

#359 Absol
Type: Dark
Base Stats: 65/130/60/75/60/75
Base Stats (Mega:) 65/150/60/115/60/115
Abilities: Pressure, Super Luck, Justified (DW), Magic Bounce (Mega)
Notable moves:
Sucker Punch
Pursuit
Swords Dance
Fire Blast
Ice Beam
Play Rough
Baton Pass
Knock Off
Superpower
Analysis:
Absol used to never see any use outside of lower tiers due to having no strong stats outside of Attack, as well as having the defenses of a wet paper towel. However, when Pokemon X and Y came along, everything changed. Absol gained a Mega Evolution with drastically increased Speed, as well as gaining a usable Special Attack stat and, most important of all, Magic Bounce. Mega Absol is the fastest user of the Magic Bounce ability,
(Why isn't this thing Dark/Fairy)
Potential Movesets:
Note: All Absol sets should run Justified as their pre-Mega Evolution ability, as it is the only one that can be useful prior to Mega Evolution.
Swords Dance
(Mega) Absol @ Absolite
Trait: Magic Bounce
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
-Swords Dance
-Sucker Punch
-Knock Off
-Play Rough/Baton Pass
HOLY SHIT, THANK YOU ORAS, ABSOL CAN HAVE KNOCK OFF AND PLAY ROUGH ON THE SAME SET NOW!
Anyway, this is what you'll wanna be running if you want to use Swords Dance. Pretty straightforward. Sucker Punch has priority, Knock Off is just your general STAB that does lots of damage, and Play Rough covers Fighting-types and is your best option to hit Fairy-types (not that you want to stay in on them anyway.) If you want, you can run Baton Pass to pass the boosts to something that can handle shit Absol's weak to.
Protect + 3 Attacks
(Mega) Absol @ Absolite
Trait: Magic Bounce
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature/Naive Nature
-Protect
-Sucker Punch
-Knock Off/Fire Blast/Ice Beam
-Superpower
This Absol set aims to use Protect on the Mega Evolution turn, therefore burning off the one turn where Absol's fight order is determined by its old, mediocre base 75 Speed. Outside of this, Protect can be used to scout Choiced Pokemon. Sucker Punch is again obligatory STAB; Knock Off can be used in the third slot for a more reliable option, especially against defensive Pokemon. Fire Blast nukes Scizor and puts a heavy dent in Skarmory and Ferrothorn; however, Ice Beam hits Intimidators like Landorus-T. Superpower is your best option against Tyranitar and Heatran.
Baton Pass Recipient (Credit to Mattman324 for set idea)
(Mega) Absol @ Absolite
Trait: Magic Bounce
EVs: 132 Atk / 240 SAtk / 136 Spd
Naive Nature
-Sucker Punch
-Fire Blast
-Ice Beam
-Knock Off/Thunderbolt
Thanks to Magic Bounce and great mixed attacking stats, Mega Absol works very well as a Baton Pass recipient. Should Absol be passed an Agility or a Shell Smash, nothing short of priority is going to stop it, and even then, only priority users that can stomach a Sucker Punch. The Speed EVs guarantee that Absol will outrun positive-natured Base 100s should Absol have no Speed boosts passed to it at the moment and the Special Attack EVs guarantee that Skarmory will be OHKOed by Fire Blast after Stealth Rock, assuming no boosts. Sucker Punch is obligatory STAB, while Fire Blast nukes Skarmory and co. Ice Beam slaughters Gliscor, Dragonite, and Landorus-T. Knock Off is preferred over Thunderbolt for a more reliable secondary STAB option, especially against more defensive teams, but Thunderbolt can hit bulky Water-types hard, especially Gyarados.
All-Out Attacker
(Mega) Absol @ Absolite
Trait: Magic Bounce
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature/Jolly Nature
-Sucker Punch
-Knock Off
-Superpower/Play Rough
-Fire Blast/Ice Beam/Pursuit
Absol can also run an effective All-Out Attacker set, since it hits hard enough right off the bat. The moveslot now freed by not running Swords Dance or Protect can now be used by Pursuit, which allows Absol to trap threats that may attempt to switch out of it due to Sucker Punch, such as Starmie and Gengar. Knock Off is your obligatory, more-reliable-than-Sucker Punch STAB. The rest of the moves are for coverage; Superpower hit Tyranitar and Heatran harder, while Play Rough will allow Absol to function better against Fighting-types. Fire Blast hits Skarmory and Scizor (the latter must be hit on the switch) while Ice Beam destroys Landorus-T.
Checks and Counters:
Magic Bounce reduces the number of Pokemon that can counter Absol; Skarmory can't phaze, Prankster Sableye can't burn, Blissey/Chansey can't cripple it with Toxic as it sets up (and can't really take a hit anyway), etc. Absol will struggle against Fairy-types. Sylveon can tank any unboosted hit and OHKO with Moonblast; similarly, Azumarill can take a hit and OHKO with Play Rough. Intimidate will also cripple Absol, but be aware that Absol can also run Special attacks like Fire Blast and Ice Beam to hit them. Most importantly, Choice Scarf users that resist Sucker Punch can easily OHKO due to Absol's nonexistent bulk, and Breloom can also destroy it with Mach Punch.
Synergy:
Absol really needs Pokemon that can get rid of Fairies; this is a job that can be left to Pokemon like Scizor and Gengar. Pokemon that can tank Bullet Punch from Scizor and Mach Punch from Breloom would also help; Talonflame can beat both Pokemon 1v1.
As Mega Absol can prevent entry hazards from coming up with the right prediction, Pokemon that are weak to Stealth Rock benefit from it. Volcarona, Dragonite, and Talonflame can benefit from Mega Absol's Magic Bounce; be aware that if you're going to rely entirely on Mega Absol to block hazards, you need to Mega Evolve it before your opponent can get hazards up. It's still a good idea to carry Defog/Rapid Spin because Magic Bounce isn't the most reliable way of keeping hazards off the field.
My Opinion:
After many years left in the dark, Absol finally has its time to shine. While it still has defenses akin to those of a wet paper bag, it has plenty of Speed, Magic Bounce, and Sucker Punch, which all make up for that. Will Mega Absol be the best Mega Evo? No. However, Mega Absol will definitely allow Absol to finally chill with the OU pack and finally be useful.
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