Gen 3 [ADV ZU] Winters' White (Snorunt Spike Stall)

:rs/snorunt::rs/wartortle::rs/dustox::rs/mightyena::rs/spinda::rs/shuppet:
~This Winter is Gonna be Long...~
With the recent loss of Pineco, the tier's premier Spike setter as well as one of the best Rapid Spinners, many teams in ADV ZU are completely forgoing hazard removal as the remaining Spike setters lack the all around utility of the Pinecone. This anti-meta team aims to take advantage of this meta shift, utilising Snorunt as a setter and a variety of Pokemon able to wall out common meta threats to force them into taking more hazard damage. As a complete newbie to ADV ZU so far has been a lot of fun, and I've been seeing significant success on the ladder with this team.
Snorunt @ Salac Berry
Ability: Inner Focus
Shiny: Yes
EVs: 196 HP / 84 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Ice Beam
- Toxic
- Endure

Mightyena @ Leftovers
Ability: Intimidate
EVs: 224 HP / 252 Def / 32 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Heal Bell
- Roar
- Crunch
- Toxic

Dustox @ Leftovers
Ability: Shield Dust
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Sludge Bomb
- Toxic
- Whirlwind
- Moonlight

Spinda @ Leftovers
Ability: Own Tempo
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Seismic Toss
- Encore
- Protect

Wartortle @ Leftovers
Ability: Torrent
EVs: 184 HP / 252 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Refresh
- Protect

Shuppet @ Salac Berry
Ability: Insomnia
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shadow Ball
- Hidden Power [Fighting]
- Psychic
- Substitute
The Team
:bw/snorunt::wartortle::dustox::mightyena::spinda::shuppet:
Snorunt @ Salac Berry
Ability: Inner Focus
Shiny: Yes
EVs: 196 HP / 84 SpD / 228 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Ice Beam
- Toxic
- Endure

Lead Snorunt is obviously the star of the show, being one of two Spike setters currently in ZU. Though it lacks the bulk and utility of Pineco, Snorunt is still a capable setter that greatly supports the rest of the team. Its EVs maximize its HP whilst allowing it to always survive a Water Spout from lead Wailmer (barring a crit), allowing it to get up two layers of Spikes in most situations. With its speed it can outpace every Pokemon in the tier besides Voltorb and Luvdisc at +1, which is easily achievable using Endure and Salac Berry. Snorunt's very average Special Attack means that Hidden Power coverage often isn't very impactful, so I'm running Toxic as a pinch option that can wear down threatening leads like Clamperl which the team would otherwise struggle with.

As aforementioned Snorunt can often get up at least two layers of Spikes before going down, though it does struggle against Voltorb which is very hard to predict around. Snorunt cannot outpace the orb even with max speed investment, and is in turn greatly threatened by Explosion. Trying to predict the boom with Endure can result in Voltorb getting a free Rain Dance if it is a supportive variant, and Shuppet cannot take a Thunderbolt from an offensive variant - Voltorb can also run Taunt to completely disable Snorunt without KOing itself. Lead Ponyta is similarly threatening, but is entirely walled out by Wartortle in most cases making it less problematic.

:snorunt::bw/wartortle::dustox::mightyena::spinda::shuppet:
Wartortle @ Leftovers
Ability: Torrent
EVs: 184 HP / 252 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Surf
- Toxic
- Refresh
- Protect

Wartortle is a physically defensive wall that compliments Snorunt nicely, being able to take hits from and threaten the Rock and Fire types that threaten the Ice type. Though Corsola can provide a similar role with access to Recover, Wartortle's lack of the secondary Rock typing means it isn't threatened Ground types like Cubone or Rhyhorn nor Fighting type attacks like Yanma's Reversal or Aipom's Brick Break and it resists Water type attacks from the common mixed attacker Seaking. Running Surf over Seismic Toss allows it to eliminate the aforementioned Ground types, and it is EV'd to outspeed Adamant Cubone with a HP stat divisible by 16 +1 for maximum Leftovers recovery.

Common answers to Wartortle such as Chinchou, Elekid, and Porygon do not appreciate Toxic on the switch in and are completely walled out by the team's special wall Dustox. Protect allows Wartortle to stall for Leftovers recovery and Toxic damage on the opponent, and Refresh is obvious utility that can be used to win status wars against Heal Bell users such as Delcatty and Mightyena thanks to its high PP.

:snorunt::wartortle::bw/dustox::mightyena::spinda::shuppet:
Dustox @ Leftovers
Ability: Shield Dust
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Sludge Bomb
- Toxic
- Whirlwind
- Moonlight

This standard Dustox set pairs well with Wartortle, taking the heat from super effective special attacks and phasing switch-ins with Whirlwind. With one of the highest SpDef stats in ZU, Dustox can stomach even Super Effective hits from the likes of Abra and sun boosted Hidden Power Fires from Weepinbell and Sunflora. It being so specially bulky invites in physical attackers, which are then forced out by Wartortle or Mightyena racking up more Spikes damage. Its EVs allow it to outpace Adamant Cubone whilst conveniently hitting magic numbers on its HP.

Dustox does struggle against physically defensive Poison types like Koffing and Gloom and can be overpowered by the likes of Clamperl, so I've tried to build the rest of the team with those Pokemon in mind.

:snorunt::wartortle::dustox::bw/mightyena::spinda::shuppet:
Mightyena @ Leftovers
Ability: Intimidate
EVs: 224 HP / 252 Def / 32 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Heal Bell
- Roar
- Crunch
- Toxic

Another very standard set, Mightyena is one of very few Pokemon in ZU with access to Heal Bell which is invaluable on a team that intends to outlast the opponent. Intimidate is an amazing tool that can prevent a sweep from certain banded Pokemon such as Aipom and Doduo which may be able to overpower Wartortle, whilst working in tandem with Roar to prevent physical set up from the likes of Tropius and Anorith. Whilst its Attack is higher than its SpAtk, Crunch allows it to break through the physically defensive Koffing as well as opposing Mightyena - to this end running 30 IVs in Speed allows Mighyena to underspeed the mirror and waste their Heal Bell by immediately going for Toxic afterwards.

Mightyena is pivotal in preventing a late game Yanma sweep, which can occur if Wartortle is weakened. Because Yanma relies on Liechi Berry to raise its attack pivoting between Mightyena and another Pokemon to proc Intimidate multiple times completely puts the insect out of commission.


:snorunt::wartortle::dustox::mightyena::bw/spinda::shuppet:
Spinda @ Leftovers
Ability: Own Tempo
EVs: 240 HP / 16 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Seismic Toss
- Encore
- Protect

With its odd stat distribution Spinda may seem like a joke choice, outclassed as a Wish passer by Delcatty. On a team like this, however, Spinda can excel thanks to its unique (well, almost unique. the only other ZU mon with it is illumise and that requires using illumise) access to Encore as well as Wish. Encore can completely shut down opposing defensive Pokemon, in particular those that can ignore Toxic such as defensive Gloom and Refresh Wartortle and Corsola, by locking them into a useless attack whilst Spinda gains a free turn to pass a Wish or whittles them down with Seismic Toss. Encoring a Pokemon in this way will often force them to switch, racking up more Spikes damage.

Spinda's defensive stats aren't the worst, and it can generally take a hit or two before going down. It can, for example, come in on +1 Calm Mind Abra, take a Psychic, and lock it into the attack for Mighyena to come in. Its Normal typing also dissuades Aipom from locking itself into Shadow Ball, which it can scout for using Protect. Some Speed could be run to outpace opposing Dustox, but taking away from Spinda's already mediocre bulk seems iffy.


:snorunt::wartortle::dustox::mightyena::spinda::bw/shuppet:
Shuppet @ Salac Berry
Ability: Insomnia
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shadow Ball
- Hidden Power [Fighting]
- Psychic
- Substitute

Shuppet. the tier's only Ghost type, is not a bulky Pokemon. Because of its typing it can, however, prevent common Normal type Choice Banded sweepers such as Aipom and Doduo from utilising their strongest STAB and absorb Explosion from the likes of Voltorb, Koffing, and Wailmer. It can function as an effective stallbreaker in the late game with a workable Attack stat and entirely walls out annoying cleric Pokemon such as Delcatty and physically-oriented Mightyena. It can also potentially block Rapid Spin, if an opponent is utilising it for whatever reason.

The commonly used Thunder Wave or Will-o-Wisp don't gel well with the team's strategy of wearing opponents down with Toxic, so Shuppet's third moveslot is Psychic. Even with a -SpAtk nature, this attack will always 2HKO physically defensive Koffing - immediately removing a Toxic and Spikes immune mon that will often come in in an attempt to wall Shuppet's physical attacks. A Salac Berry can allow Shuppet to clean up in the late game, allowing it to outpace up to base 75s - though obviously that isn't enough to outpace many of the fasters threats in the tier because of Shuppet's poor Speed stat.

Notable Threats
:Clamperl: - Clamperl is a threat to any team, but is particularly scary for a team with little offensive presence. Often defeating it requires a Pokemon to be sacked. I've tried running Knock Off and Destiny Bond on Shuppet, though because Shuppet cannot come in directly onto Clamperl this would still require a sack.
:Dustox: - Faster Toxic immune Pokemon, like opposing Dustox, can prove an issue as Spinda cannot consistently wall them without considerable investment into Speed. Once again Shuppet generally can take on these Pokemon, but requires an opening to switch in because of its poor bulk.

Other than that, and the occasional insanely bad RNG, the team has performed consistently. I never know how to end these things. Thank you for reading this far and,,, Sayonara, Shadow the Hedgehog.
 
Heyo PSLY PRK, this is a pretty nice team, although here I'd like to break down some threats and how you could potentially solve them.

  • :lombre: - While not the most popular pick, it is one to be worried about. Your common rain check in Wartortle:wartortle:gets completely overwhelmed via HP Grass, while the rest of your team cannot easily take a Hydro Pump (aside from Dustox:dustox:although it doesn't appreciate the damage it takes), and I'll leave some calcs below:
VS Snorunt :pmd/snorunt:
252+ SpA 30 IVs Lombre Hydro Pump vs. 196 HP / 84 SpD Snorunt in Rain: 294-346 (101.3 - 119.3%) -- guaranteed OHKO
252+ SpA 30 IVs Lombre Hidden Power Grass vs. 196 HP / 84 SpD Snorunt: 115-136 (39.6 - 46.8%) -- guaranteed 3HKO
VS Wartortle :pmd/wartortle:
252+ SpA 30 IVs Lombre Hydro Pump vs. 184 HP / 0 SpD Wartortle in Rain: 117-138 (38.3 - 45.2%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA 30 IVs Lombre Hidden Power Grass vs. 184 HP / 0 SpD Wartortle: 185-218 (60.6 - 71.4%) -- guaranteed 2HKO after Leftovers recovery
VS Dustox :pmd/dustox:
252+ SpA 30 IVs Lombre Hydro Pump vs. 240 HP / 252+ SpD Dustox in Rain: 151-178 (47 - 55.4%) -- 17.2% chance to 2HKO after Leftovers recovery
VS Mightyena :pmd/mightyena:
252+ SpA 30 IVs Lombre Hydro Pump vs. 224 HP / 32+ SpD Mightyena in Rain: 255-301 (75.6 - 89.3%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA 30 IVs Lombre Hidden Power Grass vs. 224 HP / 32+ SpD Mightyena: 102-120 (30.2 - 35.6%) -- guaranteed 4HKO after Leftovers recovery
VS Spinda :pmd/spinda:
252+ SpA 30 IVs Lombre Hydro Pump vs. 240 HP / 252 SpD Spinda in Rain: 212-250 (66 - 77.8%) -- guaranteed 2HKO
252+ SpA 30 IVs Lombre Hidden Power Grass vs. 240 HP / 252 SpD Spinda: 84-99 (26.1 - 30.8%) -- guaranteed 4HKO
VS Shuppet :pmd/shuppet:
252+ SpA 30 IVs Lombre Hydro Pump vs. 4 HP / 0 SpD 30 IVs Shuppet in Rain: 457-538 (198.6 - 233.9%) -- guaranteed OHKO
252+ SpA 30 IVs Lombre Hidden Power Grass vs. 4 HP / 0 SpD 30 IVs Shuppet: 179-211 (77.8 - 91.7%) -- guaranteed 2HKO after Leftovers recovery
With Snorunt :pmd/snorunt:
0 SpA 30 IVs Snorunt Ice Beam vs. 108 HP / 12 SpD Lombre: 79-93 (27.4 - 32.2%) -- 53% chance to 4HKO after Leftovers recovery
With Wartortle :pmd/wartortle:
0 SpA Wartortle Surf vs. 108 HP / 12 SpD Lombre: 23-28 (7.9 - 9.7%) -- possibly the worst move ever
With Dustox :pmd/dustox:
0 Atk Dustox Sludge Bomb vs. 108 HP / 36 Def Lombre: 183-216 (63.5 - 75%) -- guaranteed 2HKO after Leftovers recovery
With Mightyena :pmd/mightyena:
0- SpA Mightyena Crunch vs. 108 HP / 12 SpD Lombre: 68-81 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery
With Spinda :pmd/spinda:
Spinda Seismic Toss vs. 108 HP Lombre: 100-100 (34.7 - 34.7%) -- guaranteed 4HKO after Leftovers recovery
With Shuppet :pmd/shuppet:
252+ Atk Shuppet Shadow Ball vs. 108 HP / 36 Def Lombre: 163-192 (56.5 - 66.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Shuppet Hidden Power Fighting vs. 108 HP / 36 Def Lombre: 95-112 (32.9 - 38.8%) -- 6% chance to 3HKO after Leftovers recovery
0- SpA 30 IVs Shuppet Psychic vs. 108 HP / 12 SpD Lombre: 52-62 (18 - 21.5%) -- possible 7HKO after Leftovers recovery
In general your team doesn't hold up well against the faster paced nature of Rain HO, which will be even better if Corsola:corsola:gets banned.

Changes:
Spinda:spinda: --> Gloom:gloom:
So there are two sets you can choose from, Bulky Gloom:gloom:or offensive sweeper Gloom:gloom:. Here is what they look like:
Gloom @ Leftovers
Ability: Chlorophyll
Hidden Power: Grass
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Leech Seed / Toxic / Sunny Day
- Sludge Bomb
- Hidden Power [Grass] / Giga Drain
- Synthesis / Sunny Day
NOTES: Leech Sees is preferred, and if you run both Leech Seed and Giga Drain you may not need Synthesis as much, so you can slot Sunny Day to stop the Rain teams that are very strong. Toxic allows for more damage as well as HP Grass.
Gloom @ Leftovers
Ability: Chlorophyll
Hidden Power: Grass
EVs: 92 HP / 12 Atk / 252 Def / 152 Spe
Impish Nature
- Swords Dance
- Sludge Bomb
- Hidden Power [Grass]
- Sunny Day / Synthesis / Substitute
NOTES: This set is quite a bit less bulky than the last one, but it makes up for it with a speed stat which is able to outspeed threats such as Ponyta:ponyta:and Abra:abra:once Sun is up. It does unfortunately get hit hard by Ice Beam though.

Mightyena:mightyena: --> Chinchou:chinchou:
This allows you to have a way better MU into Clamperl:clamperl:, hitting hard with Thunderbolt and eating Surf, Ice Beam, and Thunderbolt. Roar also isn't very necessary right now as you have Dustox:dustox:with Whirlwind and Yanma:yanma:is banned now.

Anyways, that's all. The rest of the team seems solid, and here is your new paste:
RuntHazards Bulky
As always, good luck and happy battling!
 
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