Yes, a team built around a Dusknoir. The team (in no particular order):
Jolteon@ Life orb
Ability: Volt absorb
Spread: 4 Defense/252 SpA/252 Speed
Timid Nature (+Speed -Attack)
Set:
-Thunderbolt
-Hidden Power (Grass)
-Baton Pass
-Substitute
Standard Jolteon set only with Hidden Power (Grass). I've noticed that Jolteon leads attract two kinds of pokemon to them, which are Swampert and Blissey. I know there isn't any blissey leads but they still switch in on it, and if swampert isn't a lead, they usually switch in to roar away a substitute. With hp grass and life orb there really isn't much hope for Swampert, and by the time Blissey comes in I will be subbed up and ready to baton pass to Dusknoir which is specifically made to take down the pink blob of doom.
Swampert@ Leftovers
Ability: Torrent
Spread: 236HP/216 Defense/56 SpA
Relaxed Nature (+Defense - Speed)
Set:
-Stealth Rocks
-Roar
-Earthquake
-Ice Beam
My stealth rocker/set up destroyer, but if you look closely, swampert covers alot of this teams weaknesses which are: rock, fire, and electric.
Togekiss@ Leftovers
Ability: Serene Grace
Spread: 252HP/252 SpD/ 4 SpA
Calm Nature (+SpD -Attack)
Set:
-Air Slash
-Body Slam
-Nasty Plot
-Wish
I mainly have togekiss for some ghost resistance for Dusknoir and to slow down everything that is faster then Dusknoir. Also my special wall. I need wish support despretaly for this team since alot of my sweepers are fragile and carrying life orb.
Weavile@ Life Orb
Ability: Pressure
Spread: 4HP/252 Attack/252 Speed
Jolly Nature (+Speed -SpA)
Set:
-Ice Punch
-Ice Shard
-Night Slash
-Pursuit
My revenge killer for Dusknoir, kills off Gengars and OU pests like Garchomp and Salamence. This poke is also a need for a team based around a Ghost because of its dark/ghost/psychic resistance.
Machamp@ Leftovers
Ability: No Guard
Spread: 252HP/124 Attack/132 Defense
Adamant Nature (+Attack - SpA)
Set:
-DynamicPunch
-Rest
-ThunderPunch
-Sleep Talk
Phase absorber/Weakness absorber. Covers gyarados, even though it's a 2hko it can still take a hit from it very nicely because of it's bulky spread. After some testing the choice band set seemed to die too quickly, but this one shouldn't.
Dusknoir@ Leftovers
Ability: Pressure
Spread: 228HP/88 Speed/192 Defense
Bold Nature (+Defense -Attack)
Set:
-Focus Punch
-Shadow Ball
-Substitute
-Calm Mind
The star of the show. 88 Speed ev's are there to outspeed Blissey and set up with calm mind. This thing is deadly once set up because of the difficulty of breaking the sub. With other pokes paraylzed, it has more capablities of setting up. Ghost/Fighting also hits everything, which is nice.







Jolteon@ Life orb
Ability: Volt absorb
Spread: 4 Defense/252 SpA/252 Speed
Timid Nature (+Speed -Attack)
Set:
-Thunderbolt
-Hidden Power (Grass)
-Baton Pass
-Substitute
Standard Jolteon set only with Hidden Power (Grass). I've noticed that Jolteon leads attract two kinds of pokemon to them, which are Swampert and Blissey. I know there isn't any blissey leads but they still switch in on it, and if swampert isn't a lead, they usually switch in to roar away a substitute. With hp grass and life orb there really isn't much hope for Swampert, and by the time Blissey comes in I will be subbed up and ready to baton pass to Dusknoir which is specifically made to take down the pink blob of doom.

Swampert@ Leftovers
Ability: Torrent
Spread: 236HP/216 Defense/56 SpA
Relaxed Nature (+Defense - Speed)
Set:
-Stealth Rocks
-Roar
-Earthquake
-Ice Beam
My stealth rocker/set up destroyer, but if you look closely, swampert covers alot of this teams weaknesses which are: rock, fire, and electric.

Togekiss@ Leftovers
Ability: Serene Grace
Spread: 252HP/252 SpD/ 4 SpA
Calm Nature (+SpD -Attack)
Set:
-Air Slash
-Body Slam
-Nasty Plot
-Wish
I mainly have togekiss for some ghost resistance for Dusknoir and to slow down everything that is faster then Dusknoir. Also my special wall. I need wish support despretaly for this team since alot of my sweepers are fragile and carrying life orb.

Weavile@ Life Orb
Ability: Pressure
Spread: 4HP/252 Attack/252 Speed
Jolly Nature (+Speed -SpA)
Set:
-Ice Punch
-Ice Shard
-Night Slash
-Pursuit
My revenge killer for Dusknoir, kills off Gengars and OU pests like Garchomp and Salamence. This poke is also a need for a team based around a Ghost because of its dark/ghost/psychic resistance.

Machamp@ Leftovers
Ability: No Guard
Spread: 252HP/124 Attack/132 Defense
Adamant Nature (+Attack - SpA)
Set:
-DynamicPunch
-Rest
-ThunderPunch
-Sleep Talk
Phase absorber/Weakness absorber. Covers gyarados, even though it's a 2hko it can still take a hit from it very nicely because of it's bulky spread. After some testing the choice band set seemed to die too quickly, but this one shouldn't.

Dusknoir@ Leftovers
Ability: Pressure
Spread: 228HP/88 Speed/192 Defense
Bold Nature (+Defense -Attack)
Set:
-Focus Punch
-Shadow Ball
-Substitute
-Calm Mind
The star of the show. 88 Speed ev's are there to outspeed Blissey and set up with calm mind. This thing is deadly once set up because of the difficulty of breaking the sub. With other pokes paraylzed, it has more capablities of setting up. Ghost/Fighting also hits everything, which is nice.