SS OU & - A Sun Team.

:ss/torkoal: :ss/venusaur: :ss/charizard: :ss/indeedee-f: :ss/bisharp: :ss/corviknight:
(click the sprites for the exportable!)
& - A Sun Team
:indeedee:Introduction :indeedee:
Ah yes, sun teams, you can do a lot of useful sweeps with these bois and help take care of your weaknesses, but this is a special themed sun team, because it has an actual song: &! It's one of my favorite songs alongside The Ultimate Showdown of Ultimate Destiny and Ruler of Everything. Hell, Tally Hall's songs are BANGERS!!! Let's not discuss song-related crap tho, as we're gonna get into the team.
:charizard:
Team-Building Process :charizard:
:ss/torkoal: :venusaur: :charizard: :indeedee-f: :bisharp: :corviknight:
First up is our obvious Drought user, Torkoal! It'll also be the main Stealth Rock user, with a bulky defense, but poor speed, which means it can be taken out easily.
:torkoal: :ss/venusaur: :ss/charizard: :indeedee-f: :bisharp: :corviknight:
Next up is our obvious special sweepers, Venusaur and Charizard. I'm keeping two of these because when one faints, you can switch in for the other (but it has a lower priority because you can just use one.)
:torkoal: :venusaur: :charizard: :ss/indeedee-f: :bisharp: :corviknight:
Here comes Indeedee, our Psychic Terrain setter... I wanted to use this instead of the obvious Volc because we were already weak to water, and you can do BIG damage with Expanding Force. Indeedee is underrated. (maybe not)
:torkoal: :venusaur: :charizard: :indeedee-f: :ss/bisharp: :corviknight:
Bisharp is our physical attacker because you can run Swords Dance with it, even though it has no Fire-type moves. Use this as your finishing blow!
:torkoal: :venusaur: :charizard: :indeedee-f: :bisharp: :ss/corviknight:
I needed a Defogger and momentum, so Corviknight was my choice. It is an obvious defogger in most teams you'd find here, plus you can give it U-Turn for some really easy momentum.
:bisharp:
The Team! :bisharp:
:ss/torkoal:
Tortoise (Torkoal) @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Sleep Talk
- Lava Plume
- Stealth Rock
My Drought user was Torkoal because it's actually pretty common. If you use this and use Stealth Rock, the Charizard in this team could guarantee an OHKO against Lando-T. You can click Lava Plume for the sweet sweet damage, however it's probably not needed because one of your other party members (for example, Charizard) could take down a lot of threats, like Clefable:
252+ SpA Charizard Overheat vs. 252 HP / 4 SpD Clefable: 225-265 (57.1 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Charizard Overheat vs. 252 HP / 4 SpD Clefable: 225-265 (57.1 - 67.2%) -- guaranteed 2HKO
It's reccomended you use this as your defensive pivot.
:ss/venusaur:
Solarist (Venusaur) @ Life Orb
Ability: Chlorophyll
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Growth
- Weather Ball
- Reflect
Special Sweeper Venusaur set that relies on using Growth + Solar Beam/Weather Ball to OHKO/2HKO most mons, such as Lando-T, Rillaboom if you set up sun, Dragapult, and a few more to count. You can predict if Toxic's coming and switch in for this once you set up sun with Torkoal, but generally you are most likely guarenteed to face your fears with this. The reason why you're running Reflect is because of this team's weak physical defense (3/6 mons in this team have a bit of a... poor defense.)
:ss/charizard:
Powered (Charizard) @ Leftovers
Ability: Solar Power
EVs: 4 HP / 252 SpA / 252 Spe
Rash Nature
IVs: 0 Atk
- Roost
- Overheat
- Tailwind
- Flamethrower
Here's our mighty boi! It doesn't matter if you are trying to get guaranteed OHKOs, or just Overheat in the face, this Charizard can do it all. This is meant to serve as one of the major wallbreakers, so don't get cocky. This thing can OHKO Clef in the right circumstances and also 2HKO Blissey. If a defensive mon ever comes, you can just use Charizard to serve as your killer. Keep this in mind, you can also OHKO Lando-T.
:ss/indeedee-f:
Eldritch (Indeedee-F) (F) @ Terrain Extender
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mystical Fire
- Expanding Force
- Calm Mind
- Healing Wish
The reason why I used Indeedee over any other Fire-type mon is because of Expanding Force. Terrain Extender allows you to keep this up, and with Mystical Fire and Expanding Force, this is no exception. This allows you to 2HKO Choice Banded Dragapult and Ferro. Making no mistakes, you are wanting to use this as another Special Sweeper, just in case Charizard faints. It's worth it ;)
:ss/bisharp:
Crusher (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Def / 4 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Stone Edge
Physical Attacker time! This mon allows you to counter Corviknight due to it being a useful Defogger and momentum user. If you're lucky, you are guarenteed to 2HKO it if you can. Again, it can 2HKO Lando-T and Toxapex, so you are definetly gonna have to use this as your main physical sweeper. Yes, Sucker Punch is a bit more viable, but you could also use this for wallbreaking purposes.
:ss/corviknight:
Bird Up (Corviknight) @ Leftovers
Ability: Pressure
EVs: 252 Atk / 252 Def / 4 Spe
Impish Nature
- Defog
- Roost
- U-turn
- Body Press
Our momentum and Defogger, Corviknight allows you to easily target Lele and switch in for something else that could kill it. If you get into the hands of something like Shuckle, Defog it. You could also Body Press for that extra damage as well, so you can still use this for helping out on sweeping. You can use this as a supporter, but you also can use momentum to help you get some extra damage.

...And that's the team. I plan to edit this post with a threatlist, but I'm a lazy idiot, and plus, that would take a lot of game analyzing. Hopefully this team can be rated!​
 
Hey there, Sun teams are in my opinion a bit underrated in the current OU metagame and so I’m glad to see one and I will try to help you improve it to make it as much viable as possible.

You started your team with Torkoal :torkoal: which is clearly the best of the two Sun setters. Venusaur :venusaur: and Charizard :charizard: are both great additions as they are threatening sun abusers, with the former being able to setup and attempt to sweep thanks to the Speed boost granted by Chlorophyll, while the later is an amazing Wallbreaker with Solar Power. Sun teams, however, often need a lot of support and pivots in order to bring these Sun abusers safely as they are pretty frail with Venusaur not being able to setup properly when it’s weakened and Charizard taking cheap damages from Solar Power each Turn in addition to its double weakness to Stealth Rock. Corviknight :corviknight: is a great support for Suns team as it can pivot with U-Turn and use Defog for Charizard especially. However, I don’t see how Indeedee :indeedee: and Bisharp :bisharp: help here. Indeedee is basically a bad Tapu Lele :tapu lele: having a worse typing and worse stats overall. Even Tapu Lele doesn’t seems to be a great choice here and thus I think that both Bisharp and Indeedee can be replaced by more useful Pokemon in this team (but I’ll take about this latter).

Something else you must keep in mind when you are trying to use a Sun team is that Sun is really Matchup dependent. This means that Matchup where the opponent has no reliable answer to one or several of your breakers may be pretty easy while Matchup where your main breakers get walled are way harder. You can capitalize however on the fact that most players are not prepared to face Sun teams as they are quite rare in OU and thus they will not always have good Fire switch ins and may struggle to find the right way to deal with your threats because of a lack of experience in this Matchup. Regarding the Sun abusers, Venusaur :venusaur: and Charizard :charizard: are good options (and Venusaur is almost mandatory in a Sun team) but other good options can be found in Heatran :heatran: with an extremely powerful Eruption, Kartana :kartana: to threaten Fire resists and maybe use Solar Blade, Victini :victini: with an almost impossible to wall V-Create, and Volcarona :volcarona: which receive a precious boost for its Fire moves and can act as a setup sweeper and a wincon similarly to Venusaur. Thus, I’ll try to give you several options in some slots and I advise you to try different combination to see what works best for you. Keep in mind that some options are not better than others overall but are just more helpful in some Matchup and worse in others.

The last point I want to talk about is the choices you’ve made in your sets. You seem pretty new to OU as some choices are rather strange and suboptimal. Thus, I’ll try to explain a bit the changes in moveset I’ll propose so that the advices remain understandable and are not just a past with a new team.


With all that saying, let’s dive into what you can change to improve the team.

Majors Change:

:indeedee: --> :blissey: Indeedee doesn’t have much utility here. Healing Wish could be a good support move but Indeedee is both too frail and not fast enough to use it properly. I think that you should replace him with a Special Defensive Pivot to complete your Physical Defensive duo with Torkoal and Corviknight and deal with threats like Dragapult for instance. Blissey :blissey: could be a good choice to fulfil this role as it has an amazing special bulk and an access to Teleport in order to pivot and bring in your breakers very safely. The Blissey set I’ll propose you is a very classic one with a recovery move to stay healthy, Seismic Toss to avoid being too passive and Thunder Wave to cripple and slow down fast threats which may help the rest of the team. Here is the set:

blissey.gif

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Teleport
- Soft-Boiled
- Seismic Toss
- Thunder Wave


:bisharp: --> :kartana:/:victini: Bisharp is a good Pokemon in SS OU but has very little reason to be here in a Sun team (and if you want to play him you need to use Sucker Punch as it’s the only way to compensate its bad Speed). You rather use here another Sun abuser from the list I gave before. As Venusaur and Charizard are both Special Attackers, using a Physical Sun Wallbreaker like Kartana :kartana: or Victini :victini: could be a great idea. I’ll propose a set for both and let you choose the one you rather use. For Victini, you can try to use a Choice Scarf one for Speed Control, even if a Choice Band Variant could also work. In both case, you want to use V-Create as your main fire STAB, Bolt Strike to hit Water types, U-turn to be able to pivot and Trick to annoy defensive Pokemon like Toxapex :toxapex: by giving them a choice item. As for Kartana, you can use the classic Banded set with 4 moves to maximize its coverage. These moves usually are Sacred sword, Knock Off, Smart Strike and Leaf Blade. You can consider playing Solar Blade instead of Leaf Blade to maximize your damage output under Sun, but you will basically lose your Grass STAB when Sun is not up. Here are the sets I described for both:

kartana.gif

Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Smart Strike
- Knock Off
- Leaf Blade / Solar Blade
- Sacred Sword

victini.gif

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick


:charizard: Charizard is a great Sun abuser and can deal massive damage thanks to Solar Power. You don’t want to play him with a Rash Nature however as you have no physical move and should remove the 4 EVs in HP to keep an odd number of HP so that you can come three times on Rocks. Tailwind is not useful here as Charizard doesn’t have a support role and Taiwind is a pretty bad move in Singles overall. Moreover, you want to have more coverage as with only Fire type moves you get completely walled by Heatran and most Water types. Useful coverage moves are Solar Beam to hit Water Types under Sun and Scorching Sand for Heatran :heatran:. Also, you rather have weather ball over Flamethrower as it is slightly more powerful. As for the item, Leftovers is a really bad choice. They are only two reasonable choices here which are Choice Specs that gives you an amazing wallbreaking power and Heavy-Duty Boots so that you can come easily on the field even when Rocks are up on your side. I’ll propose a version with Choice Specs, but don’t hesitate to use Heavy Duty Boots if you struggle against Rocks. Another option in this slot could be Eruption Heatran with a Choice Scarf for Speed Control or a Choice Specs for raw power. Thus, even if Charizard is a fine choice, don’t hesitate to also give a shot to Heatran. Anyway, here is a set you can use for Charizard:
charizard.gif

Charizard @ Choice Specs / Heavy-Duty Boots
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Overheat
- Solar Beam
- Scorching Sands


Minors Change:

:torkoal: Torkoal is indeed a great Sun setter (and even the greatest). Heat Rock is the best item choice to extend the Sun duration. Regarding your move choice, Stealth Rock is a good choice as Torkoal will often be your lead and you want to be able to set up Rocks with him to help your Sun abusers breaking through the opposing team. Lava Plume is a good Fire STAB with the Burn chances. Rest Talk isn’t a bad choice overall but you really want to have Rapid Spin on your set as most Sun abusers are weak to Rocks and having the ability to Spin and remove hazard only on your side is extremely valuable. Thus, I suggest you remove Rest and Sleep Talk for Rapid Spin and another move which could be Body Press. Body Press hits fairly hard with Torkoal high Defense and can help dealing with Tyranitar :tyranitar: as otherwise it can come freely and Torkoal to remove your Sun, as well as making Torkoal less passive overall. Yawn is also an option here to have one free turn to safely switch-in one of your Sun abusers, but I feel that Body Press is a bit more useful. Lastly, your EV spread is fine except that you want to have 248 EVs in HP. This is because having an odd number of HP allows you to switch-in into Rocks one more time and as you will take 25% of your health and so it can quickly become helpful. Thus, here is the set you could use:

torkoal.gif

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Body Press
- Lava Plume
- Stealth Rock


:venusaur: Venusaur is undeniably the best Sun abuser in the game. This is mainly because of two things: Chlorophyll and Growth. Life Orb is a good item choice to strengthen its power and allow him to get kills more easily. In my opinion, you have two things to change here. Firstly, you don’t want to play him with HP investment but rather with Speed as without Speed EVs you will remain slower than a lot of offensive Pokemon even under Sun and as a setup sweeper this is clearly not what you want. Secondly, Growth is as I said very useful and so is Weather Ball to hit Grass resists. However, Giga Drain is much more helpful than Solar Beam because even if it’s less strong, it gives you an opportunity to heal yourself and potentially overcome Pokemon like Blissey :blissey: that commonly try to switch-in and stop your setup attempt. Reflect has no reason to be on this set has Venusaur role is not to support the team but to break a maximum of thing under Sun. Thus, you rather have a coverage move here. If Sludge Bomb is an option as it is a strong STAB, the best choice here is Earth power because it allows you to hit Fire types super effectively and especially Heatran :heatran: which is very common and often an issue for Sun teams. Here is the set with that changes:

venusaur.gif

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Earth Power
- Giga Drain
- Weather Ball


:corviknight: Corviknight is indeed a great pivot that brings Defog support and can help you to switch in your offensive Pokemon safely. The moveset you’re using is fine even if I feel like Brave Bird is better than Body Press on a set without Iron Defense simply because it has more power. Corviknight can help against Kartana :kartana: and Ground types like Landorus-T :landorus-therian: so keep it healthy against them. One thing you should change here however is the spread. You don’t need to have Attack EVs because as it is a defensive pivot you rather have more defensive investment. You should thus move this investment in HP. I give you a set you can use just bellow with the Smogon spread. A min Speed nature is here to give a Slow U-Turn so that you can switch in your breakers more safely. Keep in mind that the team remains overall somehow weak to Garchomp :garchomp:. You could try an Iron Defense, Body Press variant on Corviknight to tackle that issue, but losing Defog or U-Turn is a huge cost that harms Corviknight role of Hazard remover and Pivot.
corviknight.gif

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird


And here is the full past with all the suggestions I made (I gave a version with Charizard and Kartana here). Keep in mind that it is a possible version as I suggest several options in some slot so feel free to change things and see what works best:

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Body Press
- Lava Plume
- Stealth Rock

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Earth Power
- Giga Drain
- Weather Ball

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Teleport
- Soft-Boiled
- Seismic Toss
- Thunder Wave

Charizard @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Overheat
- Solar Beam
- Scorching Sands

Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Smart Strike
- Knock Off
- Leaf Blade
- Sacred Sword

Hope this was useful and interesting to read. Have fun testing the team and have a good day!
 
Hey there, Sun teams are in my opinion a bit underrated in the current OU metagame and so I’m glad to see one and I will try to help you improve it to make it as much viable as possible.

You started your team with Torkoal :torkoal: which is clearly the best of the two Sun setters. Venusaur :venusaur: and Charizard :charizard: are both great additions as they are threatening sun abusers, with the former being able to setup and attempt to sweep thanks to the Speed boost granted by Chlorophyll, while the later is an amazing Wallbreaker with Solar Power. Sun teams, however, often need a lot of support and pivots in order to bring these Sun abusers safely as they are pretty frail with Venusaur not being able to setup properly when it’s weakened and Charizard taking cheap damages from Solar Power each Turn in addition to its double weakness to Stealth Rock. Corviknight :corviknight: is a great support for Suns team as it can pivot with U-Turn and use Defog for Charizard especially. However, I don’t see how Indeedee :indeedee: and Bisharp :bisharp: help here. Indeedee is basically a bad Tapu Lele :tapu lele: having a worse typing and worse stats overall. Even Tapu Lele doesn’t seems to be a great choice here and thus I think that both Bisharp and Indeedee can be replaced by more useful Pokemon in this team (but I’ll take about this latter).

Something else you must keep in mind when you are trying to use a Sun team is that Sun is really Matchup dependent. This means that Matchup where the opponent has no reliable answer to one or several of your breakers may be pretty easy while Matchup where your main breakers get walled are way harder. You can capitalize however on the fact that most players are not prepared to face Sun teams as they are quite rare in OU and thus they will not always have good Fire switch ins and may struggle to find the right way to deal with your threats because of a lack of experience in this Matchup. Regarding the Sun abusers, Venusaur :venusaur: and Charizard :charizard: are good options (and Venusaur is almost mandatory in a Sun team) but other good options can be found in Heatran :heatran: with an extremely powerful Eruption, Kartana :kartana: to threaten Fire resists and maybe use Solar Blade, Victini :victini: with an almost impossible to wall V-Create, and Volcarona :volcarona: which receive a precious boost for its Fire moves and can act as a setup sweeper and a wincon similarly to Venusaur. Thus, I’ll try to give you several options in some slots and I advise you to try different combination to see what works best for you. Keep in mind that some options are not better than others overall but are just more helpful in some Matchup and worse in others.

The last point I want to talk about is the choices you’ve made in your sets. You seem pretty new to OU as some choices are rather strange and suboptimal. Thus, I’ll try to explain a bit the changes in moveset I’ll propose so that the advices remain understandable and are not just a past with a new team.


With all that saying, let’s dive into what you can change to improve the team.

Majors Change:

:indeedee: --> :blissey: Indeedee doesn’t have much utility here. Healing Wish could be a good support move but Indeedee is both too frail and not fast enough to use it properly. I think that you should replace him with a Special Defensive Pivot to complete your Physical Defensive duo with Torkoal and Corviknight and deal with threats like Dragapult for instance. Blissey :blissey: could be a good choice to fulfil this role as it has an amazing special bulk and an access to Teleport in order to pivot and bring in your breakers very safely. The Blissey set I’ll propose you is a very classic one with a recovery move to stay healthy, Seismic Toss to avoid being too passive and Thunder Wave to cripple and slow down fast threats which may help the rest of the team. Here is the set:

View attachment 339018
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Teleport
- Soft-Boiled
- Seismic Toss
- Thunder Wave


:bisharp: --> :kartana:/:victini: Bisharp is a good Pokemon in SS OU but has very little reason to be here in a Sun team (and if you want to play him you need to use Sucker Punch as it’s the only way to compensate its bad Speed). You rather use here another Sun abuser from the list I gave before. As Venusaur and Charizard are both Special Attackers, using a Physical Sun Wallbreaker like Kartana :kartana: or Victini :victini: could be a great idea. I’ll propose a set for both and let you choose the one you rather use. For Victini, you can try to use a Choice Scarf one for Speed Control, even if a Choice Band Variant could also work. In both case, you want to use V-Create as your main fire STAB, Bolt Strike to hit Water types, U-turn to be able to pivot and Trick to annoy defensive Pokemon like Toxapex :toxapex: by giving them a choice item. As for Kartana, you can use the classic Banded set with 4 moves to maximize its coverage. These moves usually are Sacred sword, Knock Off, Smart Strike and Leaf Blade. You can consider playing Solar Blade instead of Leaf Blade to maximize your damage output under Sun, but you will basically lose your Grass STAB when Sun is not up. Here are the sets I described for both:

View attachment 339024
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Smart Strike
- Knock Off
- Leaf Blade / Solar Blade
- Sacred Sword

View attachment 339019
Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Trick


:charizard: Charizard is a great Sun abuser and can deal massive damage thanks to Solar Power. You don’t want to play him with a Rash Nature however as you have no physical move and should remove the 4 EVs in HP to keep an odd number of HP so that you can come three times on Rocks. Tailwind is not useful here as Charizard doesn’t have a support role and Taiwind is a pretty bad move in Singles overall. Moreover, you want to have more coverage as with only Fire type moves you get completely walled by Heatran and most Water types. Useful coverage moves are Solar Beam to hit Water Types under Sun and Scorching Sand for Heatran :heatran:. Also, you rather have weather ball over Flamethrower as it is slightly more powerful. As for the item, Leftovers is a really bad choice. They are only two reasonable choices here which are Choice Specs that gives you an amazing wallbreaking power and Heavy-Duty Boots so that you can come easily on the field even when Rocks are up on your side. I’ll propose a version with Choice Specs, but don’t hesitate to use Heavy Duty Boots if you struggle against Rocks. Another option in this slot could be Eruption Heatran with a Choice Scarf for Speed Control or a Choice Specs for raw power. Thus, even if Charizard is a fine choice, don’t hesitate to also give a shot to Heatran. Anyway, here is a set you can use for Charizard:
View attachment 339020
Charizard @ Choice Specs / Heavy-Duty Boots
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Overheat
- Solar Beam
- Scorching Sands


Minors Change:

:torkoal: Torkoal is indeed a great Sun setter (and even the greatest). Heat Rock is the best item choice to extend the Sun duration. Regarding your move choice, Stealth Rock is a good choice as Torkoal will often be your lead and you want to be able to set up Rocks with him to help your Sun abusers breaking through the opposing team. Lava Plume is a good Fire STAB with the Burn chances. Rest Talk isn’t a bad choice overall but you really want to have Rapid Spin on your set as most Sun abusers are weak to Rocks and having the ability to Spin and remove hazard only on your side is extremely valuable. Thus, I suggest you remove Rest and Sleep Talk for Rapid Spin and another move which could be Body Press. Body Press hits fairly hard with Torkoal high Defense and can help dealing with Tyranitar :tyranitar: as otherwise it can come freely and Torkoal to remove your Sun, as well as making Torkoal less passive overall. Yawn is also an option here to have one free turn to safely switch-in one of your Sun abusers, but I feel that Body Press is a bit more useful. Lastly, your EV spread is fine except that you want to have 248 EVs in HP. This is because having an odd number of HP allows you to switch-in into Rocks one more time and as you will take 25% of your health and so it can quickly become helpful. Thus, here is the set you could use:

View attachment 339021
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Body Press
- Lava Plume
- Stealth Rock


:venusaur: Venusaur is undeniably the best Sun abuser in the game. This is mainly because of two things: Chlorophyll and Growth. Life Orb is a good item choice to strengthen its power and allow him to get kills more easily. In my opinion, you have two things to change here. Firstly, you don’t want to play him with HP investment but rather with Speed as without Speed EVs you will remain slower than a lot of offensive Pokemon even under Sun and as a setup sweeper this is clearly not what you want. Secondly, Growth is as I said very useful and so is Weather Ball to hit Grass resists. However, Giga Drain is much more helpful than Solar Beam because even if it’s less strong, it gives you an opportunity to heal yourself and potentially overcome Pokemon like Blissey :blissey: that commonly try to switch-in and stop your setup attempt. Reflect has no reason to be on this set has Venusaur role is not to support the team but to break a maximum of thing under Sun. Thus, you rather have a coverage move here. If Sludge Bomb is an option as it is a strong STAB, the best choice here is Earth power because it allows you to hit Fire types super effectively and especially Heatran :heatran: which is very common and often an issue for Sun teams. Here is the set with that changes:

View attachment 339022
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Earth Power
- Giga Drain
- Weather Ball


:corviknight: Corviknight is indeed a great pivot that brings Defog support and can help you to switch in your offensive Pokemon safely. The moveset you’re using is fine even if I feel like Brave Bird is better than Body Press on a set without Iron Defense simply because it has more power. Corviknight can help against Kartana :kartana: and Ground types like Landorus-T :landorus-therian: so keep it healthy against them. One thing you should change here however is the spread. You don’t need to have Attack EVs because as it is a defensive pivot you rather have more defensive investment. You should thus move this investment in HP. I give you a set you can use just bellow with the Smogon spread. A min Speed nature is here to give a Slow U-Turn so that you can switch in your breakers more safely. Keep in mind that the team remains overall somehow weak to Garchomp :garchomp:. You could try an Iron Defense, Body Press variant on Corviknight to tackle that issue, but losing Defog or U-Turn is a huge cost that harms Corviknight role of Hazard remover and Pivot.
View attachment 339023
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird


And here is the full past with all the suggestions I made (I gave a version with Charizard and Kartana here). Keep in mind that it is a possible version as I suggest several options in some slot so feel free to change things and see what works best:

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Body Press
- Lava Plume
- Stealth Rock

Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Earth Power
- Giga Drain
- Weather Ball

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
- Defog
- Roost
- U-turn
- Brave Bird

Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Teleport
- Soft-Boiled
- Seismic Toss
- Thunder Wave

Charizard @ Choice Specs
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Weather Ball
- Overheat
- Solar Beam
- Scorching Sands

Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Smart Strike
- Knock Off
- Leaf Blade
- Sacred Sword

Hope this was useful and interesting to read. Have fun testing the team and have a good day!
Thanks for helping out! I will test soon today!
 
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