Ugh. My Poison run ended without me using a single manual restore. The wrong matchup at the wrong time plus a wrong decision cost me all three of my team members. Despite the rather frustrating turn of events,
going almost 28 battles without a restore shows this team has legs, and I already have an idea of what I need to do to optimize it further.
Restricted Sparring Poison Team : "High Society"
Teambuilding
Being a PvE mode with a rather unique set of rules and highly questionable AI, Restricted Sparring has seemed like the perfect invitation to bring out some "underdogs" who normally would see little attention otherwise. I again wanted to go for a balance approach between offense and survivability, but I wanted to see if I could come up with a different innovation as opposed to just copy pasting my Shell Bell strategy. So what did I settle on? How does Natural Cure Roserade with Rest sound?
With my highly questionable lead for a highly questionable mode set in place, Toxapex was an easy second choice for its ability to switch into Roserade trouble spots. I even had the crazy idea that I could posion/burn something and then let Roserade Rest stall in front of it. Now that's some spicy shenanigans right there! Of course, neither mons in their first iteration had much business going up against Steel types, so I threw on Toxtricity with some Grind Gear + Drain Punch flavoring reminiscent of my previous team's Incineroar.
Everyone on this iteration of the team kind of looked like they wanted to kill you with their pompous/condescending glares alone. They were like a bunch of snooty superiors, so that is where the name "High Society" came from and it ended up sticking.
A huge problem emerged almost immediately though: I got creamed by Psychic types, most notably Starmie who runs over most if not the entire team if not encountered in very favorable circumstances. Toxtricity definitely seemed like the one who needed to go, but what to switch him to was not a given. Not only did I need a buffer against Psychic types but someone who could adequately handle Steel types as well. Drapion and Skuntank both got a look for their Psychic immunity, but neither really gelled with the overall approach the team was taking. From there, the next best thing I could ask for was neutral Psychic coverage. That basically left me with one choice: Slowbro-G.
Wait... that ain't Falco... oh never mind...
I slapped Regenerator and Assault Vest on Slowbro; it wasn't perfect but it "gave me a chance," which is sometimes the best thing you can ask for in this format. Thankfully Slowbro has access to Flamethrower so he was decent enough for most Steel matchups. What's more, I now had a Regenerator chain I could abuse. To my surprise, it was actually quite effective and the new Regen pair were putting in serious work.
It was at this point I questioned whether or not I should just shelf Roserade. Toxapex and Slowbro were hard-walling like crazy and didn't really need her... or at least it seemed. As it turned out, Toxapex was the one doing most of the work and chewing up PP because (1) she had the most reliable way to status opponents and (2) it was so insanely tanky that it was way too easy to fall back on prematurely.
Before I nuked my lead and jumped ship to something like Shell Bell Gengar, I decided to just try and play Roserade more aggressively and see what kind of results I got. From basically step one I had been bracing for Roserade to be a flop, but I was determined to give it a fair shot. Once again, I ended up pleasantly surprised. She especially came into her own after I dropped poison coverage in favor of adding Shadow Ball, as this helped with the aforementioned Psychic types, as well as Ghost types (there are a lot of annoying sets here) and Steel Types. Combined with her defensive typing, I ended up having a pretty solid team.
Meet the Team
"Jade" the Roserade @ Leftovers
Modest Nature
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
- Grass Knot
- Shadow Ball
- Extrasensory
- Rest
Roserade was given a huge plus in 20 PP Extrasensory as an egg move. Combined with Grass Knot (20 PP) and Shadow Ball (15 PP), maxxed out it is at the same 88 PP threshold my Dark team Krookodile was at but in only three moves.
Grass Knot can be problematic outside of Dynamax but its workable and more often than not gets the job done on all accounts. Shadow Ball replaced STAB Sludge Bomb; although Roserade misses the occasional SpA boost on 2HKO's, Shadow Ball turned out to be a far more worthwhile move, especially for hitting opposing Psychics and Ghosts. The occasional other matchups where Sludge Bomb provided coverage could usually be handled adequately by the rest of team; Shadow Ball simply provided more value. Extrasensory is amazing with 20PP and hits opposing Poison types who wall Toxic from Toxapex. Finally, Rest combined with Natural Cure gives Roserade recovery potential.
"Velvet" the Toxapex @ Black Sludge
Bold Nature
Ability : Regenerator
EVs: 252 HP / 252 Def / 4 SpD
- Scald
- Toxic
- Baneful Bunker
- Recover
Toxapex does basically the same two things it always does : inflict status and live through (almost) everything. Scald, Toxic and Baneful Bunker combine to give it plenty of longevity in the "inflict pain and suffering" department. Black Sludge, Recover and Regenerator make it a monster to kill. Toxapex is Toxapex; what else do I need to say?
*Pretend there is a picture of Galarian Slowbro here*
"Caviar" the Slowbro-G @ Assault Vest
Modest Nature
Ability : Regenerator
EVs: 252 HP, 252 SpA, 4 SpD
- Shell Side Arm
- Psyshock
- Shadow Ball
- Flamethrower
A funky workaround to the team's Psychic vulnerability for sure, but it does the job surprisingly well. Max HP investment and Assault Vest allow it to easily switch in on several special foes, though it definitely has to lean on Regenerator hard to stay alive over long periods. Shell Side Arm is the only offensive Posion move on the team, but given the type's lackluster offensive prowess anyway this is an acceptable sacrifice and actually gives Slowbro a stronger niche on the team. Psyshock over Psychic is to further help it stand out, with it being the only pure physical attack the team. Shadow Ball is used as part of Slowbro's Psychic countering setup, while Flamethrower helps deal with pesky Steels. He isn't particularly efficient, but between Regenerator synergy and its specially defensive bulk, he doesn't always have to be. Those two roles alone often justify his existence on this team.
Gameplay
Outside of Regenerator, there is actually a lot of defensive synergy here. For example, using Roserade over someone like Gengar has had some key benefits. First off, Natural Cure can delay the inevitable status'ing of Toxapex and Slowbro by switching into things like Electric moves. On top of an electric resistance, it also is the only member to take neutral damage from ground moves, making it an ideal switch in against Scorching Sand (and Scald) users as well. Finally, despite the odd recovery tactic, Roserade's typing and decent SpD stat do actually let it get off Rest in a limited number of matchups; even if it takes a hit after using Rest it often ends up with more HP in the long run. It does a good job of not only providing offense (Grass + Ghost + Psychic,) but rounding out the team's defensive core. I'm very happy I got to take this niche poke and take it to greater heights!
Meet your new master, Restricted Sparring.
Despite this though and the obvious foreheading of Regenerator ping-pong, I would say that this team isn't particularly easy to pilot. There is definitely some nuance you want to pay attention to.
First off, balancing PP usage is critical, especially since this team relies on all three pokes being alive to really function properly. In particular, its easy to rely too much on Toxapex and to rely too little on Slowbro. Although you always want to be careful about forcing matchups, you really do need to be judicious in balancing the team's contributions. If in doubt, you should be looking to use/insert team members in the following order:
1. Slowbro
2. Roserade
3. Toxapex
Slowbro does his job very well on defense when paired with Toxapex, but offensively he can be a struggle to insert. Even with Assault Vest he can't take very much punishment before needing to switch out, and it can be particularly troublesome if you have him finishing a match (that is, he didn't get to heal by switching out.) Moving poison coverage off of Roserade and exclusively to him helped though and, if you can, preserving Dynamax in select situations can allow Slowbro to better take hits and still be healthy enough to be a switch-in next battle.
On the other end, if you can reasonably get away with
not using Toxapex, then do it. Again, Toxapex is incredibly good at what it does. Its a reassuring anchor when healthy, but a source of major apprehension when weak or approaching no PP. Toxapex is really the thermometer by which one wants to measure the team's temperature; if Toxapex is out of steam (or about to be,) its probably time to heal. Make no mistake: you will have to use Toxapex
liberally, but don't burn it out. Remain confident in the ability of Roserade and Slowbro to perform.
Status management is also key. Toxapex is frequently switching into fire moves which means, more likely than not, its going to be spending a lot of time burned. This is manageable though, and preferred over paralysis. Black Sludge offsets the HP chip of burn, and you still have Recover and Regenerator. On the other hand, I would say Slowbro wants it the other way: no innate recovery of his own makes burn damage very threatening, whereas if he gets "flinched" by paralysis he can almost always switch to Toxapex to get bailed out.
This is fine.
As far as opposing matchups are concerned, set-up pokes are generally the scariest thing for this team.
Braviary not only has Brave Bird but Bulk Up to go with it. Toxapex is really the only suitable answer to it, which generally means its burning up significant PP trying to stall it out. Trying to time Baneful Bunker/Recover around its haphazard use of Bulk Up is a pain.
Throat Spray Exploud doesn't even have to spend a turn dedicated to set up. If anything other than a healthy Roserade is out when it shows up, expect to take a lot of pain. This is the thing that ended my run.
Even something like Conkeldurr is annoying. It too has Bulk Up, but then I have to concern myself about it doing something like Focus Punch on a Toxapex Recover turn. Regenerator switching only really works if it doesn't start boosting, and even then you still have to be concerned about switching Slowbro into a Stone Edge.
Conclusion
At the end of the day, you have to get really creative. I went through several "mini-runs" trying to figure out what I could and couldn't get away with and, although there is a crap ton you can do with this team, the answer is still not always obvious. This team definitely took some time to get used to! The mini-streak was definitely solid even if I would have liked to have gone for a full streak, so maybe I'll try again. For now though, I'll end with a couple more highlights of the team's play. Enjoy!
Galaxy brain.
My time has finally come...