Hi guys, XenoBlade911 here, welcoming you to my next RMT here on Smogon which is called Aerilate Factor. I know it's been a long time since I made an RMT so here is the RMT I promised you guys. With a team around one of the most devastating Pokemon in the game, Mega Freaking Pinsir.
This team got me to peak 1400+ and I did put a lot of work into it. So enough chit chat and let's get to the team.
Pinsir's role in the team is to MAIM everything with Aerilate boosted Returns and/or Quick Attacks. For the ones that didn't know , Aerilat makes it so your Normal moves become Flying Moves and be boosted by 1.3. This essencially gives this a Life Orb boost, and with this massive base 155 attack, no wonder it got OU. Poor Heracross is finally outclassed by Pinsir. :D . It's only downsides I can think of is it's typing and being 4x weak to Stealth Rocks. Other than that , it's quite easy to sweep with it.
TTarTerror (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 72 Def / 184 SDef
Sassy Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Pursuit
Then comes one of the best walls in the tier and one with amazing synergy with Pinsir : Assault Vest Tyranitar. This thing being a Rock type and having fantastic bulk and having Sand Stream which makes this thing incredibly bulky paired with Assault Vest, I essencially double my already good uninvested Special Defense which is base 100 which makes me super bulky. This thing is that bulky that it lived an Adaptability Aura Sphere from Mega Lucario when Lucario is neutral and it can also live a Bug Buzz from +1 Genesect which is incredibly good. Anyway onto the EV Spread, I maximized HP and Defense because I want this thing as bulky as I can get. Tyranitar has a solid base 110 Defense and base 100 HP to work with, which is very high. Also Tyranitar has pretty nice base Attack even uninvested. It's base 304 if I remember correctly. This is higher than a fully invested base 100 with no attack+ nature which is fantastic and that's uninvested. Anyway the set is Stone Miss Edge to smash Talonflame, Crunch and Pursuit for STAB and to trap , respectively. And Fire Blast to hit stuff like Skarmory or Ferrothorn that would dare to come in on Tyranitar and start with their Hazard shenanigance. Sand is NOT a requirement to make this set work. It still is really bulky on it's own. New EV Spread and item so I can take a Fighting move (except like Adaptability Boosted CC From Mega-Luke) but I will always get up rocks no matter what. And this spread optimizes my Special Bulk.
Tyranitar's role in this team is to destroy Talonflames and Defog users like the Lati Twins or stuff that are weak to me and are forced to switch out like gengar for instance, Pursuit traps and kills it without much problems. I minimized speed because I didn't want to lose any bulk.
Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 214 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Next up comes another poke that has fantastic synergy with Pinsir as it checks all of the types that Pinsir is weak to (or most of them) . This thing serves as my pivot with Volt Switch and as my secundary Talonflame check (in case TTar goes down early in the match). Now you guys might think the EV Spread is weird as hell but this is a pretty decent spread I came up with. It's a little bit complicated. Max HP which equal a leftovers number and I get 19 HP back every turn if my math is correct. 140 Def Bold equals a neutral max Defense Rotom , and I decided to put the rest into SDef just to add extra bulk with the 116 EV's I had spare. I run 0 Atk IV's to minimize damage from confusion and Foul Play (Screw you Klefki). The set is Will-O-Wisp to cripple physical attackers such as opposing Mega Pinsir which could prove to be a formidable opponent, Volt Switch to restore momentum , Hydro Miss Pump as much as I hate it I have to use it because it's his only STAB Water Moves, and Pain Split to get some HP Back.
Rotom's role on the team is to cripple physical attackers, restore momentum to match and to tank Physical hits from Talonflame, this thing also serves as my alternative Talonflame check.
XBlade911 (Scizor) @ Leftovers
Ability: Technician
EVs: 220 HP / 216 Def / 72 Spe
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
I wanted to use Scizor over Mandibuzz because I didn't want to be weak to the thing I have to get rid of which is Stealth Rock. Scizor is neutral which is quite nice and it is a pretty good Defog user. Again you guys might find the EV Spread werid and/or dumb. But I'll explain. 220 HP EV's give me a Leftovers number, 216 Def gives me 319 which is quite decent and 72 Speed allows me to outspeed the rare Metagross , Trevenant invested in speed , etc. The set is Defog for obvious reasons, U-Turn to grant momentum and it makes a Volt-Turn core with Rotom that synergizes well with it. Bullet Punch for Priority and Roost to get myself reliable recovery which is quite helpful.
Scizor's role on this team is to revenge kill weakened threats like Tyranitar, the rare Gardevoir , Azumarill, Togekiss, etc. As welll as get rid of hazards of my side of the field. I run Defog because if you ever run a poke that is 4x weak to Rocks , you should run something to get rid of hazards otherwise it would screw them up big time. And Scizor at times is a bit Buggy (no pun intended).
Thor (Thundurus) (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Substitute
- Thunderbolt
- Hidden Power [Ice]
After further testing, I was noticing Gengar wasn't doing as well as I thought so Thundurus came into play. Thundurus helps me paralyze the common scarfers like Genesect and Terrakion. It also helps remedy the Mega Lucario issue by Priority T-Wave into it so it doesn't become a problem. And it's been extremely long since I used a Thundurus. In ubers I use this set, so I gave it shot and it works just as well in ubers. This set is Sub T Wave (just like Klefki's) And Thunderbolt and HP Ice for pseudo BoltBeam coverage. Without HP Ice Gliscor walls me to death and I hate gliscor so much.
Fairhaven (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
I realized my team was not exactly super speedy so I wanted a Scarfer, and Landorus came to mind. I only like limiting myself to 1 Scarfer because 2 scarfers is not a very good idea. Landorus is a fantastic pivot, it gets access to U-Turn, the ability Intimidate, What else can you ask for? Anyway , most people normally expect it to be the standard Pivot set with Rocks and stuff, but I feel like being classy and use a Scarf Variant, and it gives me some speed. The set is EdgeQuake coverage which is awesome, U-Turn for momentum and Knock Off which is pretty fantastic vs the likes of stupid Trevenant (ugh I hate Trevenant so much) , Gengar, Aegislash , eviolite users , etc.
Landorus' role on the team is a revenge killer, a pivot and to make another VoltTurn with Rotom-Wash. Yes I know this team is very Volt-Turn based but it really is not. I just like to hit hard and strike fast.
Should you dare to try the team:
Edits in This color.
This team got me to peak 1400+ and I did put a lot of work into it. So enough chit chat and let's get to the team.
Team at a glance:
A closer look:
Dick Pinch (Pinsir) @ Pinsirite
Ability: Mold Breaker-> Aerilate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Frustration
- Feint






A closer look:


Dick Pinch (Pinsir) @ Pinsirite
Ability: Mold Breaker-> Aerilate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Frustration
- Feint
EVerybody meet the beast in charge, the one that screams for your team , the guy that won't fade: PINSIR!. Overall, this thing is a complete one-man wrecking crew. Let this thing set up a Swords Dance, consider yourself a dead man. This thing will annihilate anything at +2 that doesn't resist with Return, even things that resist it will get destroyed. At +2 it OHKOes anything not named Mandibuzz or Rotom-Wash. So that's also how Mold Breaker comes into play. Mold Breaker lets me maim Rotom because it ignores Levitate and while Moxie is nice and all, I prefer hitting Rotom while I'm in normal form. I also tend to Swords Dance on stuff like Conkeldurr and what I do is delay the mega evolution, Swords Dance, then go Mega and murder it with Return. Anyway time to explain the set. EV's are very simple and standard, Max Attack and Speed, Pinsir has a whopping base 155 Attack and a solid base 105 Speed which is good because it outspeeds standard base 100's like Jirachi, Landorus I , Manaphy , Garchomp , Non-Scarfed Salamence , etc. The set is Swords Dance to double my sky high attack from base 408 to a whopping base 818 if my math is correct, Return and Feint STAB for Aerilate abuse and to maim a lot of stuff, and the toss-up between Close Combat and Earthquake , I decided for Earthquake becuase it has much better coverage than CC because with CC , Aegislash sets up all over my face , and Earthquake still mames the thing Close Combat would like Heatran , Tyranitar , Excadrill , etc.Pinsir's role in the team is to MAIM everything with Aerilate boosted Returns and/or Quick Attacks. For the ones that didn't know , Aerilat makes it so your Normal moves become Flying Moves and be boosted by 1.3. This essencially gives this a Life Orb boost, and with this massive base 155 attack, no wonder it got OU. Poor Heracross is finally outclassed by Pinsir. :D . It's only downsides I can think of is it's typing and being 4x weak to Stealth Rocks. Other than that , it's quite easy to sweep with it.


TTarTerror (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 72 Def / 184 SDef
Sassy Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Pursuit
Tyranitar's role in this team is to destroy Talonflames and Defog users like the Lati Twins or stuff that are weak to me and are forced to switch out like gengar for instance, Pursuit traps and kills it without much problems. I minimized speed because I didn't want to lose any bulk.


Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 214 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
Rotom's role on the team is to cripple physical attackers, restore momentum to match and to tank Physical hits from Talonflame, this thing also serves as my alternative Talonflame check.


XBlade911 (Scizor) @ Leftovers
Ability: Technician
EVs: 220 HP / 216 Def / 72 Spe
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
Scizor's role on this team is to revenge kill weakened threats like Tyranitar, the rare Gardevoir , Azumarill, Togekiss, etc. As welll as get rid of hazards of my side of the field. I run Defog because if you ever run a poke that is 4x weak to Rocks , you should run something to get rid of hazards otherwise it would screw them up big time. And Scizor at times is a bit Buggy (no pun intended).


Thor (Thundurus) (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Substitute
- Thunderbolt
- Hidden Power [Ice]


Fairhaven (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Landorus' role on the team is a revenge killer, a pivot and to make another VoltTurn with Rotom-Wash. Yes I know this team is very Volt-Turn based but it really is not. I just like to hit hard and strike fast.
Conclusion:
So that's the team I built for you guys, hope you liked it. And the I got Mega Mawile up next, and after that I will be doing Aerodactyl! Hope you guys liked this team. As always if you have suggestion on how to improve the team I'll get to testing ASAP. So catch you guys later, until next time! :>
Should you dare to try the team:
Dick Pinch (Pinsir) (M) @ Pinsirite
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Frustration
- Feint
TTarTerror (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 72 Def / 182 SDef
Sassy Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Pursuit
Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
XBlade911 (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 220 HP / 216 Def / 72 Spd
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
Fairhaven (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Frustration
- Feint
TTarTerror (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 72 Def / 182 SDef
Sassy Nature
- Stone Edge
- Stealth Rock
- Fire Blast
- Pursuit
Scrotom-Wash (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Pain Split
- Hydro Pump
XBlade911 (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 220 HP / 216 Def / 72 Spd
Impish Nature
- Defog
- U-turn
- Bullet Punch
- Roost
Thor (Thundurus) (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Substitute
- Thunderbolt
- Hidden Power [Ice]
Ability: Prankster
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunder Wave
- Substitute
- Thunderbolt
- Hidden Power [Ice]
Fairhaven (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Knock Off
Edits in This color.
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