(banner by firelit nights)
Signups | Round 1 | Round 2 | Round 3 (Losers) | Round 4 | Round 5 (Losers) | Round 6 | Round 7 (Losers) | Round 8
| Round 9 (Losers) | Round 10 | Round 11 (Losers) | Round 12 (Winners Final) | Round 13 (Losers Final) | Round 14 (Grand Final)
Entering this seasonal earns you points in qualifying for the ADV OU Championship, and winning it qualifies you to play in the RoA Forum Championship 2019.
Winning this tournament will allow you to display
SPECIFIC RULES:
This is a standard Gen3 OU Tournament. All matches must be played in "[Gen 3] OU".
This tournament will be Double Elimination.
In the situation where both players end the game with no Pokemons left, a tie is declared.
All rounds will be First to 2 Wins. You may switch teams in between battles of the same set.
Matches are to be played on Pokémon Showdown (or smogtours server).
Clauses:
Sleep Clause Mod: Limit one foe put to sleep
Switch Priority Clause Mod: Faster Pokémon switch first
Species Clause: Limit one of each Pokémon
OHKO Clause: OHKO moves are banned
Moody Clause: Moody is banned
Evasion Moves Clause: Evasion moves are banned
Endless Battle Clause: Forcing endless battles is banned
HP Percentage Mod: HP is shown in percentages
Identity: I expect many battles to be completed under alts. This can be bad for tournament security, and thus I will make this clear: If I hear any whispers of identity theft (battling as someone you are not) or proxy battling (helping someone else battle through pm) I will not be pleased and I will take severe actions.
Timer Clause: As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time.
Disconnections: Finally, in the case of a disconnect, the decision is in the hands of the player who did not disconnect. The options are: redo the battle move for move, redo the battle with the same teams but different moves, or redo the battle with completely different teams. If the battle was without a doubt over, they may also take the win. Any suspicion that a disconnect was committed on purpose to redo a match may be appealed to me, and if I feel this happened there will be severe consequences, don't do it.
Timer Clause: As for taking long between moves, if your opponent asks you to hurry up, please oblige. If you are doing a damage calc for a key turn that is one thing, but prolonging every move is suspicious and annoying. Don't do it. Furthermore, Battle Timeout is a rule for a reason. If you run out of time, you lose, simple as that. It does not matter what your opponent says. Do not battle if you think you will have to leave mid battle, and instead reschedule for a better time.
Disconnections: Finally, in the case of a disconnect, the decision is in the hands of the player who did not disconnect. The options are: redo the battle move for move, redo the battle with the same teams but different moves, or redo the battle with completely different teams. If the battle was without a doubt over, they may also take the win. Any suspicion that a disconnect was committed on purpose to redo a match may be appealed to me, and if I feel this happened there will be severe consequences, don't do it.
Last edited by a moderator: