Hello everyone. This is my first RMT, so my apologies if the format is a bit off. Also writing this up on my phone that's fun.
Big shout-out to RMT leader awyp for adding the sprites and suggesting a better EV spread for Tusk
Anyway, let's get into the team, shall we?

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore
I decided I wanted to build around Booster Energy Iron Valiant, as I feel it's one of the largest offensive threats in the current metagame and can function as a phenomenal cleaner late game.
I decided to go for a mixed set over something like Calm Mind or Swords Dance, as it felt a little more consistent at times during my own testing of this Pokemon. Moonblast is very spammable in the late game when checks such as Gholdengo, Slowking-G, Clodsire and Toxapex have been worn down.
Knock Off was chosen to cripple checks such as Gholdengo and Slowking-G on switch in, which depending on their set and HP when switching in, could potentially land a 2HKO on them allowing Moonblast to be used more freely.
Close Combat was chosen as a means to OHKO Kingambit before tera, while also hitting Pokemon like Heatran and Garganacl hard.
Encore on a non setup set may feel like an odd choice, but I found that it was very useful against Pokemon such as Curse or Iron Defense Garganacl or even a last resort answer to Dragon Dance Baxcalibur, being able to outspeed them and lock them into their setup moves to allow me to fire off free attacks or gain better positioning. It can be especially useful against Garganacl, as with Close Combat and Encore I can either force them out or force them to tera, eliminating mind games later on. Tera Steel was chosen to improve the matchup vs Slowking-G, as well as Swords Dance Baxcalibur allowing me to live a +2 Ice Shard even after chip damage.

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
For the next Pokemon, I decided to go with Choice Specs Dragapult, as together with Iron Valiant they form an extremely fast and dangerous offensive core, with Dragapult being able to threaten or potentially overwhelm checks to Valiant such as Slowking-G, Clodsire, Gholdengo and Toxapex. With the relatively few ghost resists that exist in the tier, Shadow Ball can be an extremely spammable move in its own right, able to clean by itself in certain situations. Draco Meteor gives me a powerful nuke I can utilize against Pokemon such as non tera fairy Garganacl, Zapdos and Clodsire to force a recovery move or potentially 2hko if enough chip damage has been accrued, while also being nearly impossible to switch into for more offensive teams. Flamethrower is chosen as a midground for the potential to catch Pokemon such as Kingambit or specially defensive Corviknight on switch in for more damage than my STABs, and U-turn was chosen to generate momentum and escape from unfavorable matchups. Tera Ghost was chosen to boost Shadow Ball even further, allowing a potential endgame sweep when its switch ins are sufficiently weakened or removed.

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Low Kick
Next up, while I had a great deal of offensive pressure already, I felt like it may not be enough, so I added Kingambit. In addition to being a capable late game sweeper, he provides my team a much needed defensive check to Gholdengo not running Focus Blast, and Dragapult attempting to spam its STAB combination against my team. Because this is my main switch in to those Pokemon, Leftovers with a slightly bulkier spread was chosen to better sponge hits and gain the recovery necessary to be useful throughout the game. Swords Dance in conjunction with Supreme Overlord can turn Kingambit into a devastating late game cleaner, or even wallbreaker. Kowtow Cleave and Sucker Punch are standard, allowing him to break through teams and prevent revenge kills from even Pokemon who resist it such as Sneasler and Enamorus after chip damage and Low Kick was chosen as a means to hit opposing Kingambit, as well as Ting Lu, Roaring Moon and even the rare Iron Hands. Tera Fairy was chosen to allow me to nearly always beat opposing Gambit 1v1, as they either can hit me before tera or after but not both, as well as easing the Zapdos matchup a little as opposed to something like Flying.
Big shout-out to RMT leader awyp for adding the sprites and suggesting a better EV spread for Tusk
Anyway, let's get into the team, shall we?

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore
I decided I wanted to build around Booster Energy Iron Valiant, as I feel it's one of the largest offensive threats in the current metagame and can function as a phenomenal cleaner late game.
I decided to go for a mixed set over something like Calm Mind or Swords Dance, as it felt a little more consistent at times during my own testing of this Pokemon. Moonblast is very spammable in the late game when checks such as Gholdengo, Slowking-G, Clodsire and Toxapex have been worn down.
Knock Off was chosen to cripple checks such as Gholdengo and Slowking-G on switch in, which depending on their set and HP when switching in, could potentially land a 2HKO on them allowing Moonblast to be used more freely.
Close Combat was chosen as a means to OHKO Kingambit before tera, while also hitting Pokemon like Heatran and Garganacl hard.
Encore on a non setup set may feel like an odd choice, but I found that it was very useful against Pokemon such as Curse or Iron Defense Garganacl or even a last resort answer to Dragon Dance Baxcalibur, being able to outspeed them and lock them into their setup moves to allow me to fire off free attacks or gain better positioning. It can be especially useful against Garganacl, as with Close Combat and Encore I can either force them out or force them to tera, eliminating mind games later on. Tera Steel was chosen to improve the matchup vs Slowking-G, as well as Swords Dance Baxcalibur allowing me to live a +2 Ice Shard even after chip damage.

Dragapult @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
For the next Pokemon, I decided to go with Choice Specs Dragapult, as together with Iron Valiant they form an extremely fast and dangerous offensive core, with Dragapult being able to threaten or potentially overwhelm checks to Valiant such as Slowking-G, Clodsire, Gholdengo and Toxapex. With the relatively few ghost resists that exist in the tier, Shadow Ball can be an extremely spammable move in its own right, able to clean by itself in certain situations. Draco Meteor gives me a powerful nuke I can utilize against Pokemon such as non tera fairy Garganacl, Zapdos and Clodsire to force a recovery move or potentially 2hko if enough chip damage has been accrued, while also being nearly impossible to switch into for more offensive teams. Flamethrower is chosen as a midground for the potential to catch Pokemon such as Kingambit or specially defensive Corviknight on switch in for more damage than my STABs, and U-turn was chosen to generate momentum and escape from unfavorable matchups. Tera Ghost was chosen to boost Shadow Ball even further, allowing a potential endgame sweep when its switch ins are sufficiently weakened or removed.

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Low Kick
Next up, while I had a great deal of offensive pressure already, I felt like it may not be enough, so I added Kingambit. In addition to being a capable late game sweeper, he provides my team a much needed defensive check to Gholdengo not running Focus Blast, and Dragapult attempting to spam its STAB combination against my team. Because this is my main switch in to those Pokemon, Leftovers with a slightly bulkier spread was chosen to better sponge hits and gain the recovery necessary to be useful throughout the game. Swords Dance in conjunction with Supreme Overlord can turn Kingambit into a devastating late game cleaner, or even wallbreaker. Kowtow Cleave and Sucker Punch are standard, allowing him to break through teams and prevent revenge kills from even Pokemon who resist it such as Sneasler and Enamorus after chip damage and Low Kick was chosen as a means to hit opposing Kingambit, as well as Ting Lu, Roaring Moon and even the rare Iron Hands. Tera Fairy was chosen to allow me to nearly always beat opposing Gambit 1v1, as they either can hit me before tera or after but not both, as well as easing the Zapdos matchup a little as opposed to something like Flying.
2 252+ Atk Supreme Overlord 3 allies fainted Kingambit Sucker Punch vs. 0 HP / 0 Def Enamorus: 225-264 (77.8 - 91.3%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Supreme Overlord 3 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Sneasler: 252-297 (83.7 - 98.6%) -- 31.3% chance to OHKO after Stealth Rock
+2 252+ Atk Supreme Overlord 3 allies fainted Kingambit Sucker Punch vs. 0 HP / 4 Def Sneasler: 252-297 (83.7 - 98.6%) -- 31.3% chance to OHKO after Stealth Rock

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 176 Def / 80 Spe
Impish Nature
- Earthquake
- Rapid Spin
- Ice Spinner
- Stealth Rock
For the next Pokemon, I wanted hazard control, as well as a safe switch in to Landorus-T lacking Grass Knot. Great Tusk as is often the case just felt perfect. I went with a defensive spread with enough speed to outspeed Jolly Kingambit and anything else residing in that speed tier at first, but it was recommended to me to run a bit more speed for non-scarf Enamorus after a rapid spin, which allows you to KO with Ice Spinner after a little chip damage, and the rest in bulk to maximize its ability to tank hits. Earthquake is a strong STAB move, able to scare out or net massive damage on Pokemon such a as Kingambit, Slowking-G, Clodsire and Toxapex. Rapid Spin was necessary for hazard removal, as spikes would be incredibly detrimental to my team in the long run.
Ice Spinner was chosen over Knock Off to hit Landorus-T for good damage, while also forcing Dragonite to tera early if it wants to setup on me. It also has the potential to catch Dragapult attempting to block your Rapid Spin for some solid damage. Stealth Rock is your obligatory hazard, helpful in wearing down defensive Pokemon such as Garganacl and AV Slowking-G, as well as offensive threats like Sneasler and Choice locked Enamorus, bringing them into range of +2 Sucker Punch from Kingambit.
Tera Water was chosen here as a means to check Baxcalibur in an emergency, while also better dealing with Roaring Moon without needing to fear Acrobatics.

Supersonic (Slowking-Galar) (M) @ Assault Vest
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 16 Def / 20 SpA / 176 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
By this point, I noticed that my team gets absolutely wrecked by Walking Wake, as well as Enamorus. To alleviate that a bit I went with Assault Vest Slowking-G. This formed a tanky core with Great Tusk, and provided my team a much needed switch in to the aforementioned Enamorus, even being able to take Choice Specs Earth Power and pivot out or deal massive damage with Sludge Bomb.
Future Sight provides a powerful tool when combined with Kingambit, allowing me to set up a Future Sight and potentially inflict a great deal of damage to the opposing team if they lack a Pokemon capable of switching into both Psychic and Dark, and it also allows me to lure in Ting Lu, a big annoyance for this team and hit it with a Low Kick if it tries to come in to nullify Future Sight.
Flamethrower gives me a means of damaging Gholdengo, most useful against choice scarf sets, while also chipping Kingambit trying to get a free switchin.
Finally Surf is chosen as a means to chip Heatran, Garganacl, Landorus-T and Great Tusk who may try to switch in. EVs allow me to outspeed Garganacl and potentially KO a weakened one before it can recover with Surf.
Tera Water was chosen to more reliably check Specs variants of Walking Wake, as well as to give him a solid defensive typing in general.

Thor (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Discharge
Finally, I noticed my team was a little grounded, as well as extremely weak to Samurott-H. To alleviate both of these issues a bit, I went with Zapdos. Good old reliable. The speed EVs allow me to outspeed Jolly Great Tusk and threaten it with Hurricane, and the rest is used to maximize physical bulk. Roost affords Zapdos longevity when coupled with Heavy-Duty-Boots negating rocks damage, to allow it the ability to check Great Tusk, Landorus-T and choice locked Sneasler throughout the course of a game.
Volt Switch forms a pivoting core with Dragapult, allowing me to maintain momentum and prevent something like Baxcalibur from setting up on me.
Discharge is used here for the ability to spread status and hit Samurott-H without switching out.
Hurricane is strong STAB and my main way of either threatening or chipping the ground types of the tier. Tera Steel was chosen to live hits like Enamorus Moonblast, or Baxcalibur Icicle Crash and KO then if they've been weakened.
Well, that's it. Sorry it's not fancier but this is not phone friendly, especially when it self deleted on me twice already while I was trying to figure out how to add the sprites and such. Rate away, and any constructive criticism is welcomed.
Kylo Ren (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore
Delta (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Checkmate (Kingambit) (F) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Low Kick
Lando Sucks (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 176 Def / 80 Spe
Impish Nature
- Earthquake
- Rapid Spin
- Ice Spinner
- Stealth Rock
Supersonic (Slowking-Galar) (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 16 Def / 20 SpA / 176 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
Thor (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Discharge
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore
Delta (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn
Checkmate (Kingambit) (F) @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Low Kick
Lando Sucks (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 176 Def / 80 Spe
Impish Nature
- Earthquake
- Rapid Spin
- Ice Spinner
- Stealth Rock
Supersonic (Slowking-Galar) (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 248 HP / 16 Def / 20 SpA / 176 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
Thor (Zapdos) @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Discharge
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