So with the recent Aegislash suspect testing, something that I am fully in support of, as Aegislash checks and counters multiple highly threatening new megas, Mega Metagross, Mega Altaria, and Mega Gardevoir, to name a few, I decided to create a team based around Aegislash for the suspect test. I wasn't sure if I wanted a physical or special Aegislash (I don't really like running mixed attackers, for whatever reason, don't know why), so I decided to build my team first and then see what was needed from it.
I decided I wanted to build a core with Aegislash and a Mega, and I decided on Mega Lopunny.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Ice Punch
- Return
Lopunny has fantastic synergy with Aegislash, and, in my opinion, is one of the most overpowered megas in the OU meta right now. It's a fantastic mid to late game sweeper and, if played correctly, can just demolish entire teams. Threats to Mega Lopunnys sweeps are defensive Landorus-T, Talonflame, Slowbro, Mega-Slowbro, scarfed Keldeo, and Thundurus. These threats are taken care of, however, with the following two pokemon.
Espeon @ Choice Scarf
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Dazzling Gleam
- Shadow Ball
Trick/Scarf Espeon is one of my favorite mons in the game right now, and this is the first time I was actually able to successfully incorporate it onto a team. Espeon doesn't do much attacking on this team, but has worked very successfully in terms of completely destroying opposing pokemon that would be walls, and trading a scarf for leftovers. Espeon has never swept teams and rarely kills other pokemon, but with correct predictions and smart playing, can easily turn the game into your favor. Also, its ability, Magic Bounce, is great for threats made to try burn or paralyze Mega Lopunny or Aegislash.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 4 SpA / 208 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Will-O-Wisp
This is a standard Rotom-W set, with 48 speed to outspeed other rotom, belly drum azumarill, defensive landorus-T, and so on. I decided to make this Rotom-W specifically defensive because it just completely walls so many threats in the game. Keldeo, Latios, Latias, Heatran, Thundurus, Landorus, etc. Specially Defensive Rotom-W is so underrated, and has great synergy with my defensive wall (to be mentioned later). Also, it checks many threats to Aegislash, and can switch into t-waves from klefki and thundurus.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Toxic/Fire Blast (edit by Pure Demize)
This is my defensive wall. It checks many threats to Aegislash and helps deal with opposing Mega-Lopunny, as this set can live a fake out and then an ice punch, even after rocks. And with all those attacks, opposing mons will be punished for dealing damage to Garchomp with the Rough Skin/Rocky Helmet combo. It works great with Aegislash as it can deal with fire types (except for this one Mega-Charizard Y with dragon pulse that caught me off guard) and completely shuts down and counters Bisharp, the ultimate counter to Aegislash.
Aegislash @ Weakness Policy/Leftovers/Life Orb/
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- King's Shield
- Swords Dance/Automize
- Shadow Sneak
- Iron Head/Sacred Sword
Ah yes, the (wo)man of the hour. Almost any physically offensive set will work here. It's Aegislash. Predict well, and it can be an extremely valuable asset to basically any team. I chose physically offensive just for a nice balance between physical attackers and special attackers. There was no other particular reason. Threats towards Aegislash include Landorus-T, Sableye (priority Will-O-Wisp), both Mega-Charizards, Mega-Lopunny, Landorus, and, of course, Bisharp.
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
I. Love. Serperior. It is near impossible to go wrong with this set and this pokemon. With Conrtray, it's just so good. When I realized I had a slot open for a special attacker, and a special sweeper, I immediately looked at Serperior. Leaf Storm provides the +2 special attack boost while already dealing a fair amount of damage and being STAB. Giga Drain recovers health lost from Life Orb. Dragon pulse allows you to hit Latios and Latias, and other dragons. Hidden Power Fire catches many people by surprise and can take care of Ferrothorn, Scizor, Aegislash, and Skarmory. The only threats or walls to this monster are Heatran, which is the ultimate counter to Serperior, unless you decided to run HP Ground over HP fire (but other mons on this team already take care of Heatran) and Thundurus, with the threat of that priority Thunder Wave.
Threats to the team:
Mega Gallade (access to Knock Off and cannot flinch, very threatening to core)
Mega Charizard Y (If carrying Dragon Pulse/Solarbeam/Flamethrower, this team pretty much gets swept)
SD Bisharp (Why on earth would you give this thing a chance to SD. That's gg to most teams)
Defensive Landorus-T (Walls Lopunny fairly well, gets intimidates off on core. Scarfed and banded variants are more easily dealt with)
Contrary Serperior (This thing is a monster. More people need to see that.)
TLDR:
Physically Offensive Aegislash. Mega Lopunny. Defensive Chomp. Spdef Rotom-W. Seperior is a badass. Scarf/Trick Espeon is really cool. Your win conditions will usually be Lopunny or Serperior.
Importable:
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Iron Head
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Toxic
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 4 SpA / 208 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Will-O-Wisp
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Ice Punch
- Return
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
Espeon @ Choice Scarf
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Dazzling Gleam
- Shadow Ball
I decided I wanted to build a core with Aegislash and a Mega, and I decided on Mega Lopunny.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Ice Punch
- Return
Lopunny has fantastic synergy with Aegislash, and, in my opinion, is one of the most overpowered megas in the OU meta right now. It's a fantastic mid to late game sweeper and, if played correctly, can just demolish entire teams. Threats to Mega Lopunnys sweeps are defensive Landorus-T, Talonflame, Slowbro, Mega-Slowbro, scarfed Keldeo, and Thundurus. These threats are taken care of, however, with the following two pokemon.
Espeon @ Choice Scarf
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Dazzling Gleam
- Shadow Ball
Trick/Scarf Espeon is one of my favorite mons in the game right now, and this is the first time I was actually able to successfully incorporate it onto a team. Espeon doesn't do much attacking on this team, but has worked very successfully in terms of completely destroying opposing pokemon that would be walls, and trading a scarf for leftovers. Espeon has never swept teams and rarely kills other pokemon, but with correct predictions and smart playing, can easily turn the game into your favor. Also, its ability, Magic Bounce, is great for threats made to try burn or paralyze Mega Lopunny or Aegislash.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 4 SpA / 208 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Will-O-Wisp
This is a standard Rotom-W set, with 48 speed to outspeed other rotom, belly drum azumarill, defensive landorus-T, and so on. I decided to make this Rotom-W specifically defensive because it just completely walls so many threats in the game. Keldeo, Latios, Latias, Heatran, Thundurus, Landorus, etc. Specially Defensive Rotom-W is so underrated, and has great synergy with my defensive wall (to be mentioned later). Also, it checks many threats to Aegislash, and can switch into t-waves from klefki and thundurus.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Toxic/Fire Blast (edit by Pure Demize)
This is my defensive wall. It checks many threats to Aegislash and helps deal with opposing Mega-Lopunny, as this set can live a fake out and then an ice punch, even after rocks. And with all those attacks, opposing mons will be punished for dealing damage to Garchomp with the Rough Skin/Rocky Helmet combo. It works great with Aegislash as it can deal with fire types (except for this one Mega-Charizard Y with dragon pulse that caught me off guard) and completely shuts down and counters Bisharp, the ultimate counter to Aegislash.
Aegislash @ Weakness Policy/Leftovers/Life Orb/
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- King's Shield
- Swords Dance/Automize
- Shadow Sneak
- Iron Head/Sacred Sword
Ah yes, the (wo)man of the hour. Almost any physically offensive set will work here. It's Aegislash. Predict well, and it can be an extremely valuable asset to basically any team. I chose physically offensive just for a nice balance between physical attackers and special attackers. There was no other particular reason. Threats towards Aegislash include Landorus-T, Sableye (priority Will-O-Wisp), both Mega-Charizards, Mega-Lopunny, Landorus, and, of course, Bisharp.
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
I. Love. Serperior. It is near impossible to go wrong with this set and this pokemon. With Conrtray, it's just so good. When I realized I had a slot open for a special attacker, and a special sweeper, I immediately looked at Serperior. Leaf Storm provides the +2 special attack boost while already dealing a fair amount of damage and being STAB. Giga Drain recovers health lost from Life Orb. Dragon pulse allows you to hit Latios and Latias, and other dragons. Hidden Power Fire catches many people by surprise and can take care of Ferrothorn, Scizor, Aegislash, and Skarmory. The only threats or walls to this monster are Heatran, which is the ultimate counter to Serperior, unless you decided to run HP Ground over HP fire (but other mons on this team already take care of Heatran) and Thundurus, with the threat of that priority Thunder Wave.
Threats to the team:
Mega Gallade (access to Knock Off and cannot flinch, very threatening to core)
Mega Charizard Y (If carrying Dragon Pulse/Solarbeam/Flamethrower, this team pretty much gets swept)
SD Bisharp (Why on earth would you give this thing a chance to SD. That's gg to most teams)
Defensive Landorus-T (Walls Lopunny fairly well, gets intimidates off on core. Scarfed and banded variants are more easily dealt with)
Contrary Serperior (This thing is a monster. More people need to see that.)
TLDR:
Physically Offensive Aegislash. Mega Lopunny. Defensive Chomp. Spdef Rotom-W. Seperior is a badass. Scarf/Trick Espeon is really cool. Your win conditions will usually be Lopunny or Serperior.
Importable:
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- King's Shield
- Swords Dance
- Shadow Sneak
- Iron Head
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Dragon Tail
- Stealth Rock
- Earthquake
- Toxic
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 4 SpA / 208 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Pain Split
- Hydro Pump
- Will-O-Wisp
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Drain Punch
- Ice Punch
- Return
Serperior @ Life Orb
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
Espeon @ Choice Scarf
Ability: Magic Bounce
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psyshock
- Dazzling Gleam
- Shadow Ball
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