XY OU Aggron: Iron Dino

Hello Smogon Forums, this is my first RMT based around Mega Aggron. If there's anything wrong, feel free to comment on it.
The Team
aggron-mega.gif

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Curse
- Heavy Slam
- Earthquake
- Stone Edge
The star of the team, Aggron. I have used Aggron in Gen 5 RU in the past however it's not that very useful with the x4 super effective Fighting, Ground weakness. In Gen 6 here, GF was kind to it and gave it a mega. This is pretty much a standard CurseGron set. Mega-Aggron takes hits nicely and retaliates back hard on many stuff after a +1. I generally set up a Curse first turn switch in and the rest is taken care with STAB Heavy Slam and Earthquake+StoneEdge for coverage.

sylveon.gif

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
This used to be Spec'd Sylveon as it deals damage hard or OHKO things. However, after consideration I decided to use a Cleric Sylveon just because my team doesn't really have recovery and hates getting status. This is a standard healer set but the Defense EVs are to avoid 2HKOs from stuff like non Life Orb EQ-ing Garchomp, Sp.Def EVs are to survive an Earth Power from non-Sludge Bomb Landorus-I. Hyper Voice is to deal damage, Wish is to heal up my whole team, in conjunction with Protect to heal herself and Heal Bell is to remove those statuses.

landorus-therian.gif

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Landorus-Therian is my scarfer and my check to Charizard-X however it can switch in to Breloom and Terrakion, get the Intimidate and force them to switch out. Scarfed Lando can wreck Mega Mawile and most steel type switch ins. STAB Earthquake + Stone Edge provides amazing coverage. Knock Off is there because I needed another attack also Knock Off spam. U-turn is to scout for a switch in.

gliscor.gif

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Taunt
- Earthquake
- Stone Edge
- Swords Dance Toxic
I remembered back in gen 5 when Gliscor (or any flying type) with Acrobatics and Flying Gem was running all over the place wrecking havoc. Sadly, in gen 6 GF didn't release Flying Gem yet so I have to run this set. Taunt is there to stop common leads like Smeargle or Ferrothorn. The EdgeQuake combo is once again there because Gliscor doesn't really have the best moves. Swords Dance is there to setup on taunted leads. Toxic is there to break stall and to deal some residual damage.

heatran.gif

Heatran @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Dragon Pulse
- Flash Cannon
- Lava Plume
Heatran is an amazing Assault Vest user. This is usually my counter to Charizard-X and Y if they don't carry Earthquake, or Mawile-Mega. Earth Power, Dragon Pulse for coverage and Flash Cannon, Lava Plume for STAB.

rotom-w.gif

Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
The final member of my team: Rotom-Wash. The 44 speed EVs by the way are to outspeed Jolly max speed Azumarill. Hydro Pump is STAB and is the most powerful Water type move Rotom-W has access to. Volt Switch is to provide momentum and hit water types. HP Ice is to damage Grass type on switch in. Shadow Ball finally is to hit Ghosts and Psychic types, usually Espeon on the predicted WoW or Gengar.
Threat List
Azumarill: Rotom-Wash can easily handle this with Volt Switch
Charizard-X: If it doesn't have EQ, Earth Power Heatran. If it does then switch to Lando-Therian to Intimidate.
Landorus-I: Rotom-Wash can take a hit and Hydro Pump it
Mawile-Mega: Intimidate with Lado-Therian, switch into Heatran to take the Play Rough/Sucker Punch.
Thundurus-I: Rotom-Wash and Sylveon can take a hit and KO it with Hydro Pump/Hyper Voice

I'm sure there's more but I'll add them later.
Importable

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Curse
- Heavy Slam
- Earthquake
- Stone Edge

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Fire]

Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Taunt
- Earthquake
- Stone Edge
- Swords Dance

Heatran @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Dragon Pulse
- Flash Cannon
- Lava Plume

Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Old sets
645-s.png
Landorus-Therian
(Suggested by Abrams to change Band Lando to Scarf Lando.)

Landorus-Therian (M) @ Choice Band
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
485.png
Heatran
(Suggested by Abrams to change AV-Tran.)

Heatran @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Dragon Pulse
- Flash Cannon
- Lava Plume
479w.png
Rotom-Wash
(Suggested by Abrams to change Specs-WashingMachine to RestoChesto WashyMachine.)

Rotom-Wash @ Choice Specs
Ability: Levitate
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
700.png
Sylveon
(Suggested by Abrams to change Specs-Sylveon to Cleric Sylveon.)

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Fire]​
Sylveon, many people would usually think that a typical Sylveon runs a Specially Defensive set. This Sylveon though is Spec'd. After the Aegislash ban, it now hits harder than ever. Hyper Voice is usually the main attack since it gets the Pixilate boost. Psyshock and Shadow Ball are there for coverage, Psyshock for psychic types and Shadow Ball for ghost types. Hidden Power Fire finally is to damage Ferrothorns and Scizors switch ins.
 
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Hey 00001111a, that´s a nice team you have here but I´m sure I can help you to improve its performance. Here we go:

1.) You don´t have rocks on your team. This would help you to deal with a lot of threats, especially Charizard-X. For this purpose I would put SR on Heatran and use a physically defensive set. Tran is bulky enough to take a hit from Mawile and can cripple it with a well timed WoW.

2.) It seems that Rotom-W has to deal with some major threats of your team but lacks a reliable recovery. I would suggest you to use the Chestoresto-Set to keep it alive. Rotom-W with some SpD EVs should handle Landorus pretty well and can OHKO back with Hydro Pump.

3.) To fix your Charizard-X weakness, I would change the item on Landorus-T to Choice Scarf with a Jolly Nature. This allows you to outspeed +1 Charizard-X and you can OHKO it with EQ.

4.) And last but not least I would recommend to use the Cleric-Set on Sylveon, so that you can support Aggron because it lacks any form of recovery and hates status.

5.) Maybe you could replace Swords Dance on Gliscor with Toxic to break stall. Otherwise it should be difficult to get past any solid stall core.


Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature (+SpD, -Atk)
- Lava Plume
- Will-O-Wisp
- Taunt
- Stealth Rock

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 SpD / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest

Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell


Good luck with your team. :)
 
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