The reason why I call this a "special" team is because aside from Mega Pinsir, my team has no physical move threats; it's rather special attack based. So far I haven't run into many problems with it but of course, I am still up for any suggestions.
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Return
- Quick Attack
What I love about Mega Pinsir over other Megas is his priority QA. It's great for sneaking in those quick kills. I try to save Pinsir for a late game sweep, and I'm not always seeking to mega evolve so quickly. This is so I don't have to worry about SR as much if I can't find an opportunity to defog. It's also so I can attempt to get a Moxie boost before sweeping so I don't have to burn a turn SD'ing up. Mega Pinsir is also a great Mega Venusaur counter.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Clefable is great for Toxic/Burns because of Magic Guard. Flamethrower is there for those who think it's clever to switch a Steel type on Clefable. I'm considering investing more SpA to OHKO Excadrill, but at this point in time I'm still going max def. This Clefable set gets walled by Heatran.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 HP
Bold Nature
- Defog
- Stealth Rock
- Whirlwind
- Brave Bird
Typical utility Skarmory, but with no means of healing. I keep it as a physical wall to set up rocks, get rid of hazards, and lure in physical attackers for that rocky helmet recoil. Brave Bird is on there so I have some offense on it. Whirlwind is there for hazing, and Justin Case situations where my opponent is setting up something. Skarmory compliments Clefable very well because it is immune to poison and giggles at Bullet Punch/Iron Head.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Roost
- Draco Meteor
- Psyshock
- Defog
What's the point of 2 defoggers? Mega Pinsir doesn't like rocks. Latias can take Fire moves which Skarmory can't. Psyshock over Psychic to be able to dent eviolite Chansey (takes up about a 3rd of its health) and other specially defensive Pokemon. Draco is to hit things hard, obviously. However, I'm considering HP Ground for Heatran/Magnezone.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Specially defensive Rotom with Will-o-Wisp for those physical attackers. It's a pretty good scout. Resto-Chesto for longevity and Volt Switch to be annoying. This is what I have to take Heatran.
Greninja @ Expert Belt
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Scald
- Hidden Power [Fire]
- U-turn
- Ice Beam
I don't like Life Orb recoil so I went with Expert Belt instead since Greninja is usually hitting something for super effective damage with its beautiful coverage. I usually lead with Greninja, but sometimes lead with Rotom instead depending on the threats of the other team. HP Fire for Ferrothorn.
So this team really banks on wearing down the opponent long enough for Mega Pinsir or possibly Clefable to sweep. Once steel/poison threats are gone, Clefable is generally open for the calm mind sweep.
Pinsir @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Return
- Quick Attack
What I love about Mega Pinsir over other Megas is his priority QA. It's great for sneaking in those quick kills. I try to save Pinsir for a late game sweep, and I'm not always seeking to mega evolve so quickly. This is so I don't have to worry about SR as much if I can't find an opportunity to defog. It's also so I can attempt to get a Moxie boost before sweeping so I don't have to burn a turn SD'ing up. Mega Pinsir is also a great Mega Venusaur counter.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Clefable is great for Toxic/Burns because of Magic Guard. Flamethrower is there for those who think it's clever to switch a Steel type on Clefable. I'm considering investing more SpA to OHKO Excadrill, but at this point in time I'm still going max def. This Clefable set gets walled by Heatran.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 HP
Bold Nature
- Defog
- Stealth Rock
- Whirlwind
- Brave Bird
Typical utility Skarmory, but with no means of healing. I keep it as a physical wall to set up rocks, get rid of hazards, and lure in physical attackers for that rocky helmet recoil. Brave Bird is on there so I have some offense on it. Whirlwind is there for hazing, and Justin Case situations where my opponent is setting up something. Skarmory compliments Clefable very well because it is immune to poison and giggles at Bullet Punch/Iron Head.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Roost
- Draco Meteor
- Psyshock
- Defog
What's the point of 2 defoggers? Mega Pinsir doesn't like rocks. Latias can take Fire moves which Skarmory can't. Psyshock over Psychic to be able to dent eviolite Chansey (takes up about a 3rd of its health) and other specially defensive Pokemon. Draco is to hit things hard, obviously. However, I'm considering HP Ground for Heatran/Magnezone.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
Specially defensive Rotom with Will-o-Wisp for those physical attackers. It's a pretty good scout. Resto-Chesto for longevity and Volt Switch to be annoying. This is what I have to take Heatran.
Greninja @ Expert Belt
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Scald
- Hidden Power [Fire]
- U-turn
- Ice Beam
I don't like Life Orb recoil so I went with Expert Belt instead since Greninja is usually hitting something for super effective damage with its beautiful coverage. I usually lead with Greninja, but sometimes lead with Rotom instead depending on the threats of the other team. HP Fire for Ferrothorn.
So this team really banks on wearing down the opponent long enough for Mega Pinsir or possibly Clefable to sweep. Once steel/poison threats are gone, Clefable is generally open for the calm mind sweep.