MEGA ALAKAZAM

Hey everyone! Shlappz here, I'm new to this forum but a regular on other rmt forums. I wanted to build a team around Mega Alakazam and it has been in development for a few weeks now. I've built up and ripped this team down to shreds again more times than I could count to try and get it perfect. In the end, it looks almost exactly like it did when I started but somehow performs a lot better. Considering how radically it changed, I'm pretty surprised.
TEAM BUILDING PROCESS
The team building process was pretty sporadic at times, with me just swapping out one pokemon for another whenever I saw fit. That's probably not the best way to build a team, but I'm still kind of new to this and in the end it's all good.
1) I made an RMT of the original version of the team here, and I went off of feedback to try and improve the team.
2) After attempting to follow the advice of the first RMT, I decided it wasn't working and tried to go with a Fire/Water/Grass core to solve my coverage problems. A sort of in between version of the team got an RMT over on reddit here.
3) The advice I got over there changed to team to be a little too defensive and I didn't like where it was going. I attempted to switch out various Water, Fire, and Grass types to make the team more offensive, but none of them seemed to do any better than the reddit version I started with. The team sat in limbo for a few days and eventually I decided to return to the original and work from there. Now here we are with the newest version of the team and whatever comes from this will probably be the finished product.
THE TEAM






This team is hyper offense with a dedicated lead, core, and late game cleaner to finish things off.
ANALYSIS

Alakazam @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psyshock/Psychic
- Focus Blast
- Shadow Ball
- Substitute
The star of the team. He only comes in as the late game cleaner when all the opponent's pokemon are weakened. I based it off a competitive shiny Alakazam I have in game, so I couldn't use HP Ice or Fire, unfortunately. Substitute is my counter to opposing Bisharp's Sucker Punch, the rest are coverage moves. I can't decide between Psychic or Psyshock but it's really a choice of hitting physically or specially defensive pokemon. I am leaning towards Psyshock to prevent being stopped by the likes of Chansey and other special walls.

Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt
Terrakion is my dedicated lead and is usually a suicide lead. He attempts to feign a choice item and sets up rocks on the second turn, unless the opponent's lead is faster. In that case rocks would go up immediately. Taunt is to shut down opposing leads such as Ferrothorn, Skarmory, etc., who may want to set up.

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie is the rapid spinner and provides much needed coverage for the team. It can switch in to fire type attacks for Bisharp and help Latios with dragon types with ice beam. Hazards aren't actually too big of a problem except for sticky web, so I may replace Rapid Spin for another attack. 29 HP IVs allow it to reach a life orb number to receive minimal recoil each turn.

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Pursuit
- Sucker Punch
Bisharp, Sylveon and Latios create the Steel/Fairy/Dragon core of the team. Bisharp is a powerhouse of utility with Knock Off and Pursuit, and priority with Sucker Punch. Iron Head is specifically for fairies to help remove threats to Latios.

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Shadow Ball
- Hidden Power [Fire]
- Baton Pass
Sylveon uses a choice set for maximum damage output. Shadow Ball over Psyshock because Latios already has it, and there is Alakazam. HP Fire is necessary because of a lack of fire type moves on the team. Baton Pass can lure in threats to be eliminated by the others.

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Roost
Latios has roost to patch up life orb recoil and three attacks. Thunderbolt over HP Fire because I wanted the 31 speed IVs. Draco Meteor is a nuke against most pokemon of average bulk and is more of a last resort than a coverage move.
END NOTES
The team is pretty solid, but has some problems with coverage, such as a lack of fire, grass, ice, and/or ground moves which are a staple on most offensive teams. I'm also not familiar with damage calcs and just went with what Smogon recommended, so EV adjustments are welcomed. Sylveon seems a little slow for a hyper offense team so maybe recommend another EV spread or other pokemon. Thanks.
IMPORTABLE
I had no idea how to format this so I went with a pastebin.