This team, beleive it or not, started as a sun team. That was my first OU team that did not suck, and then it evolved into a rain team that I find does pretty well. Its called Acid Rain because of all the toxics and things. Anyway, here is the team.
Politoed Leftovers
Ability: Drizzle
Nature:Bold
252 Spd 252 Hp 4 Spa
Toxic
Earthquake
Scald
Perish Song
This guys only reason he is on the team is for the drizzle. Usually he'll go for the toxic to stop people from staying in and sweeping my entire team. Perish song is there for the exact same reason. I sometimes go for the scald to get a burn on them depending on their lead. I sometimes bring it out to take special hits but some of my other Pokemon can do that job much better. Overall, the only reason I use this thing is to make it rain and to specially wall.
Staraptor Choice Band
Ability: Reckless
Nature: Adamant
252 Spe 252 Atk 4 hp
Brave Bird
U Turn
Double Edge
Close Combat
This Guy. This Guy. No, this monster is amazing. It out speeds most everything and whips it butt. A Choice Banded STAB Reckless Brave Bird is amazing. Recoil? Recoil? Who cares, its destroying everything. But seriously, this thing is a glass cannon. I cant rely on it to do much if its out sped. And, this thing doesn't have to much coverage. But whatever, this thing at the right time kicks serious butt.
Gastrodon Leftovers
Ability: Storm Drain
Nature: Bold
252 hp 252 Def 4 spa
Earth Power
Scald
Toxic
Ice Beam
This thing doesn't do much. It just sits there eating attacks up and waiting. That is all it does. Its really helped out in tough situations and it sucks up those attacks powered by my rain. Storm Drain has saved me many times. This things only weakness is grass, witch all of my other Pokemon take fine. The electric immunity has also helped me though. Overall this guy walls alot of stuff and is a valuable asset to my team.
Jolteon @ Leftovers
Ability: Volt Absorb
Nature: Timid
252 Spe 252 Spa 4 hp
Volt switch
Thunder
Hidden power Grass
Signal beam
This is my other glass cannon. It outspeeds most anythign and then thakes it down with my thunder because of the never miss in the rain. It sometimes just volt switches around doing little bit of damage. It sort of forms a volt turn core with Forretress (Spoilers) and Staraptor. This thing needs alot of support because of its terrible defenses, but its offensive might makes it worth it to have it as a member for my team.
Lucario @ Life orb
Ability: Justified
Nature: Hasty
252 speed 128 atk 128 spa
Aura Sphere
Extreme Speed
Bullet Punch
Close combat
My mixed attacker. Unlike my other attackers, this one can take a few hits. Not that many, mind you, but a few. He is my only priority user, and eh does a good job. Aura sphere is there because it never misses and its like Lucario's signature move. This guy has to switch out frequently because of the close combat drops and life orb damage. This thing also needs support but I hope I have it.
Forretres Leftovers
Ability: Overcoat
Nature: Bold
252 hp 252 def 4 spd
Spikes
Stealth Rocks
Volt switch
Rapid Spin
Utility. The only reason this thing is used for. You know why? Its one of, if not the best at its job. Hazards. Putting them and taking enemy's out all while taking a hit. That is the power of forretress. I felt I could use this better because I could weaken its huge weakness to fire. Volt Switch helps me get out and form a mini Volt Turn core because of my Staraptor and Jolteon. Overcoat helps me with spore and such.
Thank you for reading. IF you can rate, please do. I am trying to make a good team to EV train in the actual games, so I don't really wanna mess up.
Politoed Leftovers
Ability: Drizzle
Nature:Bold
252 Spd 252 Hp 4 Spa
Toxic
Earthquake
Scald
Perish Song
This guys only reason he is on the team is for the drizzle. Usually he'll go for the toxic to stop people from staying in and sweeping my entire team. Perish song is there for the exact same reason. I sometimes go for the scald to get a burn on them depending on their lead. I sometimes bring it out to take special hits but some of my other Pokemon can do that job much better. Overall, the only reason I use this thing is to make it rain and to specially wall.
Staraptor Choice Band
Ability: Reckless
Nature: Adamant
252 Spe 252 Atk 4 hp
Brave Bird
U Turn
Double Edge
Close Combat
This Guy. This Guy. No, this monster is amazing. It out speeds most everything and whips it butt. A Choice Banded STAB Reckless Brave Bird is amazing. Recoil? Recoil? Who cares, its destroying everything. But seriously, this thing is a glass cannon. I cant rely on it to do much if its out sped. And, this thing doesn't have to much coverage. But whatever, this thing at the right time kicks serious butt.
Gastrodon Leftovers
Ability: Storm Drain
Nature: Bold
252 hp 252 Def 4 spa
Earth Power
Scald
Toxic
Ice Beam
This thing doesn't do much. It just sits there eating attacks up and waiting. That is all it does. Its really helped out in tough situations and it sucks up those attacks powered by my rain. Storm Drain has saved me many times. This things only weakness is grass, witch all of my other Pokemon take fine. The electric immunity has also helped me though. Overall this guy walls alot of stuff and is a valuable asset to my team.
Jolteon @ Leftovers
Ability: Volt Absorb
Nature: Timid
252 Spe 252 Spa 4 hp
Volt switch
Thunder
Hidden power Grass
Signal beam
This is my other glass cannon. It outspeeds most anythign and then thakes it down with my thunder because of the never miss in the rain. It sometimes just volt switches around doing little bit of damage. It sort of forms a volt turn core with Forretress (Spoilers) and Staraptor. This thing needs alot of support because of its terrible defenses, but its offensive might makes it worth it to have it as a member for my team.
Lucario @ Life orb
Ability: Justified
Nature: Hasty
252 speed 128 atk 128 spa
Aura Sphere
Extreme Speed
Bullet Punch
Close combat
My mixed attacker. Unlike my other attackers, this one can take a few hits. Not that many, mind you, but a few. He is my only priority user, and eh does a good job. Aura sphere is there because it never misses and its like Lucario's signature move. This guy has to switch out frequently because of the close combat drops and life orb damage. This thing also needs support but I hope I have it.
Forretres Leftovers
Ability: Overcoat
Nature: Bold
252 hp 252 def 4 spd
Spikes
Stealth Rocks
Volt switch
Rapid Spin
Utility. The only reason this thing is used for. You know why? Its one of, if not the best at its job. Hazards. Putting them and taking enemy's out all while taking a hit. That is the power of forretress. I felt I could use this better because I could weaken its huge weakness to fire. Volt Switch helps me get out and form a mini Volt Turn core because of my Staraptor and Jolteon. Overcoat helps me with spore and such.
Thank you for reading. IF you can rate, please do. I am trying to make a good team to EV train in the actual games, so I don't really wanna mess up.
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