So what's up Smogon University? Here's another one of my team which I'm posting on RMT. I hope you guys find it decent. So lets just see my team...
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 140 Def / 116 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Leech Seed
- Thunder Wave
The standard Ferrothorn set. Main aim to set up as many entry hazards as possible. While at this, being a mixed wall as well. Leech Seed is for ensuring that enemy isn't staying in for very long, and Thunder Wave is for crippling those fast Pokemon who dared to try to set up of Ferrothorn. Just simple set which all you know basically, though I have some doubts and need opinion about this, with Leech Seed, Protect is rather much more useful. So was just wondering if I should keep Thunder Wave or replace with Protect. I've paired it up with Jellicent, who can take Fire and Fighting moves with no problem.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Scald
- Will-O-Wisp
- Recover
- Shadow Ball
The special wall of my team. Scald is just for general STAB move, chose Will-O-Wisp over Toxic so that Jellicent can take on Physical moves as well, Recover is so that it can stall after after it has burned the foe. Shadow Ball is for Latios, Latias, Gengar, Alakazam and the opposing Jellicent. Electric moves creates problems for Jellicent, so paired it up with Donphan, then there's Ferrothorn, to take on Grass moves. I've thrown those 4 speed EVs just to ensure that I can out speed opposing Jellicent, because investing in it's defense gets you no where, but rather lowers the capacity to special hits.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Fire Fang
A physical-tank-wall-Rapid Spinner of the team. A completely defensive Donphan is able to defend itself easily from physical moves, but it can't do anything much in return. So that's why I chose an offensive variant of Donphan, so that it can attack too. Rapid Spin for obvious reasons, Salamance doesn't like Stealth Rock. Ice Shard is mainly for flying types, Earthquake is a powerful STAB hitting many things hard, and Fire Fang is for destroying things like Scizor, Ferrothorn and some other Steel types. I've paired it up with Jellicent which can take Water and Ice moves, and Ferrothorn who can take Grass moves.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Flare Blitz
- Close Combat
- Earthquake
- Stone Edge
I don't understand why so many people hate the high/increasing usage of Infernape, seriously, it deserves what it's getting and possibly more. Only 25% of the team are rain, so its not like Flare Blitz is nearly useless. So anyways, Flare Blitz and Close Combat together provides great coverage, plus its STAB, and Life Orb'ed, it usually OHKO'es (Or at the worst brings it down to red) things which doesn't resist any of the moves Infernape does. All these 4 moves together has great coverage. Even though it has tons of checks and counters, its still very useful as this Infernape's purpose is not to sweep, but to hit hard, faint the foe, and then switch out, much like what every Band/Specs Pokemon does. Ground moves destroys Infernape, so Landorus is there to help, and Water too, so Jellicent is there.
Salamence (M) @ Life Orb
Trait: Moxie
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
In my opinion, the best set out there for Salamance, MixMance. People often expect it to be a Physical hard hitter, but yes, Draco Meteor and Fire Blast are amazing, it allows to kill the opposing Dragon, without you letting to get locked into Outrage. Fire Blast offensively is a great move, so this set easily takes care of Steel types which otherwise never other Salamances can find it struggling to OHKO - take out Scizor, Ferrothorn and Foretress in one blow. Earthquake once again, a great offensive moves, allowing you to hit super effective hits on many Pokemon. Paired up with Jellicent, which doesn't fear Ice moves. Ferrothorn is there too, to take Dragon moves (Usually Outrage) and laugh for a few turns.
Landorus (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]
The Revenge Killer of the team. Pretty straight forward moves and EVs. Depending on your enemy, all Landorus has to do is click on the appropriate move. Earthquake (great coverage+STAB) hits very hard and takes care of Terrakion, Heatran, Jirachi etc. Stone Edge is for flying types and Volcarona, U-Turn as we all know is awesome, dealing damage plus taking care of things like Celebi at the same time. Hidden Power Ice is for taking care of the Dragons. All of them die in one move after Stealth Rock damage.
Now some flaws are...
1) Thundurus-T is an issue.
2) Half of the team is weak to Ice.
3) Scarfer is actually slow, many Keldo, Terrakion and Latios run a Scarf set.
4) Venusaur under the sun can create problems.
5) No immediate power/wall breaking power (Band/Specs)
So that's my team. What are you comments? What are your suggestion for my team? I really appreciate your help. Thanks!
Team at a glance:







Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 140 Def / 116 SDef
Relaxed Nature
- Stealth Rock
- Spikes
- Leech Seed
- Thunder Wave
The standard Ferrothorn set. Main aim to set up as many entry hazards as possible. While at this, being a mixed wall as well. Leech Seed is for ensuring that enemy isn't staying in for very long, and Thunder Wave is for crippling those fast Pokemon who dared to try to set up of Ferrothorn. Just simple set which all you know basically, though I have some doubts and need opinion about this, with Leech Seed, Protect is rather much more useful. So was just wondering if I should keep Thunder Wave or replace with Protect. I've paired it up with Jellicent, who can take Fire and Fighting moves with no problem.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature
- Scald
- Will-O-Wisp
- Recover
- Shadow Ball
The special wall of my team. Scald is just for general STAB move, chose Will-O-Wisp over Toxic so that Jellicent can take on Physical moves as well, Recover is so that it can stall after after it has burned the foe. Shadow Ball is for Latios, Latias, Gengar, Alakazam and the opposing Jellicent. Electric moves creates problems for Jellicent, so paired it up with Donphan, then there's Ferrothorn, to take on Grass moves. I've thrown those 4 speed EVs just to ensure that I can out speed opposing Jellicent, because investing in it's defense gets you no where, but rather lowers the capacity to special hits.

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rapid Spin
- Ice Shard
- Earthquake
- Fire Fang
A physical-tank-wall-Rapid Spinner of the team. A completely defensive Donphan is able to defend itself easily from physical moves, but it can't do anything much in return. So that's why I chose an offensive variant of Donphan, so that it can attack too. Rapid Spin for obvious reasons, Salamance doesn't like Stealth Rock. Ice Shard is mainly for flying types, Earthquake is a powerful STAB hitting many things hard, and Fire Fang is for destroying things like Scizor, Ferrothorn and some other Steel types. I've paired it up with Jellicent which can take Water and Ice moves, and Ferrothorn who can take Grass moves.

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Flare Blitz
- Close Combat
- Earthquake
- Stone Edge
I don't understand why so many people hate the high/increasing usage of Infernape, seriously, it deserves what it's getting and possibly more. Only 25% of the team are rain, so its not like Flare Blitz is nearly useless. So anyways, Flare Blitz and Close Combat together provides great coverage, plus its STAB, and Life Orb'ed, it usually OHKO'es (Or at the worst brings it down to red) things which doesn't resist any of the moves Infernape does. All these 4 moves together has great coverage. Even though it has tons of checks and counters, its still very useful as this Infernape's purpose is not to sweep, but to hit hard, faint the foe, and then switch out, much like what every Band/Specs Pokemon does. Ground moves destroys Infernape, so Landorus is there to help, and Water too, so Jellicent is there.

Salamence (M) @ Life Orb
Trait: Moxie
EVs: 64 Atk / 192 SAtk / 252 Spd
Naive Nature
- Draco Meteor
- Outrage
- Fire Blast
- Earthquake
In my opinion, the best set out there for Salamance, MixMance. People often expect it to be a Physical hard hitter, but yes, Draco Meteor and Fire Blast are amazing, it allows to kill the opposing Dragon, without you letting to get locked into Outrage. Fire Blast offensively is a great move, so this set easily takes care of Steel types which otherwise never other Salamances can find it struggling to OHKO - take out Scizor, Ferrothorn and Foretress in one blow. Earthquake once again, a great offensive moves, allowing you to hit super effective hits on many Pokemon. Paired up with Jellicent, which doesn't fear Ice moves. Ferrothorn is there too, to take Dragon moves (Usually Outrage) and laugh for a few turns.

Landorus (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Earthquake
- U-turn
- Hidden Power [Ice]
The Revenge Killer of the team. Pretty straight forward moves and EVs. Depending on your enemy, all Landorus has to do is click on the appropriate move. Earthquake (great coverage+STAB) hits very hard and takes care of Terrakion, Heatran, Jirachi etc. Stone Edge is for flying types and Volcarona, U-Turn as we all know is awesome, dealing damage plus taking care of things like Celebi at the same time. Hidden Power Ice is for taking care of the Dragons. All of them die in one move after Stealth Rock damage.
Now some flaws are...
1) Thundurus-T is an issue.
2) Half of the team is weak to Ice.
3) Scarfer is actually slow, many Keldo, Terrakion and Latios run a Scarf set.
4) Venusaur under the sun can create problems.
5) No immediate power/wall breaking power (Band/Specs)
So that's my team. What are you comments? What are your suggestion for my team? I really appreciate your help. Thanks!