[Overview]
- Hasn't really gained anything itself (move tutor-wise) from BW2.
- Hurricane resistance and Base 130 Speed make it decent in a metagame full of Tornadus-T.
- insert generic quake-edge comment
- Taunt + Roost can allow it to dismantle certain stall cores.
- With Max Speed, outspeeds +1 Adamant Dragonite and Gyarados
[SET]
name: Life Orb
move 1: Stone Edge / Rock Slide
move 2: Earthquake
move 3: Taunt
move 4: Roost
item: Life Orb
nature: Jolly
ability: Pressure
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Basically the only good set
- Combination of Taunt, excellent coverage, Roost and a nice set of resistances/immunities allow Aerodoactyl to muscle past some physical walls
- e.g. Skarmory, Gliscor (lacking Ice Fang), Jellicent
- Can break some stall variants thanks to Taunt / Roost and it outspeeds ScarfTar.
- Has a niche as a non-scarf Pokemon that can safely switch-in on Tornadus-T's Hurricane, outspeed, and OHKO back with Stone Edge / Rock Slide.
- Base 130 Spd means that it can be troubling for offensive teams as well as stall
- Beats the incredibly common Amoonguss 1v1 - Taunt blocks Spore, Hidden Power [Ice] deals 29% max in Sandstorm, Giga Drain deals 23% max.
[ADDITIONAL COMMENTS]
- Rock Slide is an option for the greater accuracy and PP. Flinch chance is always helpful when you have base 130 Spd too! Power difference is significant; misses out on 2HKOing Jellicent after SR w/ Sand etc etc
- 72 HP / 252 Atk / 184 Spd is an alternative EV spread; outspeeds Torn-T by 1 point and gives you slightly better bulk. Misses out on outspeeding ScarfToed , +1 Adamant Gyara and +1 Adamant Dragonite.
- appreciates sandstorm support so that it can come in on Tornadus-T and also beat a bunch of defensive mons 1v1
- Hippowdon and Tyranitar debate - Hippowdon has greater longevity thanks to Slack Off and is a better switch-in to common scarfers that can revenge Aero (e.g. Jirachi, Terrakion, Landorus, Thundurus-T)
- Choice Band Tyranitar is a great wallbreaking partner for luring in and weakening physical tanks (e.g. Hippowdown, Landorus-T). A faster EV spread on a Stealth Rock variant can be used to lure in and KO Scizor with Fire Blast, clearing the way for an Aerodactyl sweep.
- Although LO Aero can muscle its way past Skarmory without too much hassle, Magnezone is still a notable partner for trapping and disposing of Forretress and Ferrothorn.
- On the offensive side, Magnezone also helps deal with Scizor.
- Aero is very susceptible to priority; notably Bullet Punch, Ice Shard and Aqua Jet from Scizor, Mamoswine and Azumarill respectively.
- Stall cores work well as partners as they can set-up hazards on relatively weak priority attacks: for example, Skarmory easily sets up on Mamoswine and Scizor while Jellicent walls Azumarill and can spinblock.
- Skarmory is an especially good partner because Aerodactyl needs all the hazard support it can get to even attempt to take on stuff like Forretress.
- Rapid Spin support is helpful due to Aero's SR weakness. Forretress gets a special mention as it also sets up TSpikes and Spikes to help break through Slowbro and Hippowdon.
- Bulky Starmie tanks priority attacks from Scizor and Azumarill and has a 30% chance to burn them with Scald, spins, as well as resisting every move on the common Azumarill moveset. KOs Mamoswine with Scald.
[Other Options]
- Aerial Ace is its best Flying-type STAB option - slays Keldeo, Breloom, Virizion, etc
- Hone Claws gives Stone Edge 100% accuracy, but doesn't really need it to bypass stall and vs offense he's better off just using Stone Edge 90% of the time. +1 SE 2HKOs Skarmory.
- Fire Fang for Scizor / Forretress / Ferrothorn.
- Pursuit.
- Gets access to Rain Dance and Sunny Day if you want to take a manual weather route, but those teams generally suck and there are better options for that out there anyway.
- Doesn't get Head Smash or Brave Bird, but can still abuse Rock Head with Double Edge. Only set that can afford a moveslot free for this would be Choice Band.
- Crunch hits Psychics and Ghosts, notably Jellicent and Slowbro. However, Jellicent already has a 90% chance of being 2HKOd by Stone Edge after Rocks and Sandstorm, and you aren't getting past Slowbro barring Crunch defense drops anyway.
- Aqua Tail hits bulky Ground-types like Hippowdon harder than everything else.
- Viable SubRoost set thanks to Pressure
- Stealth Rock a la gen 4 lead
- Protect + Fire Blast for Scizor / Genesect / Ferrothorn
- Tailwind for team support
- Roar / Whirlwind
- Aero hates priority; Scizor, Mamoswine, Azumarill and Bullet Punch Lucario don't like taking LO-boosted attacks directly but can force out Aerodactyl easily.
- Practically any scarfer that hits on the physical side is a check (bar slow shit like ttar)
- Breloom and Virizion resist both Earthquake and Stone Edge. Technician Mach Punches from Breloom hurt.
- Ferrothorn resists Stone Edge and takes nothing from Earthquake, so switches in easily bar the rare Fire Fang. OHKOs with Gyro Ball
- Gliscor is a decent counter if it has Ice Fang - generally can't touch Aerodactyl at all if it only has Earthquake and Toxic.
- Aerodactyl hates all status, but can avoid most with Taunt.
- Slowbro is probably the best counter there is, Stone Edge doesn't come close to 2HKOing and it can recover off damage easily between Slack Off and Regenerator.
- Bulky Ground-types like Hippowdon and Donphan resist Stone Edge and take little from Earthquake. Can retaliate with Ice Fang / Roar and Ice Shard respectively. Landorus-T is also a very good counter thanks to Intimidate and can hit Aerodactyl with a Super Effective Stone Edge.
- Modest Scarf Rotom-W OHKOs with Hydro Pump
- Can survive a Volt Switch from Scarf Thundurus but dies to Thunderbolt
- Only speed ties at best with Specs Jolteon, OHKOs in Sand.