Resource AG Sample Teams [DLC 2] [update post #32]

Glory

The wolves are at my door.
is a Contributor to Smogon
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art by Chloe

Despite having constantly changing metagames with dex updates, the goal of this thread is to provide up to date teams that are simple and easy to pick up while being representative of the strongest parts of the metagame. We will try to actively look at metagame development and new Pokemon drops for if teams need updating as time goes on.
Hyper Offense
:deoxys-speed: :zacian-crowned: :koraidon: :calyrex-shadow: :arceus: :arceus-ground: || Deoxys-S Hyper Offense — by Glory and Skyiew
:ribombee: :zacian-crowned: :arceus: :koraidon: :calyrex-shadow: :miraidon: || Double Dance Miraidon Webs — by entrocefalo
:grimmsnarl: :glimmora: :koraidon: :calyrex-shadow: :arceus: :arceus-ground: || Dual Lead Screens — based on a team by emoxu9

Bulky Offense / Balance
:calyrex-shadow: :arceus: :kyogre: :miraidon: :ting-lu: :arceus-fairy: || Special Offense — by Glory
:arceus-fairy: :koraidon: :calyrex-shadow: :ting-lu: :arceus: :ho-oh: || CM Arceus-Fairy BO — by Glory
:calyrex-shadow: :arceus-fairy: :koraidon: :kyogre: :ting-lu: :arceus: || CM 3 Attacks Kyogre + NP Calyrex-S BO — by Council
:arceus: :ting-lu: :koraidon: :ho-oh: :calyrex-shadow: :eternatus: || Tera Fairy Calyrex-S + Eternatus Balance — by Council

Stall
:gliscor: :dondozo: :ho-oh: :blissey: :mandibuzz: :clodsire: || Clodsire Stall — by entrocefalo, edited by Glory



Submissions will be open now due to the metagame being the final one for the generation. If you have any questions feel free to PM me here or on discord @first_snows.​
 
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i have a sample submission Untitled 115 (pokepast.es) Special Necrozma-DM+ Wild Charge Koraidon BO
This team is a balance team with a lot of longevity and 2 hidden techs in tera electric wild charge Koraidon to crush the Ho-Oh switch in you dont have to use outrage and hope your opponent doesnt have tera fairy anymore you can just nuke it without being unable to switch and the second hidden tech in special ndm with power gem to lure in ho-oh and tera water tera blast to lure in ting-lu the advantage with this is that you dont risk burns from ho-oh and lose momentum... you can instead use ho-oh as setup fodder to setup
calcs: 252+ Atk Orichalcum Pulse Koraidon Wild Charge vs. 248 HP / 252+ Def Ho-Oh: 228-270 (54.9 - 65%) -- guaranteed 2HKO
+1 252+ SpA Tera Water Necrozma-Dusk-Mane Tera Blast (80 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 242-288 (47 - 56%) -- 23.8% chance to 2HKO after Leftovers recovery
+1 252+ SpA Tera Water Necrozma-Dusk-Mane Power Gem vs. 248 HP / 8 SpD Ho-Oh: 356-420 (85.7 - 101.2%) -- 6.3% chance to OHKO
 
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i have a sample submission Untitled 115 (pokepast.es) Special Necrozma-DM+ Wild Charge Koraidon BO
This team is a balance team with a lot of longevity and 2 hidden techs in tera electric wild charge Koraidon to crush the Ho-Oh switch in you dont have to use outrage and hope your opponent doesnt have tera fairy anymore you can just nuke it without being unable to switch and the second hidden tech in special ndm with power gem to lure in ho-oh and tera water tera blast to lure in ting-lu the advantage with this is that you dont risk burns from ho-oh and lose momentum... you can instead use ho-oh as setup fodder to setup
calcs: 252+ Atk Orichalcum Pulse Koraidon Wild Charge vs. 248 HP / 252+ Def Ho-Oh: 228-270 (54.9 - 65%) -- guaranteed 2HKO
+1 252+ SpA Tera Water Necrozma-Dusk-Mane Tera Blast (80 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 242-288 (47 - 56%) -- 23.8% chance to 2HKO after Leftovers recovery
+1 252+ SpA Tera Water Necrozma-Dusk-Mane Power Gem vs. 248 HP / 8 SpD Ho-Oh: 356-420 (85.7 - 101.2%) -- 6.3% chance to OHKO
what do you do if there is spikes or something for the calyrex
 
Ok, after some lurking and testing on the ladder I have created a modified version of a team I had success with on ladder, with taunt miraidon over kyogre to help get through low ladder shenanigans quicker for new players.
https://pokepast.es/49677cf7efe71071
Some changes I had made are changing earthquake to knock off to beat the ever present calyrex shadow and the return of taunt miraidon.
Tera ghost Miraidon gives people more counter play to ekiller and 5 boots users makes it easy to just ignore hazards.
Jolly koraidon is used here to allow people to go for some speed ties of things go horribly wrong, so I believe this team is decently easy to use.
However, the limited counter play to setup koraidon can be an issue, so I have my doubts on if this can be accepted as a sample team for Bulky offense.
 
On AG, there isn't a rule saying you can't use 6 arceus's, right? So basically, I can also have 6 Toxapex???? But one opinion, more Pokemon should be in AG. I nominate Flutter Mane, Dusk Mane Necrozma, the Paradox Bikes and Flutter Mane. But why is AG not named UberBL? Why is Ubers not named OUBL?
 
On AG, there isn't a rule saying you can't use 6 arceus's, right? So basically, I can also have 6 Toxapex???? But one opinion, more Pokemon should be in AG. I nominate Flutter Mane, Dusk Mane Necrozma, the Paradox Bikes and Flutter Mane. But why is AG not named UberBL? Why is Ubers not named OUBL?
you can use 6 toxapex but its an auto loss if you face Miriadon AG is for pokemon that are OP for Ubers the Uber Council decides if a mon should be suspected or quickbanned to AG. AG isnt named UbersBL because you can use mons that are not banned from Ubers that are from a lower tier aswell for example Koraidon Miraidon, Kyogre and so on same with Ubers
 
Screens HO
Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Spe
Naive Nature
- Mud Shot
- Memento
- Spikes
- Mortal Spin

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Astral Barrage
- Psyshock
- Grass Knot

Arceus @ Mental Herb
Ability: Multitype
Tera Type: Normal
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Extreme Speed
- Recover
- Swords Dance
- Shadow Claw

Koraidon @ Loaded Dice
Ability: Orichalcum Pulse
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Low Kick
- Flare Blitz

Miraidon @ Electric Seed
Ability: Hadron Engine
Tera Type: Fairy
EVs: 204 HP / 252 SpA / 52 Spe
Modest Nature
- Agility
- Dazzling Gleam
- Calm Mind
- Electro Drift / Parabolic Charge

Grimmsnarl @ Light Clay
Ability: Prankster
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Parting Shot
- Thunder Wave
 
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just a few teams i use often for laddering or tours

webs ho:
double suicide webs: https://pokepast.es/6836265374f85faa
single suicide webs: https://pokepast.es/2c1eac0a743d9ffb

balance:
scarf korai + lo ndm: https://pokepast.es/b81e0abe9eb7ee15
scarf caly: https://pokepast.es/1081df96bf3a5e0a
scarf caly+anti-cheese mirai: https://pokepast.es/3134f9a94a71ac10

slightly wack stuff (these haven't been extensively tested):
deoxys-s ho: https://pokepast.es/c8b6ffbb2e7cb357
double korai: https://pokepast.es/344c9970488447b7
offensive ndm: https://pokepast.es/031bef3fc85803d2
sd zacian-c bo?: https://pokepast.es/9cfb411648a07e18
 
https://pokepast.es/9acb8258840e860c this team is solid against all playstyles the pressure you put by pivoting using Miraidon is huge and you can start your using setup to your advantage encore Calyrex-S puts pressure on the times arceus thinks it can spam espeed and sweep after an SD because it has shadow claw this will make it hard for Arceus to switch in again, it also cant lose to stall since taunt Miriadon+ DD NDM gives you an advantage it has minor problems vs koraidon though therefore try to remove it by using your Tera Fairy Miriadon, Scarf Calyrex-S or Tera Fairy Ice Beam Arceus Ground
 
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https://pokepast.es/c379f1b7e1f5ae96 This is a balance team, but a little bit more offensive. This team can easily break through opposing balance with specs miraidon, and having ting Lu and Ho oh as a back like to switch in and pivot miraidon back in later. The caly-s is Tera fire to resist scarf kori flare blitz, as Tera grass is fading in usage recently. Tera dark on caly-s is to have the upper hand while mirrors and doesn’t need to guess the Tera, which is huge against a scarf caly. Lastly, the rest on Giratina is mainly against stall and helping it to get more recovery, while poltergeist can’t really do that much damage.
 
i have a sample submission Untitled 115 (pokepast.es) Special Necrozma-DM+ Wild Charge Koraidon BO
This team is a balance team with a lot of longevity and 2 hidden techs in tera electric wild charge Koraidon to crush the Ho-Oh switch in you dont have to use outrage and hope your opponent doesnt have tera fairy anymore you can just nuke it without being unable to switch and the second hidden tech in special ndm with power gem to lure in ho-oh and tera water tera blast to lure in ting-lu the advantage with this is that you dont risk burns from ho-oh and lose momentum... you can instead use ho-oh as setup fodder to setup
calcs: 252+ Atk Orichalcum Pulse Koraidon Wild Charge vs. 248 HP / 252+ Def Ho-Oh: 228-270 (54.9 - 65%) -- guaranteed 2HKO
+1 252+ SpA Tera Water Necrozma-Dusk-Mane Tera Blast (80 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 242-288 (47 - 56%) -- 23.8% chance to 2HKO after Leftovers recovery
+1 252+ SpA Tera Water Necrozma-Dusk-Mane Power Gem vs. 248 HP / 8 SpD Ho-Oh: 356-420 (85.7 - 101.2%) -- 6.3% chance to OHKO
leaving the elephant in the room, (special ndm) 252 Atk Orichalcum Pulse Koraidon Outrage vs. 248 HP / 252+ Def Ho-Oh: 208-246 (50.1 - 59.2%) -- guaranteed 2HKO
Outrage 2hko's as well, there is no reason for wild charge as outrage is more widely applicable.

I also do not think that sash caly-s is good, even if you have 4 boots mons, caly-s is simply better w/boots
 
leaving the elephant in the room, (special ndm) 252 Atk Orichalcum Pulse Koraidon Outrage vs. 248 HP / 252+ Def Ho-Oh: 208-246 (50.1 - 59.2%) -- guaranteed 2HKO
Outrage 2hko's as well, there is no reason for wild charge as outrage is more widely applicable.

I also do not think that sash caly-s is good, even if you have 4 boots mons, caly-s is simply better w/boots
the post you qouted was months old
 
Staraptor @ Choice Band
Ability: Reckless
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Quick Attack
- Double-Edge

Staraptor @ Choice Band
Ability: Reckless
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Quick Attack
- Double-Edge

Staraptor @ Choice Band
Ability: Reckless
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Quick Attack
- Double-Edge

Staraptor @ Choice Band
Ability: Reckless
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Quick Attack
- Double-Edge

Staraptor @ Choice Band
Ability: Reckless
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Quick Attack
- Double-Edge

Staraptor @ Choice Band
Ability: Reckless
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Close Combat
- Quick Attack
- Double-Edge
 
Just dumping all my usable teams here

Balance

double stab NDM balance (made by me and miraidon2real)

https://pokepast.es/60881c8690881982


Sub ho oh + cm fairyceus + adamant scarf Kori

https://pokepast.es/c1d12d102fe4999a

Sub Tera electric Zacain (made by me and miraidon2real)

https://pokepast.es/e374c3c76c25adc3

HDB ogre

https://pokepast.es/e3077e4680d2704c


Specs miri + defogger + scarf caly balance

https://pokepast.es/3a3f57c16ebffb9a


HO

Band caly-i team

https://pokepast.es/478264d46d99be7e

This is my fav team btw and I had a ton of success with a similar connecept. Grass knot on caly-s is intentional, as it can do like 50% to a dozo, which is basically the only way that this team can win against a good stall team. 4 evs on kyogre is for again, beating stall ( to out speed spdef ho oh )

Screens + tr ndm

https://pokepast.es/189ce66b7d422a2d


Webs + dd double stab ndm

https://pokepast.es/b7ab5341ea665fca


Screens TR HO with ditto

https://pokepast.es/1a4610a7143e347e
 
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