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The Anniversary of Scarlet and Violet
Well here we are, one year of Pokemon Scarlet and Violet. I've always been fascinated by the way metagames change, whether its an alternative set becoming the new standard or a mon not experiencing any changes to itself but simply becoming more appreciated over time. Yet, these changes are so often are forgotten. I wanted to do something to document the winding, chaotic path that SV OU has taken, so, here we are, a look back on the first year of Scarlet and Violet OverUsed. So whether you are reading this out of curiosity or nostalgia, I hope you enjoy.

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November
Release Day
11/18/22
So here's the plan: I'm going to try to break each month of the year into sections where I will talk about the major events that took place such as suspect tests, bans, new releases, and tournaments in somewhat chronological order. To begin, here are the most basic changes that took place with the release of Scarlet and Violet.
Changes in Gen 9
- Introduction of Terastallization, allowing any Pokemon to change into another type once per battle. The type change is permanent for the duration of the battle. The Pokemon receives the STAB boost of the new type and retains its old STABs as well, if terastallizing into the same type then the STAB boost increases 2.0x.
- Hail has been replaced by Snow. Snow no longer does chip damage at the end of each turn but in exchange it now gives Ice types a +1 boost to Defense for its duration.
- Certain moves had their distribution severely limited. Notably, Knock Off, Toxic, and Defog were now only learned by a handful of mons. Scald and Teleport were effectively removed entirely.
- The addition of 103 new Pokemon and a whole bunch of new moves, abilities, and items.
I probably don't need to tell you that the first days of the tier were a bit of a mess as the community figured out the new mechanics and Pokemon of Paldea. Here's the replay of my first Gen 9 game, so you can laugh at my utter confusion at what anything that wasn't on my team even does. In that replay you may also spot 4 currently banned Pokemon, 2 formerly banned Pokemon, and 2 banned moves. Which brings us to...
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The First Tiering Radars










Original Thread
The first tiering radar was released the same day the game released and listed out the most immediately concerning Pokemon for the health of the tier. The first seven were, Flutter Mane, Houndstone, Palafin, Iron Bundle, Chien-Pao, Roaring Moon, Iron Valiant, and Cyclizar, about a week later during the second tiering radar Gholdengo and Annihilape were also added. Of the nine Pokemon listed, seven would indeed go on to be banned with only Iron Valiant and Gholdengo never being suspected or banned. The first two tiering radars resulted in two quick bans each which I cover below.
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Ghosts of the Past: The First Bans of SV OU
11/20/22
Original Thread
Flutter Mane was instantly one of, if not the biggest threat in Scarlet and Violet with its 135 base SpA and Speed, an almost completely unresisted STAB combo, good coverage options, and an ability that raised its highest stat by 1 stage in the Sun or with Booster Energy (the full discovery of how Protosynthesis' mechanics worked did not come out until after Flutter Mane's ban). Flutter Mane's efficacy as a breaker, sweeper, and/or revenge killer and the ease to which it was able to ignore or defeat its checks with its wide movepool or multiple viable Tera types warped the entire tier around the leading it to be unanimously quickbanned by the OU council. Flutter Mane @ Booster Energy / Choice Specs
Ability: Protosynthesis Tera Type: Fighting / Fairy / Ghost EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Shadow Ball - Moonblast - Mystical Fire / Substitute - Calm Mind / Psyshock / Thunderbolt | |
Houndstone | Despite also being a unanimous vote, the ban of Houndstone was far more controversial than the ban of Flutter Mane, which was generally seen as a necessity. Houndstone is an overall mediocre Pokemon with access to one incredible move, Last Respects. Last Respects is a 50 BP, 100 Acc Physical Ghost move that gains 50 BP every time a Pokemon in your party faints and when combined with Houndstone's solid bulk and access to Sand Rush turned this puppy into an absolute monster in the late game. The controversy, however, was the debate over what should be banned, Houndstone or Last Respects. Many in the community argued that the Last Respects should be banned as it was the main/only issue and that banning Houndstone was unnecessarily removing an otherwise unviable yet interesting lower-tier mon from the game. However, the precedent was that broken moves and abilities were only banned if multiple users of the move or ability were proven to be broken with it such as Dugtrio and Diglett with Arena Trap. Since Houndstone was the only Pokemon to learn Last Respects in the game, it was impossible to objectively prove that Last Respects was broken on every user of the move and thus Houndstone was banned until other users of Last Respects were added and the move could be examined in isolation. Houndstone @ Choice Band
Ability: Sand Rush Tera Type: Fighting EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Last Respects - Play Rough - Tera Blast / Body Press - Trick / Shadow Sneak Houndstone @ Leftovers / Life Orb Ability: Sand Rush Tera Type: Fighting EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Last Respects - Shadow Sneak - Play Rough - Will-O-Wisp / Body Press / Tera Blast |
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Christmas is Cancelled: The Third and Fourth Bans of SV OU
11/25/22
Original Thread
Only five days after the first set of bans, the second set of bans came through as the OU council tried to quickly remove the blatantly broken elements of tier in order to give the metagame as much time as possible to develop in a healthier fashion. Also due to Scarlet and Violet existing for an entire week now, I can include actual tournament replays for each of the banned Pokemon! (everything here is from round 1 of the release tournament because that was literally the only time these guys were legal)



Christmas is Cancelled: The Third and Fourth Bans of SV OU
11/25/22
Original Thread
Only five days after the first set of bans, the second set of bans came through as the OU council tried to quickly remove the blatantly broken elements of tier in order to give the metagame as much time as possible to develop in a healthier fashion. Also due to Scarlet and Violet existing for an entire week now, I can include actual tournament replays for each of the banned Pokemon! (everything here is from round 1 of the release tournament because that was literally the only time these guys were legal)
Palafin | In the very earliest days of SV, Palafin was mainly used with a Choice Band due to its incredible 160 Atk, access to the new Wave Crash, and its access to the now extremely rare Flip Turn, which synergized wonderfully with Palafin's ability, allowing it to put itself into position to break through basically anything that wasn't immune to water. However, it was the Bulk Up set that soon came to dominate by leveraging Palafin's naturally good bulk and recovery from Leftovers and Drain Punch to slowly transform into a unkillable menace. Palafin also utilized Taunt to deny opposing mons the ability to set up or status the dolphin. Regardless of the set, you could always count on facing down a barrage of Palafin's signature move, Jet Punch, a 60 BP priority Water move that could be further supercharged in the rain. In the end, Palafin's limited counterplay and constraining presence in the builder caused for this superhero to be unanimously quickbanned by the OU council. Palafin @ Leftovers
Ability: Zero to Hero Tera Type: Water / Steel / Fighting EVs: 240 HP / 252 Atk / 16 Spe Adamant Nature - Jet Punch - Drain Punch - Bulk Up - Taunt Palafin @ Choice Band Ability: Zero to Hero Tera Type: Water / Fighting EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Wave Crash - Jet Punch - Close Combat - Flip Turn / Ice Punch / Zen Headbutt SV OU No Johns Release Tournament:
https://replay.pokemonshowdown.com/gen9ubers-1722662760 https://replay.pokemonshowdown.com/gen9ou-1721975691-e6f142vsz0187wfty88i7ulb6kgi1djpw |
Iron Bundle | Despite its resemblance to the relatively harmless Delibird, Iron Bundle was an absolute menace. Bundle presented opponents with the unresisted STAB combination of Hydro Pump and Freeze-Dry, enough speed to outrun everything other than Dragapult, and an assortment of support move options such as Flip Turn, Taunt, Agility, and Encore. At the time, Iron Bundle's only consistent switch-in in the entire tier was Blissey. This meant that the only real counterplay, beyond being fat af, was out-offensing the little bundle of hatred with even faster threats and priority. Notably, Iron Bundle was the first non-unanimous ban of the generation with only a 7/9 vote in favor of a ban. Iron Bundle @ Heavy-Duty Boots / Booster Energy
Ability: Quark Drive Tera Type: Water / Ice EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Freeze-Dry - Flip Turn / U-Turn - Taunt / Encore / Agility Iron Bundle @ Choice Specs / Choice Scarf Ability: Quark Drive Tera Type: Water / Ice EVs: 252 SpA / 4 SpD / 252 Spe Timid / Modest Nature - Hydro Pump - Freeze-Dry - Ice Beam - Flip Turn / U-Turn |
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