Aerilate Factor by XenoBlade911

Hi guys, XenoBlade911 here, welcoming you to my next RMT here on Smogon which is called Aerilate Factor. I know it's been a long time since I made an RMT so here is the RMT I promised you guys. With a team around one of the most devastating Pokemon in the game, Mega Freaking Pinsir.

This team got me to peak 1400+ and I did put a lot of work into it. So enough chit chat and let's get to the team.

Team at a glance:

pinsir.gif
tyranitar.gif
rotom-wash.gif
scizor.gif
thundurus.gif
landorus-therian.gif


A closer look:

pinsir.gif
pinsir.gif

Dick Pinch (Pinsir) @ Pinsirite
Ability: Mold Breaker-> Aerilate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Frustration
- Feint

EVerybody meet the beast in charge, the one that screams for your team , the guy that won't fade: PINSIR!. Overall, this thing is a complete one-man wrecking crew. Let this thing set up a Swords Dance, consider yourself a dead man. This thing will annihilate anything at +2 that doesn't resist with Return, even things that resist it will get destroyed. At +2 it OHKOes anything not named Mandibuzz or Rotom-Wash. So that's also how Mold Breaker comes into play. Mold Breaker lets me maim Rotom because it ignores Levitate and while Moxie is nice and all, I prefer hitting Rotom while I'm in normal form. I also tend to Swords Dance on stuff like Conkeldurr and what I do is delay the mega evolution, Swords Dance, then go Mega and murder it with Return. Anyway time to explain the set. EV's are very simple and standard, Max Attack and Speed, Pinsir has a whopping base 155 Attack and a solid base 105 Speed which is good because it outspeeds standard base 100's like Jirachi, Landorus I , Manaphy , Garchomp , Non-Scarfed Salamence , etc. The set is Swords Dance to double my sky high attack from base 408 to a whopping base 818 if my math is correct, Return and Feint STAB for Aerilate abuse and to maim a lot of stuff, and the toss-up between Close Combat and Earthquake , I decided for Earthquake becuase it has much better coverage than CC because with CC , Aegislash sets up all over my face , and Earthquake still mames the thing Close Combat would like Heatran , Tyranitar , Excadrill , etc.

Pinsir's role in the team is to MAIM everything with Aerilate boosted Returns and/or Quick Attacks. For the ones that didn't know , Aerilat makes it so your Normal moves become Flying Moves and be boosted by 1.3. This essencially gives this a Life Orb boost, and with this massive base 155 attack, no wonder it got OU. Poor Heracross is finally outclassed by Pinsir. :D . It's only downsides I can think of is it's typing and being 4x weak to Stealth Rocks. Other than that , it's quite easy to sweep with it.

tyranitar.gif
tyranitar.gif

TTarTerror (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 72 Def / 184 SDef
Sassy
Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Pursuit
Then comes one of the best walls in the tier and one with amazing synergy with Pinsir : Assault Vest Tyranitar. This thing being a Rock type and having fantastic bulk and having Sand Stream which makes this thing incredibly bulky paired with Assault Vest, I essencially double my already good uninvested Special Defense which is base 100 which makes me super bulky. This thing is that bulky that it lived an Adaptability Aura Sphere from Mega Lucario when Lucario is neutral and it can also live a Bug Buzz from +1 Genesect which is incredibly good. Anyway onto the EV Spread, I maximized HP and Defense because I want this thing as bulky as I can get. Tyranitar has a solid base 110 Defense and base 100 HP to work with, which is very high. Also Tyranitar has pretty nice base Attack even uninvested. It's base 304 if I remember correctly. This is higher than a fully invested base 100 with no attack+ nature which is fantastic and that's uninvested. Anyway the set is Stone Miss Edge to smash Talonflame, Crunch and Pursuit for STAB and to trap , respectively. And Fire Blast to hit stuff like Skarmory or Ferrothorn that would dare to come in on Tyranitar and start with their Hazard shenanigance. Sand is NOT a requirement to make this set work. It still is really bulky on it's own. New EV Spread and item so I can take a Fighting move (except like Adaptability Boosted CC From Mega-Luke) but I will always get up rocks no matter what. And this spread optimizes my Special Bulk.

Tyranitar's role in this team is to destroy Talonflames and Defog users like the Lati Twins or stuff that are weak to me and are forced to switch out like gengar for instance, Pursuit traps and kills it without much problems. I minimized speed because I didn't want to lose any bulk.

rotom-wash.gif
rotom-wash.gif

Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 214 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Next up comes another poke that has fantastic synergy with Pinsir as it checks all of the types that Pinsir is weak to (or most of them) . This thing serves as my pivot with Volt Switch and as my secundary Talonflame check (in case TTar goes down early in the match). Now you guys might think the EV Spread is weird as hell but this is a pretty decent spread I came up with. It's a little bit complicated. Max HP which equal a leftovers number and I get 19 HP back every turn if my math is correct. 140 Def Bold equals a neutral max Defense Rotom , and I decided to put the rest into SDef just to add extra bulk with the 116 EV's I had spare. I run 0 Atk IV's to minimize damage from confusion and Foul Play (Screw you Klefki). The set is Will-O-Wisp to cripple physical attackers such as opposing Mega Pinsir which could prove to be a formidable opponent, Volt Switch to restore momentum , Hydro Miss Pump as much as I hate it I have to use it because it's his only STAB Water Moves, and Pain Split to get some HP Back.

Rotom's role on the team is to cripple physical attackers, restore momentum to match and to tank Physical hits from Talonflame, this thing also serves as my alternative Talonflame check.

scizor.gif
scizor.gif

XBlade911 (Scizor) @ Leftovers
Ability: Technician
EVs: 220 HP / 216 Def / 72 Spe
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
I wanted to use Scizor over Mandibuzz because I didn't want to be weak to the thing I have to get rid of which is Stealth Rock. Scizor is neutral which is quite nice and it is a pretty good Defog user. Again you guys might find the EV Spread werid and/or dumb. But I'll explain. 220 HP EV's give me a Leftovers number, 216 Def gives me 319 which is quite decent and 72 Speed allows me to outspeed the rare Metagross , Trevenant invested in speed , etc. The set is Defog for obvious reasons, U-Turn to grant momentum and it makes a Volt-Turn core with Rotom that synergizes well with it. Bullet Punch for Priority and Roost to get myself reliable recovery which is quite helpful.

Scizor's role on this team is to revenge kill weakened threats like Tyranitar, the rare Gardevoir , Azumarill, Togekiss, etc. As welll as get rid of hazards of my side of the field. I run Defog because if you ever run a poke that is 4x weak to Rocks , you should run something to get rid of hazards otherwise it would screw them up big time. And Scizor at times is a bit Buggy (no pun intended).

thundurus.gif
thundurus.gif


Thor (Thundurus) (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Substitute
- Thunderbolt
- Hidden Power [Ice]

After further testing, I was noticing Gengar wasn't doing as well as I thought so Thundurus came into play. Thundurus helps me paralyze the common scarfers like Genesect and Terrakion. It also helps remedy the Mega Lucario issue by Priority T-Wave into it so it doesn't become a problem. And it's been extremely long since I used a Thundurus. In ubers I use this set, so I gave it shot and it works just as well in ubers. This set is Sub T Wave (just like Klefki's) And Thunderbolt and HP Ice for pseudo BoltBeam coverage. Without HP Ice Gliscor walls me to death and I hate gliscor so much.

landorus-therian.gif
landorus-therian.gif


Fairhaven (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I realized my team was not exactly super speedy so I wanted a Scarfer, and Landorus came to mind. I only like limiting myself to 1 Scarfer because 2 scarfers is not a very good idea. Landorus is a fantastic pivot, it gets access to U-Turn, the ability Intimidate, What else can you ask for? Anyway , most people normally expect it to be the standard Pivot set with Rocks and stuff, but I feel like being classy and use a Scarf Variant, and it gives me some speed. The set is EdgeQuake coverage which is awesome, U-Turn for momentum and Knock Off which is pretty fantastic vs the likes of stupid Trevenant (ugh I hate Trevenant so much) , Gengar, Aegislash , eviolite users , etc.

Landorus' role on the team is a revenge killer, a pivot and to make another VoltTurn with Rotom-Wash. Yes I know this team is very Volt-Turn based but it really is not. I just like to hit hard and strike fast.

Conclusion:
So that's the team I built for you guys, hope you liked it. And the I got Mega Mawile up next, and after that I will be doing Aerodactyl! Hope you guys liked this team. As always if you have suggestion on how to improve the team I'll get to testing ASAP. So catch you guys later, until next time! :>

Should you dare to try the team:
Dick Pinch (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Frustration
- Feint

TTarTerror (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 72 Def / 182 SDef
Sassy Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Pursuit

Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump

XBlade911 (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 220 HP / 216 Def / 72 Spd
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost

Thor (Thundurus) (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Substitute
- Thunderbolt
- Hidden Power [Ice]

Fairhaven (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off

Edits in This color.
 
Last edited:
Threats to the team:

aegislash-shield.png

Aegislash (especially the mixed set with Shadow Ball): This thing can be a bit tricky to deal with if Rotom doesn't burn it. The SD Variant can set upall over Scizor and to stop the SD variant I have to keep Rotom-W at a healthy amount of HP so I can get the burn. The mixed variant is a pain because Aegislash has fantastic wallbreaking abilities , though Scarf Lando just needs a safe switch-in to OHKO it with Earthquake.


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Mega Lucario: This thing is possibly the biggest threat to my team and to OU in general. I have to predict whether it's a Physical Variant or a Special Variant. The Physical variant gets burned by Rotom (assuming I can live a CC), the special variant is another story. The only really good way I have to get rid of this thing is revenge-killing it with Scarf Landorus.

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Scarf Genesect: This thing is another asshole. While not as much as Mega Lucario, it can be quite problematic to the team. Pretty much I have to SD when it comes in with Pinsir, then Quick Attack to possibly kill it. Or wall it altogether with Rotom-W. Rotom-W and Pinsir are a bit of a saving grace for this thing.
 
This team is Great, I love it :D And I love spamming Aerilate boosted moves with Pinsir, Flying is just one of the best Offensive Types. I don't really think Lucario is a problem, Scarf EQ coming from Terrakion just destroys this doggie, same for Aegislash (after Intimidate all it can do is flee, and if he wants to shot a SB he better be prepared to face the consequences). The real matter is Genesect; I managed to kill hit sometimes with TTar's Fire Blast but Only when they had Bug buzz and stayed in to thinking of making some damage, unfortunately there's no reason for Genesect to sta on Ttar xD and getting a sword dance to blast through it with Ae-return is tricky sometimes. Anyway the team is great :D
 
Just gonna add the point that Mega Pinsir also gets stoned by Skarmory :P. Other than that just a minor suggestion I have. You could possibly run Feint > Quick Attack on Mega Pinsir. There is a small power drop, but it makes up for that by becoming +2 priority. This helps beat shit like Talonflame invested enough speed to beat Jolly Mega Pinsir (I run that lol). Its a minor change but it could make a big difference in a game.
 
Yo man just a small nitpick for you. Run moxie on dickpinch so you can possibly revenge something with quick attack before you go for the mega. Pretty good team man.

DONT DO THIS.

Mold Breaker EQ can be immensely useful against Rotom-W.
 
Hey there Xenoblade. As promised here is you team rate. Overall the team is aims to VoltTurn into being able to setup a late game sweep with Pinsir. However there are something that I see that hold you back from being able to pull this off successfully. A couple of things I noticed were you don't have Stealth Rock on this team which are really important for VoltTurn teams to rack up damage. Manaphy also seems to be a bit of an issue since after a Tail Glow you will basically lose about half of your team since the only Pokemon you have that are faster can't deal enough damage to take it out so you end up having to chip away at it until it dies. I don't feel like Gengar really adds much to your team so this likely needs to be replaced.

I'm going to suggest using Specs Latios over Gengar. I don't like what Gengar does for you, which honestly seems like nothing. Since you lack a strong wallbreaker for Mega Pinsir, Latios will fit nicely here. This also alleviates the issue of water types like Keldeo or Manaphy running wild on your team. I'm going to suggest using Shadow Ball on this set as well to help lure in and heavily dent Aegislash who you mentioned is a massive problem for you.

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Shadow Ball
- Surf

Because you lack Stealth Rock, I would change Tyranitar's set to Chople Berry. This allows you to get up Stealth Rock and gives you a soft check to Mixed Aegislash and Mega Lucario. The Chople Berry will let you take a Sacred Sword from Aegislash after switching into a Shadow Ball and OHKO with a Crunch. You won't lose out on the trapping ability with this change either so Lati@s are still handled by Tyranitar.

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Atk / 180 SDef
Careful Nature
- Stealth Rock
- Crunch
- Stone Edge
- Pursuit

Some minor changes:
- Change Rotom-W's EVs to 248 HP / 216 Def / 44 Spe with a Bold Nature. This maximizes your Physical Bulk to handle Talonflame and Azumarill. The speed EVs outpace Jolly Azumarill who otherwise massacres you're team after a Belly Drum.
- Frustration over Return on Pinsir. This is mainly for Dittos who can copy the boosts you have and sweep you with your own set. Just make sure to change the happiness to 0.


Hope this helped and good luck with the team. If you have any other questions feel free to ask.


~Subject 18~
 
Nice team seems pretty solid.

A nice way to alleviate the speed problem for your team is to replace gengar with thundurus. You get a prankster thunderwave user so you dont have to use choice scarf on lando. choice scarf lando is just asking to be set up on and now your opponents cannot take advantage of that. you could also just go with a double dance set for late game or justmaintain your original set.

i'm not a fan of the AV tar set but if its working for you keep at it :].

hope i helped!
 
Hi dudes:



Hey there Xenoblade. As promised here is you team rate. Overall the team is aims to VoltTurn into being able to setup a late game sweep with Pinsir. However there are something that I see that hold you back from being able to pull this off successfully. A couple of things I noticed were you don't have Stealth Rock on this team which are really important for VoltTurn teams to rack up damage. Manaphy also seems to be a bit of an issue since after a Tail Glow you will basically lose about half of your team since the only Pokemon you have that are faster can't deal enough damage to take it out so you end up having to chip away at it until it dies. I don't feel like Gengar really adds much to your team so this likely needs to be replaced.

I'm going to suggest using Specs Latios over Gengar. I don't like what Gengar does for you, which honestly seems like nothing. Since you lack a strong wallbreaker for Mega Pinsir, Latios will fit nicely here. This also alleviates the issue of water types like Keldeo or Manaphy running wild on your team. I'm going to suggest using Shadow Ball on this set as well to help lure in and heavily dent Aegislash who you mentioned is a massive problem for you.

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Shadow Ball
- Surf

Because you lack Stealth Rock, I would change Tyranitar's set to Chople Berry. This allows you to get up Stealth Rock and gives you a soft check to Mixed Aegislash and Mega Lucario. The Chople Berry will let you take a Sacred Sword from Aegislash after switching into a Shadow Ball and OHKO with a Crunch. You won't lose out on the trapping ability with this change either so Lati@s are still handled by Tyranitar.

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Atk / 180 SDef
Careful Nature
- Stealth Rock
- Crunch
- Stone Edge
- Pursuit

Some minor changes:
- Change Rotom-W's EVs to 248 HP / 216 Def / 44 Spe with a Bold Nature. This maximizes your Physical Bulk to handle Talonflame and Azumarill. The speed EVs outpace Jolly Azumarill who otherwise massacres you're team after a Belly Drum.
- Frustration over Return on Pinsir. This is mainly for Dittos who can copy the boosts you have and sweep you with your own set. Just make sure to change the happiness to 0.


Hope this helped and good luck with the team. If you have any other questions feel free to ask.


~Subject 18~


I'm testing the TTar set and Rotom's EV's and they work very well. About the Latios, it makes me weaker to Genesect and Aegislash because Aegi destroys me with Shadow Sneak or with any STAB move. And with Pinsir the Frustration works well cuz I'm starting to hate ditto a lot more so yeah. But I need Fire Blast for those Skarmory and Ferrothorns.

Chimpact:

Nice team seems pretty solid.

A nice way to alleviate the speed problem for your team is to replace gengar with thundurus. You get a prankster thunderwave user so you dont have to use choice scarf on lando. choice scarf lando is just asking to be set up on and now your opponents cannot take advantage of that. you could also just go with a double dance set for late game or justmaintain your original set.

i'm not a fan of the AV tar set but if its working for you keep at it :].

hope i helped!

Thundurus, I'll give it shot. I'm starting to test it and I haven't used Thundurus in forever and I would love to reuse my favorite Legendary from Gen 5. CS Lando is there just add a bit of speed to the team. And it gives it momentum.
 
252 Atk Mold Breaker Pinsir Earthquake vs. 252 HP / 252+ Def Rotom-W: 146-174 (48 - 57.2%) -- 40.2% chance to 2HKO after Leftovers recovery

Rotom-W can easily burn Mold Breaker regular Pinsir after an EQ. Change Mold Breaker to Moxie or Hyper Cutter. I would say both are equally viable, depending on if you want to play aggressively or conservatively.
 
252 Atk Mold Breaker Pinsir Earthquake vs. 252 HP / 252+ Def Rotom-W: 146-174 (48 - 57.2%) -- 40.2% chance to 2HKO after Leftovers recovery

Rotom-W can easily burn Mold Breaker regular Pinsir after an EQ. Change Mold Breaker to Moxie or Hyper Cutter. I would say both are equally viable, depending on if you want to play aggressively or conservatively.

First of all the most common EV is 252/216+ on Rotom. Also the point is to be able to pick off a weakened Rotom, not OHKO the thing.
 
First of all the most common EV is 252/216+ on Rotom. Also the point is to be able to pick off a weakened Rotom, not OHKO the thing.

Picking off a weakened Rotom is a smaller niche than the niche Moxie and Hyper Cutter can provide, so I would say Mold Breaker is still the least usable ability out of the three. However, it can work, so whatever floats your boat man.
 
Hey there Xenoblade. As promised here is you team rate. Overall the team is aims to VoltTurn into being able to setup a late game sweep with Pinsir. However there are something that I see that hold you back from being able to pull this off successfully. A couple of things I noticed were you don't have Stealth Rock on this team which are really important for VoltTurn teams to rack up damage. Manaphy also seems to be a bit of an issue since after a Tail Glow you will basically lose about half of your team since the only Pokemon you have that are faster can't deal enough damage to take it out so you end up having to chip away at it until it dies. I don't feel like Gengar really adds much to your team so this likely needs to be replaced.

I'm going to suggest using Specs Latios over Gengar. I don't like what Gengar does for you, which honestly seems like nothing. Since you lack a strong wallbreaker for Mega Pinsir, Latios will fit nicely here. This also alleviates the issue of water types like Keldeo or Manaphy running wild on your team. I'm going to suggest using Shadow Ball on this set as well to help lure in and heavily dent Aegislash who you mentioned is a massive problem for you.

Latios (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Shadow Ball
- Surf

Because you lack Stealth Rock, I would change Tyranitar's set to Chople Berry. This allows you to get up Stealth Rock and gives you a soft check to Mixed Aegislash and Mega Lucario. The Chople Berry will let you take a Sacred Sword from Aegislash after switching into a Shadow Ball and OHKO with a Crunch. You won't lose out on the trapping ability with this change either so Lati@s are still handled by Tyranitar.

Tyranitar (M) @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Atk / 180 SDef
Careful Nature
- Stealth Rock
- Crunch
- Stone Edge
- Pursuit

Some minor changes:
- Change Rotom-W's EVs to 248 HP / 216 Def / 44 Spe with a Bold Nature. This maximizes your Physical Bulk to handle Talonflame and Azumarill. The speed EVs outpace Jolly Azumarill who otherwise massacres you're team after a Belly Drum.
- Frustration over Return on Pinsir. This is mainly for Dittos who can copy the boosts you have and sweep you with your own set. Just make sure to change the happiness to 0.


Hope this helped and good luck with the team. If you have any other questions feel free to ask.


~Subject 18~
How does latios check most water types with that set
If keldeo predicts the switch and icy winds latios it can out speed it next turn and kill it and it really cant harm manaphy that much and after a tail glow on the switch manaphy is ohkoing lati with ice beam easily
If your looking for to stop water types switch slude bomb on gengar for tbolt as it hits two of the four prominant farries in OU hard azzu and togekiss
The other fairies sylveon and florges dont really care about a sludge bomb anyway because the are tanking spdef walls
 
So i recomend switching out sludge wave for tbolt because tbolt gives it better coverage and allows you to revenge kill water types like keldeo and manaphy
 
How does latios check most water types with that set
If keldeo predicts the switch and icy winds latios it can out speed it next turn and kill it and it really cant harm manaphy that much and after a tail glow on the switch manaphy is ohkoing lati with ice beam easily
If your looking for to stop water types switch slude bomb on gengar for tbolt as it hits two of the four prominant farries in OU hard azzu and togekiss
The other fairies sylveon and florges dont really care about a sludge bomb anyway because the are tanking spdef walls

Losing to Icy Wind Keldeo is something Latias and Latios both have to be wary of. Saying it Keldeo has to predict correctly to beat it doesnt mean Latios can't check it. By that logic Skarmory doesn't check Garchomp because Garchomp can carry Fire Blast. Why is Latios switching into Manaphy after it's boosted and risks taking a Ice Beam?

Edit: Specs Latios can't harm Manaphy?

252 SpA Choice Specs Latios Draco Meteor vs. 0 HP / 4 SpD Manaphy: 316-373 (92.6 - 109.3%)

Can't harm, huh?
 
Im just saying that latios does not stop water types from running rampant on the team as much as any special attacking wall breaker would stop waters from running rampant on the team
 
In fact with the presence of rotom-w i don't see the need for him to have something else to kill water type as rotom can handle then all baring those carrying energy ball
 
How does latios check most water types with that set
If keldeo predicts the switch and icy winds latios it can out speed it next turn and kill it and it really cant harm manaphy that much and after a tail glow on the switch manaphy is ohkoing lati with ice beam easily
If your looking for to stop water types switch slude bomb on gengar for tbolt as it hits two of the four prominant farries in OU hard azzu and togekiss
The other fairies sylveon and florges dont really care about a sludge bomb anyway because the are tanking spdef walls

I think your misunderstanding the difference between a check and a counter. A counter has no fear switching into the target and forces it out easily. Latios is a CHECK to water types. For example, lets say Rotom-W comes in on Lando-T. Lando can U-turn and Latios takes the resisted water attack. Then it can do serious damage to Rotom-W most likely OHKOing or it forces it out. Also not trying to minimod but don't double post. The edit button exists for a reason.
 
Hi again y'all. Just came to say that the EV's on Rotom, the set on TTar and Thundurus go to the team.
I'll update the thread tomorrow.
 
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