Before you rate this ideas, think abut all type immunities and Wonder Guard - Shedinja.
There are something like 621 moves, 159 special and 237 physical moves.
How many moves does a single immunity counter?
Ground immunity is a counter for 19 electric type moves.
Steel immunity is a counter fo 16 poison type moves.
Flying immunity protects from 18 groud type moves.
Fairy is immune to dragon moves 12 dragon type moves.
Ghost is immune to moves 38 fighting moves and 90 normal type moves, that makes 128
Dark is immune to 18 psychic type moves.
Normal type is immune to 11 ghost type moves.
Wonder guard Shedinja is a counter to 13 types , that means it's nearly immune to 308 moves from a total of 396 damage dealing moves.
And there are 19 pokemon with Mold Breaker to counter them.
Abilities that could grant immunity to special/physical moves and some hpothetical examples:
With 2x weakness to the other kind of moves.
Hollow Body(or other better suited name):
Immunity to special moves and 2x weakness to physical ones.
I imagine a Dragon/ghost the skeleton pokemon,
HP: 110 /Attack: 119 /Defense: 95 /Sp.Atk: 95 /Sp.Def: 1 /Speed: 70 /Total: 490
a ground/flying sandmonster
HP: 100 /Attack: 104 /Defense: 80 /Sp.Atk: 100 /Sp.Def: 1/ Speed: 85/Total: 460
dark/psychic phantom.
HP: 90 /Attack: 94 /Defense: 90 /Sp.Atk: 95 /Sp.Def: 1/ Speed: 75/Total: 430
Transparent Form (or other better suited name):
Immunity to physical moves and 2x weakness to special ones.
I imagine a ghost/fairy the headless Centaur pokemon(dark color with lance and shield),
HP: 110 /Attack: 114 /Defense: 1 /Sp.Atk: 115 /Sp.Def: 90/ Speed: 70/Total: 490
a poison/electric gas monster.
HP: 100 /Attack: 94 /Defense: 1 /Sp.Atk: 100 /Sp.Def: 80/ Speed: 95/Total: 460
a water/grass seaweed monster,
HP: 90 /Attack: 94 /Defense: 1 /Sp.Atk: 95 /Sp.Def: 90/ Speed: 75/Total: 430
Maybe some like the sandmonster or seaweed monster could get both abilities and a move to change between them?
I also want to introduce a Miracle Guard ability, that works like and oposite of Wonder Guard,
that gives immunity to super effective hits.
I imagine a dark gargoyle with wings, ghost/rock pokemon.
HP: 96 /Attack: 69 / Defense: 69 /Sp.Atk: 69 /Sp.Def: 69 /Speed: 96/Total: 468
This one would be immune to 6 types.
There are something like 621 moves, 159 special and 237 physical moves.
How many moves does a single immunity counter?
Ground immunity is a counter for 19 electric type moves.
Steel immunity is a counter fo 16 poison type moves.
Flying immunity protects from 18 groud type moves.
Fairy is immune to dragon moves 12 dragon type moves.
Ghost is immune to moves 38 fighting moves and 90 normal type moves, that makes 128
Dark is immune to 18 psychic type moves.
Normal type is immune to 11 ghost type moves.
Wonder guard Shedinja is a counter to 13 types , that means it's nearly immune to 308 moves from a total of 396 damage dealing moves.
And there are 19 pokemon with Mold Breaker to counter them.
Abilities that could grant immunity to special/physical moves and some hpothetical examples:
With 2x weakness to the other kind of moves.
Hollow Body(or other better suited name):
Immunity to special moves and 2x weakness to physical ones.
I imagine a Dragon/ghost the skeleton pokemon,
HP: 110 /Attack: 119 /Defense: 95 /Sp.Atk: 95 /Sp.Def: 1 /Speed: 70 /Total: 490
a ground/flying sandmonster
HP: 100 /Attack: 104 /Defense: 80 /Sp.Atk: 100 /Sp.Def: 1/ Speed: 85/Total: 460
dark/psychic phantom.
HP: 90 /Attack: 94 /Defense: 90 /Sp.Atk: 95 /Sp.Def: 1/ Speed: 75/Total: 430
Transparent Form (or other better suited name):
Immunity to physical moves and 2x weakness to special ones.
I imagine a ghost/fairy the headless Centaur pokemon(dark color with lance and shield),
HP: 110 /Attack: 114 /Defense: 1 /Sp.Atk: 115 /Sp.Def: 90/ Speed: 70/Total: 490
a poison/electric gas monster.
HP: 100 /Attack: 94 /Defense: 1 /Sp.Atk: 100 /Sp.Def: 80/ Speed: 95/Total: 460
a water/grass seaweed monster,
HP: 90 /Attack: 94 /Defense: 1 /Sp.Atk: 95 /Sp.Def: 90/ Speed: 75/Total: 430
Maybe some like the sandmonster or seaweed monster could get both abilities and a move to change between them?
I also want to introduce a Miracle Guard ability, that works like and oposite of Wonder Guard,
that gives immunity to super effective hits.
I imagine a dark gargoyle with wings, ghost/rock pokemon.
HP: 96 /Attack: 69 / Defense: 69 /Sp.Atk: 69 /Sp.Def: 69 /Speed: 96/Total: 468
This one would be immune to 6 types.
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