late-game and I wouldn't say assured 2HKOes, I would just say "assured KOes" instead. 2HKOes, still gives your opponent time to retaliate against Mega Alakazam.

[Team Options]:
* Victini is an incredible addition to any Psychic team. Pairing it with Mega Alakazam as a fast and powerful, physical wallbreaker and pivot is simply common sense. With base 100 stats across the board and a secondary Fire typing, it makes up for Mega Alakazam's lack of bulk and provides Psychic a monstrous asset in the Bug matchup, especially in dealing with Volcarona, as well as the Grass, Poison, and Steel matchups.
- Add that Choice Band Victini can also wallbreak very nicely with V-Create either taking them out or weaken them enough for Mega Alakazam to KO.
- Would definitely add Gothitelle as well in tricking walls to help Mega Alakazam freely set up Substitute too.


Focus Sash Counter

[Usage Tips]:
- Honestly, I would add how this set makes Alakazam take on the role as a revenge killer thanks to Focus Sash and coming in after a fainted teammate and or the use of pivoting into it through U-turn.

[Team Options]:
* Jirachi provides incredible utility support through setting Stealth Rock, spreading status, and returning Alakazam's health back to full with Healing Wish. It also has beneficial slow pivoting capabilities for Alakazam through U-turn that can get Alakazam onto the field without the risk of taking damage.
- A little add on that it helps keep Alakazam's Focus Sash in tact.

Nice job
QC 1/3
ohoj6o.jpg
 
Last edited:
[Overview]
- Mega Alakazam has insane Special Attack and Speed stat. Both of these aspects allow it to take on the role as a wallbreaker and a late-game sweeper.
* Alakazam can also function effectively by using a non-Mega Evolution, Counter Focus Sash set that can check sweepers and setup Pokemon, especially on the physical side.
- There's no sides "physical attackers"
* Its great speed tier, in tandem with Trace, lets Mega Alakazam curb some of the highest boosted speed tiers in the metagame as well, providing Psychic teams with an invaluable speed control asset.
- Elaborate on this, how does this help specifically?


Special Sweeper

[SET]
name: Special Sweeper / Mega Evolution (Pick one or the other. Personally, I like Special Sweeper better. Or you can think of another name for the set if you wish).
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Substitute / Encore
item: Alakazite
ability: Magic Guard
nature: Timid / Modest Timid is better, outspeeds base 80 Choice Scarf users such as Togekiss, Gardevoir, Mamoswine, Xurk, and Chandelure and +1 Dragon Dance Gyarados. Even though Mega Alakazam is pretty fast, I still wouldn't trade it off for a bit of extra damage, you'll still lose against Scarf users and faster threats that set up when going Modest. Terrors and Eien can confirm it since I spoke with them yesterday.
evs: 252 SpA / 4 SpD / 252 Spe

[Moves]:
* Substitute, first and foremost, checks Sucker Punch by allowing Mega Alakazam the option of not being locked into attacking. As a secondary role, Substitute enables Mega Alakazam to scout for possible Pursuit traps from Pokemon such as Bisharp, Scizor, and Tyranitar. Lastly, it provides Mega Alakazam with a way to avoid status as well as to preserve its longevity while on the field.
- Alolan Muk is a better example, would use that over Scizor.

[Set Details]:
- Make changes about the natures.

[Usage Tips]:
* It may have a fairly good Special Defense stat for a pure wallbreaker, but it still has rather poor bulk, so making hard switches into Mega Alakazam would not be advisable.
- I would say mention that Mega Alakazam can switch into these types of mons if they have a weak Special Attack stat like Alomomola's Scald.
* The time when Mega Alakazam works best in a match is when the opponent's Pokemon are weakened to the point that it can get assured OHKOs and 2HKOS. Anything beyond this would be extremely risky for Mega Alakazam to stay in, so appropriate switch-ins should be ready to keep Mega Alakazam safe and healthy.
- Would add in this that it allows Mega Alakazam to sweep late-game and I wouldn't say assured 2HKOes, I would just say "assured KOes" instead. 2HKOes, still gives your opponent time to retaliate against Mega Alakazam.

[Team Options]:
* Victini is an incredible addition to any Psychic team. Pairing it with Mega Alakazam as a fast and powerful, physical wallbreaker and pivot is simply common sense. With base 100 stats across the board and a secondary Fire typing, it makes up for Mega Alakazam's lack of bulk and provides Psychic a monstrous asset in the Bug matchup, especially in dealing with Volcarona, as well as the Grass, Poison, and Steel matchups.
- Add that Choice Band Victini can also wallbreak very nicely with V-Create either taking them out or weaken them enough for Mega Alakazam to KO.
- Would definitely add Gothitelle as well in tricking walls to help Mega Alakazam freely set up Substitute too.


Focus Sash Counter

[Usage Tips]:
- Honestly, I would add how this set makes Alakazam take on the role as a revenge killer thanks to Focus Sash and coming in after a fainted teammate and or the use of pivoting into it through U-turn.

[Team Options]:
* Jirachi provides incredible utility support through setting Stealth Rock, spreading status, and returning Alakazam's health back to full with Healing Wish. It also has beneficial slow pivoting capabilities for Alakazam through U-turn that can get Alakazam onto the field without the risk of taking damage.
- A little add on that it helps keep Alakazam's Focus Sash in tact.

Nice job
QC 1/3
ohoj6o.jpg
Implemented everything but one point. Notes on the change I didn't implement.

[Overview]
- Mega Alakazam has insane Special Attack and Speed stat. Both of these aspects allow it to take on the role as a wallbreaker and a late-game sweeper.
Paleo and I discussed this back when I originally had this up for QC, before the MG Counter set was added, but we agreed that Mega Zam would only be classified as a sweeper and not a wallbreaker. Unlike most Pokemon that we can consider wallbreakers, Mega Alakazam only has a powerful Special Attack stat. Many conventional wallbreakers, weather it's a non-Mega like Victini or a Mega Evolution like Mega Sharpedo, use either a damage boosting item or have an ability that does this for them. Even though Trace could potentially give Mega Zam a damage boosting ability, it is completely unreliable and ultimately prevents Mega Zam from being considered a wallbreaker, especially when it naturally can't break Pokemon like Celesteela, Chansey, and Zapdos, to name a few. I think I still had a couple places where I mentioned it was a wallbreaker, but those should be fixed accordingly now.

Ready for 2nd check.
 
[OVERVIEW]

* Thanks to its incredible base 150 Speed that it shares with Mega Aerodactyl, it effectively outspeeds the entire unboosted metagame, bar Deoxys-S, with maximum speed investment and either a positive or neutral speed nature.
* Its great speed tier, in tandem with Trace, lets Mega Alakazam curb some of the highest boosted speed tiers in the metagame as well, providing Psychic teams with an invaluable speed control asset. Gaining a boosted speed tier with Trace allows Mega Alakazam to outpace Pokemon such as Kingdra in rain and Alolan Raichu in Electric Terrain, giving Psychic teams an opportunity to outspeed opposing threats and prevent late-game sweeps.
- Both of them seem awfully similar so I'd merge them.
- You need to talk more about the Counter set, right now there's only two bullets about it while the rest is all about Mega Alakazam.
- Talk about Magic Guard.

[SET 1]

[SET]

I'm really not a huge fan of Modest Mega Alakazam and definitely think it shouldn't be in the set. You can keep it in Set Details as an alternate option though.

name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Substitute / Encore
item: Alakazite
ability: Magic Guard
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe

Moves

* Shadow Ball provides additional type coverage for hitting Ghost-types, another major weakness to Psychic teams, super effectively. It also turns Mega Alakazam into a powerful threat when facing other Psychic teams as well since Psychic's only viable check to Ghost-type moves is Meloetta.
* Encore is another plausible utility move for Mega Alakazam as it works well in specific situations, mostly when facing opposing walls or utility Pokemon and forcing opposing switches to avoid being move locked. Ultimately, running Substitute or simply switching Pokemon would work just as well without needing to limit Mega Alakazam's move options, but Encore provides a source of added pressure on opposing Pokemon.
- Mention how Mega Alakazam can also use its wondeful Speed tier to lock Pokemon like Mega Gyarados into a set up move by switching in while it tries to set up.

Usage Tips

- Talk about switching in on setup sweepers as they try to set up in order to Encore them.

[SET 2]

Usage Tips

* In matchups where the Psychic team faces immense pressure from the opposing team offensively, preserve Alakazam for checking the most pressing threats, especially physical threats as Counter will most likely be able to OHKO them.
- Give some examples.

Team Options

- Mega Medicham.

Checks and Counters

**Priority Attacks**: Because Alakazam and Mega Alakazam have rather poor physical bulk, priority moves like Bullet Punch, Extreme Speed, Shadow Sneak, and Sucker Punch are extremely dangerous and can take it out of matches instantly. Pokemon like Bisharp, Doublade, Dragonite, Mega Scizor, and Mimikyu are the most common of these priority users that can take out Mega Alakazam fairly easily, and Alakazam as well if it is not at full health.
- Order the priority moves in the same order as the examples you listed.

QC 2/3
ICKmolV.gif
 
There's honestly a bit too much detail in most of the lines. Everything in moderation.
Overview:
- Focus the Trace line into the most important abilities. This is just the overview.
- Didn't need to be specific for the lack of physical bulk line.
- Not sure I agree with the line about being less viable with Focus Sash.

Mega:
Moves:
- Encore line is way too long. Focus on the main idea.

Set Details:
- Modest line is too long. Just talk about the main ideas.

Usage Tips:
- You wouldn't switch Mega Alakazam into Alomomola. If it get burned by Scald, that's kind of annoying with Substitute also chipping its health down.

Team Options:
- These lines are all a bit overly detailed.

Focus Sash:
Team Options:
- Gothitelle

Other Options:
- Shorten Psyshock line. It's this simple: Psyshock hits walls harder, but Mega Alakazam is a sweeper and prefers the damage of Psychic.

So yeah, I think you should make things a bit shorter because it's just too much to read. Some details are too much and unnecessary.

QC 3/3
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Shouldn't the nature for focus sash counter Alakazam be Hasty so it takes a much damage from physical attacks as possible, nearly guaranteeing it going down to sash?
 
Shouldn't the nature for focus sash counter Alakazam be Hasty so it takes a much damage from physical attacks as possible, nearly guaranteeing it going down to sash?
iLlama make that change please. Also, of course, 0 IVs in Defense for the same reason.

The Focus Sash set should also be the first set now because of Mega Medicham release.
 
1YBbHEn.gif

GP 1/1
remove add capitalize/decapitalize

[OVERVIEW]
========
* With its massive Special Attack stat and amazing Speed tier, Mega Alakazam is an absolutely incredible special sweeper in the monotype metagame with its massive Special Attack stat and amazing speed tier.
* Thanks to its incredible base 150 Speed, (comma) which that it shares with Mega Aerodactyl, it effectively outspeeds the entire unboosted metagame, (comma) bar fully invested Deoxys-S, (comma) with maximum speed investment and either a positive or neutral speed nature. Its great speed tier, (comma) in tandem with Trace, (comma) lets Mega Alakazam it curb some of the highest boosted speed tiers in the metagame as well, providing Psychic teams with an invaluable speed control asset.
* Mega Alakazam's ability, Trace, allows it to copy and utilize the abilities of opposing Pokemon. The most notable abilities include Beast Boost, Speed Boost, Shadow Tag, (comma) and Arena Trap, those that boost damage, and even those that boost speed in weather or terrain.
* Alakazam can also function effectively by using a non-Mega Evolution, without Mega Evolution; the Counter Focus Sash set can check sweepers and other setup Pokemon, especially physical attackers such as Bisharp and Mega Sharpedo.
* Counter Alakazam works exceedingly well on Hyper Offensive hyper offense teams as a guaranteed check to setup sweepers thanks to Magic Guard protecting it from entry hazards, weather damage, and status indirect damage and preserving its Focus Sash.
* With its diverse movepool coverage, Alakazam is capable of hitting the entire metagame without being walled by resistances or immunities common typings, ensuring Alakazam is that it's consistently putting out massive amounts of damage.
* Although Mega Alakazam is such a potent offensive threat, in terms of utility it has no profound utility options that can provide much support for its team.
* Defensively, Mega Alakazam is plagued with poor physical bulk, (comma) leaving it vulnerable to strong physical attackers, especially those that utilize priority moves such as Dragonite and Mega Scizor.
* Even though Mega Alakazam has amazing base 175 Special Attack, its pure Psychic typing limits how many types it can hit for high amounts of damage.
* Because of its Psychic typing and low physical bulk, Mega Alakazam is also haunted by Pokemon capable of Pursuit trapping such as Alolan Muk, Scizor, and Tyranitar.
* If Alakazam is using the Focus Sash Counter set, (comma) it completely depends on preserving its Focus Sash to be effective in matches,; (comma) (semicolon) otherwise, (comma) it most likely won't be able to use Counter and loses one of its roles.
* Counter Alakazam is also incredibly limited in its damage output, (comma) as it has no damaging damage-boosting item or ability and only has a single typing STAB type.

[SET]
name: Focus Sash Counter
move 1: Counter
move 2: Psychic
move 3: Focus Blast
move 4: Shadow Ball
item: Focus Sash
ability: Magic Guard
nature: Hasty
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 0 Def

[SET COMMENTS]
Moves
========

* Counter is the cornerstone of this set, (comma) as it gives Psychic teams a guaranteed check to sweepers and setup sweepers, (comma) such as Bisharp, Mega Gyarados, and Mega Sharpedo, (comma) as well as countless others. Counter is also the best way to effectively check any physical threat the opposing team has and can do more damage and be more reliable than Alakazam's other moves.
* Psychic is Alakazam's main STAB move, (comma) maximizing that maximizes its standard damage output.
* Focus Blast provides Alakazam with an option for hitting opposing Pokemon that are either resist or are immune to or resist Psychic, such as Ferrothorn, Heatran, and Hydreigon.
* Shadow Ball allows Alakazam to hit Ghost-types such as Alolan Marowak super effectively. It also makes Alakazam into a potent threat against other Psychic teams thanks to Psychic's only viable Ghost-type check being Meloetta.

Set Details
========

* Max Full investment in Alakazam's Special Attack enables it to hit opposing Pokemon as hard as possible.
* Maximum investment in speed with a Hasty nature lets Alakazam make use of its great 120 base Speed tier, outspeeding Pokemon such as the Latios, Latias, twins, Gengar, and Thundurus as well as base 60 Choice Scarf users such as Magnezone.
* 0 IVs in Defense and a Hasty Nature allow Mega Alakazam to take as much physical damage as possible in order to make Counter even more powerful.
* Focus Sash lets Alakazam check sweepers that are major threats to Psychic teams like Scolipede and Choice Scarf Heracross and Scolipede. It also works in tandem with Counter to provide a guaranteed check to a multitude of physical threats such as Mega Gyarados, Mega Scizor, and Mega Sharpedo.
* Magic Guard prevents Alakazam from taking damage from entry hazards, status, and weather, which is key to preserving Focus Sash and ultimately preventing Alakazam from losing its role of a general check to sweepers.

Usage Tips
========

* Use Alakazam sparingly, (comma) as its overall damage output is fairly limited due to its single typing and lack of an offensive ability and item.
* In matchups where the Psychic your team faces immense offensive pressure from the opposing team offensively, preserve Alakazam for checking the most pressing threats, especially physical threats such as Bisharp, Mega Scizor, and Mega Sharpedo, as Counter will most likely be able to OHKO them.
* If Alakazam is needed for using Counter in a match, be sure to prevent Focus Sash from being broken, (comma) or else Alakazam and its ability to check sweepers and setup Pokemon, such as Bisharp and Double Dance Landorus-T, will be rendered useless.
* Thanks to its Focus Sash, this set allows Alakazam to take on the role of revenge killer, coming in after a teammate faints or through the use of a pivot via U-turn.
* If there is a possibility that an the opposing team could Pursuit trap Alakazam, avoid switching in Alakazam unless absolutely necessary. In the case that Alakazam does happen to be caught by a Pursuit trapper, (comma) such as Alolan Muk, (comma) and is at full health, (comma) simply use Counter and Alakazam will either OHKO the opposing threat or do enough damage that the opposing Pokemon will be able to be KOed by one of Alakazam's other moves.
* Do not hard directly switch Alakazam into any opposing Pokemon unless they do not carry attacking moves. Focus Sash Alakazam needs appropriate team support to get it onto the field safely, such as with Defensive pivot Jirachi, (comma) or by punishing a switch with U-turn Victini the opposing Pokemon to switch on a U-turn such as with Victini. If worse comes to worse worst, preserving a weakened Pokemon with the intention of allowing a free switch for Alakazam is a viable strategy.
* Be careful when facing Pokemon that commonly use Substitute such as Mega Gyarados and Buzzwole. Both of these threats should be checked attacked with Focus Blast and Psychic, (comma) respectively, in order to avoid missing out on an OHKO by using Counter on an opposing their Substitute.
* Avoid confrontations with any and all specially defensive Pokemon such as Araquanid, Chansey, Gliscor, and or Zapdos, (comma) as they it can easily break Alakazam's Focus Sash.

Team Options
========

* Victini is an amazing teammate for Alakazam, (comma) as it has astounding physical wallbreaking potential thanks to V-create and Bolt Strike, (comma) and it can manage teams that Alakazam could often struggles with such as Bug and Steel. Choice scarf Victini also puts immense pressure on opposing teams and can force switches that it can take advantage of with U-turn to bring Alakazam in for free with U-turn.
* Jirachi provides incredible utility support through setting Stealth Rock, spreading status, and returning Alakazam's health back to full with Healing Wish. It also has a beneficial slow U-turn pivoting capabilities for Alakazam through U-turn that can get Alakazam onto the field without the risk of taking damage, ultimately keeping its Focus Sash in(space)tact.
* Mega Medicham is Psychic's best physical wallbreaker thanks to Pure Power, breaking down any walls that could hinder Alakazam's performance and appreciating the check to physical threats and setup sweepers that Counter Alakazam provides. It can work exceedingly well as another option for Psychic's pivots to go into bring in as well in order to protect preserve Alakazam's Focus Sash.
* Slowbro and Mega Slowbro are both great physically defensive Pokemon that are the backbone of the Psychic defensive core and can mitigate damage that Alakazam would greatly prefer not to take. Both also serve as physical checks to physical attackers in their own right in case Alakazam's Focus Sash has been expended to manage a threat already.
* Mew's dynamic roles of stallbreaker and setup sweeper can give Alakazam solid support in their own rights. Stallbreaker Mew can cripple opposing threats with Will-O-Wisp and Knock Off, which can take off some of the pressure in needing to preserve Alakazam as a check to sweepers.
* Meloetta serves as Psychic's only viable switch-in to Ghost-type Pokemon thanks to an immunity through its Normal typing. Alakazam can safely switch into Meloetta against Ghost-types, such as Chandelure, Jellicent, and Mimikyu, that it would otherwise struggle with. Again, Meloetta can also serve as a special wallbreaker, (comma) alleviating some of the pressure to use Alakazam in more risky situations just for its special damage.
* Latios in an excellent special wallbreaker that pairs fairly well with Alakazam. Latios is able to spam Draco Meteor and has coverage for Pokemon that Alakazam may struggle in handling safely with on its own such as Ferrothorn and Heatran. It also can also use Defog, (comma) which would support the Psychic team in general, (comma) more(space)so than Alakazam.
* Gardevoir is a good Choice Scarf user that brings Fairy typing to the table, being able to hit Pokemon that Alakazam may struggle with, such as Dark-types like Mandibuzz and Mega Sableye or as well as Dragon-types such as Garchomp or Kyurem-B, (comma) super effectively.
* Gothitelle's tapping capabilities can work exceedingly well with Focus Sash Alakazam by taking some of the burden off for of dealing with opposing threats off for Alakazam. Gothitelle can also cripple opposing walls and utility Pokemon through Trick, making it easier for teammates to break down the opposing team.

[SET]
name: Special Sweeper
move 1: Psychic
move 2: Focus Blast
move 3: Shadow Ball
move 4: Substitute / Encore
item: Alakazite
ability: Magic Guard
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Psychic is Mega Alakazam's go-to STAB attack, (comma) as it guarantees the maximum amount of damage output as possible.
* Focus Blast offers a powerful coverage option for Mega Alakazam to handle threats like Greninja, Mega Sharpedo, and Tyranitar. It also has a high chance to 2HKO Mega Scizor after Stealth Rock damage, which can remove a huge burden on Psychic teams.
* Shadow Ball provides additional type coverage for hitting Ghost-types, another major weakness challenge to Psychic teams, super effectively. It also turns Mega Alakazam into a powerful threat when facing other Psychic teams as well.
* Substitute, first and foremost, checks Substitute's primary use is to check Sucker Punch by allowing Mega Alakazam the option of not being locked into attacking. As a secondary role application, Substitute enables Mega Alakazam to scout for possible Pursuit traps from Pokemon such as Alolan Muk, Bisharp, and Tyranitar. Lastly, it provides Mega Alakazam with a way to avoid status as well as a way to preserve extend its longevity while on the field.
* Encore is another plausible utility move for Mega Alakazam, (comma) as it works well in specific situations, mostly when facing opposing walls, utility Pokemon, or and setup Pokemon, forcing Pokemon switches in order for opposing Pokemon to not be locked into a move, such as Chansey, Skarmory, or and Mega Gyarados to switch.

Set Details
========

* Maximum invest in Special Attack with a Timid nature allows Mega Alakazam to hit incredibly hard without needing to worry about being outsped by unboosted Pokemon.
* Maximum Speed investment ensures that Timid Mega Alakazam is still able to outspeed every unboosted Pokemon in the metagame, (comma) bar Mega Aerodactyl and Deoxys-S. This spread allows Mega Alakazam to also outspeed up to base 80 Speed Pokemon at +1 with a 1.5x Speed boost such as Choice Scarf users like Chandelure, Togekiss, and Xurkitree as well as Dragon Dance Gyarados.
* On the other hand, maximum Speed investment with a Modest nature lets Mega Alakazam outspeed +1 Pokemon with a base 71 Speed and at +1, such as Tyrantrum and Choice Scarf Volcanion. The downside to gaining this extra boost in special attack, (comma) is a rather substantial loss in speed control, which can make Mega Alakazam get outsped by many notable aforementioned threats in Monotype.
* Magic Guard is the best pre-Mega Evolution ability, (comma) as it protects Alakazam from entry hazards as well as from taking damage through burn, (comma) or poison, (comma) or toxic status.
* Trace provides a blank slate of abilities for Mega Alakazam to take advantage of depending on the opponent's Pokemon. Trace thrives the most when taking abilities that naturally boost attack damage, such as Sheer Force or and Adaptability, or speed, such as Speed Boost, (comma) or weather/terrain dependent abilities like Swift Swim, (comma) and Surge Surfer.

Usage Tips
========

* Mega Alakazam works best when it is brought in safely, either via pivot on an opponent's switch, a friendly Pokemon fainting, whether it's by a pivot move on the opponent's switch, when a teammate faints, or when it switches into against a foe that is unable to deal substantial damage to Mega Alakazam or cripple it with a move like Thunder Wave, (comma) which is blocked by Substitute.
* It may have a fairly good Special Defense stat for a pure dedicated attacker, but it still has rather poor bulk, so making hard direct switches into Mega Alakazam would not be advisable.
* The time when Mega Alakazam works best in a match is late-game, (comma) when the opponent's Pokemon are weakened to the point that it can get assured KOs, (comma) enabling Mega Alakazam with an opportunity to sweep. Anything beyond outside of this would be an extremely risky time for Mega Alakazam to stay in, so appropriate switch-ins should be ready to keep Mega Alakazam safe and healthy.
* Try to avoid any and all confrontations with Pokemon known for using physical priority like Bisharp and Mega Scizor, Pokemon known for trapping such as Alolan Muk and Dugtrio, and Pokemon known for using Choice Scarf that can safely outspeed Mega Alakazam such as Victini and Heracross. Mega Alakazam can be an profoundly explosive offensive monster for Psychic teams, but all of these noted threats can put an end to it very quickly.
* If any of the aforementioned threats are in fact on the opposing team, wear them down and attempt to eliminate them before considering using Mega Alakazam. Only use Mega Alakazam in dealing to deal with these threats if absolutely necessary.
* Substitute can be used on when against defensive Pokemon to avoid chip damage and status, but be sure that Mega Alakazam's substitute cannot be broken by the opposing Pokemon first, otherwise or else it will be losing health for nothing.
* Knowing when and when not to Mega Evolve and when not to is crucial for any mega Pokemon, and Mega Alakazam is no different. Mitigating damage from entry hazards and status through Magic Guard while also knowing when the boost in stats and gaining Trace is needed is vital for succeeding with Mega Alakazam.
* Don't be afraid to switch in Encore Mega Alakazam on a setup sweeper if it is carrying Encore in order to outspeed and lock these threats into their setup moves, such as Mega Gyarados's Dragon Dance and Xurkitree's Z Hypnosis in Electric Terrain.

Team Options
========

* Victini is an incredible addition to any Psychic team. With base 100 stats across the board and a secondary Fire typing, it makes up for Mega Alakazam's lack of bulk and provides Psychic with a monstrous asset in the Bug matchup, especially in dealing with Volcarona, as well as the Grass, Poison, and Steel matchups. Choice Band Victini can prove to be even more beneficial, (comma) as it can wallbreak more effectively, making opposing Pokemon much easier for Mega Alakazam to KO later.
* Slowbro acts a physical tank for Psychic teams and can be a great option for getting Mega Alakazam out of danger thanks to its great bulk, recovery option in Slack Off, speed control utility in Thunder Wave, and passive recovery in Regenerator. Slowbro can also help wither wear down opposing Pokemon through spreading status with Scald and in checking Dark-types with the common Colbur Berry set.
* Mew is the single best utility Pokemon that Psychic can utilize run; setting and removing entry hazards, spreading status, checking items item-dependent Pokemon with Knock Off, and stalling opposing Pokemon foes make it a great defensive support option for Mega Alakazam. On the flip side, Mew is also an amazing setup sweeper for Psychic teams thanks to Mewnium Z and can help Mega Alakazam by outspeeding a ridiculous portion of the boosted metagame after a Rock Polish. Mew can also set Psychic Terrain with Genesis Supernova, protecting Mega Alakazam as well as other teammates from priority moves.
* Meloetta boasts an immunity to Ghost-type attacks as well as excellent special bulk and special attack. Mega Alakazam can safely switch into Meloetta on against various Ghost-type threats, such as Doublade, Gengar, and Chandelure, that could easily take it out. Meloetta also brings a secondary special wallbreaker to the table and can take some of the burden off of Mega Alakazam.
* Offensive Jirachi can provide decent physical damage as well as a way to pivot option into Mega Alakazam on favorable matchups through U-turn. It can also have the capabilities of restoring restore Mega Alakazam with Healing Wish. On the other hand, defensive Jirachi can provide Stealth Rock, Toxic, or Thunder Wave, healing through Wish, and even a slow pivot option in U-turn, which can protect Mega Alakazam from taking unneeded damage, while also being a switch-in for strong special attacks.
* Latios can provide a secondary option for special wallbreaking with good coverage options and a great spammable move in Draco Meteor. Latios also brings some utility to the table with Defog, making it an excellent choice for managing entry hazards.
* Gardevoir can act as a good Choice Scarf user for Psychic and can handle some threats, namely Dark- and Dragon-types, which Mega Alakazam may struggle in dealing with. It also can provide some decent support through Trick, which catches walls and Eviolite cores off guard, and Healing Wish.
* Deoxys-S would push for a more Hyper Offensive oriented team composition, but it can be a great lead as a hazard stacker, allowing Mega Alakazam to come in and sweep. It also has access to dual screens and Taunt, (comma) which can help for reducing the amount of pressure and damage that is put onto Mega Alakazam, (comma) as well as its teammates.
* Gothitelle is a great teammate, (comma) as it can trap opposing walls, such as Chansey and Mantine, and Trick Choice items onto them, crippling them and possibly rendering them useless. This also gives Mega Alakazam an opportunity to set up a free Substitute with a hard switch out from Gothitelle, by switching in immediately after Trick as long as the Tricked Pokemon is unable to damage Mega Alakazam effectively.

[STRATEGY COMMENTS]
Other Options
=============

* Psyshock is a replacement option for Psychic, (comma) as it allows for Alakazam to target a special walls Defense stat, rather than its Special Defense stat, such as with Chansey and Zapdos; however, Psychic is preferred for dealing as much damage as possible without worrying about specially defensive walls.
* Dazzling Gleam can a be good coverage move for getting super effective damage off on Dark-types like Mega Sableye and Dragon-types such as Garchomp, however but this would be involve giving up any one of Alakazam's three most essential coverage moves or its check to priority and trapping. Plus, other team options such as Gardevoir, the Lati twins, or Latios, Latias, and Dazzling Gleam Meloetta with Dazzling Gleam could easily make up for this Fairy-type coverage.
* Energy Ball works as coverage on Mega Alakazam for Ground-(hyphen), Rock-(hyphen), and, (comma) most notably, Swift Swim Water-types in order to get assured KOs on Pokemon like Seismitoad,; (comma) (semicolon) however, (comma) this move's issues comes with the same problems that Dazzling Gleam has. This coverage is also easily made up for by other team options like Gardevoir, the Lati twins, Latios, Latias, Celebi, and even Slowbro if it is running Grass Knot.
* Calm Mind could replace Substitute on Mega Alakazam as a way to check Sucker Punch and to gain a form of setup on defensive Pokemon; however, it doesn't provide the sort-of 'safety blanket' that Substitute can. Plus, in most scenarios, it would be impractical unrealistic for the person using Mega Alakazam to be able to freely set(space)up, (comma) and the extra damage isn't necessarily needed either.

Checks and Counters
===================

**Priority Attacks**: Because Alakazam and Mega Alakazam have rather poor physical bulk, priority moves like Bullet Punch, Extreme Speed, Shadow Sneak, and Sucker Punch are extremely dangerous and can take it out of matches instantly. Pokemon like Mega Scizor, Dragonite, Doublade, Mimikyu, and Bisharp are the most common of these priority users that can take out Mega Alakazam fairly easily, and Alakazam as well if it is not at full health.

**Pursuit Trapping**: Thanks to its single typing of Psychic paired with poor physical bulk, Alakazam and Mega Alakazam are the ideal Pokemon to be subjected to Pursuit traps. The only way to approach this issue is to avoid sending in Alakazam or Mega Alakazam until the Pursuit trappers are either eliminated or put into KO range for either form to take them out. Alakazam and Mega Alakazam can be used as bait to get Pursuit trappers to switch in, but only when it is absolutely safe to do so.

**Faster Pokemon**: Most Pokemon with boosted speed tiers thanks to either Choice Scarf or stat-boosting setup moves are usually, if not always, capable of OHKOing Mega Alakazam due to its poor bulk. Some major threats to Psychic teams that can safely outspeed maximum investment Timid Mega Alakazam include Pokemon such as Heracross, Mega Charizard X, Mega Sharpedo, Scolipede, and Volcarona. The only way to approach these Pokemon is to avoid letting the setup threats get any chances to get free boosts and to keep any checks/counters to Choice Scarf users healthy throughout the match.

**Physical Attackers**: Most physically attacking offensive Pokemon with strong moves or a good typing that can take a hit or two from Mega Alakazam are almost assured to get a KO against it. Having switch-ins for these threats ready to go is the only assured way to handle them. Although Alakazam is meant to check physical threats with Counter, this role disappears if it is not at full HP or Focus Sash is broken.

**Dark-types**: Carrying an immunity to Alakazam and Mega Alakazam's only STAB type of Psychic already gives Dark-types like Hydreigon and Mega Gyarados a decent footing in the matchup. Focus Blast is a good option for handling these threats, but sometimes it might not be worth the 30% chance to miss or the risk of the opposing Pokemon running a Choice Scarf. It's also important to note that in the case of Mega Gyarados, Timid Mega Alakazam requires prior prior chip on Mega Gyarados damage for Focus Blast to be able to KO.

**Bulky Attackers**: Pokemon that can't be taken out by Alakazam or Mega Alakazam easily, such as Dragonite and Magearna, should be dealt with by other, more appropriate Pokemon on the Psychic team. There is no point in trying to cripple these bulky threats if all it concludes with is Mega Alakazam fainting or Alakazam losing its Focus Sash.

**Special Walls**: Specially defensive Celesteela, Chansey, and Zapdos can prove to be a real pain to deal with for Alakazam and Mega Alakazam because, barring special defense drops and hazards, it cannot 2HKO any of these Pokemon. The only way to deal with these is by dealing chip damage on their switch-in switch in and going into an appropriate teammate designated for breaking special walls.

**Ghost-types**: Focus Sash Alakazam can run into some troubles against Ghost teams, (comma) as its main purpose of utilizing a practically free Counter is rendered useless. Although it can put out super effective damage with Shadow Ball, the Ghost defensive core of Mega Sableye and Jellicent doesn't mind taking a hit or two while also forcing Alakazam out.
 
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