A Team Centered around Dusknoir

Yes, a team built around a Dusknoir. The team (in no particular order):

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Jolteon@ Life orb
Ability: Volt absorb
Spread: 4 Defense/252 SpA/252 Speed
Timid Nature (+Speed -Attack)
Set:
-Thunderbolt
-Hidden Power (Grass)
-Baton Pass
-Substitute

Standard Jolteon set only with Hidden Power (Grass). I've noticed that Jolteon leads attract two kinds of pokemon to them, which are Swampert and Blissey. I know there isn't any blissey leads but they still switch in on it, and if swampert isn't a lead, they usually switch in to roar away a substitute. With hp grass and life orb there really isn't much hope for Swampert, and by the time Blissey comes in I will be subbed up and ready to baton pass to Dusknoir which is specifically made to take down the pink blob of doom.
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Swampert@ Leftovers
Ability: Torrent
Spread: 236HP/216 Defense/56 SpA
Relaxed Nature (+Defense - Speed)
Set:
-Stealth Rocks
-Roar
-Earthquake
-Ice Beam

My stealth rocker/set up destroyer, but if you look closely, swampert covers alot of this teams weaknesses which are: rock, fire, and electric.
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Togekiss@ Leftovers
Ability: Serene Grace
Spread: 252HP/252 SpD/ 4 SpA
Calm Nature (+SpD -Attack)
Set:
-Air Slash
-Body Slam
-Nasty Plot
-Wish

I mainly have togekiss for some ghost resistance for Dusknoir and to slow down everything that is faster then Dusknoir. Also my special wall. I need wish support despretaly for this team since alot of my sweepers are fragile and carrying life orb.
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Weavile@ Life Orb
Ability: Pressure
Spread: 4HP/252 Attack/252 Speed
Jolly Nature (+Speed -SpA)
Set:
-Ice Punch
-Ice Shard
-Night Slash
-Pursuit

My revenge killer for Dusknoir, kills off Gengars and OU pests like Garchomp and Salamence. This poke is also a need for a team based around a Ghost because of its dark/ghost/psychic resistance.
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Machamp@ Leftovers
Ability: No Guard
Spread: 252HP/124 Attack/132 Defense
Adamant Nature (+Attack - SpA)
Set:
-DynamicPunch
-Rest
-ThunderPunch
-Sleep Talk

Phase absorber/Weakness absorber. Covers gyarados, even though it's a 2hko it can still take a hit from it very nicely because of it's bulky spread. After some testing the choice band set seemed to die too quickly, but this one shouldn't.
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Dusknoir@ Leftovers
Ability: Pressure
Spread: 228HP/88 Speed/192 Defense
Bold Nature (+Defense -Attack)
Set:
-Focus Punch
-Shadow Ball
-Substitute
-Calm Mind

The star of the show. 88 Speed ev's are there to outspeed Blissey and set up with calm mind. This thing is deadly once set up because of the difficulty of breaking the sub. With other pokes paraylzed, it has more capablities of setting up. Ghost/Fighting also hits everything, which is nice.
 
I would change machamp to guts and close combat so you can switch into status. Also give togekiss body slam imo, because cb chomp wrecks this team... well if it gets brought in on anything except weavile. Thats all I see as of now. Nice team reaper my man.
 
I would change machamp to guts and close combat so you can switch into status. Also give togekiss body slam imo, because cb chomp wrecks this team... well if it gets brought in on anything except weavile. Thats all I see as of now. Nice team reaper my man.

Yeah, I was considering to put in body slam anyways, ty. This team is sort of weak to cb chomp though, I will have to rely on prediction. Eh, I will test this team out more to see if close combat is worth bieng there instead of confusehax.
 
Make a machamp a rest-talker, trust me on this one, u have nothing to absorb sleep + rest will be a much more reliable source of recovery for champ than relying on wishes
 
This is a nice team, with a very cool idea. Sweeping Dusknoir is something not normally seen! I look forward to seeing how this would work..

I would go with Atticus' suggestion of making Machamp a resttalker for reasons already suggested.

Your Togekiss seems like it's trying to do two things at once. Since its providing wish support, I would add Baton Pass over Body Slam, so you can essential do a Jirachi like Wish + move switch... or you can Baton Pass those Nasty Plots.

One thing you want to watch out for is Gyarados. Jolteon counters it well, but has no form of recovery, so keep it healthy, as a smart Gyarados player may chip away at its health until it can DD up and sweep you later when Jolteon is gone.
 
Make a machamp a rest-talker, trust me on this one, u have nothing to absorb sleep + rest will be a much more reliable source of recovery for champ than relying on wishes

Will consider, a sleep absorber would be nice for this team.

This is a nice team, with a very cool idea. Sweeping Dusknoir is something not normally seen! I look forward to seeing how this would work..

I would go with Atticus' suggestion of making Machamp a resttalker for reasons already suggested.

Your Togekiss seems like it's trying to do two things at once. Since its providing wish support, I would add Baton Pass over Body Slam, so you can essential do a Jirachi like Wish + move switch... or you can Baton Pass those Nasty Plots.

One thing you want to watch out for is Gyarados. Jolteon counters it well, but has no form of recovery, so keep it healthy, as a smart Gyarados player may chip away at its health until it can DD up and sweep you later when Jolteon is gone.

Considering sleep talk champ. Since I don't have a extremly powerful slow poke anymore, I won't really need body slam on togekiss. I will need to test it out though. I will probably make that decision after a few more battles. Yeah, I got to be careful with jolt, or else Gyara could be a real pain. Probably going to pack t-punch on the rest/talk set of machamp over ice punch just because of that Sea Demon.
 
what about going with a -speed nature on dusknoir instead of -atk? relaxed, specifically. you still get the defense up, but your focus punch will hurt that much more...
 
This team is nice and I see no problems with it when at a glance but when I get into it I see that you are really weak to a pokemon that DD ups and then can sweep so that's somethihng to consider other than that your team is solid and props to you for making it. :p
 
a few problems here:

1. big spikes weakness. i mean spikes strategy in general. 5/6 of your team is weak to toxic spikes, the other one is weak to SR. your really need a spinner quite badly. there's no way dusknoir can set up if it's poisoned.

2. what's your gyara counter? jolteon can be OHKO'd by EQ on the switch. kiss may be able to do the job, but i really don't find it a reliable counter, esp if you have to take 25% from SR on the switch.

3. there's nothing really to take heracross or mixape. yeah you can revenge kill but they can switch out too. togekiss gets 2HKO by CC with SR damage i believe. not good. you wouldn't want to rely on dusknoir for countering either. it has no means of recovery apart from wish support. it's job is to sweep, and that's problematic.

4. what would you switch in on a heatran with HP grass? kiss gets outrun and it's not like it can do much back.

5. rain dance weak?

i'm sure there are more issues but that's me for now. i would probably change your jolteon to a zapdos. i just don't like the thought of both jolteon and weavile on the same team. too frail. it can be a good generic counter too. give it a lot of (physically) defensive EV's.

i would probably then switch swampert for starmie so you can spin, counter gyara and ape.

that's it for now. i really don't like changing a team too radically on a RMT:P.
 
a few problems here:

1. big spikes weakness. i mean spikes strategy in general. 5/6 of your team is weak to toxic spikes, the other one is weak to SR. your really need a spinner quite badly. there's no way dusknoir can set up if it's poisoned.

2. what's your gyara counter? jolteon can be OHKO'd by EQ on the switch. kiss may be able to do the job, but i really don't find it a reliable counter, esp if you have to take 25% from SR on the switch.

3. there's nothing really to take heracross or mixape. yeah you can revenge kill but they can switch out too. togekiss gets 2HKO by CC with SR damage i believe. not good. you wouldn't want to rely on dusknoir for countering either. it has no means of recovery apart from wish support. it's job is to sweep, and that's problematic.

4. what would you switch in on a heatran with HP grass? kiss gets outrun and it's not like it can do much back.

5. rain dance weak?

i'm sure there are more issues but that's me for now. i would probably change your jolteon to a zapdos. i just don't like the thought of both jolteon and weavile on the same team. too frail. it can be a good generic counter too. give it a lot of (physically) defensive EV's.

i would probably then switch swampert for starmie so you can spin, counter gyara and ape.

that's it for now. i really don't like changing a team too radically on a RMT:P.

Eh, I will consider Zapdos because of it bieng able to pull of the same set as jolteon. A spinner would be needed now because of the two flying types on this team, but if I take out swampert the rest of my team would be neutral or super effective to electric, which would be a pain. Also, I would be losing a stealth rocker/roarer. I guess I have to test this out more. And lol, who changed my topic title.
 
Because he wants the Speed EVs to outrun Blissey before it has the chance of paralyzing Dusknoir, and its defenses and HP are far more important than the little ammount of Attack he loses. Focus Punch will still deal a respectable ammount of damage to Blissey regardless. Although you do bring up a valid point, as Special Defense will be increased through Calm Mind, so he could use a Lax nature as an alternative to help the power of Focus Punch (which I doubt will be significant).

With that being said, animenagai has pointed out major weaknesses and what needs to be done - which saves me from going in-depth here.
 
How many Blisseys are going to stay in on Dusknoir?

If you really want that speed, at least drop the SAtk instead because that can be upped with CM without much problem.

Blisseys that pack toxic. It's very common. Focus punch already deals alot of damage to Blissey, and after some testing, Shadow ball doesn't even do that much after 2 calm minds to the average special wall. So, I rather keep the bold nature.
 
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