I like minior. Maybe that might be slightly obvious from the profile picture and signature, butttttttt... it is usually bad. So, let's change that!
Soo, I posted this in the Kyruem teambuilding challenge.
So. My team looks like this: Pokepaste. It's whole concept is to use double hazard control to enable certain hazard-weak mons.
Credit to Just A Shroom God for edits, here's the new version.
The Pokemon
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Scale Shot
- Icicle Spear
- Iron Head
So, this is Mr. Suspect. Firstly, we are using Kyurem because it stronk and I appreciate the lure value (lots of people switch in Blissey on this thing). It was the first thing I put on, because it was the focus of the challenge. The rest of the team is helpful for this, the two hazard removers stop it from losing 25% to rocks and therefore make it harder to get it into priority range, what with the -Def from Scale Shot.
Hatterene (F) @ Eject Button
Ability: Magic Bounce
Tera Type: Steel
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Healing Wish
- Psychic
- Dazzling Gleam
- Nuzzle
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Earthquake
Hazard Removers 1 and 2. is my ol' reliable, with the best chance as a lead and with just general disruptive properties (nuzzling is funny, I got 7 full paras on a in a row once). Tusk is tusk. He's just running his usual set. Not much to say here.
Dragonite @ Weakness Policy
Ability: Multiscale
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Fire Punch
Soo, the niche pick. The hidden gem. The hazard reliant mon, ladies and gentlemen, boys and girls, and everyone else not included in those groups, give it up for !
Am I crazy? Yes? Fairy and Dragon are two common attacking types, and Tera Normal can be used to get +2 on fighting moves too! Without the burden of Stealth Rocks, it can use an item and not worry that its multiscale might be broken. (If you really want, you can use HDB but I dislike it)
(Before you say, I didn't copy it word for word, I changed the Yes! to Yes?)
Weavile @ Salac Berry
Ability: Pickpocket
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Reversal
- Upper Hand
- Knock Off
Saw this banger set in someone else's RMT and loved it. Weavile is the choice on my team, naturally fast and having some utility instead of being a one-trick pony. Basically, you can read their justification but fast bro goes endure reversal brr. Knock Off means it can do something, but this is technically (unlike Focus Sash) regardless of hazards. So this ends up being my wincon, since I SUCK AT KEEPING HAZARDS OFF
Minior Goat (Minior-Blue) @ Focus Sash
Ability: Shields Down
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Acrobatics
- Iron Head/Rock Slide (screw accuracy)
- Earthquake
Shell Smash. Focus Sash. 110BP Acrobatics. Pray they have no . Win. Minior unleashes in it's Super Saiyan Blue form domination. Acro for strong stab. EQ because Archaludon is annoying. Your choice of Iron Head or Rock Slide. I could write a 10-page essay about how awesome Minior is, but yeah.
Alternative Minior Set
Minior Goat (Minior-Blue) @ White Herb
Ability: Shields Down
Tera Type: Steel
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Substitute
- Acrobatics
- Earthquake
Described in Ehmcee 's post below.
Will add some more stuffs soon, Enam can be switched in for something.
Soo, I posted this in the Kyruem teambuilding challenge.
I like some of the ideas, but let's change some of it!
So, Mr My-Name-Is-Hard-To-Spell-So-Small-Sprites-Are-A-Pain-To-Get Kyruem. I went for theset, to make it a strong physical attacker. This is a mon who takes 25% from rocks. Let's put on some removal! Tusk and Hatterene make sure no hazards get through. Soo, the niche pick. The hidden gem. The hazard reliant mon, ladies and gentlemen, boys and girls, and everyone else not included in those groups, give it up for!
Am I crazy? Yes! Fairy and Dragon are two common attacking types, and Tera Normal can be used to get +2 on fighting moves too! Without the burden of Stealth Rocks, it can use an item and not worry that its multiscale might be broken. Enamorus was added next, a fast rocks weak mon who could serve as an alternate tera wincon with scarfed stellar tera blast. Finally came Gouging Fire, another rocks-weak mon but this one utilisedto make sure that it would not be an autoloss if rocks snuck past our removal. All sets, aside from Dragonite's (obviously), are standard.
So. My team looks like this: Pokepaste. It's whole concept is to use double hazard control to enable certain hazard-weak mons.
Credit to Just A Shroom God for edits, here's the new version.
The Pokemon
Kyurem @ Loaded Dice
Ability: Pressure
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Scale Shot
- Icicle Spear
- Iron Head
So, this is Mr. Suspect. Firstly, we are using Kyurem because it stronk and I appreciate the lure value (lots of people switch in Blissey on this thing). It was the first thing I put on, because it was the focus of the challenge. The rest of the team is helpful for this, the two hazard removers stop it from losing 25% to rocks and therefore make it harder to get it into priority range, what with the -Def from Scale Shot.
Hatterene (F) @ Eject Button
Ability: Magic Bounce
Tera Type: Steel
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
- Healing Wish
- Psychic
- Dazzling Gleam
- Nuzzle
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Ice Spinner
- Headlong Rush
- Earthquake
Hazard Removers 1 and 2. is my ol' reliable, with the best chance as a lead and with just general disruptive properties (nuzzling is funny, I got 7 full paras on a in a row once). Tusk is tusk. He's just running his usual set. Not much to say here.
Dragonite @ Weakness Policy
Ability: Multiscale
Tera Type: Normal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Fire Punch
Soo, the niche pick. The hidden gem. The hazard reliant mon, ladies and gentlemen, boys and girls, and everyone else not included in those groups, give it up for !
Am I crazy? Yes? Fairy and Dragon are two common attacking types, and Tera Normal can be used to get +2 on fighting moves too! Without the burden of Stealth Rocks, it can use an item and not worry that its multiscale might be broken. (If you really want, you can use HDB but I dislike it)
(Before you say, I didn't copy it word for word, I changed the Yes! to Yes?)
Weavile @ Salac Berry
Ability: Pickpocket
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endure
- Reversal
- Upper Hand
- Knock Off
Saw this banger set in someone else's RMT and loved it. Weavile is the choice on my team, naturally fast and having some utility instead of being a one-trick pony. Basically, you can read their justification but fast bro goes endure reversal brr. Knock Off means it can do something, but this is technically (unlike Focus Sash) regardless of hazards. So this ends up being my wincon, since I SUCK AT KEEPING HAZARDS OFF
Minior Goat (Minior-Blue) @ Focus Sash
Ability: Shields Down
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Acrobatics
- Iron Head/Rock Slide (screw accuracy)
- Earthquake
Shell Smash. Focus Sash. 110BP Acrobatics. Pray they have no . Win. Minior unleashes in it's Super Saiyan Blue form domination. Acro for strong stab. EQ because Archaludon is annoying. Your choice of Iron Head or Rock Slide. I could write a 10-page essay about how awesome Minior is, but yeah.
Alternative Minior Set
Minior Goat (Minior-Blue) @ White Herb
Ability: Shields Down
Tera Type: Steel
EVs: 12 HP / 244 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Substitute
- Acrobatics
- Earthquake
Described in Ehmcee 's post below.
Will add some more stuffs soon, Enam can be switched in for something.
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